Author Topic: Why not four pairs of SuperDracos in the F9 S1 interstage?  (Read 54850 times)

Offline Burninate

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #100 on: 01/21/2015 09:34 pm »
Is it worth my mentioning again that the mechanics of bringing a hovering F9 first stage down onto the deck of a barge (or to an eventual land based location) are far more demanding than the direct in, reduce to zero Vx + zero Vy + zero Vz @ zero altitude and zero x, y and z offset from the centre of the X on the barge.  Once you are hovering, you now are being exposed continuously to the local winds, when you were coming in you could adjust your engine angle by a much smaller amount to compensate for wind (10s before landing your velocity is 100m/s a 5m/s gust/shear requires 1/10th the correction that it would at 10m/s 1s before landing and 1/20th the correction that you would need hovering 5 meters above the deck (presuming that you descend from hover at .5 g to gain speed and then decelerate with 1.5g thrust the remainder of the time).  As well, your grid fins had some authority down to a handfull of seconds before touch down and the longer you hover the longer you have to put up with buffeting at the level where it is most gusty/sheary.

Either the controls are accurate enough to allow the computer to manage engine thrust, reduce to zero altitude zero V at the target at 1G deceleration straight on to the deck, or it is not good enough to manage to go from hovering anywhere and get to the deck and you need a human remotely piloting it to land it.  If the engine responds variably to gymballing and thrust level control inputs the piloting program must respond immediately to that adjusting the control signals, but it already had to vary all of these things continuously as the weight changed and air density changed to match its course profile.

Three separate problems.  The "Accurate Hypersonic reentry problem" is something that they seem to have *very quietly* solved.  This was a Big Deal behind the scenes, and may even prove the little-researched concept of supersonic retropopulsion.

If you solve that, you get to -

The "Hoverslam Problem" is landing at all, transitioning from terminal velocity to pad safely in still air, with a TWR minimum of much more than 1.  I don't think there's anything standing in the way of that, at this point.  It doesn't need SuperDracos.  To my mind this had a first tentative solution with the arrangement Grasshopper was running, and it will be refined as time goes on.  Hovering is unnecessary if guidance is good enough to hit a ~150ft target (which, again, was the Accurate Hypersonic Reentry Problem), and in the first barge test, guidance was good enough to hit the edge of the barge even without the supposedly critical grid fins, though not good enough to land.

If you solve that, you get to -

The "Windy Landing Problem" is something that is not a problem as long as the landing pad is not windy.  It has to do with what happens as, and just after, the first leg hits the ground.  This isn't a priority early on, solving the first two problems is.  It only becomes a mild problem as Falcon 9 starts to operate reusably all the time - a few hundred kilometers is enough for a slightly different weather system. and not all launch windows can be pushed back easily.  It then becomes a moderate problem for Falcon Heavy centercore reuse, which has to happen much farther downrange.

There are indications from Grasshopper that the Windy Landing Problem isn't so severe, but we do not have the data.  The Hoverslam Problem and the Windy Landing problem are very nearly unrelated - and solving the one does not solve the other.  This thread originally proposed SuperDracos for the Hoverslam Problem, and I think that it's been shown by Grasshopper that this is unnecessary.  The Windy Landing Problem... maybe - they could certainly improve capabilities in that respect, at some significant cost.  We'll have to see.

Enough said.
« Last Edit: 01/21/2015 09:47 pm by Burninate »

Offline cscott

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #101 on: 01/21/2015 10:24 pm »
The "rocket tug of war" tests by armadillo and masten are fairly convincing wrt the windy landing problem.

Offline mme

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #102 on: 01/21/2015 10:29 pm »
I salute your optimism. In fact I agree with you.

Everything is solved.

We just need to wait until the solution can be implemented. Rocket science is easy, rocket engineering is hard. I'm not arguing against the software or the science behind the technique. That is clearly sound. I'm less optimistic that the engineering can ensure the landing are reliable. A lot needs to work just right, guidance, hydraulics, engine, environmental conditions and there are no second chances with the hoverslam approach.

