I have a question. Because these thruster cavities have very high Q don't they ring for a long time after the power is switched off? How long, because if the ringing is long enough shouldn't we see a tail off on the thrust trace shown in the various reports on the experiments?
What is the rule for diminishing stored power in the cavity once the power is switched off?
Of course if the thrust is due to Unruh waves, then thrust would stop instantly once the stored power dropped below a threshold.
Take a look at Shawyer's results.
There is thrust even after the power stops.
I have a question. Because these thruster cavities have very high Q don't they ring for a long time after the power is switched off? How long, because if the ringing is long enough shouldn't we see a tail off on the thrust trace shown in the various reports on the experiments?
What is the rule for diminishing stored power in the cavity once the power is switched off?
Of course if the thrust is due to Unruh waves, then thrust would stop instantly once the stored power dropped below a threshold.
Take a look at Shawyer's results.
There is thrust even after the power stops.
Time constant of a resonant EM wave decay for one dimensional cavity of length l : tau = Ql/c
Say Q=50000 l=.5m (give or take) -> 83µs
At 1.15ms after switch off, the energy is ringing at one millionth its initial value. I don't see this kind of millisecond temporal resolution in the charts so far. This is irrelevant.
There could be delay in the power off (DC or RF generator), there is certainly inertia in the mechanical balance, there could be delay in thermal effects. But as far as heavy mechanical balance time constants are concerned, photons switch off can be considered instantaneous until Q reaches at least 50000000
edit: or was it the half time rather than tau ? I have a doubt. Anyway, the above would stand correct by just replacing one millionth by around 1/700000 th
Well everyone agrees that inertia is rooted in distant interactions with cosmos. Some say some interactions, others say just gravity. I say all, near and far. Why play favorites?
Well everyone agrees that inertia is rooted in distant interactions with cosmos. Some say some interactions, others say just gravity. I say all, near and far. Why play favorites?
If by "rooted in distant interactions with cosmos" you mean some Machian principle, then I don't agree. Regardless of the role "Mach principle" have played for SR and GR genesis, this principle, in its various interpretations, is nonsense to me.
Is there a problem with inertia ? What is the problem with inertia ? Why would we need to implicate the whole cosmos when local phenomena can be explained in local fields on a small patch of curved spacetime with local coordinates in inertial frame ? Local vacuum can make a difference between inertial and non inertial trajectories (accelerated relative to free falling). There is no intrinsic local absolute 0 speed, but there is intrinsic local absolute 0 acceleration : does that make insurmountable theoretical problems, or fail at predicting some well proven experimental effects ? Does that have to be explained ?
I don't want to trigger a flow of scholarly answers here, just stating some astonishment.
.../...
Time constant of a resonant EM wave decay for one dimensional cavity of length l : tau = Ql/c
Say Q=50000 l=.5m (give or take) -> 83µs
.../...Energy decay in a resonating cavity ~ Exp[ - omega * t / Q ] = Exp [ - t / τ]
τ = Q/ omega = Q / (2 Pi f) = 50000 / (2 Pi 1.9 * 10 ^9 1/s) = 4 microseconds
τ is the time at which the amplitude is reduced to 1/e = 37% of its initial value.
.../...
Time constant of a resonant EM wave decay for one dimensional cavity of length l : tau = Ql/c
Say Q=50000 l=.5m (give or take) -> 83µs
.../...Energy decay in a resonating cavity ~ Exp[ - omega * t / Q ] = Exp [ - t / τ]
τ = Q/ omega = Q / (2 Pi f) = 50000 / (2 Pi 1.9 * 10 ^9 1/s) = 4 microseconds
τ is the time at which the amplitude is reduced to 1/e = 37% of its initial value.
mm, I thought Q could be interpreted roughly as the mean number of time a photon bounces back and forth before being absorbed. This is not far off for fundamental mode but would be quite different for much higher harmonics. Maybe this is just a matter of definition, your definition τ = Q/ omega makes perfect sense. I'm all confused. Can you help clarify because I suspect also some poor understanding of what resonance really is :
At fixed f, a 1d cavity with mirrors at both ends of fixed 99% reflectivity will ring for a proportionally longer time if it is longer in size, no ? So if tau is to be proportional to Q, that we both agree, this would mean that longer cavity would have better Q ? That won't appear in you formula. Perplexum.
we just used the microwave frequency.
