Quote from: steveleach on 06/09/2023 05:04 pmQuote from: InterestedEngineer on 06/09/2023 04:58 pmQuote from: steveleach on 06/09/2023 06:57 am<snip>The numbers are kinda all over the place.It could be that Starship never quite makes the calculated terminal velocity. There might not be time to do so.My guess is that 66 m/s is the design target, 90 m/s is the average for SN8 (distance divided by time), and 75-78 m/s is what the (overweight and unoptimised) SN8 got down to before attempting the flip.It might be higher if there were a crew cabin and people on board.
Quote from: InterestedEngineer on 06/09/2023 04:58 pmQuote from: steveleach on 06/09/2023 06:57 am<snip>The numbers are kinda all over the place.It could be that Starship never quite makes the calculated terminal velocity. There might not be time to do so.My guess is that 66 m/s is the design target, 90 m/s is the average for SN8 (distance divided by time), and 75-78 m/s is what the (overweight and unoptimised) SN8 got down to before attempting the flip.
Quote from: steveleach on 06/09/2023 06:57 am<snip>The numbers are kinda all over the place.It could be that Starship never quite makes the calculated terminal velocity. There might not be time to do so.
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Quote from: Lee Jay on 06/09/2023 05:08 pmQuote from: steveleach on 06/09/2023 05:04 pmQuote from: InterestedEngineer on 06/09/2023 04:58 pmQuote from: steveleach on 06/09/2023 06:57 am<snip>The numbers are kinda all over the place.It could be that Starship never quite makes the calculated terminal velocity. There might not be time to do so.My guess is that 66 m/s is the design target, 90 m/s is the average for SN8 (distance divided by time), and 75-78 m/s is what the (overweight and unoptimised) SN8 got down to before attempting the flip.It might be higher if there were a crew cabin and people on board.True, but it might be lower if they decide to put larger flaperons on variants designed to land with people on board. If the vehicle design aims for 66 m/s then that's what I'd suggest any survival structure design discussions use as well.
Quote from: steveleach on 06/09/2023 05:16 pmQuote from: Lee Jay on 06/09/2023 05:08 pmQuote from: steveleach on 06/09/2023 05:04 pmQuote from: InterestedEngineer on 06/09/2023 04:58 pm<snip>My guess is that 66 m/s is the design target, 90 m/s is the average for SN8 (distance divided by time), and 75-78 m/s is what the (overweight and unoptimised) SN8 got down to before attempting the flip.It might be higher if there were a crew cabin and people on board.True, but it might be lower if they decide to put larger flaperons on variants designed to land with people on board. If the vehicle design aims for 66 m/s then that's what I'd suggest any survival structure design discussions use as well.I think anything but a perfect landing should be considered unsurvivable.
Quote from: Lee Jay on 06/09/2023 05:08 pmQuote from: steveleach on 06/09/2023 05:04 pmQuote from: InterestedEngineer on 06/09/2023 04:58 pm<snip>My guess is that 66 m/s is the design target, 90 m/s is the average for SN8 (distance divided by time), and 75-78 m/s is what the (overweight and unoptimised) SN8 got down to before attempting the flip.It might be higher if there were a crew cabin and people on board.True, but it might be lower if they decide to put larger flaperons on variants designed to land with people on board. If the vehicle design aims for 66 m/s then that's what I'd suggest any survival structure design discussions use as well.
Quote from: steveleach on 06/09/2023 05:04 pmQuote from: InterestedEngineer on 06/09/2023 04:58 pm<snip>My guess is that 66 m/s is the design target, 90 m/s is the average for SN8 (distance divided by time), and 75-78 m/s is what the (overweight and unoptimised) SN8 got down to before attempting the flip.It might be higher if there were a crew cabin and people on board.
Quote from: InterestedEngineer on 06/09/2023 04:58 pm<snip>My guess is that 66 m/s is the design target, 90 m/s is the average for SN8 (distance divided by time), and 75-78 m/s is what the (overweight and unoptimised) SN8 got down to before attempting the flip.
The vehicle has lox and methane on board, and there's no way to guarantee it won't ignite.
To match motorcycles you can have 30 fatalities per 100 million miles travelled. So around 4000 orbits. Or 250 days in orbit continuously.Or a fatality every 10 days.That seems achievable.
Quote from: woods170 on 05/30/2023 01:04 pmQuote from: chopsticks on 05/30/2023 12:34 pmQuote from: Robotbeat on 05/30/2023 05:44 amThe goal is to improve the cadence and reliability to the point that the comparison IS fairly valid.Sure, but my point is that that goal is unrealistic.You forgot "IMO".No I didn't. I'm sorry, but if you believe that rocket travel/space travel can become as safe or routine as commercial air travel, I don't know what to tell you. It's orders of magnitude more complex and way more things to go wrong with far fewer redundancies.
