A malfunctioning fuel tanker rocket puts innocent buildings, satellites and people at risk, not just the fuel. A disabled tanker in orbit could explode from overpressure, scattering debris that put other spacecraft at risk. A malfunctioning navigation system could cause the rocket to shoot for the stars but hit London instead. Liquid oxygen is cheap but a worker killed in a liquid oxygen fueled fire is not. A cheap payload allows one to cut some corners, but many of the most expensive corners can't be cut.That said a lot of people (myself included) guess that if there were a reliable market for propellant in orbit someone would find a way to provide it cheaper than current launchers.
A malfunctioning fuel tanker rocket puts innocent buildings, satellites and people at risk, not just the fuel. ... A cheap payload allows one to cut some corners, but many of the most expensive corners can't be cut.
No, you don't understand the concept. It is not a cheaper payload, but cheaper launch vehicle. Also, the cheaper launch vehicles aren't blowing up left and right. They are just simpler.
What important design choices make a launch vehicle simpler/cheaper?
Quote from: go4mars on 12/05/2011 03:13 amWhat important design choices make a launch vehicle simpler/cheaper? Higher structural margin, alowing cheaper materials and manufacturing techniques.Lower payload fraction. Burns more fuel per mass payload, but fuel is usually very cheap.
and less labor needed to launch.
If we could determine a function for rate of success vs cost, and accepting cargo value is negligible against launcher value, should be possible to calculate the sweet spot where we can get the most mass in orbit for the least money.
Ding Ding Ding we have the Winner!The standing army is the real cost driver. The only way to drive cost down is to use less people, or fly more often with the same number people. The only other option is to only hire interns
MicroCosm has been the recent proponent of the concept, with their Scorpius launcher plans.
That's certainly true for precious cargo, like aerospace hardware or humans. But for bulk materials it's not inconceivable that mass produced, unreliable and expendable launchers would turn out to be cheaper. Given a market for selling propellant in orbit the market would discover what the most economical approach was.
Why plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money. I'm not even sure how to save money by making a launch vehicle less reliable!
I'm interested in the assertions about labor costs.The trick for tankers will be to examine the flow of vehicles (reusable or expended) through the system and minimize the (mostly labor) costs to maintain that flow. Personally I would target a system that launches every two weeks, where the staff for pad and control room operations consisted of only 10 workers and 4 managers working 40 hour work weeks.
Why talk about converting Cygnus or Dragon or building a dedicated tanker craft.Why not come up with an RCS and a multiple restart system for the second stage on an F-9 or Taurus2 and stretch the tanks? Instead of a payload, the nose fairing would cover a docking mechanism. You would save weight all around, thus maximizing propellant delivered. Right?
the best way in the short term is to use a rocket that has other users/uses. Say Atlas, Detla, Falcon 9
Why plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money.
You could make any launch vehicle in existence today much cheaper by simply removing half of the people working on it, and skipping a ton of procedures ( not testing, verifying, or checklisting any bit of hw that goes on a rocket )However, your reliability vs cost curve is going to hit a very bad spot, as the launch vehicles have not been designed for that.If you design from the outset for mass manufacturing, regular mass manufacturing QA methods, low personnel overhead costs you could, in theory, have a rocket that starts out being 80% reliable and improves as you improve your manufacturing process.
Private space companies SpaceX and Blue Origin seem to think that recovering the LV is the best way to reduce cost. Not dropping millions of dollars worth of hardware into the ocean is the best way to save millions of dollars!
Why not design the rocket to succeed from the outset?
In practice, any real rocket that proves unreliable, and by unreliable I mean 80% or less after a few launches, is quickly dropped from service. Consider, for example, Altas Able, Juno's I and II, Vanguard, Europa, H-II, Delta III, Falcon 1, and soon probably Taurus
Quote from: edkyle99 on 12/05/2011 07:40 pmWhy plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money.It's not so much planning "unreliable" as not going the extra mile to maximize reliability.If to increase it from, lets say, 80% to 98%, you have to double the price, that only makes economic sense when there are other costs beyond the launcher.With 80% you get 80 payloads up for a cost of 100. Average cost 1.25With 98% you get 98 payloads up for a cost of 200. Average cost 2.04
(I suspect the number of balloons needed for 95% confidence is zero!)
