Author Topic: Starlink : Hardware Design / Manufacturing  (Read 69261 times)

Offline DaveH62

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Re: Starlink : Hardware Design / Manufacturing
« Reply #60 on: 09/07/2020 06:07 pm »
Great question about the routing. Will they create a new routing protocol. They will need unique routing protocols. I did a short search, but didn’t scour Reddit. I see early research and a pilot for IRIS from Cisco. Early versions don’t appear to be scalable to meet the Starlink architecture. This will be one of and potentially the largest commercial network in the world. Once the “starlink laser cloud” is running it would have a significant advantage for high frequency traders hedging between markets, and all cloud service providers. Bezos os in a losing position, but will probably spends 10’s of billions to try to be a close competitor to support AWS. SpaceX appears to have a 3 to 5+ year advantage on any competition. Figuring out the logic to make this work well will be up there with the pioneers of the internet.

Offline oldAtlas_Eguy

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Re: Starlink : Hardware Design / Manufacturing
« Reply #61 on: 09/07/2020 06:20 pm »
Great question about the routing. Will they create a new routing protocol. They will need unique routing protocols. I did a short search, but didn’t scour Reddit. I see early research and a pilot for IRIS from Cisco. Early versions don’t appear to be scalable to meet the Starlink architecture. This will be one of and potentially the largest commercial network in the world. Once the “starlink laser cloud” is running it would have a significant advantage for high frequency traders hedging between markets, and all cloud service providers. Bezos os in a losing position, but will probably spends 10’s of billions to try to be a close competitor to support AWS. SpaceX appears to have a 3 to 5+ year advantage on any competition. Figuring out the logic to make this work well will be up there with the pioneers of the internet.
The software and protocols already exist. Starlink just is a more extreme case which may require some tweaking of existing algorithms for routing. But also may not. With Cell phone data usage being a large part of the internet traffic these days the routing algorithms have moved in the direction of Starlink's case and may already be able to handle very well any Starlink routing problem.

Offline Eka

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Re: Starlink : Hardware Design / Manufacturing
« Reply #62 on: 09/07/2020 06:29 pm »
I'm guessing here...
Unperturbed orbits are very reliable, and every satellite could have the database for the current Starlink fleet, and a routine for keeping up to the microsecond positioning of all near neighbours. Reasonable pointing from that is just maths. Maybe there is a homing routine to center the beam once acquired.

Once calculations loosely say where to point, A simple 1 degree divergent laser can provide an initial locating beacon, then adaptive optics can lock onto it and negotiate a transfer to the link lasers for data transmission at high rates. Both ends would have to do this. The reason to use a separate beacon laser is it will need to be much much stronger because it's light is more spread out at the receiving end. Once the link is established, it can be turned off to save power.

The biggest issue for link stability will be the rapid motions of the other laser link telescopes slewing when changing from one satellite to another. Ion thrusters are so weak, tracking while firing will be easy. To an extent the reaction wheels used for stabilizing the satellite can be used to counter their motions, but it isn't perfect. It would need to be well coordinated.

For adaptive optics, look up "tilt mirror adaptive optics for telescopes".
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Offline hplan

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Re: Starlink : Hardware Design / Manufacturing
« Reply #63 on: 09/07/2020 06:58 pm »
Will SX develop a new in-house routing layer? SRP, Starlink Routing Protocol? Existing networks do not have their nodes constantly moving, reshaping the routes via changing routers.
Also Since SX (we assume) plans to sell services to stock exchanges, international finance, the military, and "secret service", some way of hiding the routing from any kind of snooping....
I know too little about even TCP/IP to go on..... Just everyone else has to fit into the existing internet..... backbone, but SpaceX is effectively making a new network. At first it will rely heavily on the existing... but once the ISL are up, Many connections will be entirely within SL. And even those that only start or end within SL (subscribers/clients) may spend the majority of their journeys within SL, and only need (translation) to the local internet for the last few 10's of miles.
TCP is out dated and used by HTTP/1.1 and HTTP/2 (slated for depreciation). HTTP/3 uses QUIC (Quick UDP Internet Connections) and is the successor to TCP.
Source: https://quicwg.org/base-drafts/draft-ietf-quic-http.html

TCP and QUIC are both Transport layer protocols, one layer above IP, which is the principal Network layer protocol of the TCP/IP stack. The Network layer sends packets around the network, routing them to their destinations. So IP is the layer that does routing.