WIth regard to one point above, the F9R-dev cannot have done a test flight with an engine TW >1 at all times. That basically the definition of going up, not down. It carried a fuel load to ensure the engine could be throttled back enough to give TW<1.The returning stage does not have that much fuel, so at no point has a TW<1 except when it's engine off, so that is an invalid argument (and the F9R-dev can hover, as we all know, so really, it's flights are not entirely relevant wrt this discussion)
I explicitly listed the problems that were solved, what the remaining problems were and why I believe they are solvable.

Grasshopper and F9R-Dev land with the engines running TW > 1.  What happens before then is irrelevant because by the time a stage is anywhere close to the ground it is moving slowly.

Edit: Removed inappropriate and uncalled for expression of frustration.  Added underlined clarification.  I'll leave it be now.  PM me if you think anything else I've written is uncivil.
« Last Edit: 01/26/2015 06:08 pm by mme »
Space is not Highlander.  There can, and will, be more than one.

Offline JamesH

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #103 on: 01/22/2015 08:25 am »
I salute your optimism. In fact I agree with you.

Everything is solved.

We just need to wait until the solution can be implemented. Rocket science is easy, rocket engineering is hard. I'm not arguing against the software or the science behind the technique. That is clearly sound. I'm less optimistic that the engineering can ensure the landing are reliable. A lot needs to work just right, guidance, hydraulics, engine, environmental conditions and there are no second chances with the hoverslam approach.

WIth regard to one point above, the F9R-dev cannot have done a test flight with an engine TW >1 at all times. That basically the definition of going up, not down. It carried a fuel load to ensure the engine could be throttled back enough to give TW<1.The returning stage does not have that much fuel, so at no point has a TW<1 except when it's engine off, so that is an invalid argument (and the F9R-dev can hover, as we all know, so really, it's flights are not entirely relevant wrt this discussion)
I explicitly listed the problems that were solved, what the remaining problems were and why I believe they are solvable.  I don't appreciate the cherry picking nor the explicit misrepresentation of what I wrote.

Grasshopper and F9R-Dev land with the engines running TW > 1.  What happens before then is irrelevant.

Clearly you are committed to "hovering is better."    But guess what?  If guidance, hydraulics, or engines fail or if environmental conditions are outside the operational limits of a rocket that can hover - it still crashes.

No, I am not committed to hovering is better - please read the original posts and don't read ion to my posts what isn;t there. What I'm looking for is reasons why it might be better or worse than the hoverslam. Does it give a better chance of landing safely than hoverslam? If so, are the benefits of, on average, more safe landings, worth the additional cost? That's all. Hadn't realised asking questions would result in such angst. From the comments above, there is, finally, one, that has actually gone to the effort of explaining why rather than simply claiming the hoverslam is better and solved.  So thanks you to that commenter who actually spent the time on it, rather than simply claiming something that has never been demonstrated is the clearly final solution and cannot be improved.

And no, I am not being obtuse about the F9R-dev and TW>1, but thanks for the rudeness. Can I suggest that rather than casting aspersions, you actually read what I wrote, which I will now repeat. The testing of the F9R-dev was brought up as an example of part of the solution of landing the F9R 1st stage with reference to TW. My point was that the F9R-dev, for it entire flight, has the ability to have a TW < 1 and clearly uses it. This is simply not the case for the returning stage, and therefore is not a good example to give when talking about the hoverslam landing, which in my mind is a different problem, and there is no direct comparison. The entire F9R-dev landing except the final 1/2s or so is done at TW < 1, with the stage travelling very slowly. It's very useful as a test bed for a multitude of other reasons of course, and presumably the future testing will test hoverslam landings as they will have the ability to replicate launch landing conditions more accurately.

Offline Tass

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #104 on: 01/22/2015 04:33 pm »
My point was that the F9R-dev, for it entire flight, has the ability to have a TW < 1 and clearly uses it.

It doesn't. Only in the beginning when the fuel load is larger.

Offline PreferToLurk

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #105 on: 01/22/2015 06:52 pm »
Hoverslam evidence links:

Grasshopper final flight.  Terminal Thrust to weight estimated at 1.8 for the final 4 seconds of flight. Full analysis and discussion through link.

http://forum.nasaspaceflight.com/index.php?topic=32718.msg1116648#msg1116648


Still Searching for more. Will update post. 

Edit:  Hm..  Could have sworn Hrissan did an analysis of one of the F9R-Dev1 landings, but I cant find any.  Must have been someone else. I will keep looking.

