I haven't been following closely, but something strikes me about this design:You can't walk.You have gravity, but you're confined to floors that are only a few meters across.
And of course you can't float either.
[That said, 3 floors per module in 14+ metre modules (if TM is right) means ~4.7m between floors. Even if 0.7m (2ft) was underfloor storage/utilities, that's still 4m/13ft ceilings. (Which is definitely more than my flat.) Seems like overkill. You could easily fit five floors with a decent 8ft ceiling, still with underfloor storage/utilities. Even six floors, with 7ft ceilings, but starting to feel a bit "ship's cabin". But five floors would match the number of rings and makes sense to have the floors attached at a hard-point.]
Quote from: Paul451 on 10/31/2022 04:16 amQuote from: JohnFornaro on 10/30/2022 06:01 pmSomebody should do an animation of the view from that seat while the station is spinning. Vertigo much?At, say, 4RPM, it's one rotation every 15 seconds. That's not a fast carousel.It's 3 RPM, so once every 20 seconds.
Quote from: JohnFornaro on 10/30/2022 06:01 pmSomebody should do an animation of the view from that seat while the station is spinning. Vertigo much?At, say, 4RPM, it's one rotation every 15 seconds. That's not a fast carousel.
Somebody should do an animation of the view from that seat while the station is spinning. Vertigo much?
Be sure to get out your ray-tracer, so you can model the nauseating motion of the non-axial sunbeams across the room.
Any interior rendering is just supposed to be "representative." That's all we should expect at this stage of R&D. No point in wasting valuable time and resources on detailed interior designs that are going to change anyway.
Quote from: Paul451 on 10/31/2022 04:15 am(Another absence, no MMOD covers on the windows.)Obviously the project is doomed, doomed!!!
(Another absence, no MMOD covers on the windows.)
Quote from: Paul451 on 10/31/2022 04:15 am(If it's not, I'll say I've never seen an RCS system like that. When it was dots on the sketch, you could squint and imaging semi-hidden thrusters like on Dragon. But in the render, even that goes away.)Many spacecraft have non-hidden RCS nozzles.
(If it's not, I'll say I've never seen an RCS system like that. When it was dots on the sketch, you could squint and imaging semi-hidden thrusters like on Dragon. But in the render, even that goes away.)
Quote from: Twark_Main on 10/31/2022 04:57 amQuote from: Paul451 on 10/31/2022 04:16 amQuote from: JohnFornaro on 10/30/2022 06:01 pmSomebody should do an animation of the view from that seat while the station is spinning. Vertigo much?At, say, 4RPM, it's one rotation every 15 seconds. That's not a fast carousel.It's 3 RPM, so once every 20 seconds.50m radius (the figure you used) at 3RPM is 0.5g. Why that figure? (I was assuming 4RPM and ~1g at the bottom-most floor.)
Quote from: Twark_Main on 10/31/2022 04:57 amBe sure to get out your ray-tracer, so you can model the nauseating motion of the non-axial sunbeams across the room.I mean, I wouldn't like it, but how is it nauseating? Do you throw-up when cars drive past at night and moving headlights shine through your window?
Quote from: Twark_Main on 10/31/2022 04:57 amAny interior rendering is just supposed to be "representative." That's all we should expect at this stage of R&D. No point in wasting valuable time and resources on detailed interior designs that are going to change anyway.I'm not gonna read anything into the couch and cat and the little decorative shelves, they are obviously just standard elements in the artist's 3d modelling library, but surely at least the external windows should be a known quantity since they haven't changed much between the sketch and the render. Where else would the artist get the idea for two-round-windows in an inset if not from a misreading/misalignment/misscaling of the external layout?
Quote from: Twark_Main on 10/31/2022 04:43 amQuote from: Paul451 on 10/31/2022 04:15 am(Another absence, no MMOD covers on the windows.)Obviously the project is doomed, doomed!!! Well, it will be if those windows get holed.
Quote from: Twark_Main on 10/31/2022 04:43 amQuote from: Paul451 on 10/31/2022 04:15 am(If it's not, I'll say I've never seen an RCS system like that. When it was dots on the sketch, you could squint and imaging semi-hidden thrusters like on Dragon. But in the render, even that goes away.)Many spacecraft have non-hidden RCS nozzles.But none that look like remotely that.
(Plus they aren't in a useful location for RCS.)
So we're back to yelling at the poor artist for either terrible bolts or worse RCS.
Quote from: meekGee on 10/30/2022 07:38 pmNot overlooking it, just noting something.In a regular space station, you can float. I haven't tried it myself, but it looks like it makes everything roomier. You can go in a straight line that is certainly more than 5 m long.Here, you have gravity again, so you are confined to a floor. 5 m or so (OD, mind you, so subtract walls, insulation, wall-mounted storage or cubbies) is still pretty small. Yes I've been in 5 m rooms. They're certainly larger than 4 m rooms, and a bit smaller than 6 m rooms.The idea here is to create an environment where people can do well, not just survive, and I think this is an impediment.You could do the same things with two types of modules: long 5 m OD tubes, and shorter 8.5 m disks.Commonality is important, but so is their goal of making a habitat that's more than just a survivable experience.This objection is neverending.If the modules were 8.5 meters diameter, someone would immediately complain they there are no large open expanses of parkland and forests. I've seen it happen.This is exactly what makes people say "perfect is the enemy of good."The only way to maintain sanity and avoid endless scope creep is to focus on real mission requirements and ignore the "wouldn't it be nice if..." treadmill.
