Quote from: DanClemmensen on 03/12/2025 03:18 pmI do not really understand how Ship and Depot can mate without moving plumbing parts. I suspect there are ways to minimize them, but not eliminate them.We're in microgravity. The spacecraft is the moving part.We already have hardware to perform docking and then active 6-axis relative control. It's called NDS. The linear actuators make up a Stewart platform, so you can just "muscle" the two ships into the correct relative orientation and then actively pull them together in a controlled way.
I do not really understand how Ship and Depot can mate without moving plumbing parts. I suspect there are ways to minimize them, but not eliminate them.
Quote from: Twark_Main on 03/12/2025 05:07 pmQuote from: DanClemmensen on 03/12/2025 03:18 pmI do not really understand how Ship and Depot can mate without moving plumbing parts. I suspect there are ways to minimize them, but not eliminate them.We're in microgravity. The spacecraft is the moving part.We already have hardware to perform docking and then active 6-axis relative control. It's called NDS. The linear actuators make up a Stewart platform, so you can just "muscle" the two ships into the correct relative orientation and then actively pull them together in a controlled way.The problem is that something must stick out. In the case of NDS or any other IDSS, the actual IDSS port on a visiting vehicle is at the tip of a cone, so it sticks out sufficiently, and the IDA on the ISS also sticks out. I did not see a way to do the same for the Depot.On a Starship, the nose is a possible pointy part that sticks out enough, but that is not the part most folks are considering. If using a stewuart platform for the initial ("soft") dock for refill, then where on the Ship and Depot is it located so that it protrudes enough?
In particular, If a depot has a 9-meter docking interface as its forward end that looks like the top of a Booster, it can dock to a Ship's engine end. If that Depot has an articulated SQD stored below its docking ring, it can swing it out to connect to the Ship's QD. This Depot gets fueled for launch just like any other Ship, and it can be refilled from another Depot if needed. It refills from tankers using its swing-out SQD, and it refills other ships using its swing-out SQD. It launches using an expendable nosecone.
Quote from: DanClemmensen on 03/12/2025 01:20 pmIn particular, If a depot has a 9-meter docking interface as its forward end that looks like the top of a Booster, it can dock to a Ship's engine end. If that Depot has an articulated SQD stored below its docking ring, it can swing it out to connect to the Ship's QD. This Depot gets fueled for launch just like any other Ship, and it can be refilled from another Depot if needed. It refills from tankers using its swing-out SQD, and it refills other ships using its swing-out SQD. It launches using an expendable nosecone.Is there any evidence that they're doing this?
Here is an off-the-wall concept (I cannot use the term "design" here) that minimizes the flex in the plumbing. Put the SQD on a long arm that is mounted on the dorsal side of the Depot. It runs nearly the length of the Depot and is hinged at the bottom. It's range of motion is a few degrees, like the TVCs. The top of the arm is above the 9-meter docking ring and carries the QD plate. The arm is about 45 meters long. The entire arm is launched under a disposable fairing and the top is under the disposable nosecone, which is extended dorsally to cover it.
Quote from: DanClemmensen on 03/12/2025 03:18 pmHere is an off-the-wall concept (I cannot use the term "design" here) that minimizes the flex in the plumbing. Put the SQD on a long arm that is mounted on the dorsal side of the Depot. It runs nearly the length of the Depot and is hinged at the bottom. It's range of motion is a few degrees, like the TVCs. The top of the arm is above the 9-meter docking ring and carries the QD plate. The arm is about 45 meters long. The entire arm is launched under a disposable fairing and the top is under the disposable nosecone, which is extended dorsally to cover it.Won't that prevent normal docking then? Or is this long arm on the opposite side of the depot?
I do not think we have seen any credible render or description of the Depot from SpaceX, so while there is absolutely no evidence for my hare-brained scheme, there is little evidence for any other scheme.
Quote from: DanClemmensen on 03/12/2025 10:08 pmI do not think we have seen any credible render or description of the Depot from SpaceX, so while there is absolutely no evidence for my hare-brained scheme, there is little evidence for any other scheme.The attached is from November, complete with a Block 2 target Starship.
Thank you. I have seen this. I cannot determine whether or not it comes from SpaceX.Do you think it comes from SpaceX? If so, why? Have you seen a description from SpaceX? If so where? Do you think this image is credible? I cannot determine from the image how this arrangement can work.