Edit 2:  looks like detailed analysis did not happen for F9R-Dev1 flights, but from looking at the videos it does not immediately appear like they attempted another landing as aggressive as the last Grasshopper flight.

either way, Grasshopper coming in for a 1.8g landing is very impressive, and proves the case. IMHO


« Last Edit: 01/22/2015 09:04 pm by PreferToLurk »

Offline JFARNS

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #106 on: 01/25/2015 05:08 pm »
Seems to me that the Grasshopper & Dev-1 programs would have been designed to test the hover-slam among other things. Also I would think that the landing leg design would have taken into account two and even one legged touchdown. Leg weight vs strength, strut compression vs fuel tank puncture resistance at attach points.  Lots of trades. Super Dracos plus fuel plus plumbing = lots of weight.

Also as has been pointed out, computers move in "bullet time" so remember Theo there is no wind.

Offline Burninate

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #107 on: 04/15/2015 02:37 am »
I would like to see the SuperDracos available in this capacity specifically to aid in solving all ~12 degrees of freedom that need to be correct for a soft touchdown, amidst a moving reference frame. 3D position, 3D orientation, 3D velocity, 3D rotational velocity all need to be near-zero relative to the landing zone at impact, and long after the grid fins cease to be effective.  Fighting any significant wind from terminal velocity to ship velocity with the main engines essentially requires that some of these variables diverge from zero.  More wind, more problems.  SuperDracos provide extra thrust in the right directions at very high frequency.  This is *far* more useful than merely slowing down the hoverslam descent to lower G-ratings, because it expands the operational envelope of first stage reuse, something that exponentially increases the lifespan of a first stage in SpaceX's fleet given a fraction of missions targetting specific orbital windows.

Two problems with this, though:
1) While CoM does not have a huge effect during the flight of a pure rocket, contrary to intuition...  it does have a large effect on stability for the duration that the landing legs touch the deck.

2) Nitrogen tetroxide and monomethyl hydrazine.  If the landing requires these in quantity, the landing zone is a HAZMAT zone, and approval for such landings is even harder.  Green hypergolic propellants would be very strongly preferred.
But, what I am trying to point out, is that under automated control the slower you go, the harder it is to ignore the  gusts, the less control authority your aerodynamic surfaces have, the more ping ponging you will get with your gimballed engine, etc. with manual control you have no option but to go slow because a human can't do the fast/accurate decelerate to zero at zero in real time. So for a human to control the landing you need far more control authority to make a successful 'soft' landing of any type, for a machine, if only the last 2 seconds of the landing has effectively zero aerodynamic control authority as opposed to a human controlled one where there is maybe 10 or more seconds of that, then the automated landing needs 1/5th or less the control authority because there is 4/5th less possible deviation from when you had aerodynamic control authority.

I quite agree.
If, and only if the vehicle can't hover for a long time, and does not have the control authority to reliably fly through gusts at maximum safe deceleration speed.
If it can hover roughly around the pad waiting for a calm moment - that's quite another thing.
Also unlikely for near-term rockets for both of these to be true.
I don't see it that way.  The decision to hover or not would require foresight of gusts, and the sea is just inherently not very gusty;  Wind is steady and relatively undisturbed by turbulence.  The problem is it doesn't have the control authority to land in *steady state winds* above some level.  Hovering doesn't help.  More fuel doesn't help.  The grid fins don't help.  The barge will be positioned several hundred to several thousand (FH center core) kilometers downrange, far enough that launchsite weather conditions are no guarantee of landing site weather conditions;  And we're probably talking about not very many knots of wind in the first place.

I don't *know* the maximum wind criteria - maybe it won't affect this barge at all (as wind-driven swells might make the barge unusable before windspeed does), but once this is proven the next landing pad can be more seaworthy.

The issue is that the demands of stable flight in a moving airmass with fixed position *using only thrust from the business end of the rocket*, conflict with the demands of touching all four feet to the ground at nearly the same time without significant rotation rate or horizontal velocity.  You can squash any of the variables to zero, but doing so raises at least one of the other variables.
VTVL hovering rockets (F9R isn't going to be hovering, but whatever) can withstand pretty good side winds. Here's "rocket tug of war" from Armadillo Aerospace (or Masten?):


Jon Goff probably has some more war stories.
Yes, rockets can be made very effective at holding position *in the air*, but as soon as they touch down, the inherent structural stability and any dynamic momentum in the structure come into play, as well as any pressure from the wind;  The F9R first stage is a giant 18 ton hollow metal tube, with the top ~45 meters off the ground, standing on legs only ~18 meters wide.  A tiny little rocket like the one pictured, with wide, strong legs and a compact, fuel-filled tank, and a short, squat mass distribution, isn't directly comparable.

