A 3 engine landing is more fuel efficient than 1-3-1 burn. Faster "slam on the brakes" means less dV lost to gravity.
'If you're not having explosions, you're not testing hard enough'. (Paraphrased Elon, I think).
Quote from: speedevil on 02/14/2018 12:20 pm'If you're not having explosions, you're not testing hard enough'. (Paraphrased Elon, I think).Pretty sure that was Gwynne Shotwell who said that. It was memorable to me because my previous mental image had her as the sober safe "business" person.
My understanding is that the booster would under shoot, not overshoot, the pad/ship if the landing burn impulse fell short.This is because the booster is approaching on a ballistic trajectory that falls short of the pad. Most of the velocity is vertical, and some is horizontal. In making the landing burn, the vertical rate is rapidly reduced, prolonging the length of time that the booster remains airborne, and allowing it to cover a greater horizontal distance and thus reaching the pad.I actually made a simple sim in scratch a few years ago that captures this pretty well.
Quote from: Kaputnik on 02/14/2018 06:23 pmMy understanding is that the booster would under shoot, not overshoot, the pad/ship if the landing burn impulse fell short.This is because the booster is approaching on a ballistic trajectory that falls short of the pad. Most of the velocity is vertical, and some is horizontal. In making the landing burn, the vertical rate is rapidly reduced, prolonging the length of time that the booster remains airborne, and allowing it to cover a greater horizontal distance and thus reaching the pad.I actually made a simple sim in scratch a few years ago that captures this pretty well.That may be your understanding, but it does not match reality of what they are doing. (It would also waste propellant) Watch several landings and you'll see. (Did you watch the video I linked to?)Or do you think that the boosters in the video would have undershot the landing area without the landing burn?
Can't tell from looking at the video. However, overshoot of RTLS would be the waste of fuel and has greater risk to life and property. The few diagrams I find in a simple search show either direct to pad/ASDS or clearly illustrate ballistic undershoot.
Quote from: Lars-J on 02/14/2018 06:43 pmQuote from: Kaputnik on 02/14/2018 06:23 pmMy understanding is that the booster would under shoot, not overshoot, the pad/ship if the landing burn impulse fell short.This is because the booster is approaching on a ballistic trajectory that falls short of the pad. Most of the velocity is vertical, and some is horizontal. In making the landing burn, the vertical rate is rapidly reduced, prolonging the length of time that the booster remains airborne, and allowing it to cover a greater horizontal distance and thus reaching the pad.I actually made a simple sim in scratch a few years ago that captures this pretty well.That may be your understanding, but it does not match reality of what they are doing. (It would also waste propellant) Watch several landings and you'll see. (Did you watch the video I linked to?)Or do you think that the boosters in the video would have undershot the landing area without the landing burn?Can't tell from looking at the video. However, overshoot of RTLS would be the waste of fuel and has greater risk to life and property. The few diagrams I find in a simple search show either direct to pad/ASDS or clearly illustrate ballistic undershoot.
Quote from: whitelancer64 on 02/14/2018 06:02 pmA 3 engine landing is more fuel efficient than 1-3-1 burn. Faster "slam on the brakes" means less dV lost to gravity. Oh I understand the concept, but they had loads of extra capability on this flight and given the extra layer of complexity with a 3-engine landing burn I'd assume they'd only do it when necessary.
A 3 engine landing is more fuel efficient than 1-3-1 burn. Faster "slam on the brakes" means less dV lost to gravity. Boostback burn because sending out the ASDS 200 km is easier than sending it out 600 km (numbers pulled from the aether).
Quote from: fthomassy on 02/14/2018 07:32 pmQuote from: Lars-J on 02/14/2018 06:43 pmQuote from: Kaputnik on 02/14/2018 06:23 pmMy understanding is that the booster would under shoot, not overshoot, the pad/ship if the landing burn impulse fell short.This is because the booster is approaching on a ballistic trajectory that falls short of the pad. Most of the velocity is vertical, and some is horizontal. In making the landing burn, the vertical rate is rapidly reduced, prolonging the length of time that the booster remains airborne, and allowing it to cover a greater horizontal distance and thus reaching the pad.I actually made a simple sim in scratch a few years ago that captures this pretty well.That may be your understanding, but it does not match reality of what they are doing. (It would also waste propellant) Watch several landings and you'll see. (Did you watch the video I linked to?)Or do you think that the boosters in the video would have undershot the landing area without the landing burn?Can't tell from looking at the video. However, overshoot of RTLS would be the waste of fuel and has greater risk to life and property. The few diagrams I find in a simple search show either direct to pad/ASDS or clearly illustrate ballistic undershoot.Sigh. No. What they are doing is the video is the optimal use of propellant. Those diagrams you have seen have not come from SpaceX, they are from "informed" (ironic quotes) speculation.
Quote from: whitelancer64 on 02/14/2018 06:02 pmA 3 engine landing is more fuel efficient than 1-3-1 burn. Faster "slam on the brakes" means less dV lost to gravity. Boostback burn because sending out the ASDS 200 km is easier than sending it out 600 km (numbers pulled from the aether).That's no answer. The question wasn't "what is a 3 engine landing for", it was "why did they use one".Regarding the boostback burn, that's too glib an answer. I'm sure there's a reason they used it that isn't "we don't have to send the barge out as far."
My understanding is that the booster would under shoot, not overshoot, the pad/ship if the landing burn impulse fell short.This is because the booster is approaching on a ballistic trajectory that falls short of the pad. Most of the velocity is vertical, and some is horizontal. In making the landing burn, the vertical rate is rapidly reduced, prolonging the length of time that the booster remains airborne, and allowing it to cover a greater horizontal distance and thus reaching the pad.
Don't have time now, but imagine a straight line projected from the centerline of the lower booster, to the ground. That line would end up a few hundred feet inland (to the right), but still well inside of the LC-13 area.
Anyone claiming to eyeball video evidence of overshoot or undershoot is fooling themselves.
QuoteDon't have time now, but imagine a straight line projected from the centerline of the lower booster, to the ground. That line would end up a few hundred feet inland (to the right), but still well inside of the LC-13 area. I'm not taking sides here, just cautioning that the flight path is not necessarily parallel to the booster centerline. In fact, it's most likely not perfectly aligned until the booster goes vertical just above the pad.Until that point in the flight path, the booster is partially slip-sliding using its body as a lifting cylinder in flight, which requires the booster to have a non-zero angle of attack in order to generate lift.The only accurate way to judge flight path angle is to watch the video and plot the booster's location frame by frame, and make a rough extrapolation from it.
The only accurate way to judge flight path angle is to watch the video and plot the booster's location frame by frame, and make a rough extrapolation from it.
Here is how I see the landing video. The ballistic trajectory has horizontal speed. Pulling numbers out of the air that could be 100[kph] or 110[kph] (undershoot or overshoot) but I can't see the difference. Either way the landing burn needs to halt that motion at or above the X. That 10% difference can't be discerned by the human eye.
Quote from: Kabloona on 02/14/2018 09:58 pmThe only accurate way to judge flight path angle is to watch the video and plot the booster's location frame by frame, and make a rough extrapolation from it.Actually, I think you'd need to plot the ballistic path from before the landing burn but even that could be false due to grid find control.I don't think anyone can win an over/under argument from video analysis.