Quote from: DanClemmensen on 02/28/2026 06:21 pmTo dock the nose of a Depot to the tail of another ship, the Depot nose could use a 6DOF soft-dock ring similar to the IDSS soft-dock but 9 meters in diameter.I can't see this working. Starship's nose is about 13-14m long, say 12m to reach the opposite ring hardware. Assuming the soft-dock interstage-ring hybrid is around 2m, that means you need six 10m long extendable struts. Plus a receiving ring around the engine skirt of the other ship with all the clamping hardware. Plus you need entirely new plumbing on both ships. Plus you need to add the extendable docking ring to the nose of the depot after launch, which means you need another pre-installed flush-mounted docking system before it has this docking ring (a docking ring to let you dock a docking ring.)
To dock the nose of a Depot to the tail of another ship, the Depot nose could use a 6DOF soft-dock ring similar to the IDSS soft-dock but 9 meters in diameter.
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Quote from: DanClemmensen on 03/02/2026 12:50 pm[...]You still haven't explained what you are gaining (or saving) from this thing. What is the advantage over SpaceX's model?As I said, SpaceX is going to develop the least-parts version until they hit an unforeseen show-stopper. The nature of that show-stopper will decide which alternative models would then be considered. What possible failure modes does theirs have that yours doesn't?
Potential gains: nose-to-tail may simplify the actual propellant transfer
Quote from: DanClemmensen on 03/02/2026 01:32 pmPotential gains: nose-to-tail may simplify the actual propellant transferSo the current plumbing and qd plate position currently works fine in 1g fill and drain.
Quote from: rsdavis9 on 03/02/2026 03:07 pmQuote from: DanClemmensen on 03/02/2026 01:32 pmPotential gains: nose-to-tail may simplify the actual propellant transferSo the current plumbing and qd plate position currently works fine in 1g fill and drain.Both the quad probe-and-drogue concept and the crazy nose-to-tail concept appear to use the existing QD plate on the Ship. I think both concepts assume that the existing QD plate and plumbing will work under 1g axial acceleration (like on the pad) and still work under reduced acceleration. We don't know how low that acceleration can go.
Using the Super Heavy as the fuel depot is really an underexplored idea. Using the mass and ISP numbers from Wikipedia (who knows if they're any good) the Super Heavy is on the cusp of SSTO if it were flown without a starship/payload.
It's certainly not optimized for the job, but if they could get it up there it's a water tower version of a starting platform.
Depots can be daisy-chained.
Quote from: wes_wilson on 02/28/2026 11:35 pmUsing the Super Heavy as the fuel depot is really an underexplored idea. Using the mass and ISP numbers from Wikipedia (who knows if they're any good) the Super Heavy is on the cusp of SSTO if it were flown without a starship/payload. Quote It's certainly not optimized for the job, but if they could get it up there it's a water tower version of a starting platform.Interesting idea. TWR of SH as SSTO would be too high for launch anyway, so the mods you would make to SH to optimise this function would be similar to what you would do for the pusher-depot. I’d be curious how many sea-level engines you could lose, to make SSTO with no payload easier. Maybe even include one to three Vacuum raptors?Quote from: DanClemmensen on 03/02/2026 01:32 pm Depots can be daisy-chained.This is the really interesting part IMO. Three stage TJI from LEO with two full superheavy depots thrusting behind a starship. Enough for a substantial Europa lander? EDIT: On second thought, the engine replumbing would be serious. I guess the only “minimal” change would be to keep the outer 20 engines and replace the inner 13 with 3 (gimballed) raptor vacs for a liftoff TWR of ~ 1.2. And that would exclude daisy chaining.