The attached is from November, complete with a Block 2 target Starship.
The soft docking can be done with four 3-dof (fore/aft, left/right, extend/retract) actuators on the depot (two fore, two aft), each which interface with a corresponding jack on the tanker, or some similar (probably better) system. It would take a bit more thinking to come up with an optimal soft-dock system.
I spent a lot of time blowing up those attachment points, and I can't figure them out either. However, I played with a capture system where the target Starship kinda nestled into some flexible booms, which could then snap into some latches on the target. (The amount of time I spent on this made your blunt-nosed depot look fully-baked.)
FWIW, what you're describing fits very well with the "pusher/tanker", aka "StarPusher" idea that Twark and I fiddled with a zillion years ago. If you arrange the depot and target in-line, nose-to-tail, the depot starts looking a lot more like a first stage, which allows all fueling RPODs to occur in VLEO, where you don't have weird orbital mechanics or radiation issues for crews. The target does the RPOD, the depot transfers as much prop as is needed, and then uses the rest of the prop to begin the TLI (or TMI) maneuver. When the depot is almost dry, it stages off and returns to VLEO, while the Starship immediately continues with the burn.
Quote from: Greg Hullender on 03/12/2025 02:04 pmQuote from: DanClemmensen on 03/12/2025 01:20 pmIn particular, If a depot has a 9-meter docking interface as its forward end that looks like the top of a Booster, it can dock to a Ship's engine end. If that Depot has an articulated SQD stored below its docking ring, it can swing it out to connect to the Ship's QD. This Depot gets fueled for launch just like any other Ship, and it can be refilled from another Depot if needed. It refills from tankers using its swing-out SQD, and it refills other ships using its swing-out SQD. It launches using an expendable nosecone.But this introduces a lot of new cryogenic plumbing, does it not? Anything involving refueling from the nose instead of the base is going to be a big deal. And cryogenic plumbing with moving parts sounds like something that needs human techs available on site to do repairs.You may be correct about the complexity. I think the bulk of the repairs we see at Starbase are caused by the launch and not by the moving parts per se. I do not really understand how Ship and Depot can mate without moving plumbing parts. I suspect there are ways to minimize them, but not eliminate them. Note that Booster and Ship already have moving cryogenic plumbing for the TVC engines.Here is an off-the-wall concept (I cannot use the term "design" here) that minimizes the flex in the plumbing. Put the SQD on a long arm that is mounted on the dorsal side of the Depot. It runs nearly the length of the Depot and is hinged at the bottom. It's range of motion is a few degrees, like the TVCs. The top of the arm is above the 9-meter docking ring and carries the QD plate. The arm is about 45 meters long. The entire arm is launched under a disposable fairing and the top is under the disposable nosecone, which is extended dorsally to cover it.
Quote from: DanClemmensen on 03/12/2025 01:20 pmIn particular, If a depot has a 9-meter docking interface as its forward end that looks like the top of a Booster, it can dock to a Ship's engine end. If that Depot has an articulated SQD stored below its docking ring, it can swing it out to connect to the Ship's QD. This Depot gets fueled for launch just like any other Ship, and it can be refilled from another Depot if needed. It refills from tankers using its swing-out SQD, and it refills other ships using its swing-out SQD. It launches using an expendable nosecone.But this introduces a lot of new cryogenic plumbing, does it not? Anything involving refueling from the nose instead of the base is going to be a big deal. And cryogenic plumbing with moving parts sounds like something that needs human techs available on site to do repairs.
