Quote from: mikelepage on 09/22/2018 05:59 amQuote from: Ludus on 09/22/2018 03:01 amHow do you think a passenger P2P BFS would be configured? As many simple decks as will fit filled with some arrangement of couches? How would boarding work? Maybe eventually they'll pack them in tight to minimise costs, but for the first years/decade, I think the majority of passengers will care less about getting somewhere in 30 minutes, than fulfilling a lifelong dream to go to space. With that in mind, I think the first flights will be longer (several orbits - see "daisy chain" concept above), and the priority will be maximising space per passenger. It is a lot cheaper to let people float around and look at stuff on a hotel module.If they do in fact beat the numbers down to $1M/flight for passenger class transport, fixed non-inflatable 800m^3 habitat modules with one meter water radiation shielding are something you can get into orbit in six chomper launches, for $7M or so per for the bare pressurised module.This contrasts with the BFS, costing $150M or so per.Maximising flight rate is the key in beating down costs. if you're sending up un-densely packed BFS, and using them as hotel modules, you have effectively made your BFS costs grow a hundredfold a flight or so.If something stops BFS being readily reusable >>500 times, it can't do 'cheaper than economy air fair ($1000*1000)', and you may need to resort to low-flight-rate schemes to get it profitable..
Quote from: Ludus on 09/22/2018 03:01 amHow do you think a passenger P2P BFS would be configured? As many simple decks as will fit filled with some arrangement of couches? How would boarding work? Maybe eventually they'll pack them in tight to minimise costs, but for the first years/decade, I think the majority of passengers will care less about getting somewhere in 30 minutes, than fulfilling a lifelong dream to go to space. With that in mind, I think the first flights will be longer (several orbits - see "daisy chain" concept above), and the priority will be maximising space per passenger.
How do you think a passenger P2P BFS would be configured? As many simple decks as will fit filled with some arrangement of couches? How would boarding work?
<snip comment of mine>Just re-emphasising my caveat. Space hotels won't be as cheap as you're talking about for at least a decade or more. The currently cheapest quoted figure (that I know about) is the BA330, which is supposed to rent out 1/3 the station at $25 million for 60 days, so not sure where you're getting your figures from?
Maximising flight rate is the key in beating down costs. if you're sending up un-densely packed BFS, and using them as hotel modules, you have effectively made your BFS costs grow a hundredfold a flight or so.
One advantage of having people float around in an un-densely packed BFS is the chance to reduce your dry mass considerably. What I was getting at with having large spaces to float around in (plus a few dozen acceleration couches and optionally some cabins) was that this would be a very lightweight configuration of BFS. Perhaps light enough to make SSTO possible.
Quote from: speedevil on 09/22/2018 10:10 amMaximising flight rate is the key in beating down costs. if you're sending up un-densely packed BFS, and using them as hotel modules, you have effectively made your BFS costs grow a hundredfold a flight or so.Just looking back and I realise it was you speedevil who started the BFS SSTO thread. One advantage of having people float around in an un-densely packed BFS is the chance to reduce your dry mass considerably. What I was getting at with having large spaces to float around in (plus a few dozen acceleration couches and optionally some cabins) was that this would be a very lightweight configuration of BFS. Perhaps light enough to make SSTO possible.
Floating around in large open spaces would be terrible for the people when the floating ends and the ship hits back to atmosphere and starts to decelerate quickly. On these P2P flights there should be always some fixed structure close to grab on and quickly pull oneself to the acceleration couch when the ship approaches the atmosphere.
The extra weight of the crew configuration comes more from things like life support systems and radiation-shielded outer walls than passive inner walls.