Over in: https://forum.nasaspaceflight.com/index.php?topic=49622.msg2343157#msg2343157
Somewhere around message 3750 we got into an off topic discussion on orbital plane changes, so I'm moving it here.
In the discussion I proposed a quick and dirty vector approach for estimating the dV needed for a plane change from lunar equatorial to lunar polar orbit. Cut to its bare essentials, I suggested that the initial vector had to be completely negated as the vector for a polar orbit has no equatorial component, and then to establish the polar orbit a burn of the same magnitude would be needed. Total dV would be twice the initial orbital velocity.
Adding back a complicating factor, the orbit was assumed to be highly elliptical. I further asserted that the most economical location for the plane change would be at apolune*.
Other complicating factors are the impact of a theoretical instantaneous change and combining the two separate burns into one burn.
Now, no one is suggesting that calculus be abandoned or mission planning be done by vector. What I am suggesting is that for two body problems and an extremely limited number of three body problems, vectors offer a quick and dirty BoE for a sanity check. And it appeals to the math challenged nerd inner me.
Argument was made that the total burn should only require 1.414 times the orbital velocity as this is the magnitude of the resultant vector. This is a recap of another's argument. If this is mangled, I apologize. I think I see why this would not be adequate but don't want to bother if there's no interest in the topic.
OTOH, if there's interest, let's explore the limits of vectors in working orbital mechanics.
*More properly termed aposelene, but I speak little Greek or Latin and apolune is easier to punch in on a phone.
Over in: https://forum.nasaspaceflight.com/index.php?topic=49622.msg2343157#msg2343157
Somewhere around message 3750 we got into an off topic discussion on orbital plane changes, so I'm moving it here.
In the discussion I proposed a quick and dirty vector approach for estimating the dV needed for a plane change from lunar equatorial to lunar polar orbit. Cut to its bare essentials, I suggested that the initial vector had to be completely negated as the vector for a polar orbit has no equatorial component, and then to establish the polar orbit a burn of the same magnitude would be needed. Total dV would be twice the initial orbital velocity.
Adding back a complicating factor, the orbit was assumed to be highly elliptical. I further asserted that the most economical location for the plane change would be at apolune*.
Other complicating factors are the impact of a theoretical instantaneous change and combining the two separate burns into one burn.
Now, no one is suggesting that calculus be abandoned or mission planning be done by vector. What I am suggesting is that for two body problems and an extremely limited number of three body problems, vectors offer a quick and dirty BoE for a sanity check. And it appeals to the math challenged nerd inner me.
Argument was made that the total burn should only require 1.414 times the orbital velocity as this is the magnitude of the resultant vector. This is a recap of another's argument. If this is mangled, I apologize. I think I see why this would not be adequate but don't want to bother if there's no interest in the topic.
OTOH, if there's interest, let's explore the limits of vectors in working orbital mechanics.
*More properly termed aposelene, but I speak little Greek or Latin and apolune is easier to punch in on a phone.I suppose for BOTE level sanity checks you're proposal to fully negate the orbital velocity vector before imparting the new one has some utility insofar as it will impose an absolute hard upper limit on the required deltaV for the proposed maneuver. That said, it is a really pessimistic estimate in general, and is only strictly true in the "turn that satellite around and get back where you came from!" sense (i.e., a 180-degree plane change). E.g., in the example discussed on the other thread, executing a 90 degree turn (as in a 90 degree plane change in a circular orbit) requires devta-V of 1.414 x your current velocity (for a 90 degree turn, you can just use Pythagoras).
As long as your burns don't take "too long" you don't need calculus here, just vector algebra, at least for a pretty good approximation. In the limit of an instantaneous impulse, its no longer an approximation - it's exactly true, as it should be for non-instantaneous burns in flat space. I can't say with confidence off the top of my head how much calculus gets involved in orbit, but it'll depend on how long your burn takes relative to your orbital angular velocity. Take your final velocity vector and subtract your initial velocity. The difference vector represents the required deltaV for the maneuver.
If your orbit modification is done through a series of short burns, the overall analysis is more complicated, but at the level of the individual burn, the same rules as above apply. Now, if you're doing a long, low-thrust burn that takes a good bit of an orbit (or multiple orbits ... think orbit raising with ion drive), it'll get more complicated.
Plane changes are cheapest at apoapsis for the simple reason that the initial and final velocity vectors are shorter.
Here is where I see the problem. The resultant is .707 and orbital velocity is 1. This burn lowers perigee (assuming earth orbit).
Here is where I see the problem....the initial vector has to be completely zeroed and the new vector has to gain the same magnitude.

Imagine you're on the northwest corner of an intersection, and you want to go to the southeast corner. You can first cross south if you wish, and then cross east. That will work. But it's better to cross diagonally. Rather than crossing the equivalent of two streets (1 south then 1 more east), you've achieved your goal by taking a path that effectively only requires crossing the equivalent of 1.41 streets; heading south AND east simultaneously. No free lunch needed.
Imagine you're on the northwest corner of an intersection, and you want to go to the southeast corner. You can first cross south if you wish, and then cross east. That will work. But it's better to cross diagonally. Rather than crossing the equivalent of two streets (1 south then 1 more east), you've achieved your goal by taking a path that effectively only requires crossing the equivalent of 1.41 streets; heading south AND east simultaneously. No free lunch needed.
In space, no one can ticket you for jaywalking.