) .../...
For example, an object inside water has added inertia due to the water around it. And it is not due to viscosity.. It is due to the density of the fluid that the object is immersed in.
The inertia of an object immersed in water is greater than the inertia of an object in a vacuum. This is well known of course, and it affects the frequency of vibration of objects immersed in water. It is called "added mass" effect.
This added mass has nothing to do with distant interactions. It has nothing to do with distant water.
The added mass is a tensor (referred to as the induced mass tensor), it has components that depend on the direction of motion of the body. Some components of the added mass tensor have dimension of mass, but cross-components can have dimensions of mass × length and mass × length ^2.
Only for simple objects (like a sphere) one can easily compute the added mass.
For some other simple shapes, for example an airfoil inside water it is complicated. For a simple geometry one can use a Lagrangian to compute, for complicated geometries one has to do a numerical analysis.
.../...
For example, an object inside water has added inertia due to the water around it. And it is not due to viscosity.. It is due to the density of the fluid that the object is immersed in.
The inertia of an object immersed in water is greater than the inertia of an object in a vacuum. This is well known of course, and it affects the frequency of vibration of objects immersed in water. It is called "added mass" effect.
This added mass has nothing to do with distant interactions. It has nothing to do with distant water.
The added mass is a tensor (referred to as the induced mass tensor), it has components that depend on the direction of motion of the body. Some components of the added mass tensor have dimension of mass, but cross-components can have dimensions of mass × length and mass × length ^2.
Only for simple objects (like a sphere) one can easily compute the added mass.
For some other simple shapes, for example an airfoil inside water it is complicated. For a simple geometry one can use a Lagrangian to compute, for complicated geometries one has to do a numerical analysis.
Excellent analogy dr Rodal. So excellent we must be all the more careful in extrapolating from it.
Let's take superfluid helium to get rid of viscosity (superfluid helium comes cheap in thought experiments).
All right then, does the added mass tensor have something to say different when going on the same axis but on opposite directions ? If it is used to analyse vibrations I guess it is a linearised (or nth order ?) form that is correct only for small moves around, not for moves fast and big enough to generate turbulent flows. Correct ? So for instance, an horizontal plate would have a huge added mass in vertical direction and small in horizontal directions, but not a different mass whether it goes up or down. In this limit of small or slow movements, a cone of vertical axis would also see the same added mass, whether going up or down, in spite of its asymmetry. Correct ?
So in this formalism something can have a different "mass" depending on its position, but it can't have a different mass depending on it going to or leaving a position. The push heavy pull light analogy don't hold for slow moves. It can hold for fast moves but then I'm not sure this still makes sense to see the asymmetric resistance to changes of speed as changes of mass : basically it is a propeller and medium has to be modelled as a separate mass, not as an added mass to the propeller blades.
Or else, move medium boundary or gradient : lower position of sphere from air into liquid, lower liquid surface so that sphere is no longer immersed, raise sphere, raise liquid, start again. Push heavy, pull light. Ok, but that is quite a work to do (energy to give) in the moving medium, compared to what can be harnessed by the sphere.
For me this is not a problem of how a property like mass can depend on position, but how it can depend on velocity (back and forth) unless the "field" that changes the property is itself dynamic (at great energetic cost).
And resonance is not a magic answer to "recycle" the dynamic of "mass altering" field : say we have a bucket of water excited at resonant frequency, fundamental mode. At the centre of the bucket, the surface of water goes up and down periodically. A sphere is put at such height as to be periodically immersed and emerged(?), slightly raised when out of water, slightly lowered when in water. This can be interesting for the sphere to push heavy and pull light, but someone has to pay the power bill, resonance or not.
