Author Topic: Direct to Geo-Stationary delivery with stage deorbit... Sure can with FH  (Read 5938 times)

Offline John Alan

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Ran across this paper and it got me thinking...
(link goes direct to the point in document... good read is the whole thing)
http://ccar.colorado.edu/asen5050/projects/projects_2010/brenner/#_Direct_Satellite_Deorbit
Bottom line is need just under 1500 m/s delta-v to bring down something at Geo-Stationary orbit...
Makes sense when you think about it...  :)

As some may have seen in the Party thread...
https://forum.nasaspaceflight.com/index.php?topic=42585.msg1788747#msg1788747
Been banging my head on the desk playing with Tsiolkovsky's rocket equation...
I got about 63 Metric tons to LEO when I plugged in Wikipedia's Full thrust values with minor fudges...
Close enough to play with anyway... Get some balll park, rough numbers anyway...  ;)

OK... these here are all Boosters to ASDS landing...
I allowed about 20 metric tons prop for reentry and landing 1-3-1 burns for each booster...
BECO at 50 metric tones gross and sloshing each...

Top chart... Stock length S2... I get 8 metric tons delivered to about GEO and S2 deorbited...

Middle Chart... 50% (50 metric tons prop) S2 stretch... I get 11 metric tons and S2 vaporized...

Bottom chart... 50% S2 stretch and S2 left in Graveyard orbit... 13 metric tons and Trash left behind...
(note there is typo.. NO prop for deorbit (small print note in error...ignore it
Also the Gross LO numbers are shy the DO prop figure at the bottom...
BUT the formulas are right for DV they added it in dry mass)

Also note...
I went with my crazy (to many) F5 lightened and cheapened expendable core on these three...
As discussed over here...
https://forum.nasaspaceflight.com/index.php?topic=43025.msg1788178#msg1788178
The number of engines is NOT part of his equation...
23 is 85% of 27... Not a big change really...
Thrust to weight is still over 1.3 to 1 at liftoff... It will fly real good still... IMHO..
If anything these ballpark numbers are all low... IMHO
4 engines is what, $2m not thrown away... worth it.. IMHO

The one in the Party thread is stock engine count weight and wiki specs with full expend...
XLS is there too if you want to look at formulas.

Anyway... close enough I can sleep on it...  8)

BTW... 50% S2 stretch and full expend... only roughly 3 metric tons more to LEO...  :o

Again... All rough and very ballpark...  ;)

My opinion... Operators will built more all electric birds and gladly pay $95m to have them delivered Geo Direct.
And not leaving spent stages up in the Geo Graveyard orbit is the right thing to do...
« Last Edit: 02/15/2018 07:09 am by John Alan »

Offline MATTBLAK

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Offline John Alan

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I cleaned up the Excel and will post it here...  ;)

On edit... full stock and fully expended as posted here...
Have fun, like I have all day playing...  ;D
« Last Edit: 02/15/2018 08:33 am by John Alan »

Offline LouScheffer

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If you really want to de-orbit after direct-to-GEO, it would be much more efficient to include xenon thrusters.  At an ISP of 3000-4000, it would only take 250 kg of xenon to give a 4.5t second stage -1500 m/s to drive it into the atmosphere.

Since time is not critical here, a very simple system might suffice.  Perhaps fixed solar panels covering the payload adapter, then simply use whatever power is available and that determines the pace.  Just thrust near apogee for efficiency, again since speed is not a main concern.

For Deep Space One, the thruster, power control, tank, and wiring massed about 50 kg..  Body mounted solar cells at about 50 w/kg would mass 20 kg for a 1kw array that might fit on the payload adaptor.

So a total mass of 350 kg should be enough to de-orbit a 4.5t stage. 

This would make a great public service project for NASA, ESA, or other space agency.  A 350 kg kit, all engineered, for de-orbiting GEO payloads.  You could even imagine that at some point, something like this would be required for GEO payloads themselves.

Offline Basto

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Why spend so much money to add xenon thrusters for the sole purpose of deorbiting a stage? It does not help the primary mission. Easier to just burn the stage to depletion retrograde and let gravity and atmospheric drag do the job for free.

Offline Jim

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If you really want to de-orbit after direct-to-GEO, it would be much more efficient to include xenon thrusters.  At an ISP of 3000-4000, it would only take 250 kg of xenon to give a 4.5t second stage -1500 m/s to drive it into the atmosphere.

Since time is not critical here, a very simple system might suffice.  Perhaps fixed solar panels covering the payload adapter, then simply use whatever power is available and that determines the pace.  Just thrust near apogee for efficiency, again since speed is not a main concern.