Quote from: chopsticks on 05/30/2023 12:34 pmQuote from: Robotbeat on 05/30/2023 05:44 amThe goal is to improve the cadence and reliability to the point that the comparison IS fairly valid.Sure, but my point is that that goal is unrealistic.You forgot "IMO".
Quote from: Robotbeat on 05/30/2023 05:44 amThe goal is to improve the cadence and reliability to the point that the comparison IS fairly valid.Sure, but my point is that that goal is unrealistic.
The goal is to improve the cadence and reliability to the point that the comparison IS fairly valid.
Quote from: Robotbeat on 05/30/2023 03:28 pmQuote from: Lee Jay on 05/30/2023 01:35 pmQuote from: chopsticks on 05/30/2023 12:34 pmQuote from: Robotbeat on 05/30/2023 05:44 amThe goal is to improve the cadence and reliability to the point that the comparison IS fairly valid.Sure, but my point is that that goal is unrealistic.Right. With hard work and a lot of flights, that might be able to take us from 5 orders or magnitude worse than an airliner down to 4 orders of magnitude worse. But not 1 or 0.I think 1-2 is feasible.To get to the same safety as airliners for long haul flight, Starship needs to get to one in a million survivability.The global fatal accident rate for airliners is about 1 in 10 million.Quote...(of course, that means no unsurvivable failures…). You think it's likely that they could do 10,000 launches and 10,000 EDL's in a row without an unsurvivable failure? I don't.
Quote from: Lee Jay on 05/30/2023 01:35 pmQuote from: chopsticks on 05/30/2023 12:34 pmQuote from: Robotbeat on 05/30/2023 05:44 amThe goal is to improve the cadence and reliability to the point that the comparison IS fairly valid.Sure, but my point is that that goal is unrealistic.Right. With hard work and a lot of flights, that might be able to take us from 5 orders or magnitude worse than an airliner down to 4 orders of magnitude worse. But not 1 or 0.I think 1-2 is feasible.To get to the same safety as airliners for long haul flight, Starship needs to get to one in a million survivability.
Quote from: chopsticks on 05/30/2023 12:34 pmQuote from: Robotbeat on 05/30/2023 05:44 amThe goal is to improve the cadence and reliability to the point that the comparison IS fairly valid.Sure, but my point is that that goal is unrealistic.Right. With hard work and a lot of flights, that might be able to take us from 5 orders or magnitude worse than an airliner down to 4 orders of magnitude worse. But not 1 or 0.
...(of course, that means no unsurvivable failures…).
I think anything but a perfect landing should be considered unsurvivable. The vehicle has lox and methane on board, and there's no way to guarantee it won't ignite.
One thing you can do for almost all abort scenarios is ensure that the amount of methalox is just adequate for worst-case landing.
In fact if you look at the reasons we still have accidents in modern aviation, you'll see that many of them (pilot error, maintenance errors, bird strikes and volcanic ash) are either impossible or less likely with space flight.
Quote from: meekGee on 06/09/2023 07:31 pmIn fact if you look at the reasons we still have accidents in modern aviation, you'll see that many of them (pilot error, maintenance errors, bird strikes and volcanic ash) are either impossible or less likely with space flight.We've already had a bird strike on a rocket (didn't cause a crash, but there are two or more a day on airliners that don't cause crashes either), and you don't think maintenance error and pilot error can happen on a rocket? Even if the controls are automated, think about how many times Tesla Autopilot has made an error and caused an accident. It may be reduced for cars compared to people (I kind of doubt it if you exclude intoxicated/high people) but I'd be surprised if it's reduced for rockets yet, and it's for sure not reduced to zero.
Quote from: TheRadicalModerate on 06/09/2023 07:35 pmOne thing you can do for almost all abort scenarios is ensure that the amount of methalox is just adequate for worst-case landing. That makes it worse for some situations, however, such as the wind gust thing. If you can hover for a while, the wind gust type of failure can be dramatically mitigated. But that means many tons of extra fuel, reduced payload and way more fuel to burn if you crash.
Orion is 6.4g, D2 is 5G, and Starliner is 6G, so i just stuck with 6G.
I'm curious what you are going to do if hypergolics start leaking. With D2 it's always in the open air so leaks can be mostly waited out. (see the videos of how careful they are after splashdown).But with your poposal you've got ~10-15t of hypergolics sitting in an enclosed space. Yikes.