Maybe if the F9R's legs were actuated to be a dynamic structure which cushions impacts rather than a rigid fixed shape?
is wind really such a problem?
...
No, it's not.  This entire thread is an attempt to solve a problem that doesn't exist.  The F9 landing is basically a smart bomb targeting a specific set of GPS coordinates.  It's just a smart bomb that starts out higher and faster than normal and that hoverslams instead of exploding (assuming it's on target.)

For the very first attempt they discovered they need more hydraulic fluid to have precise control to the target.  The next attempt will hit the barge more directly.  Maybe even "land."  Autopilots deal with wind all the time without any external information beyond how the aircraft is actually flying.

Odd how you can say its a problem that doesn't exist, when no-one has EVER landed and recovered a first stage successfully. Close, but no cigar, to quote a phrase.Once a stage has been landed multiple times successfully, then you say its a solved problem, but not yet.

Hoverslam != explode on impact.
The stage exploded because it hit the side of the barge while doing a hard divert.  It was doing a hard divert because it could not maintain an on target trajectory.  It could not maintain an on target trajectory because it did not control over it's primary aerodynamic control surfaces for the last minute of "flight."  It didn't have control of the grid fins because it ran out of hydraulic fluid.

Wind was not the problem.  Complex systems to anticipate the wind are not the solution.  The solution is to have control authority for the entire landing process.

The hoverslam itself is not some intractable problem and the term hoverslam is overly dramatic compared to the reality.  All the stage needs is good information regarding the distance to the ground and it's current deceleration.

I do not mean to imply that the targeting and landing control systems are trivial, just that with enough simulation, testing and experimentation I am confident they can be done and that they can be done reliably.

I feel like I've repeated myself too much so I'll do my best to refrain unless I have something new to add the the conversation.

I feel like my point has been lost in the noise, and maybe I didn't do a great job explaining myself, and people elaborated on misconceptions.

I am positing that a wind limit exists (not that I know what it is, just that it exists) beyond which the stage will not be able to land, because of the mismatch between the constant velocity of the air, and the fixed position and zero velocity of the landing pad.  This limit exists for a specific reason: The only way the rocket has of holding position against a wind, is by tilting itself.
1) Vertical descent, fighting wind, tilted profile: If the rocket is substantially tilted when the first landing leg touches the ground during a vertical descent, the force of the dropping rocket will cause it to torque around and maybe topple over.
2) Diagonal descent, static with wind, straight profile: If the rocket tries to track with the wind, coming in diagonally (requiring foreknowledge of wind), but with the tube itself perfectly vertical - that's a neat trick that introduces another problem: Now your rocket is travelling sideways, which when the all four landing legs touch the ground at the same time, induces a torque and maybe topples it.
3) Vertical descent, fighting wind up until last moment, dynamic profile: If the rocket tries to land as with 1) and then rapidly pitches to get all four legs on the ground at the same time for just the moment of impact - Then your rocket is now a rotating body, with angular momentum, and it might topple of its own volition.
4) Diagonal descent, static with wind, until last moment, dynamic profile: If the rocket tries to land as with 2) and then rapidly accelerates sideways to null horizontal velocity - well, the only way to accelerate sideways (induce a horizontal acceleration of center of mass) simultaneously induces a rotation... which might topple it.

Complicating all this is the CoM vs CoP issue in flight, and the fact that large shuttlecocking effects would be observed in wind.

Above some limit of wind, the fact that the only actuator you have simultaneously induces a horizontal acceleration, and induces a rotational acceleration, at the same time, prevents you from landing.  I don't know what that limit is, but it exists in principle.  It's a problem with bringing a high profile rigid object into rendezvous with a surface that has a different velocity than the wind, while still fighting gravity & vertical momentum, on only a rear actuated thruster.