Quote from: DanClemmensen on 03/12/2025 03:18 pmQuote from: Greg Hullender on 03/12/2025 02:04 pmQuote from: DanClemmensen on 03/12/2025 01:20 pmIn particular, If a depot has a 9-meter docking interface as its forward end that looks like the top of a Booster, it can dock to a Ship's engine end. If that Depot has an articulated SQD stored below its docking ring, it can swing it out to connect to the Ship's QD. This Depot gets fueled for launch just like any other Ship, and it can be refilled from another Depot if needed. It refills from tankers using its swing-out SQD, and it refills other ships using its swing-out SQD. It launches using an expendable nosecone.But this introduces a lot of new cryogenic plumbing, does it not? Anything involving refueling from the nose instead of the base is going to be a big deal. And cryogenic plumbing with moving parts sounds like something that needs human techs available on site to do repairs.You may be correct about the complexity. I think the bulk of the repairs we see at Starbase are caused by the launch and not by the moving parts per se. I do not really understand how Ship and Depot can mate without moving plumbing parts. I suspect there are ways to minimize them, but not eliminate them. Note that Booster and Ship already have moving cryogenic plumbing for the TVC engines.Here is an off-the-wall concept (I cannot use the term "design" here) that minimizes the flex in the plumbing. Put the SQD on a long arm that is mounted on the dorsal side of the Depot. It runs nearly the length of the Depot and is hinged at the bottom. It's range of motion is a few degrees, like the TVCs. The top of the arm is above the 9-meter docking ring and carries the QD plate. The arm is about 45 meters long. The entire arm is launched under a disposable fairing and the top is under the disposable nosecone, which is extended dorsally to cover it.Methinks this is more complex than needed. Mount the plate inside a doghouse on an extendable track much like that used on drawers but with multiple segment to extend its range. Mount it near the point of use.In your concept it would mount near the booster simulating 'nose' with plumbing trailing behind. (Plumbing details are currently limited to arm waving). Alternatively, it could be a gender bender mounted in a doghouse above the QD plate and all plumbing would be internal.
Quote from: OTV Booster on 03/13/2025 04:44 pmQuote from: DanClemmensen on 03/12/2025 03:18 pmQuote from: Greg Hullender on 03/12/2025 02:04 pmQuote from: DanClemmensen on 03/12/2025 01:20 pmIn particular, If a depot has a 9-meter docking interface as its forward end that looks like the top of a Booster, it can dock to a Ship's engine end. If that Depot has an articulated SQD stored below its docking ring, it can swing it out to connect to the Ship's QD. This Depot gets fueled for launch just like any other Ship, and it can be refilled from another Depot if needed. It refills from tankers using its swing-out SQD, and it refills other ships using its swing-out SQD. It launches using an expendable nosecone.But this introduces a lot of new cryogenic plumbing, does it not? Anything involving refueling from the nose instead of the base is going to be a big deal. And cryogenic plumbing with moving parts sounds like something that needs human techs available on site to do repairs.You may be correct about the complexity. I think the bulk of the repairs we see at Starbase are caused by the launch and not by the moving parts per se. I do not really understand how Ship and Depot can mate without moving plumbing parts. I suspect there are ways to minimize them, but not eliminate them. Note that Booster and Ship already have moving cryogenic plumbing for the TVC engines.Here is an off-the-wall concept (I cannot use the term "design" here) that minimizes the flex in the plumbing. Put the SQD on a long arm that is mounted on the dorsal side of the Depot. It runs nearly the length of the Depot and is hinged at the bottom. It's range of motion is a few degrees, like the TVCs. The top of the arm is above the 9-meter docking ring and carries the QD plate. The arm is about 45 meters long. The entire arm is launched under a disposable fairing and the top is under the disposable nosecone, which is extended dorsally to cover it.Methinks this is more complex than needed. Mount the plate inside a doghouse on an extendable track much like that used on drawers but with multiple segment to extend its range. Mount it near the point of use.In your concept it would mount near the booster simulating 'nose' with plumbing trailing behind. (Plumbing details are currently limited to arm waving). Alternatively, it could be a gender bender mounted in a doghouse above the QD plate and all plumbing would be internal.The Hare-brained concept (HBC) is intended to reduce the amount of flexible plumbing to a minimum and reduce the range of motion to a minimum. There is the alleged reasoning:goal: minimal changes to Ship, Tanker, and GSE. basically all required new hardware is part of Depot. *Depot has a booster-style top to mate to the Ship or tanker bottom in a nose-to-tail arrangement *this requires a GSE-style QD on Depot to mate to the Ship/tanker QD plate *this requires plumbing from near the aft end of Depot to this QD arm plate. *add the plumbing in a long arm from aft end of Depot. *the only flex joint in the entire arm is at the aft end connection. The rest of the plumbing is rigid. *the flex joint only flexes in one direction. The range of flex is small, probably about four degrees.I am a retired telecommunications system architect. I'm not any other kind of expert, and especially not a cryogenic plumbing expert. However, it's possible that the aftermost 4 meters of the cryo lines in the arm could be semi-rigid instead of completely rigid and could accommodate a flex of one degree per meter of pipe.
