And because of the mascons, unless you actively stabilize the orbits you get a debris belt.
Quote from: lamontagne on 11/12/2024 06:44 pmMy presentation to the British Interplanetary Society, Spinlaunch on the Moon. Based on the discussion that happened here. can't say it made a great splash, but I enjoyed making it and the general experience.The .pdf is the whole presentation.And the spreadsheet.Seems to me a big limitation of this is the small payload. There’s an overhead to trying to collect a bunch of tiny payloads, just like trying to refuel in LEO using RocketLab’s Electron. Tons, or tens to tons, makes this problem much more tractable.
My presentation to the British Interplanetary Society, Spinlaunch on the Moon. Based on the discussion that happened here. can't say it made a great splash, but I enjoyed making it and the general experience.The .pdf is the whole presentation.And the spreadsheet.
Quote from: laszlo on 06/23/2025 07:01 pmAnd because of the mascons, unless you actively stabilize the orbits you get a debris belt.No, the mascons mean stuff deorbits naturally
Quote from: Robotbeat on 06/23/2025 07:52 pmQuote from: laszlo on 06/23/2025 07:01 pmAnd because of the mascons, unless you actively stabilize the orbits you get a debris belt.No, the mascons mean stuff deorbits naturallyThe debris belt comes from the naturally de-orbiting items intersecting as their orbits change.
Quote from: laszlo on 06/24/2025 01:24 amQuote from: Robotbeat on 06/23/2025 07:52 pmQuote from: laszlo on 06/23/2025 07:01 pmAnd because of the mascons, unless you actively stabilize the orbits you get a debris belt.No, the mascons mean stuff deorbits naturallyThe debris belt comes from the naturally de-orbiting items intersecting as their orbits change.The influence of mascons means that only a few lunar frozen orbits are stable in the long term. So the collision wouldn't 'just' need to kick the apoapsis higher (which isn't too improbable), it would also need to be randomly kicked into one of those special orbits.
Quote from: Twark_Main on 06/24/2025 01:53 amQuote from: laszlo on 06/24/2025 01:24 amQuote from: Robotbeat on 06/23/2025 07:52 pmQuote from: laszlo on 06/23/2025 07:01 pmAnd because of the mascons, unless you actively stabilize the orbits you get a debris belt.No, the mascons mean stuff deorbits naturallyThe debris belt comes from the naturally de-orbiting items intersecting as their orbits change.The influence of mascons means that only a few lunar frozen orbits are stable in the long term. So the collision wouldn't 'just' need to kick the apoapsis higher (which isn't too improbable), it would also need to be randomly kicked into one of those special orbits.Correct, but until they do de-orbit there will be debris belts, especially if the raw material keeps being replenished. My point was that launching dumb blocks of material would have some bad side effects, especially enough to make ring depots. They may be relatively short-lived, but still a navigation hazard. I think that we're actually in agreement, just focused on different aspects.
I friggin’ love this concept, am thinking of o doing some a math to see how useful it might be. A suggestion is being able to sling different materials into different orbits? (E.g: 600x600km for Aluminium, 2000x2000km for Silicon, etc, at different inclinations if needed, etc. basically, artificial rings around the moon where craft can just pop in & grab some if a purchase has been made.) Aside from the utility, you also get cool moon rings! Double whammy
Quote from: Skye on 06/23/2025 11:34 amI friggin’ love this concept, am thinking of o doing some a math to see how useful it might be. A suggestion is being able to sling different materials into different orbits? (E.g: 600x600km for Aluminium, 2000x2000km for Silicon, etc, at different inclinations if needed, etc. basically, artificial rings around the moon where craft can just pop in & grab some if a purchase has been made.) Aside from the utility, you also get cool moon rings! Double whammy You can't sling materials directly since these will follow an orbit that will bring them back to the surface du to classical orbital mechanics. You need to encapsulate them with some kind of projectile that can be caught as it rises, or that can produce the deltaV required to circularize the orbit.The math is available in the slightly bloated joined spreadsheet.So no lunar ring. However you will eventually end up with a number of catch vehicles circulating in low orbit at regular intervals, and you might be able to do something pretty with that.