Now, if you proposed that the entire 9m x 15m diameter cargo+nosecone be one huge escape capsule you could just have a scaled up Dragon and other than the horrifying idea of 10-15t of hypergolics underneath you only have left to figure out how to have a parachute deceleration 50-70t of humans+stuff to < 10m/sec for a splashdown.
6G requires 20 SDs, which is getting up there, but still viable from an engine vs. real estate perspective. (60% of the skirt would be nozzles.)
Quote from: TheRadicalModerate on 06/09/2023 09:45 pm6G requires 20 SDs, which is getting up there, but still viable from an engine vs. real estate perspective. (60% of the skirt would be nozzles.)I've always assumed any whole-Starship LAS would be mounted on the interstage, offloading the mass penalty onto Stage 1 and benefiting from a 5:1 mass-to-orbit penalty instead of 1:1.
2) The canards can't be attached to the escape system without a way of blowing them off. I think that's worse than popping a fairing with the canards off, but I admit that both are non-trivial. If the canards and headers could be moved back behind an escape nose, that would approach the no-brainer level in favor of escape. But I don't think that's possible.
Quote from: Twark_Main on 06/09/2023 10:55 pmQuote from: TheRadicalModerate on 06/09/2023 09:45 pm6G requires 20 SDs, which is getting up there, but still viable from an engine vs. real estate perspective. (60% of the skirt would be nozzles.)I've always assumed any whole-Starship LAS would be mounted on the interstage, offloading the mass penalty onto Stage 1 and benefiting from a 5:1 mass-to-orbit penalty instead of 1:1.Problems:1) You need at least 300m/s of escape delta-v (about what D2 has, per the FAA abort test environmental assessment from way back when). When I fiddled with this using an SRB with the same Isp and ε as an SLS SRB, it needed to have a step mass of 63.7t.
2) You have to carry the whole Starship away, fully fueled, at T/W = ~5-7. Even if the crew module is only 20t and the Starship is under-filled to the absolute minimum to make LEO, you're looking at 120t + 15t + 300t = 435t. To get T/W = 5 on escape, that's 21.3MN of thrust. Note that, if you're trying to avoid even worse hot-staging problems than using the Raptors, there will also be cosine losses that'll crank up both the prop mass and thrust even more.
3) This doesn't help you abort a bad landing.
It's only a replacement for hot-staging. That's... nice, given that you've improved your time to separation and you can set the thrust to be sorta-kinda arbitrarily high, but it's not a full system.
4) With the canards on the front of the nose, the whole thing is unstable.
Think about what "no black zones on ascent" would mean for a rocket design. How would you implement that? I can't think of a way that doesn't involve passive use of stored energy to affect a safe landing. "Passive" doesn't mean no flight controls, it means no propulsion. The bonus is, it makes landing intrinsically safe since it also doesn't require propulsion, fuel, fuel presuruzation and so on.The catch, and I believe the reason this vehicle is designed without it, is it won't work without an atmosphere. This is why an Earth point-to-point ship and a human launcher to to space has to be a fundamentally different vehicle than an interplanetary lander.
Quote from: Lee Jay on 06/10/2023 03:50 amThink about what "no black zones on ascent" would mean for a rocket design. How would you implement that? I can't think of a way that doesn't involve passive use of stored energy to affect a safe landing. "Passive" doesn't mean no flight controls, it means no propulsion. The bonus is, it makes landing intrinsically safe since it also doesn't require propulsion, fuel, fuel presuruzation and so on.The catch, and I believe the reason this vehicle is designed without it, is it won't work without an atmosphere. This is why an Earth point-to-point ship and a human launcher to to space has to be a fundamentally different vehicle than an interplanetary lander.I don't think you'd have any black zones as long as you had either a parachuting or propulsive escape system:1) Pad: Escape, then land on either parachutes or propulsively.2) Low launch: Escape, then land on either parachutes or propulsive, likely in water.3) Max q: Escape, then land in the water.4) Pre- or just post-SH separation. Starship would be able to do separation and RTLS, then land either nominally, or if things go pear-shaped, via escape.5) Downrange Starship failure: perform EDL, then escape and land in water on chutes or propulsively. (Farther downrange: land in a field in Ireland after escaping).6) Abort once-around: If cross range works, land nominally. Otherwise, escape at low altitude and land on chutes/propulsively.7) Abort to orbit: Await rescue, or perform nominal EDL.8 ) All landing aborts: Escape, then land on chutes or propulsvie.I think that covers it. Remaining black zones are really just something secondarily bad happening during Starship Entry/Descent. Those are low-runners, and there's nothing to be done. Escape is also possible, depending on how hot the escape has to be.