For Deep Space One, the thruster, power control, tank, and wiring massed about 50 kg..  Body mounted solar cells at about 50 w/kg would mass 20 kg for a 1kw array that might fit on the payload adaptor.

So a total mass of 350 kg should be enough to de-orbit a 4.5t stage. 

This would make a great public service project for NASA, ESA, or other space agency.  A 350 kg kit, all engineered, for de-orbiting GEO payloads.  You could even imagine that at some point, something like this would be required for GEO payloads themselves.

Not really, it would have to managed, tracked and controlled for weeks or months.  You forgot attitude control gas and more power to control the valves.  Also, a redesigned GNC architecture and receiver to accept commands.   Need to add GPS or star trackers to keep INS updated.
« Last Edit: 02/15/2018 03:10 pm by Jim »

Offline LouScheffer

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If you really want to de-orbit after direct-to-GEO, it would be much more efficient to include xenon thrusters.  At an ISP of 3000-4000, it would only take 250 kg of xenon to give a 4.5t second stage -1500 m/s to drive it into the atmosphere.

Since time is not critical here, a very simple system might suffice.  Perhaps fixed solar panels covering the payload adapter, then simply use whatever power is available and that determines the pace.  Just thrust near apogee for efficiency, again since speed is not a main concern.

For Deep Space One, the thruster, power control, tank, and wiring massed about 50 kg..  Body mounted solar cells at about 50 w/kg would mass 20 kg for a 1kw array that might fit on the payload adaptor.

So a total mass of 350 kg should be enough to de-orbit a 4.5t stage. 

This would make a great public service project for NASA, ESA, or other space agency.  A 350 kg kit, all engineered, for de-orbiting GEO payloads.  You could even imagine that at some point, something like this would be required for GEO payloads themselves.
Not really, it would have to managed, tracked and controlled for weeks or months.  You forgot attitude control gas and more power to control the valves.  Also, a redesigned GNC architecture and receiver to accept commands.   Need to add GPS or star trackers to keep INS updated.
Dead stages in a graveyard orbit, or worse yet debris, need to be tracked forever, and every other spacecraft must be managed and controlled to avoid them   Forever is much worse than weeks  or months.

You can use small xenon thrusters sharing the same electronics, and the same xenon tank, for attitude control.   See Precise Attitude Control of All-Electric GEO Spacecraft using Xenon Microthrusters.

You are correct that you need a star tracker or some other way to update the INS.     Here's an available star tracker for well under a kg.  GPS will also work for the accuracy needed, if you have more than one antenna.  It's not obvious you need a command receiver - all existing stages de-orbit based strictly on pre-programmed instructions.  But if you do, here is a Multi-Mode Standard Transponder (MST) for 3 kg.

All this, and other missing stuff, should fit in the 30 kg or so un-assigned in the 350 kg mass budget.


Offline speedevil

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If you really want to de-orbit after direct-to-GEO, it would be much more efficient to include xenon thrusters.

It would also be notably cheaper than the direct burn to smack it into an encounter with the moon, scattering it into an orbit it will rapidly escape to solar.

To fly past L1, you need only about 900m/s, half that of decircularising a GEO orbit.
1.2 ton fuel use needed, not the 3 or so for decircularising.
« Last Edit: 02/15/2018 03:51 pm by speedevil »

Offline Jim

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Dead stages in a graveyard orbit, or worse yet debris, need to be tracked forever,


They aren't actively tracked.  And just occasionally passive tracked.  But not the same thing.  This is an active "spacecraft" and will need active tracking to ensure it complies with commands.

It's not obvious you need a command receiver - all existing stages de-orbit based strictly on pre-programmed instructions. 


Again, not the same thing.  The current stages deorbit within hours.    Ion thruster based deorbit will take weeks and updates will be needed for trajectory tweaks.

Offline envy887

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If you really want to de-orbit after direct-to-GEO, it would be much more efficient to include xenon thrusters.

It would also be notably cheaper than the direct burn to smack it into an encounter with the moon, scattering it into an orbit it will rapidly escape to solar.

To fly past L1, you need only about 900m/s, half that of decircularising a GEO orbit.
1.2 ton fuel use needed, not the 3 or so for decircularising.

That's with high thrust chemical propulsion, or pulsing ion only at perigee. For about 1000 m/s from GEO it could do a lunar flyby and escape into heliocentric orbit. Or deorbit into the Moon itself.