Not overlooking it, just noting something.In a regular space station, you can float. I haven't tried it myself, but it looks like it makes everything roomier. You can go in a straight line that is certainly more than 5 m long.Here, you have gravity again, so you are confined to a floor. 5 m or so (OD, mind you, so subtract walls, insulation, wall-mounted storage or cubbies) is still pretty small. Yes I've been in 5 m rooms. They're certainly larger than 4 m rooms, and a bit smaller than 6 m rooms.The idea here is to create an environment where people can do well, not just survive, and I think this is an impediment.You could do the same things with two types of modules: long 5 m OD tubes, and shorter 8.5 m disks.Commonality is important, but so is their goal of making a habitat that's more than just a survivable experience.
Once you introduce gravity, while you gain a lot of comfort, you lose the ability to float down the length of the tube. That's a major hit...
Mitochondrial Changes Key to Health Problems in Space
Talking about trade-offs now is the right thing to do...
Quote from: meekGee on 11/01/2022 12:24 amOnce you introduce gravity, while you gain a lot of comfort, you lose the ability to float down the length of the tube. That's a major hit...From:https://www.nasa.gov/feature/ames/mitochondria-cell-scienceQuote from: NASAMitochondrial Changes Key to Health Problems in SpaceQuote from: MeekGeeTalking about trade-offs now is the right thing to do...What trade-offs?
Here's an enhanced version of the new image, which shows the bottom solar panels a bit clearer.
Yeah, the "zero-g gives you more usable room" thing is my biggest issue with artificial gravity. Artificial gravity will probably feel more closed-in than the same size space in zero-g.
Successful hot fire of Vast's first development hardware, a 150 Newton Gaseous Methane / Gaseous Ox Thruster!Our team went from concept to 3D printed Inconel thruster in just a few months. This test will help us learn the right film cooling ratios for our flight designs.
The use of methagox is an interesting choice. With SpaceX's plans, it can be presumed to have high availability.150 newtons (yes that's right, no capital letter, for shame Vast! ) is within band for RCS thrusters. Apollo RCS was 445 N and Dragon's Draco puts out 400 N.Assuming 300 seconds Isp and 300 tonnes total station mass, gyroscopically precessing the station around once per year (for PV, thermal, and comfortable illumination) will burn 5 tonnes per year.If we assume a 1 second nominal burn time, that's a thruster firing every 6 minutes, or 88,000 cycles per year (half that if you alternate between thrusters at both ends).With correctly designed software controls, these thruster firings can also provide up to 45 m/s annually in "free" drag reboost.
Quote from: Twark_Main on 11/24/2022 08:13 pmThe use of methagox is an interesting choice. With SpaceX's plans, it can be presumed to have high availability.150 newtons (yes that's right, no capital letter, for shame Vast! ) is within band for RCS thrusters. Apollo RCS was 445 N and Dragon's Draco puts out 400 N.Assuming 300 seconds Isp and 300 tonnes total station mass, gyroscopically precessing the station around once per year (for PV, thermal, and comfortable illumination) will burn 5 tonnes per year.If we assume a 1 second nominal burn time, that's a thruster firing every 6 minutes, or 88,000 cycles per year (half that if you alternate between thrusters at both ends).With correctly designed software controls, these thruster firings can also provide up to 45 m/s annually in "free" drag reboost.Yes, I like GOX-CNG propellants for this sort of application. At t/Space in 2005 we developed a 440 N (100-lbf) thruster using the same propellants.
Quote from: HMXHMX on 11/24/2022 08:31 pmQuote from: Twark_Main on 11/24/2022 08:13 pmThe use of methagox is an interesting choice. With SpaceX's plans, it can be presumed to have high availability.150 newtons (yes that's right, no capital letter, for shame Vast! ) is within band for RCS thrusters. Apollo RCS was 445 N and Dragon's Draco puts out 400 N.Assuming 300 seconds Isp and 300 tonnes total station mass, gyroscopically precessing the station around once per year (for PV, thermal, and comfortable illumination) will burn 5 tonnes per year.If we assume a 1 second nominal burn time, that's a thruster firing every 6 minutes, or 88,000 cycles per year (half that if you alternate between thrusters at both ends).With correctly designed software controls, these thruster firings can also provide up to 45 m/s annually in "free" drag reboost.Yes, I like GOX-CNG propellants for this sort of application. At t/Space in 2005 we developed a 440 N (100-lbf) thruster using the same propellants.Do you know/remember what the chamber pressure was for this thruster?Sort of interesting from the point of view of what gases/pressures are available on starship.
Assuming 300 seconds Isp and 300 tonnes total station mass, gyroscopically precessing the station around once per year (for PV, thermal, and comfortable illumination) will burn 5 tonnes per year.
Quote from: Twark_Main on 11/24/2022 08:13 pmAssuming 300 seconds Isp and 300 tonnes total station mass, gyroscopically precessing the station around once per year (for PV, thermal, and comfortable illumination) will burn 5 tonnes per year.(Coastal Ron reminded me of this subject in the Realistic Rotating thread, where he made a similar mistake.)Note that you are adding a constant (ish) torque to induce a non-accelerating rotational velocity?Once you induce the secondary rotation (rotation of the axis), conservation of angular momentum means it remains constant. Once and done. (Barring outside forces, moving masses, the usual complications.) There's no reason to keep applying torque.