Given that the difficulty of landing the F9.1 first stage is that a single Merlin still has a T/W ratio larger than one, even when throttled down to its minimum throttling,
Given that the difficulty of landing the F9.1 first stage is that a single Merlin still has a T/W ratio larger than one, even when throttled down to its minimum throttling, how stupid/silly would it be to mount four pairs of SuperDracos on the interstage?
Given the amount of tinkering that still appears to be going on with the interstage (grid fins and related hydraulics), how far-fetched is this idea?
I would guess that the mass penalty would be prohibitive.You save the mass of the landing kerolox propellant, but have to add the mass of the hypergolic SuperDraco propellant, which due to lower ISP and cosine losses, might be around 50% greater than the mass of the replaced kerolox.Plus you have to add the mass of the SuperDracos themselves, the mounting hardware, the tanks for the hypergolic propellant and the connecting valves and piping.
Too bad a Kerolox version of the SuperDraco don't exist. While there would be a mass penalty, it may be easier to land a legged pendulm rather than a broomstick on a fingertip.
Given that the difficulty of landing the F9.1 first stage is that a single Merlin still has a T/W ratio larger than one, even when throttled down to its minimum throttling, how stupid/silly would it be to mount four pairs of SuperDracos on the interstage? A single SuperDraco has a vacuum thrust of 7.4 kN while a 40% throttled Merlin D has a vacuum thrust of about four times that. Which means that four pairs of SuperDracos are comparable to a 80% throttled Merlin D and can together throttled much lower.Given the amount of tinkering that still appears to be going on with the interstage (grid fins and related hydraulics), how far-fetched is this idea?
because it expands the operational envelope of first stage reuse, something that exponentially increases the lifespan of a first stage in SpaceX's fleet given a fraction of missions targetting specific orbital windows.
Quote from: Burninate on 01/13/2015 02:07 am because it expands the operational envelope of first stage reuse, something that exponentially increases the lifespan of a first stage in SpaceX's fleet given a fraction of missions targetting specific orbital windows.It does nothing of the sort. 1. First, you don't know what is limiting the operational envelope, much less knowing the life span and what increases it.2. Don't know what orbital windows are much less what they have to do with launch vehicle reuse. If you mean launch windows, they too have no effect on stage reuse.3. Allocating more first stage propellant for the return is a better trade than adding a completely separate system.4. A Draco system complicates reuse by adding more complexity.And it is not 12 degree as you stated: roll orientation is not constrained and you forgot acceleration
1. The operational envelope of first-stage reuse is at least sometimes limited by winds at the landing pad.2. Launch windows which require eg synodic or Lunar period phasing or a rare rendezvous, launch windows which are not just tightly bound to a few seconds, but *sparse*, with long periods between them, mean you don't have much flexibility in when the launch occurs (or what the weather is at the landing pad). If F9R's first stage becomes frequently reused, this minority of missions which have a go on launch but do not meet conditions for landing, become the limiting factor for first stage lifetime.3. Allocating more first-stage propellant does not help with the aerodynamic / thrust controls problem of landing at the pad in a strong wind; It's not a matter of fuel being scarce, but there not being enough degrees of freedom, and also not enough quantity in the horizontal direction, of thrust.
Thay could make just central engine capable of doing 20%. No need do make all of 9. Or replace one Merlin D with one or two Kestrel. Or add them from each side of the bottom section. Dry weight 52 kilograms, (31 kN). May be additional small turbo pump will be needed.
Geez, people, you're driving me crazy here! Is everyone Rube Goldberg in disguise?They have a system, it's going to work. Let them tweak it.
But the question is... is there an advantage of being able to hover the stage (F9 and BFR) to give more time to land accurately? More relevant to BFR since the Rapture is going to be a powerful bit of kit with I suspect a higher T2W ratio than the Merlin.* I personally think the 'hoverslam' will work. I'm just wondering about hovering advantages.
Quote from: llanitedave on 01/13/2015 03:49 pmGeez, people, you're driving me crazy here! Is everyone Rube Goldberg in disguise?They have a system, it's going to work. Let them tweak it.They have a system, it's *probably* going to work. Fixed that for you. Unless you have a crystal ball and already know.But the question is... is there an advantage of being able to hover the stage (F9 and BFR) to give more time to land accurately? More relevant to BFR since the Rapture is going to be a powerful bit of kit with I suspect a higher T2W ratio than the Merlin.* I personally think the 'hoverslam' will work. I'm just wondering about hovering advantages.
However, a straight in, fast but accurately controlled landing is much easier for a computer than hovering and stabilizing above the landing surface.
Quote from: nadreck on 01/13/2015 06:28 pm However, a straight in, fast but accurately controlled landing is much easier for a computer than hovering and stabilizing above the landing surface.Depending on if you have adequate control authority and target vector flexibility to ignore the gusts.In principle though even for extreme gusts - 'brute force'' solutions - a thousand tiny quadcopters in rings 50m apart giving 5s warning of winds to allow some feed-forward would help _enormously_.
But, what I am trying to point out, is that under automated control the slower you go, the harder it is to ignore the gusts, the less control authority your aerodynamic surfaces have, the more ping ponging you will get with your gimballed engine, etc. with manual control you have no option but to go slow because a human can't do the fast/accurate decelerate to zero at zero in real time. So for a human to control the landing you need far more control authority to make a successful 'soft' landing of any type, for a machine, if only the last 2 seconds of the landing has effectively zero aerodynamic control authority as opposed to a human controlled one where there is maybe 10 or more seconds of that, then the automated landing needs 1/5th or less the control authority because there is 4/5th less possible deviation from when you had aerodynamic control authority.