Quote from: mikelepage on 03/04/2026 04:40 amQuote from: wes_wilson on 02/28/2026 11:35 pmUsing the Super Heavy as the fuel depot is really an underexplored idea. <snip> It's certainly not optimized for the job, but if they could get it up there it's a water tower version of a starting platform.Interesting idea. TWR of SH as SSTO would be too high for launch anyway, so the mods you would make to SH to optimise this function would be similar to what you would do for the pusher-depot. EDIT: I guess the only “minimal” change would be to keep the outer 20 engines and replace the inner 13 with 3 (gimballed) raptor vacs for a liftoff TWR of ~ 1.2. And that would exclude daisy chaining.Y'all keep missing that a fuel depot in LEO needs an eartshine shield or it'll just boil everything off. Lot of math in this long thread says this is so.So a booster isn't going work - you'd have to give it a way to deploy a shield.A water tower is a water tower - just make starship so many rings longer and have its cargo bay spit out and deploy a sun/earth shine shield and solar panels (also needed, batteries aren't going to last weeks)custom starships are going to be a thing. Might as well get going on it.
Quote from: wes_wilson on 02/28/2026 11:35 pmUsing the Super Heavy as the fuel depot is really an underexplored idea. <snip> It's certainly not optimized for the job, but if they could get it up there it's a water tower version of a starting platform.Interesting idea. TWR of SH as SSTO would be too high for launch anyway, so the mods you would make to SH to optimise this function would be similar to what you would do for the pusher-depot. EDIT: I guess the only “minimal” change would be to keep the outer 20 engines and replace the inner 13 with 3 (gimballed) raptor vacs for a liftoff TWR of ~ 1.2. And that would exclude daisy chaining.
Using the Super Heavy as the fuel depot is really an underexplored idea. <snip> It's certainly not optimized for the job, but if they could get it up there it's a water tower version of a starting platform.
Y'all keep missing that a fuel depot in LEO needs an eartshine shield or it'll just boil everything off. Lot of math in this long thread says this is so.So a booster isn't going work - you'd have to give it a way to deploy a shield.
Quote from: mikelepage on 03/04/2026 04:40 amQuote from: wes_wilson on 02/28/2026 11:35 pmUsing the Super Heavy as the fuel depot is really an underexplored idea. Using the mass and ISP numbers from Wikipedia (who knows if they're any good) the Super Heavy is on the cusp of SSTO if it were flown without a starship/payload. Quote It's certainly not optimized for the job, but if they could get it up there it's a water tower version of a starting platform.Interesting idea. TWR of SH as SSTO would be too high for launch anyway, so the mods you would make to SH to optimise this function would be similar to what you would do for the pusher-depot. I’d be curious how many sea-level engines you could lose, to make SSTO with no payload easier. Maybe even include one to three Vacuum raptors?Quote from: DanClemmensen on 03/02/2026 01:32 pm Depots can be daisy-chained.This is the really interesting part IMO. Three stage TJI from LEO with two full superheavy depots thrusting behind a starship. Enough for a substantial Europa lander? EDIT: On second thought, the engine replumbing would be serious. I guess the only “minimal” change would be to keep the outer 20 engines and replace the inner 13 with 3 (gimballed) raptor vacs for a liftoff TWR of ~ 1.2. And that would exclude daisy chaining.Y'all keep missing that a fuel depot in LEO needs an eartshine shield or it'll just boil everything off. Lot of math in this long thread says this is so.So a booster isn't going work - you'd have to give it a way to deploy a shield.A water tower is a water tower - just make starship so many rings longer and have its cargo bay spit out and deploy a sun/earth shine shield and solar panels (also needed, batteries aren't going to last weeks)custom starships are going to be a thing. Might as well get going on it.
Interesting idea. TWR of SH as SSTO would be too high for launch anyway, so the mods you would make to SH to optimise this function would be similar to what you would do for the pusher-depot. I’d be curious how many sea-level engines you could lose, to make SSTO with no payload easier. Maybe even include one to three Vacuum raptors?EDIT: On second thought, the engine replumbing would be serious. I guess the only “minimal” change would be to keep the outer 20 engines and replace the inner 13 with 3 (gimballed) raptor vacs for a liftoff TWR of ~ 1.2. And that would exclude daisy chaining.