A set of SuperDracos, while a bit overkill for the task, gives very resilient control of orientation if positioned at the top of the rocket, until all four legs are on the ground and velocity & momentum have been zeroed out.  There's still the issue of whether a gale might blow a *standing* landed stage over, but I imagine this limit is well above the limit at which you encounter problems at the landing interface event.

Again: All of this assumes a constant, predictable, prevailing wind, and has nothing to do with turbulent gusts; It has no bearing on hovering, and hovering has no bearing on it.
There are likely dynamics-based solutions here, but they require extremely fine-grained (temporally and spatially) control of the throttle, and several seconds building up substantial horizontal velocity into the wind, at low vertical velocity, so that the horizontal velocity zeroes out at just the right second without shuttlecocking... but that doesn't factor in...

It's complicated.  More degrees of freedom of control, and specifically much more control authority in pitch and yaw, makes things much, much less fragile in those last few seconds.
Is it worth my mentioning again that the mechanics of bringing a hovering F9 first stage down onto the deck of a barge (or to an eventual land based location) are far more demanding than the direct in, reduce to zero Vx + zero Vy + zero Vz @ zero altitude and zero x, y and z offset from the centre of the X on the barge.  Once you are hovering, you now are being exposed continuously to the local winds, when you were coming in you could adjust your engine angle by a much smaller amount to compensate for wind (10s before landing your velocity is 100m/s a 5m/s gust/shear requires 1/10th the correction that it would at 10m/s 1s before landing and 1/20th the correction that you would need hovering 5 meters above the deck (presuming that you descend from hover at .5 g to gain speed and then decelerate with 1.5g thrust the remainder of the time).  As well, your grid fins had some authority down to a handfull of seconds before touch down and the longer you hover the longer you have to put up with buffeting at the level where it is most gusty/sheary.

Either the controls are accurate enough to allow the computer to manage engine thrust, reduce to zero altitude zero V at the target at 1G deceleration straight on to the deck, or it is not good enough to manage to go from hovering anywhere and get to the deck and you need a human remotely piloting it to land it.  If the engine responds variably to gymballing and thrust level control inputs the piloting program must respond immediately to that adjusting the control signals, but it already had to vary all of these things continuously as the weight changed and air density changed to match its course profile.

Three separate problems.  The "Accurate Hypersonic reentry problem" is something that they seem to have *very quietly* solved.  This was a Big Deal behind the scenes, and may even prove the little-researched concept of supersonic retropopulsion.

If you solve that, you get to -

The "Hoverslam Problem" is landing at all, transitioning from terminal velocity to pad safely in still air, with a TWR minimum of much more than 1.  I don't think there's anything standing in the way of that, at this point.  It doesn't need SuperDracos.  To my mind this had a first tentative solution with the arrangement Grasshopper was running, and it will be refined as time goes on.  Hovering is unnecessary if guidance is good enough to hit a ~150ft target (which, again, was the Accurate Hypersonic Reentry Problem), and in the first barge test, guidance was good enough to hit the edge of the barge even without the supposedly critical grid fins, though not good enough to land.

If you solve that, you get to -

The "Windy Landing Problem" is something that is not a problem as long as the landing pad is not windy.  It has to do with what happens as, and just after, the first leg hits the ground.  This isn't a priority early on, solving the first two problems is.  It only becomes a mild problem as Falcon 9 starts to operate reusably all the time - a few hundred kilometers is enough for a slightly different weather system. and not all launch windows can be pushed back easily.  It then becomes a moderate problem for Falcon Heavy centercore reuse, which has to happen much farther downrange.

There are indications from Grasshopper that the Windy Landing Problem isn't so severe, but we do not have the data.  The Hoverslam Problem and the Windy Landing problem are very nearly unrelated - and solving the one does not solve the other.  This thread originally proposed SuperDracos for the Hoverslam Problem, and I think that it's been shown by Grasshopper that this is unnecessary.  The Windy Landing Problem... maybe - they could certainly improve capabilities in that respect, at some significant cost.  We'll have to see.

Enough said.

