twitter.com/spacex/status/1260269423090208768Quote Simulator of Crew Dragon docking with @space_station → http://iss-sim.spacex.comhttps://twitter.com/spacex/status/1260269425199992832Quote Crew Dragon missions will autonomously dock and undock with the space station, but crew can take manual control of the spacecraft if necessary
Simulator of Crew Dragon docking with @space_station → http://iss-sim.spacex.com
Crew Dragon missions will autonomously dock and undock with the space station, but crew can take manual control of the spacecraft if necessary
The virtual simulator is the actual interface that NASA astronauts Bob Behnken and Doug Hurley will use when they manually pilot Crew Dragon.A few docking tips:
Last year I got to try out the @SpaceX #CrewDragon docking simulator with @Astro_Doug and @AstroBehnken. And yes, I nailed it on my first try! Learn more about Crew Dragon’s control systems and custom-made spacesuits: go.nasa.gov/3ctjQO3 #LaunchAmerica
Really cool that @SpaceX shared this! Now you can share the experience of docking to @Space_Station with @Astro_Doug and I!
Check out the sweet displays and controls we developed for the Crew Dragon. Kudos to @SpaceX software & space ops engineers who designed them: @shanemielke, Mike Westenhaver, Mike Heiman, George Mychaskiw, Ceili Burdhimo and others - including @AstroBehnken & @Astro_Doug
I can't leave this thread without adding another name from the @SpaceX display software team, Sofian Hnaide. It isn't easy trying to chase down all the nuances we notice during hours of sim time! Thank you for that!
There is a red Tesla Roadster floating in orbit in the SpaceX Crew Dragon docking simulator
OMG! Sounds like the sort of thing Elon would do https://twitter.com/thesheetztweetz/status/1260607694110691330Quote There is a red Tesla Roadster floating in orbit in the SpaceX Crew Dragon docking simulator
Test 10: Find the Easteregg!!!!( Fun fact: The Soyuz docked to ISS has no collission box -- but the cherry red roadster (which oddly enough has its roof closed) has )
OMG what a wonderful sim! As others reported above, I nailed it on my first try. I found it easy to get yaw, pitch and roll down to 0.0°/s at 0.1 and 0.0° from nominal, and found that I could get y translation to 0.0, however z translation needed constant station keeping. My initial approach for the first 190 meters or so I was going a little fast at -0.045m/s, but for the final 10 meters or so I slowed down to 0.025/s.I decided the next time I try it I might try coming in even hotter than 0.045m/s, it really took a long time for the approach. And, if I still have issues with Z translation, just not worry about it as much until I get closer to docking. It occurred to me I'd probably end up wasting propellant al la Dreamliner if I spent too much time worrying about keeping it at or below 0.2 meters off nominal.I'll have to check out that Roadster too! Thanks for sharing that!
Have you found any keyboard shortcuts for toggling the precision for translation and rotation?
The roadster is a bit tricky, its only visible when you look at it from the right direction and completely despawns when you try to look at it from the other side (you can then even fly through the empty space where it used to be). Even its 3d model is only downloaded once you look at it from the correct angle, so if you have a slow connection, it might pop up a bit delayed.
Quote from: CorvusCorax on 05/13/2020 07:14 pmThe roadster is a bit tricky, its only visible when you look at it from the right direction and completely despawns when you try to look at it from the other side (you can then even fly through the empty space where it used to be). Even its 3d model is only downloaded once you look at it from the correct angle, so if you have a slow connection, it might pop up a bit delayed.I found it pretty easily, just yaw 180° and then maneuver as required once it's in sight. I flew over it, around it etc. I also tried docking at over 2m/s. FAIL! LOL! Still couldn't zero out z translation, it always drifts one way or the other.
After a quick check - with the "warp to start after 500m" disabled - you can indeed descend all the way down to the earth surface - which is either 1500m away if "flat earth" is selected, or 450 km downwards if normal earth is used.
This is all incredible. Can't wait for someone to put it online, somehow (Yeah, I could set up my own local server, but I don't do that stuff anymore.) Thank you CC!
"5512" -- engage auto-docking sequence - for those who are lazy
Quote from: CorvusCorax on 05/13/2020 07:52 pm"5512" -- engage auto-docking sequence - for those who are lazyWhen I tried this it didn't work as intended. First I tried 5512 and then <Enter>, then I tried plain old 5512 without <Enter>. Both times yaw, pitch and roll all started drifting farther and farther from zero. Translation stays where it started with no change.
In the original sim with no mod/user script installed? Do you have any other extensions (addblockers, no-script, ...) that could be messing with it?Which browser are you using?Edit: Maybe I read your post wrong. The 5512 sequence does not zero your rotation vector. It puts you in the right place and orientation and will zero translation, but not rotation. Make sure you are not rotating before using that
Quote from: CorvusCorax on 05/19/2020 12:11 amIn the original sim with no mod/user script installed? Do you have any other extensions (addblockers, no-script, ...) that could be messing with it?Which browser are you using?Edit: Maybe I read your post wrong. The 5512 sequence does not zero your rotation vector. It puts you in the right place and orientation and will zero translation, but not rotation. Make sure you are not rotating before using that Yes, original sim with no mods. Firefox 76.0.1, only add-ons are Adobe Flash, Acrobat Reader and Ad Block Plus. Since I'm not an L2 member I whitelist this site. I do use private browsing most of the time, I can't think that that should make any difference to java.I wasn't rotating prior to keying in the 5512, roll = 15.0°, pitch -20.0° and yaw = -10.0°, all static until I keyed in 5512 which caused all 3 to start increasing farther from zero.The sim seems to work as-intended when docking manually. [shrugs shoulders]
How hard would it be to add a variable that increments expended dV and notes how much you have remaining? You could then add an output at the end (post-successful docking) to grade the user on how much dV they expended in comparison to auto-docking.
Is it meaningful to compare our best docking times, or does it depend on your system clock speed?(FWIW I can do it in about three and a half minutes...)
Quote from: Kaputnik on 05/24/2020 07:36 pmIs it meaningful to compare our best docking times, or does it depend on your system clock speed?(FWIW I can do it in about three and a half minutes...)Amateur. Somebody did it in 16 seconds: