5.9rpm, just within human tolerances.
A suggestion.If you can't get a custom habitat for a spin-gravity lab, how about off-the-shelf? Sierra Space is developing the LIFE habitat, a 9m-wide inflatable module that makes the old Bigelow concept into reality.It's a ready-made torus. Spin that 9m fabric doughnut up to 5.75rpm, and you can easily simulate lunar gravity on a macro scale.It's certainly tough enough, as the structure was tested to 4.5 atmospheres and beyond before bursting.Future structures are planned that expand out to 19m wide and 22 metres long. At that size, Mars' 0.38g gravity is available at 5.9rpm, just within human tolerances.
Quote from: acksed on 02/22/2024 12:24 am5.9rpm, just within human tolerances.Humans can tolerate up to 30 RPM. Some humans can't, but for a small station like you're describing, you get to pick your crew.In general, unless we discover something new when we actually have a rotating station, you can use whatever RPM suits the purpose of the station. You aren't going to exceed human tolerances. As you need to accommodate a wider range of people, then the station is going to be larger, hence wider, hence have a lower RPM anyway.
Even for a tiny 3-meter wide hab, 30 RPM would still translate to more than 3G's. Doesn't sound very tolerable for the long run.
As you need to accommodate a wider range of people, then the station is going to be larger, hence wider, hence have a lower RPM anyway.
New NPR article about retiring ISS. https://www.npr.org/2024/02/21/1232639289/international-space-station-retirement-space-stations-futureInteresting part is at the end>Gatens says one piece of technology that is being developed at Blue Origin is a big rotating space station that, when finished, would have artificial gravity.This is coming from Robyn Gatens, director of the ISS, so seems like a reliable source. This is the first confirmation I've seen of Blue Origin developing artificial gravity.
BO throwing their hat into the ring? (pun intended)Quote from: mordroberon on 02/22/2024 01:02 pmNew NPR article about retiring ISS. https://www.npr.org/2024/02/21/1232639289/international-space-station-retirement-space-stations-futureInteresting part is at the end>Gatens says one piece of technology that is being developed at Blue Origin is a big rotating space station that, when finished, would have artificial gravity.This is coming from Robyn Gatens, director of the ISS, so seems like a reliable source. This is the first confirmation I've seen of Blue Origin developing artificial gravity.
Quote from: Asteroza on 02/22/2024 09:29 pmBO throwing their hat into the ring? (pun intended)Quote from: mordroberon on 02/22/2024 01:02 pmNew NPR article about retiring ISS. https://www.npr.org/2024/02/21/1232639289/international-space-station-retirement-space-stations-futureInteresting part is at the end>Gatens says one piece of technology that is being developed at Blue Origin is a big rotating space station that, when finished, would have artificial gravity.This is coming from Robyn Gatens, director of the ISS, so seems like a reliable source. This is the first confirmation I've seen of Blue Origin developing artificial gravity.Wow, this would be GREAT if true.And while the first of anything is certainly a "testbed", we'll have to see what their goals are for their "big rotating space station" before characterizing it too much.I would assume that Blue Origin plans to build it using New Glenn, which limits them to hard-sided payloads 7m in diameter (inflatables could exceed that of course). The big question would be if they are going directly for a wheel design, or if they are starting with a baton (i.e. Vast Spinning Stick design) or "X" design (like I have proposed).
There's the risk this is actually referring to BO looking at O'Neil Island 3 type stations, as well as BO pulling back from immediate work not related to New Glenn recently so they may no longer be working on station work at all.
The big question would be if they are going directly for a wheel cluster barbell design, or if they are starting with a baton...
With the spreadsheet (now updated above) in hand. I think it's easier to see how big of a space station we can have before it starts becoming unfeasible to spin it up and down with each visiting vehicle.The space station setup below is intended for LEO, and is largely for tourism and partial gravity science (I think Zero-G in-space manufacturing setups will have to be largely automated). To that end I think it will be simpler to start without any central element - ie torus only. Visiting starships would dock in an arrangement with their noses pointing inwards towards the center of rotation, and stay in place for the duration of their visit. We would have two airlocks which are opposite each other on the torus and the starship's "weight" whilst spinning would be supported by two hooks of similar design to those on the catching arms of the Mechazilla towers. Those modules would in turn be connected by steel cables which bisect the torus. So this gives us three points of contact between each starship and the torus. This arrangement means the tankage and engine sections of starships would "hang" outwards from the torus, providing the 30m lever arms for the OMS thrusters as I've supposed in the spreadsheet. This also means we never need to have propellant tanks or thrusters on the station itself.In fact, it would be much the same arrangement as the off-suggested "spin two starships around each other nose-to-nose, connected by cables" idea, except the addition of the torus structure would add significant stability and habitation space. The visiting vehicle schedule would (say) have a starship visiting the station in LEO every fortnight, alternating between the two airlocks. Once the incoming starship has launched, the two resident starships act to slow the station rotation down to nothing, after which the outgoing starship leaves and is replaced by the incoming starship and a new crew (i.e. crew/tourism stays of about a month).In this scenario, each starship would be responsible for the propellant required for a full cycle of spin up and spin down (2x what is calculated in the spreadsheet). If a crew starship has a payload mass of 150 tons, could we imagine 10-12 tons of that being dedicated to maintaining the spin environment on a ~1000 ton rotating space station (as well as reboost, and/or keep it sun-facing)? I think so.
