For GEO I definitely agree. For LEO you're likely right but I'm not yet convinced we've proven it. I don't see how to rule out the possibility that the LEO figure is with two stages and GEO is with a third stage that's not optimized.
I was surprised because when they told me about 9x4 back at Space Symposium, they were targeting more like 45mT with first stage reuse.
This discussion about capabilities is hard to do in the abstract. You really need to dig down into the details.I've been working on a spreadsheet, that I first debuted on the New Armstrong thread, to try to put together an estimate of what the delta-V capabilities of New Glenn actually are. Indeed, there are plenty of assumptions baked into this spreadsheet, and changing any of them by even a bit moves the numbers substantially.I've linked the latest version of my spreadsheet here. I don't want to put too much emphasis in the numbers I came up with, because there are huge error bounds around them. Instead, I'd highlight some general conclusions from this exercise:- The current 7x2 is dominated by gravity losses, and it's hard to get the TWR or the TWR/gravity loss curve into a place where that wouldn't be the case¹. I think the current performance is probably severely limited by this.- The 7x2 with engine upgrades reverses these gravity losses and brings the performance closer to nominal.- No amount of tinkering with assumptions gets the 9x4 performance close to 70 tons. Best I can do is 50 tons. Therefore, I believe that the target capability of 70 tons to LEO is based on performance characteristics (engine thrust improvements, dry mass optimizations) that are beyond what has been publicly shared to date.Feel free to play around with this spreadsheet or the assumptions, if you think you can do a better job than I did.¹ Interestingly, underfilling the propellant tanks also eliminates much of these gravity losses, and also brings the performance closer to nominal.
Couple of things noticed:1) There is clearly something wrong with your mass numbers if you think current 7x2 variant has T/W ratio of only 1.05 on liftoff. Based on the video footage of the launch it was somewhere close 1.1 or slightly over 1.1, but much more than 1.05.Maybe your stage 1 empty mass is too high?2) Your specific impulse for the updates BE-3U is too low.Current BE-3U is already supposed to be 445s instead of 440s and I don't expect to see the upgraded variant to have smaller ispwith 445s for the updated BE-3U, LEO payload of 9x4 rises by 4 tonnes.3) Assuming that uprated BE-4 would have smaller isp than current version is a bad assumption. Typically, when the pressure increases, also the isp increases slightly.So, keep the updated BE-4 isp the same as the original and LEO payload of 9x4 rises by another 4 tonnes, now it is at 66 tonnes.4) Your propellant mass for second stage of 9x4 is clearly not enough.Increase the length of second stage to 36 meters and LEO payload goes up up 7 tonnes.Make it 40 meters and LEO payload goes up by another 3 tonnes.Now we are at 76 tonnes LEO for the 2-stage 9x4 and 48 tonnes for the uprated 7x2.
If you underfill the tanks you do improve TWR/grav loss and payload a lot.
Quote from: sstli2 on 12/30/2025 09:04 pmIf you underfill the tanks you do improve TWR/grav loss and payload a lot.Ignoring practical issues like damage to the pad from a slow liftoff, as long as the initial thrust-to-weight ratio is at least 1 I don’t think underfilling the tanks can ever improve performance. To see why, consider the following thought experiment. Launch a rocket fully fueled, let it run for a minute or so until its thrust-to-weight ratio is better, and then magically teleport it back to the launch pad with zero velocity (but its propellant loading is unchanged) and launch it a second time. This magical teleportation step is clearly counter-productive since it removes valuable velocity and altitude. But the rocket after the magical teleportation is in exactly the same state as a rocket that was launched underfilled with no magic and hence will perform as well. So underfilling doesn’t help performance (assuming T/W > 1).The fact that your spreadsheet predicts that underfilling the tanks substantially improves performance suggests that your gravity loss model could be improved. I unfortunately don’t know the right fix. There’s a loss model at https://silverbirdastronautics.com/LaunchMethodology.pdf but I have no idea how good it is. The nuclear option would be writing a simple trajectory simulation and optimization tool.