Quote from: nadreck on 01/13/2015 07:52 pmBut, what I am trying to point out, is that under automated control the slower you go, the harder it is to ignore the gusts, the less control authority your aerodynamic surfaces have, the more ping ponging you will get with your gimballed engine, etc. with manual control you have no option but to go slow because a human can't do the fast/accurate decelerate to zero at zero in real time. So for a human to control the landing you need far more control authority to make a successful 'soft' landing of any type, for a machine, if only the last 2 seconds of the landing has effectively zero aerodynamic control authority as opposed to a human controlled one where there is maybe 10 or more seconds of that, then the automated landing needs 1/5th or less the control authority because there is 4/5th less possible deviation from when you had aerodynamic control authority.I quite agree.If, and only if the vehicle can't hover for a long time, and does not have the control authority to reliably fly through gusts at maximum safe deceleration speed.If it can hover roughly around the pad waiting for a calm moment - that's quite another thing.Also unlikely for near-term rockets for both of these to be true.
VTVL hovering rockets (F9R isn't going to be hovering, but whatever) can withstand pretty good side winds. Here's "rocket tug of war" from Armadillo Aerospace (or Masten?):Jon Goff probably has some more war stories.
Quote from: Robotbeat on 01/14/2015 02:00 amVTVL hovering rockets (F9R isn't going to be hovering, but whatever) can withstand pretty good side winds. Here's "rocket tug of war" from Armadillo Aerospace (or Masten?):Jon Goff probably has some more war stories.Yes, but the main point of the argument (I think) is that hovering doesn't benefit you at all. Just set down directly. The longer you hover, the worse your throttling response will be (craft getting lighter and lighter), and you increase the time that something can go wrong. Waiting for calmer winds is not a good idea, it is just as likely that a stronger gust could come. It is safest to land as quickly as possible, don't waste time.
https://en.wikipedia.org/wiki/Pendulum_rocket_fallacy
"Look, if we built this
Another reason not to mount engines, or parachutes or arresting hooks or whatever, to the top of the stage might be that it's built to withstand compressive forces (e.g. max-Q) but not necessarily tensile forces. I'm no engineer but I'd imagine that subjecting the stage to cycles of compressive, then tensile forces each launch would not be great for its lifespan unless significant re-engineering was done.
Yes, but the main point of the argument (I think) is that hovering doesn't benefit you at all. Just set down directly. The longer you hover, the worse your throttling response will be (craft getting lighter and lighter), and you increase the time that something can go wrong. Waiting for calmer winds is not a good idea, it is just as likely that a stronger gust could come. It is safest to land as quickly as possible, don't waste time.
without the ability to hover you have precisely one chance to get it right
Quote from: Lars-JYes, but the main point of the argument (I think) is that hovering doesn't benefit you at all. Just set down directly. The longer you hover, the worse your throttling response will be (craft getting lighter and lighter), and you increase the time that something can go wrong. Waiting for calmer winds is not a good idea, it is just as likely that a stronger gust could come. It is safest to land as quickly as possible, don't waste time.I think I agree, but without the ability to hover you have precisely one chance to get it right - the accuracy of descent needs to be perfect, the engine needs to ignite at exactly the right time, the throttle response need to be perfect, the wind prediction need to be almost perfect (this should be feasible with the barge telling the rocket what the current deck wind conditions are). Hopefully it works every time. But without a low thrust engine, there are no second chances.Point being, is it worth sacrificing a bit of performance (by having a lower thrust centre engine - no other changes) to enable a second chance? I suspect not.
Musk said 50% more hydraulic fluid is all they need to nail the landing. Why should we doubt that?
Musk said 50% more hydraulic fluid is all they need to nail the landing.
Quote from: ChrisWilson68 on 01/14/2015 10:28 amMusk said 50% more hydraulic fluid is all they need to nail the landing. He never said that, certainly not as confidently as you make it sound. "With the next flight we have 50% more hydraulic fluid margin. Something else could go wrong, certainly, but at least with respect to that, it should cover. So there's a real decent chance, within three weeks, of landing it."
Quote from: Burninate on 01/13/2015 10:02 am1. The operational envelope of first-stage reuse is at least sometimes limited by winds at the landing pad.2. Launch windows which require eg synodic or Lunar period phasing or a rare rendezvous, launch windows which are not just tightly bound to a few seconds, but *sparse*, with long periods between them, mean you don't have much flexibility in when the launch occurs (or what the weather is at the landing pad). If F9R's first stage becomes frequently reused, this minority of missions which have a go on launch but do not meet conditions for landing, become the limiting factor for first stage lifetime.1. Same winds would also prevent launch2. not true see #1
1. The operational envelope of first-stage reuse is at least sometimes limited by winds at the landing pad.2. Launch windows which require eg synodic or Lunar period phasing or a rare rendezvous, launch windows which are not just tightly bound to a few seconds, but *sparse*, with long periods between them, mean you don't have much flexibility in when the launch occurs (or what the weather is at the landing pad). If F9R's first stage becomes frequently reused, this minority of missions which have a go on launch but do not meet conditions for landing, become the limiting factor for first stage lifetime.
Quote from: Burninate on 01/13/2015 02:07 am because it expands the operational envelope of first stage reuse, something that exponentially increases the lifespan of a first stage in SpaceX's fleet given a fraction of missions targetting specific orbital windows.It does nothing of the sort. 1. First, you don't know what is limiting the operational envelope, much less knowing the life span and what increases it.2. Don't know what orbital windows are much less what they have to do with launch vehicle reuse. If you mean launch windows, they too have no effect on stage reuse.
Quote from: ChrisWilson68 on 01/14/2015 10:28 amMusk said 50% more hydraulic fluid is all they need to nail the landing. Why should we doubt that?I'm more of a believe it when I see it type of chap. Not that I don't believe they can do it - I'm sure they can, but until they have actually successfully landed it on the barge it seems foolish to say it's a foregone conclusion as some are doing here.Since no-one here knows exactly what happened on the water landings or the attempted barge landing, I'm going to wait before cracking the champagne. But I really do expect them to do it. They've had three tests so far. That is not a huge amount, but the progress has been rapid and impressive. Fingers crossed for the next one!
My first thought was that the reply to (1) can't be known yet. Surely the operational envelope for landing, with one engine at partial thrust and empty tanks, will differ from launch, with full tanks and the control authority of 9 engines at full thrust. But considering there has not yet been even one successful landing, any talk of an operation envelope, much less claiming that any winds that prevent landing will prevent launch, seems very premature.