) and the base of the cone is in the lowest position, although it is symmetric fore and aft, when accelerated, the added mass (which in this case has to be calculated numerically and it is not trivial ) is such as to produce a tipping moment on the cone. If you accelerate the center of mass of the cone, the pointy top of the cone will tip forward in the direction of the acceleration. So the added mass inertia will act as a horizontal force located below the base of the cone (a horizontal force applied as if the cone would virtually extend into the water).
And by the way, that formula also reminds me, did you allow formulas of the type
Sqrt[ (1/w)^2 + (1/d)^2 ]
in your program?
If not, you should in the next iteration...[/b]
Well everyone agrees that inertia is rooted in distant interactions with cosmos. Some say some interactions, others say just gravity. I say all, near and far. Why play favorites?
If by "rooted in distant interactions with cosmos" you mean some Machian principle, then I don't agree. Regardless of the role "Mach principle" have played for SR and GR genesis, this principle, in its various interpretations, is nonsense to me.
Is there a problem with inertia ? What is the problem with inertia ? Why would we need to implicate the whole cosmos when local phenomena can be explained in local fields on a small patch of curved spacetime with local coordinates in inertial frame ? Local vacuum can make a difference between inertial and non inertial trajectories (accelerated relative to free falling). There is no intrinsic local absolute 0 speed, but there is intrinsic local absolute 0 acceleration : does that make insurmountable theoretical problems, or fail at predicting some well proven experimental effects ? Does that have to be explained ?
I don't want to trigger a flow of scholarly answers here, just stating some astonishment.
8, 12, 16
You give them the material before the test and they still get the answer wrong.MassMESS # 1 illustrated first.MassMESS #2 Illustrated second.
Well, tanks (instead of thanks) for fix'n that sideways picture
I don't want to trigger a flow of scholarly answers here, just stating some astonishment.
There is no intrinsic local absolute 0 speed, but there is intrinsic local absolute 0 acceleration ...
Very well stated. But what if inertia can be explained by a local field that goes to some extent beyond the cavity and depends on the cavity shape?
So in this formalism something can have a different "mass" depending on its position, but it can't have a different mass depending on it going to or leaving a position. The push heavy pull light analogy don't hold for slow moves. It can hold for fast moves but then I'm not sure this still makes sense to see the asymmetric resistance to changes of speed as changes of mass : basically it is a propeller and medium has to be modelled as a separate mass, not as an added mass to the propeller blades.
So in this formalism something can have a different "mass" depending on its position, but it can't have a different mass depending on it going to or leaving a position. The push heavy pull light analogy don't hold for slow moves. It can hold for fast moves but then I'm not sure this still makes sense to see the asymmetric resistance to changes of speed as changes of mass : basically it is a propeller and medium has to be modelled as a separate mass, not as an added mass to the propeller blades.
Back to the ether, I see.SometimesI just flat out don't get it
Well everyone agrees that inertia is rooted in distant interactions with cosmos. Some say some interactions, others say just gravity. I say all, near and far. Why play favorites?
If by "rooted in distant interactions with cosmos" you mean some Machian principle, then I don't agree. Regardless of the role "Mach principle" have played for SR and GR genesis, this principle, in its various interpretations, is nonsense to me.
... I don't want to trigger a flow of scholarly answers here, just stating some astonishment.
Yep I'm on board with you. That's why I said, "I say all, near and far. Why play favorites?"
I am disagreeing with "everybody" and all that Machian business regarding distant interactions. It is clear that inertia is dependent on all interactions at all distances, near and far.
Mach simply wasn't as informed about the universe as we are now. We have the benefit of new data.
I've been trying for weeks to put this business of photons experiencing Unruh radiation business to bed. ...
The other thing I've been trying to drive home is that the momentum of a photon in an EM field ... doesn't just slam into things and impart linear momentum. ... angular momentum is all you get to play with in a closed system.
The final thing I've been trying to drive home is that ... there is no way to extract linear momentum. ...
The devil is in the details, and you can't push the I believe button ever, not even once.