So: I spent this thread a few months back contending that there is a durable, tricky controls problem with landing against winds or with any substantial lateral motion, and that rotational control authority is a distinctly lacking feature of the present design.  I thought that it was likely at some wind level to lead to tipping over after the forces induced by the first leg touching the ground, even though the rocket was in the right place, and with the right vertical velocity, to set down safely otherwise.  The position and velocity and rotation vectors, and their first derivatives, all have to be zeroed out at the right moment to a low enough tolerance, and this is very hard to do when actuating only one Merlin 1D, after the grid fins have ceased to be useful, because it's a highly coupled system and there's no static solution during descent.

The landing, video 1

Pics:




Video 2 to come in a few days when they've got the barge back

Quote from: Elon Musk
Elon Musk @elonmusk  ·  5h 5 hours ago
Looks like Falcon landed fine, but excess lateral velocity caused it to tip over post landing
Elon Musk @elonmusk  ·  4h 4 hours ago
@kwrzesien It is a lot like Lunar Lander, except with 6X higher gravity and a tiny landing area
Elon Musk @elonmusk  ·  3h 3 hours ago
@teknotus There are nitrogen thrusters at top of rocket. Either not enough thrust to stabilize or a leg was damaged. Data review needed.

Do you believe me now?



Those nitrogen thrusters can't produce all that much thrust.  Draco thrusters get their own name and only produce 400N - the same force as a 40kg weight a strong person might be capable of lifting up with one hand;  a list of example cold gas thrusters are substantially smaller.  These are not large forces compared to a rapidly falling 18 ton rocket, nor the wind forces on that rocket, nor the rotational moment induced by vectoring the thrust of a Merlin 1D.  Using SuperDracos in this manner would not be a painless trade-off at all, but it may end up being required if today's performance is not fixable in software.  High frequency, high-thrust control of attitude makes landing solutions much more resilient to suboptimal conditions.
« Last Edit: 04/15/2015 07:32 am by Burninate »

Offline Jim

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #108 on: 04/15/2015 02:40 am »

Do you believe me now?


No, still too early to pat yourself on the back

Offline Burninate

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #109 on: 04/15/2015 02:52 am »
Imported from the other thread:

3) a) Discussion of wind here in this chat room of the internets is useless. Wind on that cylinder whether its a significant force or not is easy to model and has been thought through vastly more than our words and the wind from our mouths will accomplish.

I have an aerospace engineering degree - the wind-induced drag on a large cylinder is significant but not as significant as the vertically-assymmetrical drag on the entire stage once those legs deploy.

Quote
b) Observations of a flag which is seen to be flying briskly in a direction radially away from an active rocket engine are not reliable indications of a meterological wind.  A review of the Apollo 11 lunar surface flag during liftoff would under that logic lead one to believe that it happened on a windy day on the moon.  I watched that moon walk and I can attest that there was no appreciable wind on the surface until they lit that thing.

The reported wind conditions at the landing site were in the range of 14 kts. That's not gale-force but it IS significant to a dynamic control system. The moon has nothing to do with this discussion.

Offline Burninate

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #110 on: 04/15/2015 03:08 am »
Root cause may have been identified:
Quote from: John Carmack on Twitter
@elonmusk Congratulations! How many engines are lit for landing? Can you differentially throttle for more degrees of control?
Quote from: @ElonMusk on Twitter
@ID_AA_Carmack Thanks! 3 of 9 engines are lit initially, dropping to 1 near ground. Even w 1 lit, it can't hover, so always land at high g

‏@ID_AA_Carmack Looks like the issue was stiction in the biprop throttle valve, resulting in control system phase lag. Should be easy to fix.

Offline llanitedave

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #111 on: 04/15/2015 04:20 am »
I take "should be easy to fix" as meaning they won't have to install Superdracos in the interstage.
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Offline Lar

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Re: Why not four pairs of SuperDracos in the F9 S1 interstage?
« Reply #112 on: 04/15/2015 05:55 pm »

Do you believe me now?


No, still too early to pat yourself on the back
I believe that you identified why windy landing is a problem, yes. And I'd happily give you one free kudo (20 kudos redeemable for a cup of coffee with me:) ) for it. Well done.  Jim doesn't give out praise as easily as I do though.

Does that transition to "and the way to solve the windy landing problem is with SuperDracos"? Nope.
"I think it would be great to be born on Earth and to die on Mars. Just hopefully not at the point of impact." -Elon Musk
"We're a little bit like the dog who caught the bus" - Musk after CRS-8 S1 successfully landed on ASDS OCISLY

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