Quote from: wolfpack on 12/05/2011 06:56 pmPrivate space companies SpaceX and Blue Origin seem to think that recovering the LV is the best way to reduce cost. Not dropping millions of dollars worth of hardware into the ocean is the best way to save millions of dollars!Sea Dragon was fully reusable, despite dropping into the ocean. Nothing fancy, just built like a battleship... and equipped with an inflatable drag enhancer on the tail... Independent studies indicated extremely low cost to orbit.
All examples of rockets not following minimum cost design principles
Quote from: charliem on 12/06/2011 02:30 amQuote from: edkyle99 on 12/05/2011 07:40 pmWhy plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money.If to increase it from, lets say, 80% to 98%, you have to double the price, that only makes economic sense when there are other costs beyond the launcher.Now do your numbers again considering that the launch cost is just 20% of the whole mission cost.
Quote from: edkyle99 on 12/05/2011 07:40 pmWhy plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money.If to increase it from, lets say, 80% to 98%, you have to double the price, that only makes economic sense when there are other costs beyond the launcher.
Quote from: edkyle99 on 12/06/2011 03:14 amIn practice, any real rocket that proves unreliable, and by unreliable I mean 80% or less after a few launches, is quickly dropped from service. Consider, for example, Altas Able, Juno's I and II, Vanguard, Europa, H-II, Delta III, Falcon 1, and soon probably TaurusAll examples of rockets not following minimum cost design principles, and thus when working unreliably, hitting a really bad spot in cost vs reliability curve.So in context of this discussion, really worthless.
Quote from: 93143 on 12/06/2011 04:09 amSea Dragon was fully reusable, despite dropping into the ocean. Nothing fancy, just built like a battleship... and equipped with an inflatable drag enhancer on the tail... Independent studies indicated extremely low cost to orbit.Paper rockets have a habit of having extremely low cost to orbit, ESPECIALLY with "independent" studies which are usually made by consultants who don't actually have to fly the thing.
Sea Dragon was fully reusable, despite dropping into the ocean. Nothing fancy, just built like a battleship... and equipped with an inflatable drag enhancer on the tail... Independent studies indicated extremely low cost to orbit.
Well, at _that_ extreme the assumption is obviously wrong. If a flight was close enough to free there are a lot of things _I_ would want to launch so there would indeed be a new industry exploding.
It's just a feeling but I believe the real potential might lie in mass production as Ed writes - after all we've seen it when LVs were ICBMs and if you _know_ you have a case for massive mass-production you might also be able to get some economies of scale by investing in more scalable production facilities, do more automation and all these things that make planes and card affordable.
Planes are about as expensive as rockets.
Quote from: 93143 on 12/06/2011 07:18 pmPlanes are about as expensive as rockets.But you don't throw them away after a single use.
Do you actually know anything about Sea Dragon, or are you just shooting from the hip?
Quote from: edkyle99 on 12/05/2011 07:40 pmWhy plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money. I'm not even sure how to save money by making a launch vehicle less reliable! If you design from the outset for mass manufacturing, regular mass manufacturing QA methods, low personnel overhead costs you could, in theory, have a rocket that starts out being 80% reliable and improves as you improve your manufacturing process.That, by the way, is how a lot of new consumer tech enters the market. The yields on the first generation products are often crap.
WRT rockets, there is a historical precedent : V2 started out very unreliable, but they did improve it later on.
Rather than developing a BDR, just fly Atlas 15 times per year instead of 5, year after year for decades. The per-launch cost would drop by one-third or one-half, probably, and 98 percent of the payloads would get where they're supposed to go. - Ed Kyle
That's the point. You don't throw them away after each use.
Quote from: edkyle99 on 12/06/2011 03:52 pmRather than developing a BDR, just fly Atlas 15 times per year instead of 5, year after year for decades. The per-launch cost would drop by one-third or one-half, probably, and 98 percent of the payloads would get where they're supposed to go. - Ed Kyle Careful Ed, "generalizations" have a habit of coming back on you Increased manufacturing rates do NOT always maintain reliability rates and tripling the amount of Atlas CCBs built WILL introduce, (even encourage if you will) lower reliability overall.
Quote from: 93143 on 12/06/2011 09:14 pmThat's the point. You don't throw them away after each use.You have no proof for that, it's just your personal assumption. Do you have data?