Quote from: JamesH on 01/14/2015 11:14 amQuote from: ChrisWilson68 on 01/14/2015 10:28 amMusk said 50% more hydraulic fluid is all they need to nail the landing. Why should we doubt that?I'm more of a believe it when I see it type of chap. Not that I don't believe they can do it - I'm sure they can, but until they have actually successfully landed it on the barge it seems foolish to say it's a foregone conclusion as some are doing here.Since no-one here knows exactly what happened on the water landings or the attempted barge landing, I'm going to wait before cracking the champagne. But I really do expect them to do it. They've had three tests so far. That is not a huge amount, but the progress has been rapid and impressive. Fingers crossed for the next one!Not believing until you see it is not really consistent with inventing all kinds of wild schemes of extra gear and methods to add to the first stage just because you haven't seen the simple stuff work yet.Even if I'm skeptical about the simple, straightforward solution (which I'm not, considering the results gained so far in limited practice), that's only a reason to be far more skeptical about hare-brained schemes that involve rebuilding the whole rocket.
... What is hare brained about having the centre engine have a slightly lower power rating IF it makes landing successfully more likely? ...
... its basically a version of the Merlin with less power. Since they are constantly striving for MORE power, reducing it (and I am guessing here because I am not a rocket scientist) shouldn't be as difficult to do.
I'm also confused as to why a 'hoverslam' landing is 'simpler' than a slower approach with a possible (but not essential) hover to line up accurately with the landing pad.
If it were simple, why wasn't it used on the moon landings, or by helicopters every day.
But please don't get me wrong, I'm more than happy to see them land in whatever way they see fit. But so far, no one commenting has really given a good reason why the ability to hover doesn't make it easier to land safely. I can certainly see that hovering uses more fuel which might be in short supply, and the need for a lower T2W engine is necessary, which reduces payload. Perhaps these reason a are good enough to make the entire idea a non-starter. I expect so. But not hairbrained.
I'm still not seeing the 'hoverslam' is a simpler thing. I can certainly sere it's better for payload, but I think people are giving too much credit to the software running these things (I'm a software engineer).
Quote from: JamesH on 01/15/2015 08:53 amI'm still not seeing the 'hoverslam' is a simpler thing. I can certainly sere it's better for payload, but I think people are giving too much credit to the software running these things (I'm a software engineer).I'm a software engineer too, and I think it's going to be no problem for the software to do the hoverslam. It's the kind of thing that's easy for software. Once you've correctly modelled the effects of control inputs, assuming you have reasonably accurate sensor data, it's a simple set of calculations to figure out the right control inputs.
I'm also confused as to why a 'hoverslam' landing is 'simpler' than a slower approach with a possible (but not essential) hover to line up accurately with the landing pad. If it were simple, why wasn't it used on the moon landings, or by helicopters every day.
Interesting replies above, thanks.But...and you just knew there would be one....I'm still not seeing the 'hoverslam' is a simpler thing. I can certainly sere it's better for payload, but I think people are giving too much credit to the software running these things (I'm a software engineer). Getting a rocket to land exactly in the right place in a near vertical descent, from miles up, in random wind conditions is difficult. Getting the vertical component to zero at ground zero is also very difficult when you have an engine that needs to restarted within a 10ths of a second of the right time, with difficult to measure stage weight and a slow engine response. That's two very difficult things to do that must coincide exactly.If SpaceX succeed, and I think they will, that is an extraordinary feat. Note that Musk has given the next flight a 60% chance of landing OK. So they are still not sure.My point about the ability to hover is that it gives more time to get those two components right. Even for a computer, time is important. Note about autorotation landings for helicopters. Those are used for emergency landing when a normal landing is not possible, therefore not relevant as a counter example. They are also difficult to do and not as accurate as a normal landing.
Quote from: JamesH on 01/14/2015 07:24 pmI'm also confused as to why a 'hoverslam' landing is 'simpler' than a slower approach with a possible (but not essential) hover to line up accurately with the landing pad. If it were simple, why wasn't it used on the moon landings, or by helicopters every day. Because there was no air on the moon and it didn't have a cleared area and a flat landing pad
I realised the second 2 of these about 10 seconds after I posted...but not sure about the air thing. Clearly that means no grid fins, but it also means no wind/atmosphere to throw you off course. So you should be able to accurately calculate a descent profile from a long way up (presuming a known location and flat landing pad which the moon landings didn't have, but presumably would have if done now). Only thing you might need to worry about is local changes in the gravitational field....I wonder if SpaceX have to take that in to account (not relevant at sea I suspect, no large masses close enough)
Quote from: JamesH on 01/15/2015 02:11 pmI realised the second 2 of these about 10 seconds after I posted...but not sure about the air thing. Clearly that means no grid fins, but it also means no wind/atmosphere to throw you off course. So you should be able to accurately calculate a descent profile from a long way up (presuming a known location and flat landing pad which the moon landings didn't have, but presumably would have if done now). Only thing you might need to worry about is local changes in the gravitational field....I wonder if SpaceX have to take that in to account (not relevant at sea I suspect, no large masses close enough)The air thing means that drag provides some deacceleration, reducing prop needs.Having no crew onboard means that quick stop at the bottom has no human factors to deal withHaving no crew onboard means you can have a different risk posture and not worrying about risk gates and backup/backout/abort scenarios.
Quote from: JamesH on 01/15/2015 08:53 amI'm still not seeing the 'hoverslam' is a simpler thing. I can certainly sere it's better for payload, but I think people are giving too much credit to the software running these things (I'm a software engineer).I'm a software engineer too, and I think it's going to be no problem for the software to do the hoverslam. It's the kind of thing that's easy for software. Once you've correctly modeled the effects of control inputs, assuming you have reasonably accurate sensor data, it's a simple set of calculations to figure out the right control inputs.