TCP is a transport layer protocol, one level up. It adds error checking, retransmission, reordering of packets that arrive out of order, etc. IP makes its best effort and TCP adds reliability.

What Starlink needs first of all is a network protocol, at the level of IP, and the routing piece is likely to need to be smarter than IP's to handle Starlink routing peculiarities efficiently.

QUIC is an experimental transport layer protocol so far supported by the Chrome web browser, and experimentally in Edge, Firefox, and Safari--and not much else. TCP is used by almost the whole internet, not just web browsers. The TCP part of the TCP/IP stack isn't going away until just about every networking application on the internet is rewritten to use a different protocol. But networks can support multiple simultaneous Transport layer protocols over the Network layer. No doubt QUIC and TCP will both go over the Starlink network protocol, whatever it ends up being.


Offline russianhalo117

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Re: Starlink : Hardware Design / Manufacturing
« Reply #64 on: 09/07/2020 07:22 pm »
Will SX develop a new in-house routing layer? SRP, Starlink Routing Protocol? Existing networks do not have their nodes constantly moving, reshaping the routes via changing routers.
Also Since SX (we assume) plans to sell services to stock exchanges, international finance, the military, and "secret service", some way of hiding the routing from any kind of snooping....
I know too little about even TCP/IP to go on..... Just everyone else has to fit into the existing internet..... backbone, but SpaceX is effectively making a new network. At first it will rely heavily on the existing... but once the ISL are up, Many connections will be entirely within SL. And even those that only start or end within SL (subscribers/clients) may spend the majority of their journeys within SL, and only need (translation) to the local internet for the last few 10's of miles.
TCP is out dated and used by HTTP/1.1 and HTTP/2 (slated for depreciation). HTTP/3 uses QUIC (Quick UDP Internet Connections) and is the successor to TCP.
Source: https://quicwg.org/base-drafts/draft-ietf-quic-http.html

TCP and QUIC are both Transport layer protocols, one layer above IP, which is the principal Network layer protocol of the TCP/IP stack. The Network layer sends packets around the network, routing them to their destinations. So IP is the layer that does routing.

TCP is a transport layer protocol, one level up. It adds error checking, retransmission, reordering of packets that arrive out of order, etc. IP makes its best effort and TCP adds reliability.

What Starlink needs first of all is a network protocol, at the level of IP, and the routing piece is likely to need to be smarter than IP's to handle Starlink routing peculiarities efficiently.

QUIC is an experimental transport layer protocol so far supported by the Chrome web browser, and experimentally in Edge, Firefox, and Safari--and not much else. TCP is used by almost the whole internet, not just web browsers. The TCP part of the TCP/IP stack isn't going away until just about every networking application on the internet is rewritten to use a different protocol. But networks can support multiple simultaneous Transport layer protocols over the Network layer. No doubt QUIC and TCP will both go over the Starlink network protocol, whatever it ends up being.


Quick note that Google QUIC (gQUIC) is what you are referring to. I'm referring to the IETF QUIC draft standard which last I checked was in Internet Draft (I-D) per scheduled release for review issued this month. Next up is the release candidate stage after which it becomes an official Internet Standard upon approvals.

gQUIC and QUIC started as the same thing but IETF has deviated in certain aspects which gQUIC is working on implementing these changes to align with the final draft of the proposed standard.

Offline Tommyboy

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Re: Starlink : Hardware Design / Manufacturing
« Reply #65 on: 09/07/2020 08:30 pm »
Great question about the routing. Will they create a new routing protocol. They will need unique routing protocols. I did a short search, but didn’t scour Reddit. I see early research and a pilot for IRIS from Cisco. Early versions don’t appear to be scalable to meet the Starlink architecture. This will be one of and potentially the largest commercial network in the world. Once the “starlink laser cloud” is running it would have a significant advantage for high frequency traders hedging between markets, and all cloud service providers. Bezos os in a losing position, but will probably spends 10’s of billions to try to be a close competitor to support AWS. SpaceX appears to have a 3 to 5+ year advantage on any competition. Figuring out the logic to make this work well will be up there with the pioneers of the internet.
The software and protocols already exist. Starlink just is a more extreme case which may require some tweaking of existing algorithms for routing. But also may not. With Cell phone data usage being a large part of the internet traffic these days the routing algorithms have moved in the direction of Starlink's case and may already be able to handle very well any Starlink routing problem.
Routing is simple, nothing more than a lookup table. My home firewall (FortiGate 60F) is capable of routing 10Gb/s complete with full-BGP peering while using less than 30W. Yes, this requires custom silicon, but I have a sneaking suspicion that Starlink sats are already full with custom silicon. Only topology changes will require any form of CPU load, but my gut feeling tells me that 1 change per second should suffice for a 12k sat Starlink constellation, and that an 8-core ARM CPU (as the one in my FortiGate 60F) is more than capable of calculating that.