"Minimum cost design", if you are talking about the classic "Big Dumb Booster" idea, has never been employed. There are several reasons. One reason is because the payloads cost more than the rocket - sometimes multiple times more than the rocket. The Dumb rocket might be able to tolerate an above-average failure rate, but the payloads cannot. Even if the payloads are propellant tankers, they still have great value in the context of a complex, costly mission buildup sequence.
"Minimum cost design", if you are talking about the classic "Big Dumb Booster" idea, has never been employed.
The reason aircraft are cheaper to use than rockets is that you don't have to build them new each time. This is not the same thing as saying that the reason rockets are more expensive to use than aircraft is that you do have to build them new each time. I didn't say that.
So far, re-usability did not help getting costs down and again - rocket makers are not dumb.
Quote from: 93143 on 12/07/2011 03:30 amThe reason aircraft are cheaper to use than rockets is that you don't have to build them new each time. This is not the same thing as saying that the reason rockets are more expensive to use than aircraft is that you do have to build them new each time. I didn't say that.OK, but what's the point then, if you do _not_ want to imply rockets should be reused, too?
You'll probably want to still disassemble the engines to re-certify them, after that you probably want to test-fire them again.
Quote from: mmeijeri on 12/05/2011 07:25 pmThat's certainly true for precious cargo, like aerospace hardware or humans. But for bulk materials it's not inconceivable that mass produced, unreliable and expendable launchers would turn out to be cheaper. Given a market for selling propellant in orbit the market would discover what the most economical approach was.Why plan to build "unreliable" launchers? I'm not sure how making a launch vehicle less reliable would save money. I'm not even sure how to save money by making a launch vehicle less reliable!
I used to be in the low-cost expendable camp (having done my undergrad studies in manufacturing engineering), but I'm now firmly in the high-flight-rate reusable camp when it comes to getting costs down.
When you have a market like bulk cargo and propellants, I can't think of a better possible starter market for RLVs. High divisible cargoes, no mission-specific engineering, no payload insurance needed, payload integration becomes very repetitive, launch licensing becomes a lot easier, the ability to easily get up into the 50ish flights per year needed to get prices down...
Because they don't reenter the atmosphere at Mach 23 during each flight.
I could very well be wrong--so I'm quite open to seeing how the market goes once cargo/propellant needs like that get better established, but my intuition tells me that propellants and bulk cargoes will be delivered by reusable vehicles, not by "unreliable" mass-produced expendables.
But LEO/MEO/SSO and such, get killed because nor only for the plane change, but for the nodal change cost.
The fact is that if you want an RLV not only will your fmr be bad, but you can only go to LEO. Ideally, low LEO.
What's wrong with RLV doing GTO?
Quote from: baldusi on 12/07/2011 06:03 pmThe fact is that if you want an RLV not only will your fmr be bad, but you can only go to LEO. Ideally, low LEO.What's wrong with RLV doing GTO?
Quote from: baldusi on 12/07/2011 06:03 pmBut LEO/MEO/SSO and such, get killed because nor only for the plane change, but for the nodal change cost.We don't really need RLVs for launching large payloads to any of these orbits, EELV class launchers are fine for that. We do really need RLVs for transporting people to LEO. They would be excellent for propellant and supplies too, even if the RLVs are small.
I like to point out that the launch cost is (usually) about 20% of the mission cost. So to really multiply the amount of missions (to justify a RLV), you'd have to lower all the areas.
I state that even if you could lower your cost to 20% of current prices, the potential market is too small to justify the necessary development and construction of such an infrastructure. And that you couldn't go much lower than that.
The fact is that if you want an RLV not only will your fmr be bad, but you can only go to LEO. Ideally, low LEO. Thus, any reusable infrastructure would need a heavy use of tugs and depots.
Orbital mechanics are easy for GSO and EML1/2. May be for any deep space. But LEO/MEO/SSO and such, get killed because nor only for the plane change, but for the nodal change cost. And I'm talking about the tugs and depots. The Van Allen Belt transits don't help, particularly with live cargo and SEPs.
The delta-v for GTO is a lot more than LEO. Given the rocket equation, making an RLV to LEO is very difficult. To GTO might as well be impossible with current technology. And I mean a fully returnable and easily launched vehicle.
Any realistic RLV would take two stages to LEO. The idea of a tug and depot system, is that once you have a stage that goes from LEO to GTO/EML1/TLI/TMI, there's no point on actually returning it to the surface. Just refuel it on LEO and send it up again. So you'd have a three stages to GTO, for example, but the third stage would only to LEO-GTO-LEO, never returning. You'd have to refuel it of course.