Quote from: ChrisWilson68 on 01/15/2015 09:05 amQuote from: JamesH on 01/15/2015 08:53 amI'm still not seeing the 'hoverslam' is a simpler thing. I can certainly sere it's better for payload, but I think people are giving too much credit to the software running these things (I'm a software engineer).I'm a software engineer too, and I think it's going to be no problem for the software to do the hoverslam. It's the kind of thing that's easy for software. Once you've correctly modeled the effects of control inputs, assuming you have reasonably accurate sensor data, it's a simple set of calculations to figure out the right control inputs.OK, which one of you uses Python, and which one of you uses C++?
Well, this is probably off-topic and will get deleted, but for what it's worth, I mostly use a general-purpose programming language of my own design.
Indeed very impressive. I think my point about the hoverslam now veers more towards the unknowns rather than the computer control then. Quad copters in a room are extremely controllable - you can position them exactly (and they are hovering... and can vary t:w positively and negatively), there is no outside influences (apart from interactions between the craft).A hoverslam has a more 'unknowns' - wind, engine start and throttle performance, speed and location determination etc. However, having seen the new pictures, they are clearly almost solved problems!
Quote from: JamesH on 01/16/2015 08:47 amIndeed very impressive. I think my point about the hoverslam now veers more towards the unknowns rather than the computer control then. Quad copters in a room are extremely controllable - you can position them exactly (and they are hovering... and can vary t:w positively and negatively), there is no outside influences (apart from interactions between the craft).A hoverslam has a more 'unknowns' - wind, engine start and throttle performance, speed and location determination etc. However, having seen the new pictures, they are clearly almost solved problems!I think you're missing an important part of how control systems work.They don't have to understand your "unknowns". They don't have to expect them, they don't have to model them. All they have to do is notice that something is causing them to start to deviate from their intended path and apply control inputs to compensate.As long as the control algorithm is built to work for the properties of the control inputs, it can be very robust and handle all sorts of unexpected outside forces with the same very simple algorithm.
Of course if the barge is sending telemetry to the rocket with the current wind conditions
Quote from: ChrisWilson68 on 01/16/2015 08:51 amQuote from: JamesH on 01/16/2015 08:47 amIndeed very impressive. I think my point about the hoverslam now veers more towards the unknowns rather than the computer control then. Quad copters in a room are extremely controllable - you can position them exactly (and they are hovering... and can vary t:w positively and negatively), there is no outside influences (apart from interactions between the craft).A hoverslam has a more 'unknowns' - wind, engine start and throttle performance, speed and location determination etc. However, having seen the new pictures, they are clearly almost solved problems!I think you're missing an important part of how control systems work.They don't have to understand your "unknowns". They don't have to expect them, they don't have to model them. All they have to do is notice that something is causing them to start to deviate from their intended path and apply control inputs to compensate.As long as the control algorithm is built to work for the properties of the control inputs, it can be very robust and handle all sorts of unexpected outside forces with the same very simple algorithm.Yes, I understand all that. I suppose what I'm most specifically thinking about is wind sheer at low levels. You have a lot less time to compensate for issues at that level. Also, the intentionally late ignition of the engine also means less time to compensate for problems that occur at that point. That's what was really making me wonder whether hoverslam or hovering is the better option. Of course if the barge is sending telemetry to the rocket with the current wind conditions it can take that in to account some distance away, and out at sea the wind does stay fairly consistent. And making a very reliable engine goes some way to ensuring hoverslams are reliable.
Quote from: JamesH on 01/16/2015 10:16 am Of course if the barge is sending telemetry to the rocket with the current wind conditionsit isn't
Would doing that make it easier to land accurately, or as others have said, are local wind conditions fairly irrelevant to the landing, i.e. can be compensated for in the last few seconds of descent whatever may be going on?
Quote from: JamesH on 01/16/2015 01:03 pmWould doing that make it easier to land accurately, or as others have said, are local wind conditions fairly irrelevant to the landing, i.e. can be compensated for in the last few seconds of descent whatever may be going on?No, because now you have to add an additional receiver on the vehicle and it would be like integrating another sensor. There are issues with validating the information sent and received. GPS and landing radars can have redundancy and vote out bad information and don't require additional outside information. Also, current winds conditions are only at one level, it doesn't the whole story of the air column on the way down. Aircraft don't incorporate actual wind conditions during the landing. The pilot/autopilot reacts to the movement of the aircraft away from the desire path and provided corrections.
The problem is not as difficult as it sounds.
is wind really such a problem?...
Quote from: Hotblack Desiato on 01/17/2015 01:41 amis wind really such a problem?...No, it's not. This entire thread is an attempt to solve a problem that doesn't exist. The F9 landing is basically a smart bomb targeting a specific set of GPS coordinates. It's just a smart bomb that starts out higher and faster than normal and that hoverslams instead of exploding (assuming it's on target.)For the very first attempt they discovered they need more hydraulic fluid to have precise control to the target. The next attempt will hit the barge more directly. Maybe even "land." Autopilots deal with wind all the time without any external information beyond how the aircraft is actually flying.
if it is necessary, the barge could be equipped with wind measuring systems and send the data up to the landing stage.
Quote from: mme on 01/17/2015 06:50 amQuote from: Hotblack Desiato on 01/17/2015 01:41 amis wind really such a problem?...No, it's not. This entire thread is an attempt to solve a problem that doesn't exist. The F9 landing is basically a smart bomb targeting a specific set of GPS coordinates. It's just a smart bomb that starts out higher and faster than normal and that hoverslams instead of exploding (assuming it's on target.)For the very first attempt they discovered they need more hydraulic fluid to have precise control to the target. The next attempt will hit the barge more directly. Maybe even "land." Autopilots deal with wind all the time without any external information beyond how the aircraft is actually flying.Odd how you can say its a problem that doesn't exist, when no-one has EVER landed and recovered a first stage successfully. Close, but no cigar, to quote a phrase.Once a stage has been landed multiple times successfully, then you say its a solved problem, but not yet.Hoverslam != explode on impact.