Quote from: sstli2 on 12/30/2025 09:04 pmIf you underfill the tanks you do improve TWR/grav loss and payload a lot.Ignoring practical issues like damage to the pad from a slow liftoff, as long as the initial thrust-to-weight ratio is at least 1 I don’t think underfilling the tanks can ever improve performance. To see why, consider the following thought experiment. Launch a rocket fully fueled, let it run for a minute or so until its thrust-to-weight ratio is better, and then magically teleport it back to the launch pad with zero velocity (but its propellant loading is unchanged) and launch it a second time. This magical teleportation step is clearly counter-productive since it removes valuable velocity and altitude. But the rocket after the magical teleportation is in exactly the same state as a rocket that was launched underfilled with no magic and hence will perform as well. So underfilling doesn’t help performance (assuming T/W > 1).The fact that your spreadsheet predicts that underfilling the tanks substantially improves performance suggests that your gravity loss model could be improved. I unfortunately don’t know the right fix. There’s a loss model at https://silverbirdastronautics.com/LaunchMethodology.pdf but I have no idea how good it is. The nuclear option would be writing a simple trajectory simulation and optimization tool.
The model you linked looks simple enough; I'll explore using it.
A full-blown trajectory analysis would be a bit beyond the scope of a spreadsheet.
Quote from: sstli2 on 01/01/2026 09:39 pmThe model you linked looks simple enough; I'll explore using it. Cool. See also https://silverbirdastronautics.com/LVperform.html for a tool using that model.QuoteA full-blown trajectory analysis would be a bit beyond the scope of a spreadsheet.Agreed, a spreadsheet is not the right tool for non-trivial programming tasks like trajectory optimization. We'd need either a mainstream programming language like python or C++ or something like MATLAB.
why are they increasing the second stage thrust so much
I wish we had numbers about how much the GS2 tank stretch is
According to https://www.blueorigin.com/news/new-glenn-upgraded-engines-subcooled-components-drive-enhanced-performance 9x4’s first stage thrust is 640*9/(550*7)-1=50% more than old 7x2’s. For the second stage the increase is 400*4/(320*2)-1=150%. So why are they increasing the second stage thrust so much, i.e. why not have 2-3 engines instead of 4? I think the answer is with a third stage (at least for high energy orbits) the second stage will always be pushing a relatively heavy mass so its burnout mass matters less so a larger second stage optimizes better.
2) Your specific impulse for the updated BE-3U is too low.Current BE-3U is already supposed to be 445s instead of 440s and I don't expect to see the upgraded variant to have smaller ispwith 445s for the updated BE-3U, LEO payload of 9x4 rises by 4 tonnes.
Since your last comment, I implemented the gravity loss / penalty delta-V model you had linked to, which is based on an actual ascent time and an adjustment to account for the fact the original Townsend model assumes 3 stages each with equal thrust and specific impulse. This also required an estimate of burn time on the other variants (have some notes on this derivation in the spreadsheet, but it's based on ratios of thrust / specific impulse / dry mass / wet mass)....Excel version is located here and read-only web version is located here.
Quote from: sstli2 on 01/04/2026 04:00 pmSince your last comment, I implemented the gravity loss / penalty delta-V model you had linked to, which is based on an actual ascent time and an adjustment to account for the fact the original Townsend model assumes 3 stages each with equal thrust and specific impulse. This also required an estimate of burn time on the other variants (have some notes on this derivation in the spreadsheet, but it's based on ratios of thrust / specific impulse / dry mass / wet mass)....Excel version is located here and read-only web version is located here.Thanks! Two issues with your latest spreadsheet (after importing into my own Google sheets) from a quick (incomplete) look:1. The formulas for GS1 delta vee for all 4 vehicles seem to be missing several masses inside the log. Payload mass, payload adapter, payload fairing at least are missing from both numerator and denominator, and GS2 initial mass is missing from the numerator.2. There's apparently a circular reference involving "GS1 Sea-Level Ascent Duration". Switching the settings to resolve the circular dependency iteratively doesn't help - it results in divide by 0.
Job posting from yesterday: Technical Designer III - GS3A third stage is clearly more than just an idea.