Offline NaN

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Re: Starlink : Hardware Design / Manufacturing
« Reply #66 on: 09/07/2020 09:44 pm »
Mark Handley did a series of crosslink routing simulations a few years ago, prior to Starlink cutting crosslinks from the initial deployments. They should still be essentially valid and are interesting simulations. Each satellite would have several links which would be periodically updated as the planes move relative to each other. This would result in relatively static routing tables - yes they would be updated often, but very infrequently compared to packet count.

And as I recall (from reading threads here on NSF), Starlink originally was going to use custom silicon via Broadcom and then brought the design in house. Crosslinks were part of the original plan so this is not a case of trying to shoehorn crosslinks into an existing design, rather they have certainly been working on it all along in the background.




Offline TheEmbeddedGuy

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Re: Starlink : Hardware Design / Manufacturing
« Reply #67 on: 09/08/2020 12:15 am »
I've been wondering how the inter-satellite links would work.  With optical links, don't the send and receive elements both need to be actively pointed at each other?  If so then a satellite sending information can't randomly pick another satellite on some instantaneously calculated optimal path to send the data to, because that other satellite wouldn't know to receive the information.  Wouldn't the data need to go over predefined routes within the constellation?  With a large number of satellites there could be a large number of defined routes, but near the end points there may need to be some sub-optimal routing for a small number of hops.  For really high value routes (New York to London or various other combinations of commercial centers) they could define routes to always keep those as low latency as possible.
I always thought that configuring that mess would be way harder than building the hardware. Long term links with the two neighbors in your orbit and to others in the next plane over with the same altitude and inclination might be simple, but trying to figure routing and setting up links between sats in different altitudes and inclinations just hurts my brain.
Yeah, just when you figure it's gonna take you a long time just to design that, some youngster comes along and pulls an all-nighter and implements it.

Offline Lar

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Re: Starlink : Hardware Design / Manufacturing
« Reply #68 on: 09/08/2020 12:52 am »
I've been wondering how the inter-satellite links would work.  With optical links, don't the send and receive elements both need to be actively pointed at each other?  If so then a satellite sending information can't randomly pick another satellite on some instantaneously calculated optimal path to send the data to, because that other satellite wouldn't know to receive the information.  Wouldn't the data need to go over predefined routes within the constellation?  With a large number of satellites there could be a large number of defined routes, but near the end points there may need to be some sub-optimal routing for a small number of hops.  For really high value routes (New York to London or various other combinations of commercial centers) they could define routes to always keep those as low latency as possible.

I was thinking control vs data... a radio link sends a "I want to connect" message, and the ACK means "ready to receive, my laser receiver is pointed your way, send it!!!"

(this is a different question than deciding which bird to talk to)
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Online butters

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Re: Starlink : Hardware Design / Manufacturing
« Reply #69 on: 09/08/2020 12:58 am »
Each Starlink satellite incorporates 60-69 (exact count unclear) modern(ish) Intel compute cores on the same fault-tolerant computer boards used for Dragon and Falcon 9. To the extent that we are willing to ascribe any good faith to Tim Farrar's arguments, perhaps he's not taking into account the unprecedented processing power of these satellites to run software routing algorithms.

These aren't your father's rad-hardened satellite computers, and continuous iteration / continuous deployment of high-performance software systems is one of the things that every Elon Musk company does best. Starlink is almost certainly designed on the premise that they are going to be pushing frequent software updates to the satellites and the terminals to keep improving the network as the constellation is built out and the userbase grows. That's how Elon likes to engineer his products.