For a rapidly falling stage, wind effects will be relatively minor and somewhat random anyway (evidenced by the twisting ascent trails we see, where the net drift is essentially null even though there may be shear or corkscrew motions in the air column). Skydivers and returning capsules are good analogs of how minor an issue wind will be for a descent that is basically a freefall most of the way.And I think more than one smart engineer at Spacex has been working on dispersion mitigation.
Quote from: JamesH on 01/17/2015 12:46 pmQuote from: mme on 01/17/2015 06:50 amQuote from: Hotblack Desiato on 01/17/2015 01:41 amis wind really such a problem?...No, it's not. This entire thread is an attempt to solve a problem that doesn't exist. The F9 landing is basically a smart bomb targeting a specific set of GPS coordinates. It's just a smart bomb that starts out higher and faster than normal and that hoverslams instead of exploding (assuming it's on target.)For the very first attempt they discovered they need more hydraulic fluid to have precise control to the target. The next attempt will hit the barge more directly. Maybe even "land." Autopilots deal with wind all the time without any external information beyond how the aircraft is actually flying.Odd how you can say its a problem that doesn't exist, when no-one has EVER landed and recovered a first stage successfully. Close, but no cigar, to quote a phrase.Once a stage has been landed multiple times successfully, then you say its a solved problem, but not yet.Hoverslam != explode on impact.The stage exploded because it hit the side of the barge while doing a hard divert. It was doing a hard divert because it could not maintain an on target trajectory. It could not maintain an on target trajectory because it did not control over it's primary aerodynamic control surfaces for the last minute of "flight." It didn't have control of the grid fins because it ran out of hydraulic fluid.Wind was not the problem. Complex systems to anticipate the wind are not the solution. The solution is to have control authority for the entire landing process.The hoverslam itself is not some intractable problem and the term hoverslam is overly dramatic compared to the reality. All the stage needs is good information regarding the distance to the ground and it's current deceleration.I do not mean to imply that the targeting and landing control systems are trivial, just that with enough simulation, testing and experimentation I am confident they can be done and that they can be done reliably.I feel like I've repeated myself too much so I'll do my best to refrain unless I have something new to add the the conversation.
I am positing that a wind limit exists (not that I know what it is, just that it exists) beyond which the stage will not be able to land,
I am positing that a wind limit exists (not that I know what it is, just that it exists) beyond which the stage will not be able to land...
It would not be worth it trying to hover.And seriously, folks, you guys are trying to solve the problem that's been solved for 22 years, since the DC-X did a vertical landing in 1993. Many have repeated the feat since, and has been demonstrated, the basic technology has now been thoroughly commoditized and you can buy off-the-shelf drones demonstrating all the necessary control algorithms and sensors.There are two things which make RLVs hard which have never been done before:1) Hypersonic reentry. This is very hard, but we don't get pretty video and when successful isn't much to look at. It's only when unsuccessful that you see the stage tumble/break apart/etc. This is the hard part that CASSIOPE accomplished, and it's the part which makes the upcoming DSCOVR landing much harder than the CRS-5 attempt. But nobody is talking about this. Why?2) Cost-effective reuse. This is what F9dev2 will be investigating, but it's treated as a fait accompli somehow in this forum, with people claiming that all the New Mexico testing is worthless now. It's not. High-frequency operations and reuse is hard, and there is a lot of work yet to be done.Please let's stop talking about the hoverslam.
Saying that a hoverslam is somehow different from all the other extremely complex control problems that computers accomplish effortlessly, every single day, reveals nothing but a profound misunderstanding of the task. Forget C++ and python---go find a *MATLAB* programmer and ask her about it. (Oh, and the grasshopper program already demonstrated hoverslam at least once. Go search the forums for the analysis.)Note that I'm not saying that executing a hoverslam is *easy*---it's still an engineering challenge to build a reliable machine which can execute your control program with extremely tight mass margins and after having survived hypersonic reentry, and do so in a way which is rapidly reusable, etc --- but see: those are the parts of the task which are *not a hoverslam*.
Quote from: cscott on 01/21/2015 03:05 pmSaying that a hoverslam is somehow different from all the other extremely complex control problems that computers accomplish effortlessly, every single day, reveals nothing but a profound misunderstanding of the task. Forget C++ and python---go find a *MATLAB* programmer and ask her about it. (Oh, and the grasshopper program already demonstrated hoverslam at least once. Go search the forums for the analysis.)Note that I'm not saying that executing a hoverslam is *easy*---it's still an engineering challenge to build a reliable machine which can execute your control program with extremely tight mass margins and after having survived hypersonic reentry, and do so in a way which is rapidly reusable, etc --- but see: those are the parts of the task which are *not a hoverslam*.Cool. I wasn't aware that the Grasshopper turned its engines off, dropped until it reached two hundred mile an hour whist travelling at an angle, then reignited its engines, deployed it legs and landed successfully.Mainly because it didn't. As far am I know, that is the sort of sequence required to hoverslam and land. Grasshopper had rigid legs, and I don't think ever turned it's engine off in flight.
[....]Grasshopper had rigid legs, and I don't think ever turned it's engine off in flight.[...]
...(I used to work with the wife, a mathematician, of one of the matlab developers, so I am aware of it. Not sure what referencing it has to do with the discussion though)
Actual real-world factsI don't know how many attempts or refinements it will take, but the problem of returning an F9 from a mission and landing it on a barge is solvable without adding the ability to hover.
I salute your optimism. In fact I agree with you.Everything is solved. We just need to wait until the solution can be implemented. Rocket science is easy, rocket engineering is hard. I'm not arguing against the software or the science behind the technique. That is clearly sound. I'm less optimistic that the engineering can ensure the landing are reliable. A lot needs to work just right, guidance, hydraulics, engine, environmental conditions and there are no second chances with the hoverslam approach.