I love HBC.IMO the arm can be done away with and all the flex stay at the top near the action. The engines flex 15deg at cryo temps and all the flexing in this system could be done before thermal conditioning. Arm vs drawer sliders? Who knows. Sounds like food for in flight investigation.Looking at down sides: what is the mass being added to an already heavy depot? Would the LEO or VLEO depot boost up maybe as high as NRHO to do a transfer? I can't run the numbers but maybe it would only boost up to HEEO and await a top off on its way to NRHO. RadMod probably ran the numbers but he's run so many, with obscure multi letter acronyms it's impossible to follow.The translatable QD plate (however done) is a new mechanical system with everything that implies. It might work right out of the box or it might be an ongoing PITA.
Remind me again what the advantages are of nose-to-tail docking. I can't see what it accomplishes other than a bunch of mass, an expendable nosecone, an expendable fairing, and a few dozen points of failure. The smallest possible amount of flexible plumbing is zero, and the scheme described in SpaceX's render has just that.
Quote from: TheRadicalModerate on 03/13/2025 05:08 amFWIW, what you're describing fits very well with the "pusher/tanker", aka "StarPusher" idea that Twark and I fiddled with a zillion years ago. If you arrange the depot and target in-line, nose-to-tail, the depot starts looking a lot more like a first stage, which allows all fueling RPODs to occur in VLEO, where you don't have weird orbital mechanics or radiation issues for crews. The target does the RPOD, the depot transfers as much prop as is needed, and then uses the rest of the prop to begin the TLI (or TMI) maneuver. When the depot is almost dry, it stages off and returns to VLEO, while the Starship immediately continues with the burn.It would be more efficient to transfer all the prop to the target than to do any burns with twice the dry mass. This could only be useful if the LSS tanks are full, such as if the depot had larger tanks and held more prop than the LSS, so could not transfer all of it to the LSS. Are you suggesting this, or a LSS which has existing prop fill from a previous transfer?
Quote from: Narnianknight on 03/13/2025 07:43 pmRemind me again what the advantages are of nose-to-tail docking. I can't see what it accomplishes other than a bunch of mass, an expendable nosecone, an expendable fairing, and a few dozen points of failure. The smallest possible amount of flexible plumbing is zero, and the scheme described in SpaceX's render has just that.There is a lot of mass and complexity in the docking mechanisms shown (vaguely) in the render. I don't think the render "describes" anything. That's OK, SpaceX owes us nothing, and we can invent a description that is consistent with the render. I think the render implies a Depot with two QDs, so that mass is the same either way. To me, the render implies at least some modifications Ships and Tankers.The advantages of the HBC are: *zero changes to Tanker and Ships. *simple reboost of Ship/Depot as a unit *simplified plumbing within the Depot.
Does anyone have a good idea how difficult it would be to just build depots with both male and female refueling ports? One dorsal and one ventral, say. The idea is to duplicate some of the piping for the current fueling ports, but still down near the tail and thus as short as possible. You could then adopt an architecture that all tankers are male and all mission ships (e.g. HLS) are female. A sequence of tanker launches fills a pair of depots. Then a final tanker plus a mission ship fuel up from those two depots and launch together into HEEO for the final fueling.There must be some reason why no one is discussing this idea. Is there public info anywhere that shows the current plumbing?
Quote from: Narnianknight on 03/13/2025 07:43 pmRemind me again what the advantages are of nose-to-tail docking. I can't see what it accomplishes other than a bunch of mass, an expendable nosecone, an expendable fairing, and a few dozen points of failure. The smallest possible amount of flexible plumbing is zero, and the scheme described in SpaceX's render has just that.There is a lot of mass and complexity in the docking mechanisms shown (vaguely) in the render. I don't think the render "describes" anything. That's OK, SpaceX owes us nothing, and we can invent a description that is consistent with the render. I think the render implies a Depot with two QDs, so that mass is the same either way. To me, the render implies at least some modifications Ships and Tankers.
*zero changes to Tanker and Ships.
*simple reboost of Ship/Depot as a unit
*simplified plumbing within the Depot.