Quote from: mmeijeri on 12/05/2011 07:25 pmThat's certainly true for precious cargo, like aerospace hardware or humans. But for bulk materials it's not inconceivable that mass produced, unreliable and expendable launchers would turn out to be cheaper. Given a market for selling propellant in orbit the market would discover what the most economical approach was.Why plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money. I'm not even sure how to save money by making a launch vehicle less reliable!
That's certainly true for precious cargo, like aerospace hardware or humans. But for bulk materials it's not inconceivable that mass produced, unreliable and expendable launchers would turn out to be cheaper. Given a market for selling propellant in orbit the market would discover what the most economical approach was.
I used to be in the low-cost expendable camp (having done my undergrad studies in manufacturing engineering), but I'm now firmly in the high-flight-rate reusable camp when it comes to getting costs down.
When you have a market like bulk cargo and propellants, I can't think of a better possible starter market for RLVs. High divisible cargoes, no mission-specific engineering, no payload insurance needed, payload integration becomes very repetitive, launch licensing becomes a lot easier, the ability to easily get up into the 50ish flights per year needed to get prices down...
Because they don't reenter the atmosphere at Mach 23 during each flight.
I could very well be wrong--so I'm quite open to seeing how the market goes once cargo/propellant needs like that get better established, but my intuition tells me that propellants and bulk cargoes will be delivered by reusable vehicles, not by "unreliable" mass-produced expendables.
But LEO/MEO/SSO and such, get killed because nor only for the plane change, but for the nodal change cost.
The fact is that if you want an RLV not only will your fmr be bad, but you can only go to LEO. Ideally, low LEO.
What's wrong with RLV doing GTO?
Quote from: baldusi on 12/07/2011 06:03 pmThe fact is that if you want an RLV not only will your fmr be bad, but you can only go to LEO. Ideally, low LEO.What's wrong with RLV doing GTO?
Quote from: baldusi on 12/07/2011 06:03 pmBut LEO/MEO/SSO and such, get killed because nor only for the plane change, but for the nodal change cost.We don't really need RLVs for launching large payloads to any of these orbits, EELV class launchers are fine for that. We do really need RLVs for transporting people to LEO. They would be excellent for propellant and supplies too, even if the RLVs are small.
I like to point out that the launch cost is (usually) about 20% of the mission cost. So to really multiply the amount of missions (to justify a RLV), you'd have to lower all the areas.
I state that even if you could lower your cost to 20% of current prices, the potential market is too small to justify the necessary development and construction of such an infrastructure. And that you couldn't go much lower than that.
The fact is that if you want an RLV not only will your fmr be bad, but you can only go to LEO. Ideally, low LEO. Thus, any reusable infrastructure would need a heavy use of tugs and depots.
Orbital mechanics are easy for GSO and EML1/2. May be for any deep space. But LEO/MEO/SSO and such, get killed because nor only for the plane change, but for the nodal change cost. And I'm talking about the tugs and depots. The Van Allen Belt transits don't help, particularly with live cargo and SEPs.
The delta-v for GTO is a lot more than LEO. Given the rocket equation, making an RLV to LEO is very difficult. To GTO might as well be impossible with current technology. And I mean a fully returnable and easily launched vehicle.
Any realistic RLV would take two stages to LEO. The idea of a tug and depot system, is that once you have a stage that goes from LEO to GTO/EML1/TLI/TMI, there's no point on actually returning it to the surface. Just refuel it on LEO and send it up again. So you'd have a three stages to GTO, for example, but the third stage would only to LEO-GTO-LEO, never returning. You'd have to refuel it of course.
The proposal underlying to both tourism and fuel depots, is that if you can make some parts of bigger missions standardized you'd save on all the mission phases.Let's say for example tourism. If you have a fixed set of places to visit, and you repeat the mission every time on the very studied launch opportunities, and you have developed an architecture where your crewed vehicle flies many times without having to refurbish it. In other words, if you don't have to do integration testing again, and your payload doesn't need DDE&T (humans/fuel), and your mission planning is restricted to checking the known launch conditions, then you could lower your cost of that seriously (like to 20% of current costs), if you had enough amount of missions.
Hence, particularly for lower stages, he suggested the use of larger margins and heavier materials to minimize cost without affecting reliability.
Quote from: baldusi on 12/07/2011 07:56 pmI like to point out that the launch cost is (usually) about 20% of the mission cost. So to really multiply the amount of missions (to justify a RLV), you'd have to lower all the areas.Only if you are going after traditional EELV payloads, not for people (assuming you have reusable spacecraft), and not for propellant and supplies (assuming you have tugs). I see EELV class launchers and small RLVs as highly complementary, RLVs for cost-effectiveness and EELVs for "heavy lift" (20-30mT).
Economies of scale are a possible way to cut prices down but not the only ones.Comparisons can help. I propose building and operating big crude oil tanker ships.It is not uncommon that cargo value surpasses the cost of the ship. The number built every year is small so economies of scale are not possible, and the demand for their services is quite inelastic.Even so their cost per tonne have been constantly decreasing for decades (partly because they have become bigger, but not only for that, also inside the same tonnage category).Maybe we could learn one thing or two from shipyards and shipowners.Listing all the things that have to be payed for (to take something to orbit) gives info about why that's so expensive now, but offers no clue about how hard (or easy) is going to be to cheapen it.
Please stop using the oil market as an example. The amount of oil transported is huge.
Take the Shuttle, or even the Delta IV. At 24 launches/year both LV would have been very cheap. ...The LV cost problem is lack of payload quantity elasticity to price
As it's now, you could slash by half the cost of LV, and yet you wouldn't have many more payloads.
So even if you could launch at 20% of current costs, you'd only get into to "commercial" market. Which is very price inelastic (even though it's very price sensitive). ...So, my conclusion is, don't work on making LV cheaper, work on making payloads cheaper. Even current LV can have huge cost reductions from more payloads.
At the start of the international "commercial" launch era in the 1990's the price of launch dropped by a factor of 2. The dot com boom promised a huge jump in payloads, not because of the reduced launch price but driven by the internet market demand. Reality showed that the market was basically inelastic, no growth. All that happened was launch companies around the world loosing a lot of money.