WIth regard to one point above, the F9R-dev cannot have done a test flight with an engine TW >1 at all times. That basically the definition of going up, not down. It carried a fuel load to ensure the engine could be throttled back enough to give TW<1.The returning stage does not have that much fuel, so at no point has a TW<1 except when it's engine off, so that is an invalid argument (and the F9R-dev can hover, as we all know, so really, it's flights are not entirely relevant wrt this discussion)
A lot needs to work just right, guidance, hydraulics, engine, environmental conditions and there are no second chances with the hoverslam approach.
Is it worth my mentioning again that the mechanics of bringing a hovering F9 first stage down onto the deck of a barge (or to an eventual land based location) are far more demanding than the direct in, reduce to zero Vx + zero Vy + zero Vz @ zero altitude and zero x, y and z offset from the centre of the X on the barge. Once you are hovering, you now are being exposed continuously to the local winds, when you were coming in you could adjust your engine angle by a much smaller amount to compensate for wind (10s before landing your velocity is 100m/s a 5m/s gust/shear requires 1/10th the correction that it would at 10m/s 1s before landing and 1/20th the correction that you would need hovering 5 meters above the deck (presuming that you descend from hover at .5 g to gain speed and then decelerate with 1.5g thrust the remainder of the time). As well, your grid fins had some authority down to a handfull of seconds before touch down and the longer you hover the longer you have to put up with buffeting at the level where it is most gusty/sheary.Either the controls are accurate enough to allow the computer to manage engine thrust, reduce to zero altitude zero V at the target at 1G deceleration straight on to the deck, or it is not good enough to manage to go from hovering anywhere and get to the deck and you need a human remotely piloting it to land it. If the engine responds variably to gymballing and thrust level control inputs the piloting program must respond immediately to that adjusting the control signals, but it already had to vary all of these things continuously as the weight changed and air density changed to match its course profile.
I salute your optimism. In fact I agree with you.Everything is solved. We just need to wait until the solution can be implemented. Rocket science is easy, rocket engineering is hard. I'm not arguing against the software or the science behind the technique. That is clearly sound. I'm less optimistic that the engineering can ensure the landing are reliable. A lot needs to work just right, guidance, hydraulics, engine, environmental conditions and there are no second chances with the hoverslam approach. WIth regard to one point above, the F9R-dev cannot have done a test flight with an engine TW >1 at all times. That basically the definition of going up, not down. It carried a fuel load to ensure the engine could be throttled back enough to give TW<1.The returning stage does not have that much fuel, so at no point has a TW<1 except when it's engine off, so that is an invalid argument (and the F9R-dev can hover, as we all know, so really, it's flights are not entirely relevant wrt this discussion)
Quote from: JamesH on 01/21/2015 06:51 pmI salute your optimism. In fact I agree with you.Everything is solved. We just need to wait until the solution can be implemented. Rocket science is easy, rocket engineering is hard. I'm not arguing against the software or the science behind the technique. That is clearly sound. I'm less optimistic that the engineering can ensure the landing are reliable. A lot needs to work just right, guidance, hydraulics, engine, environmental conditions and there are no second chances with the hoverslam approach. WIth regard to one point above, the F9R-dev cannot have done a test flight with an engine TW >1 at all times. That basically the definition of going up, not down. It carried a fuel load to ensure the engine could be throttled back enough to give TW<1.The returning stage does not have that much fuel, so at no point has a TW<1 except when it's engine off, so that is an invalid argument (and the F9R-dev can hover, as we all know, so really, it's flights are not entirely relevant wrt this discussion)I explicitly listed the problems that were solved, what the remaining problems were and why I believe they are solvable. I don't appreciate the cherry picking nor the explicit misrepresentation of what I wrote.Grasshopper and F9R-Dev land with the engines running TW > 1. What happens before then is irrelevant.Clearly you are committed to "hovering is better." But guess what? If guidance, hydraulics, or engines fail or if environmental conditions are outside the operational limits of a rocket that can hover - it still crashes.
My point was that the F9R-dev, for it entire flight, has the ability to have a TW < 1 and clearly uses it.
I would like to see the SuperDracos available in this capacity specifically to aid in solving all ~12 degrees of freedom that need to be correct for a soft touchdown, amidst a moving reference frame. 3D position, 3D orientation, 3D velocity, 3D rotational velocity all need to be near-zero relative to the landing zone at impact, and long after the grid fins cease to be effective. Fighting any significant wind from terminal velocity to ship velocity with the main engines essentially requires that some of these variables diverge from zero. More wind, more problems. SuperDracos provide extra thrust in the right directions at very high frequency. This is *far* more useful than merely slowing down the hoverslam descent to lower G-ratings, because it expands the operational envelope of first stage reuse, something that exponentially increases the lifespan of a first stage in SpaceX's fleet given a fraction of missions targetting specific orbital windows.Two problems with this, though:1) While CoM does not have a huge effect during the flight of a pure rocket, contrary to intuition... it does have a large effect on stability for the duration that the landing legs touch the deck.2) Nitrogen tetroxide and monomethyl hydrazine. If the landing requires these in quantity, the landing zone is a HAZMAT zone, and approval for such landings is even harder. Green hypergolic propellants would be very strongly preferred.
Quote from: speedevil on 01/13/2015 09:06 pmQuote from: nadreck on 01/13/2015 07:52 pmBut, what I am trying to point out, is that under automated control the slower you go, the harder it is to ignore the gusts, the less control authority your aerodynamic surfaces have, the more ping ponging you will get with your gimballed engine, etc. with manual control you have no option but to go slow because a human can't do the fast/accurate decelerate to zero at zero in real time. So for a human to control the landing you need far more control authority to make a successful 'soft' landing of any type, for a machine, if only the last 2 seconds of the landing has effectively zero aerodynamic control authority as opposed to a human controlled one where there is maybe 10 or more seconds of that, then the automated landing needs 1/5th or less the control authority because there is 4/5th less possible deviation from when you had aerodynamic control authority.I quite agree.If, and only if the vehicle can't hover for a long time, and does not have the control authority to reliably fly through gusts at maximum safe deceleration speed.If it can hover roughly around the pad waiting for a calm moment - that's quite another thing.Also unlikely for near-term rockets for both of these to be true.I don't see it that way. The decision to hover or not would require foresight of gusts, and the sea is just inherently not very gusty; Wind is steady and relatively undisturbed by turbulence. The problem is it doesn't have the control authority to land in *steady state winds* above some level. Hovering doesn't help. More fuel doesn't help. The grid fins don't help. The barge will be positioned several hundred to several thousand (FH center core) kilometers downrange, far enough that launchsite weather conditions are no guarantee of landing site weather conditions; And we're probably talking about not very many knots of wind in the first place.I don't *know* the maximum wind criteria - maybe it won't affect this barge at all (as wind-driven swells might make the barge unusable before windspeed does), but once this is proven the next landing pad can be more seaworthy.The issue is that the demands of stable flight in a moving airmass with fixed position *using only thrust from the business end of the rocket*, conflict with the demands of touching all four feet to the ground at nearly the same time without significant rotation rate or horizontal velocity. You can squash any of the variables to zero, but doing so raises at least one of the other variables.