Quote from: mikelepage on 05/16/2024 07:37 amWith the spreadsheet (now updated above) in hand. I think it's easier to see how big of a space station we can have before it starts becoming unfeasible to spin it up and down with each visiting vehicle.The space station setup below is intended for LEO, and is largely for tourism and partial gravity science (I think Zero-G in-space manufacturing setups will have to be largely automated). To that end I think it will be simpler to start without any central element - ie torus only. Visiting starships would dock in an arrangement with their noses pointing inwards towards the center of rotation, and stay in place for the duration of their visit. We would have two airlocks which are opposite each other on the torus and the starship's "weight" whilst spinning would be supported by two hooks of similar design to those on the catching arms of the Mechazilla towers. Those modules would in turn be connected by steel cables which bisect the torus. So this gives us three points of contact between each starship and the torus. This arrangement means the tankage and engine sections of starships would "hang" outwards from the torus, providing the 30m lever arms for the OMS thrusters as I've supposed in the spreadsheet. This also means we never need to have propellant tanks or thrusters on the station itself.In fact, it would be much the same arrangement as the off-suggested "spin two starships around each other nose-to-nose, connected by cables" idea, except the addition of the torus structure would add significant stability and habitation space. The visiting vehicle schedule would (say) have a starship visiting the station in LEO every fortnight, alternating between the two airlocks. Once the incoming starship has launched, the two resident starships act to slow the station rotation down to nothing, after which the outgoing starship leaves and is replaced by the incoming starship and a new crew (i.e. crew/tourism stays of about a month).In this scenario, each starship would be responsible for the propellant required for a full cycle of spin up and spin down (2x what is calculated in the spreadsheet). If a crew starship has a payload mass of 150 tons, could we imagine 10-12 tons of that being dedicated to maintaining the spin environment on a ~1000 ton rotating space station (as well as reboost, and/or keep it sun-facing)? I think so.Or there is a truss/tower from one side of the torus to the other. Chopsticks counter rotate to zero relative to grab the ship. After grab, the chopsticks are gradually rotation matched to the station spin before "descending" to the lock areas of the torus. Eliminates need to spin up and down.
Visiting starships would dock in an arrangement with their noses pointing inwards towards the center of rotation, and stay in place for the duration of their visit.
Quote from: mikelepage on 05/16/2024 07:37 amVisiting starships would dock in an arrangement with their noses pointing inwards towards the center of rotation, and stay in place for the duration of their visit.Am I reading right that you always have two Starships docked whenever the station is rotating? With one (?) swapping-out for a new ship during despin for each resupply/recrew mission?
Do you see it as being three (or more) Starships dedicated to the station, or just "whatever standard ships are available on the day" but with a four-week on-orbit mission time?
I wanted to check how long it might reasonably take to spin up/down...
Quote from: Paul451 on 05/17/2024 06:24 amQuote from: mikelepage on 05/16/2024 07:37 amVisiting starships would dock in an arrangement with their noses pointing inwards towards the center of rotation, and stay in place for the duration of their visit.Am I reading right that you always have two Starships docked whenever the station is rotating? With one (?) swapping-out for a new ship during despin for each resupply/recrew mission?Correct. This is also why I wanted to check how long it might reasonably take to spin up/down: If spin-down takes around half an hour as per the spreadsheet, then it's possible to wait until the launch of the incoming starship is successful - then in the 6-24 hours before rendezvous, you have time to spin down the station and undock the departing starship. Expected total time the station spends in zero-G hopefully much less than 1 sleep/wake cycle for those staying onboard.
Quote from: mikelepage on 05/17/2024 09:42 amI wanted to check how long it might reasonably take to spin up/down...Modern GNC can avoid spin-down. 1 2 Docking is feasible with uncooperative tumbling targets. Cooperative targets are easier to work with, easier still when docking near CoG and without tumble.