Online Robotbeat

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Re: Starlink : Hardware Design / Manufacturing
« Reply #70 on: 09/08/2020 02:28 am »
These satellites have extremely high bandwidth connections to the ground. There's no reason the heavier duty routing calculations couldn't be run on the ground.
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Offline wannamoonbase

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Re: Starlink : Hardware Design / Manufacturing
« Reply #71 on: 09/08/2020 02:40 am »
Each Starlink satellite incorporates 60-69 (exact count unclear) modern(ish) Intel compute cores on the same fault-tolerant computer boards used for Dragon and Falcon 9. To the extent that we are willing to ascribe any good faith to Tim Farrar's arguments, perhaps he's not taking into account the unprecedented processing power of these satellites to run software routing algorithms.

These aren't your father's rad-hardened satellite computers, and continuous iteration / continuous deployment of high-performance software systems is one of the things that every Elon Musk company does best. Starlink is almost certainly designed on the premise that they are going to be pushing frequent software updates to the satellites and the terminals to keep improving the network as the constellation is built out and the userbase grows. That's how Elon likes to engineer his products.

I read a Starlink story, on Arstechnica I think, describing how the engineers were doing updates almost every day after the early deployments.

You are correct, Elon is relentless at iteration.  Get up, get going, learn and improve. 

By the time they get around to 2.0 it should be a very well run machine.
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Offline Eka

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Re: Starlink : Hardware Design / Manufacturing
« Reply #72 on: 09/08/2020 04:19 am »
These satellites have extremely high bandwidth connections to the ground. There's no reason the heavier duty routing calculations couldn't be run on the ground.
Routing isn't that hard even though the satellites move. Biggest issue is avoiding congestion, and that can be handled with a reroute calculation at the edge of the congestion. So, Starlink Terminal(SLT) has a packet with a destination IP address not in the routes tables. It asks the Starlink DNS system which ground downlink to send it to. The reply will have the GPS coordinate. It then calculates the best path. Next it sends the downlink info, path, and any queued packets with it to the first Starlink Satellite(SLS). It looks at the path and uses it if not congested. If congested the SLS calculates a new path to avoid the congestion, and sends it on with the new path info. Packets that come after just use the existing path. Every so often the originating terminal recalculates the path, and sends the next packet out with it, and the same use or recalculate process goes on. For moving downlinks like on aircraft or boats, recalculation can happen more often.
edit: d/the/
« Last Edit: 09/08/2020 04:23 am by Eka »
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Offline lonestriker

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Re: Starlink : Hardware Design / Manufacturing
« Reply #73 on: 09/08/2020 04:38 am »
Elon has hinted that they are indeed writing their own protocol:

https://twitter.com/elonmusk/status/967712110661615616

Quote
André Staltz
@andrestaltz
·
Feb 25, 2018
If SpaceX's Starlink will provide internet access, obviously it will also provide a single IPv6 network, and could be a great opportunity for NAT-less peer-to-peer connections within Starlink only.

I hope
@elonmusk
 chooses wisely.
Elon Musk
@elonmusk
·
Feb 25, 2018
Will be simpler than IPv6 and have tiny packet overhead. Definitely peer-to-peer.

Offline Nomadd

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Re: Starlink : Hardware Design / Manufacturing
« Reply #74 on: 09/08/2020 05:12 am »
I've been wondering how the inter-satellite links would work.  With optical links, don't the send and receive elements both need to be actively pointed at each other?  If so then a satellite sending information can't randomly pick another satellite on some instantaneously calculated optimal path to send the data to, because that other satellite wouldn't know to receive the information.  Wouldn't the data need to go over predefined routes within the constellation?  With a large number of satellites there could be a large number of defined routes, but near the end points there may need to be some sub-optimal routing for a small number of hops.  For really high value routes (New York to London or various other combinations of commercial centers) they could define routes to always keep those as low latency as possible.

I was thinking control vs data... a radio link sends a "I want to connect" message, and the ACK means "ready to receive, my laser receiver is pointed your way, send it!!!"

(this is a different question than deciding which bird to talk to)
The best thing I can come up with is everybody monitoring a master control channel. Sort of like a trunking system times several thousand. The hardest part would coming up with cool names for the controllers. Several of them rotating duty and picking up if something goes wrong. Do an upgrade and it goes south, you just turn it off and the next one in line picks up using the previous version.
« Last Edit: 09/08/2020 05:17 am by Nomadd »
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Offline Eka

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Re: Starlink : Hardware Design / Manufacturing
« Reply #75 on: 09/08/2020 06:10 am »
I've been wondering how the inter-satellite links would work.  With optical links, don't the send and receive elements both need to be actively pointed at each other?  If so then a satellite sending information can't randomly pick another satellite on some instantaneously calculated optimal path to send the data to, because that other satellite wouldn't know to receive the information.  Wouldn't the data need to go over predefined routes within the constellation?  With a large number of satellites there could be a large number of defined routes, but near the end points there may need to be some sub-optimal routing for a small number of hops.  For really high value routes (New York to London or various other combinations of commercial centers) they could define routes to always keep those as low latency as possible.