Quote from: Robotbeat on 01/14/2015 02:00 amVTVL hovering rockets (F9R isn't going to be hovering, but whatever) can withstand pretty good side winds. Here's "rocket tug of war" from Armadillo Aerospace (or Masten?):Jon Goff probably has some more war stories.Yes, rockets can be made very effective at holding position *in the air*, but as soon as they touch down, the inherent structural stability and any dynamic momentum in the structure come into play, as well as any pressure from the wind; The F9R first stage is a giant 18 ton hollow metal tube, with the top ~45 meters off the ground, standing on legs only ~18 meters wide. A tiny little rocket like the one pictured, with wide, strong legs and a compact, fuel-filled tank, and a short, squat mass distribution, isn't directly comparable.Maybe if the F9R's legs were actuated to be a dynamic structure which cushions impacts rather than a rigid fixed shape?
Quote from: mme on 01/17/2015 07:49 pmQuote from: JamesH on 01/17/2015 12:46 pmQuote from: mme on 01/17/2015 06:50 amQuote from: Hotblack Desiato on 01/17/2015 01:41 amis wind really such a problem?...No, it's not. This entire thread is an attempt to solve a problem that doesn't exist. The F9 landing is basically a smart bomb targeting a specific set of GPS coordinates. It's just a smart bomb that starts out higher and faster than normal and that hoverslams instead of exploding (assuming it's on target.)For the very first attempt they discovered they need more hydraulic fluid to have precise control to the target. The next attempt will hit the barge more directly. Maybe even "land." Autopilots deal with wind all the time without any external information beyond how the aircraft is actually flying.Odd how you can say its a problem that doesn't exist, when no-one has EVER landed and recovered a first stage successfully. Close, but no cigar, to quote a phrase.Once a stage has been landed multiple times successfully, then you say its a solved problem, but not yet.Hoverslam != explode on impact.The stage exploded because it hit the side of the barge while doing a hard divert. It was doing a hard divert because it could not maintain an on target trajectory. It could not maintain an on target trajectory because it did not control over it's primary aerodynamic control surfaces for the last minute of "flight." It didn't have control of the grid fins because it ran out of hydraulic fluid.Wind was not the problem. Complex systems to anticipate the wind are not the solution. The solution is to have control authority for the entire landing process.The hoverslam itself is not some intractable problem and the term hoverslam is overly dramatic compared to the reality. All the stage needs is good information regarding the distance to the ground and it's current deceleration.I do not mean to imply that the targeting and landing control systems are trivial, just that with enough simulation, testing and experimentation I am confident they can be done and that they can be done reliably.I feel like I've repeated myself too much so I'll do my best to refrain unless I have something new to add the the conversation.I feel like my point has been lost in the noise, and maybe I didn't do a great job explaining myself, and people elaborated on misconceptions.I am positing that a wind limit exists (not that I know what it is, just that it exists) beyond which the stage will not be able to land, because of the mismatch between the constant velocity of the air, and the fixed position and zero velocity of the landing pad. This limit exists for a specific reason: The only way the rocket has of holding position against a wind, is by tilting itself.1) Vertical descent, fighting wind, tilted profile: If the rocket is substantially tilted when the first landing leg touches the ground during a vertical descent, the force of the dropping rocket will cause it to torque around and maybe topple over.2) Diagonal descent, static with wind, straight profile: If the rocket tries to track with the wind, coming in diagonally (requiring foreknowledge of wind), but with the tube itself perfectly vertical - that's a neat trick that introduces another problem: Now your rocket is travelling sideways, which when the all four landing legs touch the ground at the same time, induces a torque and maybe topples it.3) Vertical descent, fighting wind up until last moment, dynamic profile: If the rocket tries to land as with 1) and then rapidly pitches to get all four legs on the ground at the same time for just the moment of impact - Then your rocket is now a rotating body, with angular momentum, and it might topple of its own volition.4) Diagonal descent, static with wind, until last moment, dynamic profile: If the rocket tries to land as with 2) and then rapidly accelerates sideways to null horizontal velocity - well, the only way to accelerate sideways (induce a horizontal acceleration of center of mass) simultaneously induces a rotation... which might topple it.Complicating all this is the CoM vs CoP issue in flight, and the fact that large shuttlecocking effects would be observed in wind.Above some limit of wind, the fact that the only actuator you have simultaneously induces a horizontal acceleration, and induces a rotational acceleration, at the same time, prevents you from landing. I don't know what that limit is, but it exists in principle. It's a problem with bringing a high profile rigid object into rendezvous with a surface that has a different velocity than the wind, while still fighting gravity & vertical momentum, on only a rear actuated thruster.A set of SuperDracos, while a bit overkill for the task, gives very resilient control of orientation if positioned at the top of the rocket, until all four legs are on the ground and velocity & momentum have been zeroed out. There's still the issue of whether a gale might blow a *standing* landed stage over, but I imagine this limit is well above the limit at which you encounter problems at the landing interface event.Again: All of this assumes a constant, predictable, prevailing wind, and has nothing to do with turbulent gusts; It has no bearing on hovering, and hovering has no bearing on it.