For a constant high thrust it would take about 1.5 km/s to encounter the Moon.
« Last Edit: 02/15/2018 04:33 pm by envy887 »

Offline John Alan

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One thing that really struck me was how stretching the prop tank has such poor returns in payload increase...
I mean 50 metric tons added to stage 2 with a stretch... only gained 3 metric tons payload...
PLUS you've got the boil off issue with the LOX on the long coast up (burn) and then over (release) till you do reentry burn...

I'm starting to think the better idea for S2 for special missions (long coast) is...
Build a same size prop tanked S2... but ditch the cold gas thrusters and install a Draco system of thrusters...
No boil off... Coast as long as you got power (larger battery or add some solar assist)...
Size the hyper tanks to give the 1500 m/s delta-v deorbit plus all you need to replace the nitrogen cold gas system typical delta v estimate usage...
Sure, the hyper-prop would have to be prefilled in a proper facility before taking S2 to the HIF... I realize that.
Likely have to add a permanent inter-stage like (but shorter) chunk of length,  to hold the hyper prop tanks...

In the end... standard S2 and the slightly longer (same cap RP-1/LOX) special missions S2...
Hmmm... I like it...  :)

On edit...
Add a deployable fan type folding solar array pair, sandwich mounted between S2 and the payload...   
In theory, days to weeks of keep alive in orbit time...  8)

Later edit...
Summary of a Direct to Geo SpaceX provided delivery with this proposal, as I understand it...  ???
Launch and target first S2 burn to reach an GTO like orbit with apogee just short of Geo orbit height and apogee over the equator...
Coast to almost apogee (this takes a while, several hours)...
...Then do a M1vac burn to cancel out orbital inclination and to circularize it just under geo orbital height...
Coast to confirm good orbit and prep to release payload (more coasting but shorter)...
Release payload... I ballpark at least 8 metric tons is possible with boosters recovered to ASDS's and core expended...
Use thrusters to lower orbit slightly and get some distance from payload and any other objects nearby...
Do a retro burn to depletion on the M1vac... then hold it steady with thrusters and then vent the main prop tanks...
Then use the hyper Draco thrusters to finish the deorbit...
Targeting a Hohmann partial transfer to a minimal orbit of around 100km (or where the atmosphere will then quickly finish it off anyway...
Something like that...  :D

2/16 afternoon add - adding to this post about the suggestion/idea in middle of this post...  ;)
Was looking at page 15 of the SpaceX Falcon system users guide...
http://www.spacex.com/sites/spacex/files/falcon_9_users_guide_rev_2.0.pdf
Looking at that picture and others on the net... It seems they use a bolted flange joint from the top of S2 onto the PAF... and the fairings have a rim that fits into the open slot shown there...

Well... here's my idea how to turn a stock S2 and stock PAF (heavy or light) into a special missions setup...
Using tech and some parts already sourced and sorted on Dragon 2's design...

Design and build a "stage" that can be bolted in between the two parts as an interstage/spacer of sorts.
Now this "stage" is bolted solid to S2... so it's not really a stage in the normal sense...
It will always have, at a minimum, a 4+ metric ton empty S2 along for the ride...
But that's ok... as for missions like Direct to GEO, the last thing it does is put S2 down into re-entry...
For shooting high energy orbit probes out into the solar system... not as great, but we can live with it I think.

Ok... we got a 3.66m diameter cylinder with a inverted cone bottom (to fit S2) and a cone top (to fit PAF)
How tall is it?... how much will it add to the overall rocket height on the pad?
Well, I guess that depends on what it takes to fit the required size hyper prop tanks and other equipment in it...
Part of me says, size it to the largest ever expected usage and only do partial hyper prop loads on less demanding ones.
But in the end, design and produce ONE part number that turns a stock S2 into something that competes with other much more expensive long coast upper stages out there...

For now and (the sake of this discussion)... lets make it 3m tall...
Ok that's not small by any means... but lets explain what all it has going on in that 3m
It's got to hold enough Hyper prop tanks and pressuring tanks to get a very meaningful delta-V
And the cone shaped top and bottom is not helping from a packaging standpoint...

Do we put Super Draco pods (4x) on it's outside?... same as a D2 but in the vertical sidewalls...
I think for deep space probe missions where using the Oberth effect... heck ya...
I can picture a probe mission screaming past the periapsis with the M1vac AND the Supers all firing...  ;D
BUT, maybe the supers are an optional kit that only goes on missions that it works well on...

Control...
Add regular Draco's around this new stage to allow attitude control of the stack in all typical needs...
Controller would be same kind of hardware used to control D2 thrusters and attitude...