This arm mates to the Ship's existing QD plate and couples to it using the same mating interface as the SQD on on the tower.
use of a Stewart platform for 6DOF operation and docking is fully characterized and demonstrated Stewart platform kinematics is a lot simpler than four independent probes
zero modifications to Ship The Ship ring is already reinforced. No need for extra structural reinforcement.
No need for extra structural reinforcement.
Depot can remain attached and provide full boost. Depots can be daisy-chained.
Please note: I suspect probe-and-socket is the the actual current plan of record, but we have not seen quite enough hardware to be sure.
Weaponized Incompetence
Check my logic:The "optimal" pumping rate is achieved when the tanker boil-off from solar heating is balanced by the frictional heating from the pipe and pump losses.If you pump any slower, you have more heating due to the Sun hitting the (presumably unchilled) tanker. If you pump any faster, the friction in the pipe will cause more heating. You want to hit the minimum of those two curves.Based on this, knowing the pipe sizes and lengths and bends, we should be able to calculate the total pipe loss and therefore the "optimum" pumping rate.Thoughts?
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Quote from: Paul451 on 03/04/2026 04:15 pmQuote from: Twark_Main on 03/02/2026 11:10 amWeaponized IncompetenceOh good. Social media has taught you a new way to belittle people. Just what we needed.You're welcome. Now you can play the victim (your favorite ) and avoid the rational arguments you took extra time to delete while quoting me. You can just say you don't have a counter-argument. That's perfectly fine! Everything's made up and the points don't matter...Everything's okay as long as you avoid Paul-Doesn't-Like-Your-Idea Engineering LLC. Personally I have to try extra hard to problem-solve the other side, otherwise how do I know I'm not fooling myself? It's too easy to get the answer you want by unconscious sandbagging.Quote from: OTV Booster on 03/04/2026 09:14 pmQuote from: Twark_Main on 03/03/2026 11:54 pmCheck my logic:The "optimal" pumping rate is achieved when the tanker boil-off from solar heating is balanced by the frictional heating from the pipe and pump losses.If you pump any slower, you have more heating due to the Sun hitting the (presumably unchilled) tanker. If you pump any faster, the friction in the pipe will cause more heating. You want to hit the minimum of those two curves.Based on this, knowing the pipe sizes and lengths and bends, we should be able to calculate the total pipe loss and therefore the "optimum" pumping rate.Thoughts?Makes sense if optimizing for transfer losses. If that is the thing to optimize for is another question.Indeed. The hard part is always transforming the real-world problem into math, not turning the mathematical crank. Figuring out the correct optimization parameter is extra hard.This does seem to be the correct "zeroth approximation" parameter to optimize for. It's naturally limited in time (because solar heating is relatively powerful), and it should also minimize the transfer hardware mass. So any second-order effects that pull in those directions shouldn't drag it too far down the curve.To be clear I'm proposing this as a method to reverse-engineer the (back-of-the-envelope) transfer time by looking at the sizing of the plumbing SpaceX built. This isn't necessarily the optimal forward-engineering tactic that you'd use to size the plumbing, since AIUI it's under-constrained for that purpose.
Quote from: Twark_Main on 03/02/2026 11:10 amWeaponized IncompetenceOh good. Social media has taught you a new way to belittle people. Just what we needed.
Quote from: Twark_Main on 03/03/2026 11:54 pmCheck my logic:The "optimal" pumping rate is achieved when the tanker boil-off from solar heating is balanced by the frictional heating from the pipe and pump losses.If you pump any slower, you have more heating due to the Sun hitting the (presumably unchilled) tanker. If you pump any faster, the friction in the pipe will cause more heating. You want to hit the minimum of those two curves.Based on this, knowing the pipe sizes and lengths and bends, we should be able to calculate the total pipe loss and therefore the "optimum" pumping rate.Thoughts?Makes sense if optimizing for transfer losses. If that is the thing to optimize for is another question.