I was thinking control vs data... a radio link sends a "I want to connect" message, and the ACK means "ready to receive, my laser receiver is pointed your way, send it!!!"

(this is a different question than deciding which bird to talk to)
The best thing I can come up with is everybody monitoring a master control channel. Sort of like a trunking system times several thousand. The hardest part would coming up with cool names for the controllers. Several of them rotating duty and picking up if something goes wrong. Do an upgrade and it goes south, you just turn it off and the next one in line picks up using the previous version.
If it only has a ground link, just use it to get the orbit info for the constellation. Have the ground station send the messages for linking up via ground paths to the network.

If it only has a neighboring satellite links up, use it to try to pass messages to the satellites it wants to hook up to via them. Also it can get the constellation data from the neighbor.

Once it has orbit information, it calculates where it thinks the neighbor will be, and tries to link up. If fails and is the leading satellite, then only during the first half of the scan period it scans for the other satellite. If still failed, it returns to pointing where it thinks the other should be, and the trailing satellite scans during the second half. Calculated link finding period is a short we both point at the other's calculated position for a few minutes at the beginning of the repeat period. If link fails, then scanning happens. First the leading satellite scans, then trailing satellite scans. Repeat period is say 15 minutes long tied to the quarter hour. As long as the satellite's clock is still running it the timing will be right. Any ground station or active terminal can relay the correct time.

Some sort of star tracker would help establish the orientation of the satellite so it can more easily find it's neighbors from calculations. Once one link to a neighbor is up, scanning for others will be faster. With two up, it becomes quick and links should come up on first try.
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Offline woods170

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Re: Starlink : Hardware Design / Manufacturing
« Reply #76 on: 09/08/2020 06:42 am »
First orbital test of optical com between Starlink sats.
https://www.teslarati.com/spacex-starlink-space-lasers-first-orbital-test/
This is significant.

Just need SpaceX direct confirmation.

Where do you think Teslarati got this information from?
It was mentioned by the SpaceX host during the Starlink v1.0 L11 launch of September3, 2020.

https://forum.nasaspaceflight.com/index.php?topic=51758.msg2128005#msg2128005

Offline Semmel

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Re: Starlink : Hardware Design / Manufacturing
« Reply #77 on: 09/08/2020 07:10 am »
I've been wondering how the inter-satellite links would work.  With optical links, don't the send and receive elements both need to be actively pointed at each other?  If so then a satellite sending information can't randomly pick another satellite on some instantaneously calculated optimal path to send the data to, because that other satellite wouldn't know to receive the information.  Wouldn't the data need to go over predefined routes within the constellation?  With a large number of satellites there could be a large number of defined routes, but near the end points there may need to be some sub-optimal routing for a small number of hops.  For really high value routes (New York to London or various other combinations of commercial centers) they could define routes to always keep those as low latency as possible.

My understanding/speculation:
Each sat has 4 laser connections, I assume 2 for the in-plane and 2 for out plane connections. These lasers can track satellites individually, within reason of the pointing of the host satellite.

Sats in the same orbital plane: Here the host sat could potentially switch to further away satellites by slightly pointing the laser to a different sat. But realistically, say each sat is connected at all times to its predecessor and successor in the orbital plane. All sats know where they are relative to each other by communicating with ground stations.

Sats out of plane: The laser trackers have to do a lot of work pointing to the correct sats. Sats that are on neighboring planes move relative to each other. Not sure how this works, but there is probably a fixed rule how the sats are connected and they hand off connections pretty fast.

Routing: I dont think the normal routing layer on earth applies to starlink. On the ground, we use IPs and IP tables to find the correct route from the source to the destination because our routing infrastructure is relatively static. This makes no sense in space. Rather, I guess the geo-location of the receiver would be encoded in the data package. The geo-location is known because the receiver has to be logged into the system to communicate. Each data package would encode the geo location of the destination. When a sat receives the data package, it sends it to the next free satellite in the direction of the receiver geo location. There must be a deterministic rule which satellite is responsible for transmitting the data to the ground at the destination to avoid random hand offs at the receiver between satellites.