The proposal underlying to both tourism and fuel depots, is that if you can make some parts of bigger missions standardized you'd save on all the mission phases.Let's say for example tourism. If you have a fixed set of places to visit, and you repeat the mission every time on the very studied launch opportunities, and you have developed an architecture where your crewed vehicle flies many times without having to refurbish it. In other words, if you don't have to do integration testing again, and your payload doesn't need DDE&T (humans/fuel), and your mission planning is restricted to checking the known launch conditions, then you could lower your cost of that seriously (like to 20% of current costs), if you had enough amount of missions.
Hence, particularly for lower stages, he suggested the use of larger margins and heavier materials to minimize cost without affecting reliability.
Quote from: baldusi on 12/07/2011 07:56 pmI like to point out that the launch cost is (usually) about 20% of the mission cost. So to really multiply the amount of missions (to justify a RLV), you'd have to lower all the areas.Only if you are going after traditional EELV payloads, not for people (assuming you have reusable spacecraft), and not for propellant and supplies (assuming you have tugs). I see EELV class launchers and small RLVs as highly complementary, RLVs for cost-effectiveness and EELVs for "heavy lift" (20-30mT).
Economies of scale are a possible way to cut prices down but not the only ones.Comparisons can help. I propose building and operating big crude oil tanker ships.It is not uncommon that cargo value surpasses the cost of the ship. The number built every year is small so economies of scale are not possible, and the demand for their services is quite inelastic.Even so their cost per tonne have been constantly decreasing for decades (partly because they have become bigger, but not only for that, also inside the same tonnage category).Maybe we could learn one thing or two from shipyards and shipowners.Listing all the things that have to be payed for (to take something to orbit) gives info about why that's so expensive now, but offers no clue about how hard (or easy) is going to be to cheapen it.
Please stop using the oil market as an example. The amount of oil transported is huge.
Take the Shuttle, or even the Delta IV. At 24 launches/year both LV would have been very cheap. ...The LV cost problem is lack of payload quantity elasticity to price
As it's now, you could slash by half the cost of LV, and yet you wouldn't have many more payloads.
So even if you could launch at 20% of current costs, you'd only get into to "commercial" market. Which is very price inelastic (even though it's very price sensitive). ...So, my conclusion is, don't work on making LV cheaper, work on making payloads cheaper. Even current LV can have huge cost reductions from more payloads.
At the start of the international "commercial" launch era in the 1990's the price of launch dropped by a factor of 2. The dot com boom promised a huge jump in payloads, not because of the reduced launch price but driven by the internet market demand. Reality showed that the market was basically inelastic, no growth. All that happened was launch companies around the world loosing a lot of money.
I don't think "big" comm birds right now can be seriously used for internet. GEO sats have way too much latency to be useful for that, for internet you need LEO or cable.Latency these days is more of an issue than bandwidth.
I was curious about the sensitivity of per flight cost of RLV and ELV to observed reliability (not design) to see if there were possible local minimums that showed that a general level of reliability would produce better costs than a lower one or higher one.
I will only state that you are discussing a supply solution to what's fundamentally a demand problem.
Quote from: baldusi on 12/11/2011 08:41 pmI will only state that you are discussing a supply solution to what's fundamentally a demand problem.Hear hear.Or, to put it more accurately, the world launch market is so far up the left hand peak of the price / demand curve, that no valleys are seen.
...What I'm trying to say here, is that you can't grow very much the LV market with current payloads (i.e. comm sats/earth observation sats). You've gotta create a whole new category of market. A need. A tanker is a solution, is an expansion of the supply. It doesn't creates demand.Now, tell me that you have a business idea as ridiculous as making a golf course on the moon and charging 100M of affiliation fee, plus 100M for a two week stay, and the cheapest way is to do it with tankers, then that's getting close to a solution...
p: Success ProbabilityDl: Design LifeThen it isExpected Life = Dl x p ^ Dl + [(1-p) x SUM (n=0 to Dl-1){n x p ^ n}]
My point was that you have to add the payload cost. This is not only the hardware, but the whole operation and lost profit. Which again will run the operations towards high reliability.Now, this doesn't means that having a fault tolerant architecture where the individual parts are less reliable but the overall mission is highly reliable might not be a possible solution.