Power...
either sets of batteries (maybe several packs so that count and AH can be varied per mission need)
and/or solar... maybe conformal like D2 trunk

SO... in summary
One base part number "S3 stage" for lack of a better term...
Battery packs... vary number installed per mission requirements...
Super Kit... Bolt on Super Draco's or cover plates...

Usage...
S3 is prepped and loaded with prop in the same way as a Dragon capsule in the same existing facilities designed for that activity... Addition of some GSE to lift, handle, and transport it is all that's needed...
The loaded S3 is taken to the HIF... and using some new lifting GSE... mated to S2 like they mount the encapsulated payload now...
The stack rolls to the pad for a normal static fire of S1...
Back in the HIF...the payload is attached to the new S3 using the same mounting method...
Roll out and Launch it...

Price... not sure...
But in my opinion... it would be a nice item to catalog when bidding on certain missions out there...  8)
« Last Edit: 02/16/2018 10:32 pm by John Alan »

Offline Space Ghost 1962

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You're fighting what the LV does best - IMLEO. And given the "low tech" approach to flight profile/trajectory/mechanics of this threads considerations, best to get at where things are going.

If you are trying for "better" performance of the FH concept to GSO/deorbit, the issue is improving core and F9US vacuum performance and iSP, given the limits of the kerolox platform it is entirely built around.

(Keep in mind Titan III/IV sans Centaur (other hypergolic US), or Ariane 5 ES, where you stage the core as high/down range as possible.)

Extreme needs case - you'd want to use the side boosters to stage higher, and possibly air-start the core, possibly with four MVac at the base (if possible), and perhaps a shorter F9US to handle insertion/disposal. Totally unrealistic, pretty much all up new out of same parts, requiring separate certification.

Generalizing this, you're gas generator engines are giving you all the thrust to get to an iSP bound, and so the trade-off of thrust/iSP/duration isn't as optimal for the mass of propellant vs payload (again, coarse view of this per OP). If you use the vehicle as a three stage vehicle, you'd use the side boosters for sea level entirely, the core for ascent mostly vacuum (possibly two burns), and the US for three burns.

If this were to work, likely the entire LV would be expendable, as all the thrust of the boosters would be required (they might even need to be stretched) in order to boost the stack high enough, and nothing for entry/landing even downrange. The max payload would be limited by TWR. (And likely the weight of the core/US given necessary loads would also limit the concept.)

So much for the "thought experiment", what about real application. What this tells is that the best we might get involves an expendable core and if something's recoverable, it would be the downrange boosters on a ballistic arc for minimal props, likely 3-3-3 burns each. Which also maybe why another barge is being made ready.

The limits are the vacuum performance - if it's same iSP, you want to expend props with even more thrust more quickly than a single MVac. But you can only fit one MVac. Limits of the low-cost kerolox architecture.

F9US is still an amazing performer for a gas generator kerolox, and yes the stretching does get you missions with margin (all you need), but that's at a cost to payload size. So what. Still the best deal.

Oh, and keep in mind the video of the car - the same means (not cheap or easy!) to allow its view is the same as needed by a commanding capability (including drop outs observed). Also, that a vehicle can go from passive (autonomous) to active and back to passive. And that all along the way, the vehicle could become problematic such that you have to have certain contingencies that become limiting.

Autonomous short lived US is not to be discounted to the means to achieve the mission.

Offline Roy_H

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A theme that has been repeated here is that long coasts require LOX boil off. Does the sunlight heat the tanks that much? Would better reflectivity (silver instead of white) be another way to solve the problem? How bad is it?

Edit: I thought that RP1 freezing would be more of an issue.
« Last Edit: 02/16/2018 01:45 pm by Roy_H »
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Offline John Alan

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My experience is white reflects infrared better then silver as far as heat gain...
But I will defer to others if I am in error on that...  ;)

I also added more info to the one post of mine up above... 
https://forum.nasaspaceflight.com/index.php?topic=44996.msg1789060#msg1789060

I did a better job fleshing out that idea I mentioned in passing when I first posted the entry...
In summary... an add on kit that sits between the stock S2 and the PAF (payload adapter fitting)
It would add delta-V to the stack as hypergolic Dracos for long duration or special needs missions...
« Last Edit: 02/16/2018 10:40 pm by John Alan »

Offline Asteroza

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Perhaps use a decelerator electrodynamic tether?

Direct to GEO implies suitable conditions (not excessively polar orbit) to run a ED tether in power/drag mode easily at periapsis.

 Just hook the tether to a large rod of metal to dump all that power you would be generating...

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