In this scenario, load balancing is done with a greedy algorithm as well. Each satellite knows the free capacity of its neighbors. If the preferred receiver satellite is close to its capacity, the data package will get some random probability to be send to the second best satellite. If that sat is also at capacity, the data gets send back to the previous sat to find a different receiver. This might cause more congestion but is probably fine as long as the network doesnt approach its capacity limit over multiple connected satellites. The beauty of this is, it doesnt require expensive routing algorithms and it doesnt require baby sitting each connection. If the network is operating at close to 80/90 % capacity, it starts to break down due to hot spots.

Offline Eka

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Re: Starlink : Hardware Design / Manufacturing
« Reply #78 on: 09/08/2020 07:34 am »
I've been wondering how the inter-satellite links would work.  With optical links, don't the send and receive elements both need to be actively pointed at each other?  If so then a satellite sending information can't randomly pick another satellite on some instantaneously calculated optimal path to send the data to, because that other satellite wouldn't know to receive the information.  Wouldn't the data need to go over predefined routes within the constellation?  With a large number of satellites there could be a large number of defined routes, but near the end points there may need to be some sub-optimal routing for a small number of hops.  For really high value routes (New York to London or various other combinations of commercial centers) they could define routes to always keep those as low latency as possible.

My understanding/speculation:
Each sat has 4 laser connections, I assume 2 for the in-plane and 2 for out plane connections. These lasers can track satellites individually, within reason of the pointing of the host satellite.

Sats in the same orbital plane: Here the host sat could potentially switch to further away satellites by slightly pointing the laser to a different sat. But realistically, say each sat is connected at all times to its predecessor and successor in the orbital plane. All sats know where they are relative to each other by communicating with ground stations.

Sats out of plane: The laser trackers have to do a lot of work pointing to the correct sats. Sats that are on neighboring planes move relative to each other. Not sure how this works, but there is probably a fixed rule how the sats are connected and they hand off connections pretty fast.
If you watch the video in @NaN's message #66 above, video pos 1m50s, you can see the links are rather stable satellite to satellite wise from one plane to the neighboring planes. The satellites all kinda move together. This means satellite to satellite links in the network are long lived. The only issue is the sides swap twice an orbit.
« Last Edit: 09/08/2020 07:44 am by Eka »
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Offline Semmel

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Re: Starlink : Hardware Design / Manufacturing
« Reply #79 on: 09/08/2020 08:56 am »
I've been wondering how the inter-satellite links would work.  With optical links, don't the send and receive elements both need to be actively pointed at each other?  If so then a satellite sending information can't randomly pick another satellite on some instantaneously calculated optimal path to send the data to, because that other satellite wouldn't know to receive the information.  Wouldn't the data need to go over predefined routes within the constellation?  With a large number of satellites there could be a large number of defined routes, but near the end points there may need to be some sub-optimal routing for a small number of hops.  For really high value routes (New York to London or various other combinations of commercial centers) they could define routes to always keep those as low latency as possible.

My understanding/speculation:
Each sat has 4 laser connections, I assume 2 for the in-plane and 2 for out plane connections. These lasers can track satellites individually, within reason of the pointing of the host satellite.

Sats in the same orbital plane: Here the host sat could potentially switch to further away satellites by slightly pointing the laser to a different sat. But realistically, say each sat is connected at all times to its predecessor and successor in the orbital plane. All sats know where they are relative to each other by communicating with ground stations.

Sats out of plane: The laser trackers have to do a lot of work pointing to the correct sats. Sats that are on neighboring planes move relative to each other. Not sure how this works, but there is probably a fixed rule how the sats are connected and they hand off connections pretty fast.
If you watch the video in @NaN's message #66 above, video pos 1m50s, you can see the links are rather stable satellite to satellite wise from one plane to the neighboring planes. The satellites all kinda move together. This means satellite to satellite links in the network are long lived. The only issue is the sides swap twice an orbit.

I know, but do the tracking lasers have 360° field of view? Maybe, but probably difficult to pull off. So they have to hand off every 45 minutes or so. If they swap sides or target entirely new satellites is what I dont know.

Tags: Starlink camera 
 

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