There are likely dynamics-based solutions here, but they require extremely fine-grained (temporally and spatially) control of the throttle, and several seconds building up substantial horizontal velocity into the wind, at low vertical velocity, so that the horizontal velocity zeroes out at just the right second without shuttlecocking... but that doesn't factor in...It's complicated. More degrees of freedom of control, and specifically much more control authority in pitch and yaw, makes things much, much less fragile in those last few seconds.
Quote from: nadreck on 01/21/2015 09:13 pmIs it worth my mentioning again that the mechanics of bringing a hovering F9 first stage down onto the deck of a barge (or to an eventual land based location) are far more demanding than the direct in, reduce to zero Vx + zero Vy + zero Vz @ zero altitude and zero x, y and z offset from the centre of the X on the barge. Once you are hovering, you now are being exposed continuously to the local winds, when you were coming in you could adjust your engine angle by a much smaller amount to compensate for wind (10s before landing your velocity is 100m/s a 5m/s gust/shear requires 1/10th the correction that it would at 10m/s 1s before landing and 1/20th the correction that you would need hovering 5 meters above the deck (presuming that you descend from hover at .5 g to gain speed and then decelerate with 1.5g thrust the remainder of the time). As well, your grid fins had some authority down to a handfull of seconds before touch down and the longer you hover the longer you have to put up with buffeting at the level where it is most gusty/sheary.Either the controls are accurate enough to allow the computer to manage engine thrust, reduce to zero altitude zero V at the target at 1G deceleration straight on to the deck, or it is not good enough to manage to go from hovering anywhere and get to the deck and you need a human remotely piloting it to land it. If the engine responds variably to gymballing and thrust level control inputs the piloting program must respond immediately to that adjusting the control signals, but it already had to vary all of these things continuously as the weight changed and air density changed to match its course profile.Three separate problems. The "Accurate Hypersonic reentry problem" is something that they seem to have *very quietly* solved. This was a Big Deal behind the scenes, and may even prove the little-researched concept of supersonic retropopulsion.If you solve that, you get to -The "Hoverslam Problem" is landing at all, transitioning from terminal velocity to pad safely in still air, with a TWR minimum of much more than 1. I don't think there's anything standing in the way of that, at this point. It doesn't need SuperDracos. To my mind this had a first tentative solution with the arrangement Grasshopper was running, and it will be refined as time goes on. Hovering is unnecessary if guidance is good enough to hit a ~150ft target (which, again, was the Accurate Hypersonic Reentry Problem), and in the first barge test, guidance was good enough to hit the edge of the barge even without the supposedly critical grid fins, though not good enough to land.If you solve that, you get to -The "Windy Landing Problem" is something that is not a problem as long as the landing pad is not windy. It has to do with what happens as, and just after, the first leg hits the ground. This isn't a priority early on, solving the first two problems is. It only becomes a mild problem as Falcon 9 starts to operate reusably all the time - a few hundred kilometers is enough for a slightly different weather system. and not all launch windows can be pushed back easily. It then becomes a moderate problem for Falcon Heavy centercore reuse, which has to happen much farther downrange.There are indications from Grasshopper that the Windy Landing Problem isn't so severe, but we do not have the data. The Hoverslam Problem and the Windy Landing problem are very nearly unrelated - and solving the one does not solve the other. This thread originally proposed SuperDracos for the Hoverslam Problem, and I think that it's been shown by Grasshopper that this is unnecessary. The Windy Landing Problem... maybe - they could certainly improve capabilities in that respect, at some significant cost. We'll have to see.Enough said.
Elon Musk @elonmusk · 5h 5 hours agoLooks like Falcon landed fine, but excess lateral velocity caused it to tip over post landing Elon Musk @elonmusk · 4h 4 hours ago@kwrzesien It is a lot like Lunar Lander, except with 6X higher gravity and a tiny landing areaElon Musk @elonmusk · 3h 3 hours ago@teknotus There are nitrogen thrusters at top of rocket. Either not enough thrust to stabilize or a leg was damaged. Data review needed.
Do you believe me now?
Quote from: OxCartMark on 04/15/2015 01:38 am3) a) Discussion of wind here in this chat room of the internets is useless. Wind on that cylinder whether its a significant force or not is easy to model and has been thought through vastly more than our words and the wind from our mouths will accomplish.I have an aerospace engineering degree - the wind-induced drag on a large cylinder is significant but not as significant as the vertically-assymmetrical drag on the entire stage once those legs deploy.Quoteb) Observations of a flag which is seen to be flying briskly in a direction radially away from an active rocket engine are not reliable indications of a meterological wind. A review of the Apollo 11 lunar surface flag during liftoff would under that logic lead one to believe that it happened on a windy day on the moon. I watched that moon walk and I can attest that there was no appreciable wind on the surface until they lit that thing.The reported wind conditions at the landing site were in the range of 14 kts. That's not gale-force but it IS significant to a dynamic control system. The moon has nothing to do with this discussion.
3) a) Discussion of wind here in this chat room of the internets is useless. Wind on that cylinder whether its a significant force or not is easy to model and has been thought through vastly more than our words and the wind from our mouths will accomplish.
b) Observations of a flag which is seen to be flying briskly in a direction radially away from an active rocket engine are not reliable indications of a meterological wind. A review of the Apollo 11 lunar surface flag during liftoff would under that logic lead one to believe that it happened on a windy day on the moon. I watched that moon walk and I can attest that there was no appreciable wind on the surface until they lit that thing.
@elonmusk Congratulations! How many engines are lit for landing? Can you differentially throttle for more degrees of control?
@ID_AA_Carmack Thanks! 3 of 9 engines are lit initially, dropping to 1 near ground. Even w 1 lit, it can't hover, so always land at high g@ID_AA_Carmack Looks like the issue was stiction in the biprop throttle valve, resulting in control system phase lag. Should be easy to fix.
Quote from: Burninate on 04/15/2015 02:37 amDo you believe me now?No, still too early to pat yourself on the back