Quote from: Lars-J on 10/20/2014 12:41 amI think part of the problem with modeling hypersonic retro-propulsion is that there has been so little data to use as a basis for a model. Wind tunnels have a hard time simulating the exact conditions.At these speeds, the outcome might not always be what you expect. (for example a low thrust creates a bubble that lowers the friction of the craft, thus making it fall *faster* than it would have otherwise)There is a thread here that discusses hypersonic retro-propulsion issues: http://forum.nasaspaceflight.com/index.php?topic=33006.0If as stated, the exhaust stream creates a buble that reduces friction, this may actually be advantageous during reentry as it would reduce heating of the skin and shear forces, until the stage slows down enough so it can use friction to slow down further without burning up.
I think part of the problem with modeling hypersonic retro-propulsion is that there has been so little data to use as a basis for a model. Wind tunnels have a hard time simulating the exact conditions.At these speeds, the outcome might not always be what you expect. (for example a low thrust creates a bubble that lowers the friction of the craft, thus making it fall *faster* than it would have otherwise)There is a thread here that discusses hypersonic retro-propulsion issues: http://forum.nasaspaceflight.com/index.php?topic=33006.0
Quote from: Jcc on 10/21/2014 11:50 pmQuote from: Lars-J on 10/20/2014 12:41 amI think part of the problem with modeling hypersonic retro-propulsion is that there has been so little data to use as a basis for a model. Wind tunnels have a hard time simulating the exact conditions.At these speeds, the outcome might not always be what you expect. (for example a low thrust creates a bubble that lowers the friction of the craft, thus making it fall *faster* than it would have otherwise)There is a thread here that discusses hypersonic retro-propulsion issues: http://forum.nasaspaceflight.com/index.php?topic=33006.0If as stated, the exhaust stream creates a buble that reduces friction, this may actually be advantageous during reentry as it would reduce heating of the skin and shear forces, until the stage slows down enough so it can use friction to slow down further without burning up.This is not necessarily better. Ideally you want to bleed if your velocity during a longer time. If you reduce your friction and then hit the lower (and denser) atmosphere faster, you peak G loads and heating will likely be higher.
There was speculation a few years ago, on the Red Dragon thread I believe, that having the superdraco plumes pointed outward along the rim would cause meaningful atmospheric concentration below the heat-shield as it passes through; increasing the atmospheric friction rather than trying to slip through it. Adding surface area (ballutes, tabs, expandable heat shields, etc. would increase the friction further, as more atmosphere interacts with greater surface area. I'll speculate here; that the main challenge on Mars entry is maximizing the atmospheric drag while the main challenge on Earth is minimizing the friction on initial atmospheric impact.