If you make the ballast much larger in mass than the payload, the amount of energy wasted is much less because inertia goes as linear velocity but energy goes as squared velocity.
Quote from: Robotbeat on 06/24/2025 06:22 pmIf you make the ballast much larger in mass than the payload, the amount of energy wasted is much less because inertia goes as linear velocity but energy goes as squared velocity.This seems complex and energy intensive compared to using cold gas thrusters to circularize the orbit.
Going a little off tangent here, but could a SpinLaunch device be used to redirect potentially harmful asteroids by flinging rocks off them as reaction mass? It could be more compact than a traditional mass driver, which has been proposed for this use case before.
Quote from: lamontagne on 06/24/2025 10:28 pmQuote from: Robotbeat on 06/24/2025 06:22 pmIf you make the ballast much larger in mass than the payload, the amount of energy wasted is much less because inertia goes as linear velocity but energy goes as squared velocity.This seems complex and energy intensive compared to using cold gas thrusters to circularize the orbit.You miss the point entirely… or I did. I was thinking of the ballast used for stability of the tower, the bucket in this diagram. I wasn’t talking about orbit circularization.
Quote from: laszlo on 06/24/2025 12:49 pmQuote from: Twark_Main on 06/24/2025 01:53 amQuote from: laszlo on 06/24/2025 01:24 amQuote from: Robotbeat on 06/23/2025 07:52 pmQuote from: laszlo on 06/23/2025 07:01 pmAnd because of the mascons, unless you actively stabilize the orbits you get a debris belt.No, the mascons mean stuff deorbits naturallyThe debris belt comes from the naturally de-orbiting items intersecting as their orbits change.The influence of mascons means that only a few lunar frozen orbits are stable in the long term. So the collision wouldn't 'just' need to kick the apoapsis higher (which isn't too improbable), it would also need to be randomly kicked into one of those special orbits.Correct, but until they do de-orbit there will be debris belts, especially if the raw material keeps being replenished. My point was that launching dumb blocks of material would have some bad side effects, especially enough to make ring depots. They may be relatively short-lived, but still a navigation hazard. I think that we're actually in agreement, just focused on different aspects.Thanks. Yeah I was going to say "you're not meaningfully worried about the replenishment rate unless you launch huge quantities of mass and have it parked for long periods of time," but then I saw that's exactly Skype's proposal. Quote from: Skye on 06/23/2025 11:34 amI friggin’ love this concept, am thinking of o doing some a math to see how useful it might be. A suggestion is being able to sling different materials into different orbits? (E.g: 600x600km for Aluminium, 2000x2000km for Silicon, etc, at different inclinations if needed, etc. basically, artificial rings around the moon where craft can just pop in & grab some if a purchase has been made.) Aside from the utility, you also get cool moon rings! Double whammy As the good doctor says, "then don't do that."There's no shortage of space to store inventory on the lunar surface, and the receiving spaceships won't have huge capacity any time soon so there's no real need to buffer substantial amounts of inventory in space. You just spinlaunch what you need, when you need it.Seems like a problem in search of a solution. As the good writer says, "kill your darlings."
Quote from: Twark_Main on 06/24/2025 04:40 pmThere's no shortage of space to store inventory on the lunar surface, and the receiving spaceships won't have huge capacity any time soon so there's no real need to buffer substantial amounts of inventory in space. You just spinlaunch what you need, when you need it.Seems like a problem in search of a solution. As the good writer says, "kill your darlings." Ah, I see. What about when those receiving ships do have huge capacity?
There's no shortage of space to store inventory on the lunar surface, and the receiving spaceships won't have huge capacity any time soon so there's no real need to buffer substantial amounts of inventory in space. You just spinlaunch what you need, when you need it.Seems like a problem in search of a solution. As the good writer says, "kill your darlings."
Would it help to have a free supply of materials available whenever in lunar orbit? You don’t have to engineer a lander in that case, helps development time & money.