Quote from: Paul451 on 09/29/2025 10:22 pmIf both vehicles are able to manoeuvre during docking, it makes the risk from, for eg, a stuck thruster on the approaching vehicle lower, since the passive vehicle can get out / stay out of the way while the problem is being resolved, reducing the risk of loss of vehicle(s). Likewise, the vehicles can switch roles, with the faulty / less-controllable vehicle becoming the passive partner, reducing the risk of LoM.That's much harder if one of the vehicles is a large space-station.I'm not worried about the docking--other than the time it takes. But I'm very worried about two vehicles doing 2km/s+ burns simultaneously, close to each other.
If both vehicles are able to manoeuvre during docking, it makes the risk from, for eg, a stuck thruster on the approaching vehicle lower, since the passive vehicle can get out / stay out of the way while the problem is being resolved, reducing the risk of loss of vehicle(s). Likewise, the vehicles can switch roles, with the faulty / less-controllable vehicle becoming the passive partner, reducing the risk of LoM.That's much harder if one of the vehicles is a large space-station.
If the vehicles are in real time communication with each other and know their distance, doesn't that help a lot? I agree two large burns with independent errors (even if they're small errors) would be bad.But if the burns are constantly being adjusted by real time feedback from the other vehicle, then they're no longer independent errors. Or am I missing something?
There's only one extra trip through the Van Allen belts, easily handled by the crew staying in the solar storm protected location one should have for long interplanetary flights anyways.
Quote from: Vultur on 09/30/2025 05:10 pmIf the vehicles are in real time communication with each other and know their distance, doesn't that help a lot? I agree two large burns with independent errors (even if they're small errors) would be bad.But if the burns are constantly being adjusted by real time feedback from the other vehicle, then they're no longer independent errors. Or am I missing something?You have to think about failure modes. What if they're suddenly not in communication? What if the lidars fail, or are unexpectedly masked by exhaust plasma? What if a gimbal gets stuck? What if you have a multi-engine shutdown on one of the Starships?
Furthermore, the one around HEEO apogee lasts a long time, and it's during an RPOD where the crew would need complete access to the cockpit.
by doing the burn at less than full throttle so you can compensate for engines shutting down by increasing the throttle on the remaining engines, etc.)?
Quote from: Vultur on 09/30/2025 09:04 pmby doing the burn at less than full throttle so you can compensate for engines shutting down by increasing the throttle on the remaining engines, etc.)?Probably the other way around, just cut an engine on the other vehicle. The prop load is the same, hence same total delta-v. And it's orbit-to-orbit, you're not dealing with gravity losses as in launch, thrust matters less; as long as the burn is sufficiently "instant" for Mr Oberth. If you blow out a ten minute burn to fifteen minutes, does it matter?[Speaking of which: TRM, What's the Oberth gain from doing the TLI burn from a HEEO perigee rather than LEO? Does it gain you enough advantage (since the TLI ship is effectively "stealing" energy from the depot/tanker's burn to HEEO) to just circularise both ships in HEO and do a much more mundane RPOD there? Then de-circ back into HEEO for the perigee burn. I can't recall if you've mathed this previously in the refuelling thread. Apologies if so. If it works, the burns into HEEO could be done days apart. No coordination required until POD.]
You have to think about failure modes. What if they're suddenly not in communication? What if the lidars fail, or are unexpectedly masked by exhaust plasma? What if a gimbal gets stuck? What if you have a multi-engine shutdown on one of the Starships?You mitigate all of those problems by opening the distance between the two Ships,....
TRM, What's the Oberth gain from doing the TLI burn from a HEEO perigee rather than LEO? Does it gain you enough advantage (since the TLI ship is effectively "stealing" energy from the depot/tanker's burn to HEEO) to just circularise both ships in HEO and do a much more mundane RPOD there? Then de-circ back into HEEO for the perigee burn. I can't recall if you've mathed this previously in the refuelling thread. Apologies if so. If it works, the burns into HEEO could be done days apart. No coordination required until POD.
Quote from: Paul451 on 09/30/2025 10:52 pmWhat's the Oberth gain from doing the TLI burn from a HEEO perigee rather than LEO?If you're looking to have an apogee of 500,000km [...] going from 200 x 25,000 direct to 200 x 500,000 costs 928m/s. Going from 200 x 25,000 to 25,000 x 25,000 costs 406m/s, then going on to 25,000 x 500,000 costs 1327m/s.
What's the Oberth gain from doing the TLI burn from a HEEO perigee rather than LEO?
Quote from: TheRadicalModerate on 10/01/2025 07:22 pmQuote from: Paul451 on 09/30/2025 10:52 pmWhat's the Oberth gain from doing the TLI burn from a HEEO perigee rather than LEO?If you're looking to have an apogee of 500,000km [...] going from 200 x 25,000 direct to 200 x 500,000 costs 928m/s. Going from 200 x 25,000 to 25,000 x 25,000 costs 406m/s, then going on to 25,000 x 500,000 costs 1327m/s.No, it would still deorbit from 25,000 x 25,000 back to 200 x 25,000 after refuelling, then burn 200 x 500,000. Circ, then PROD + refuel, then decirc.What I was trying to compare was a pusher going from LEO direct to TLI (ie, 200 x 200 -> 200 x 500,000) versus a docking-refuelling doing low-middle-low-high, with a circularisation in the middle (ie, 200 x 200 -> 200 x 25,000 -> 25,000 x 25,000 -> (RPOD, refuel, separate) -> 200 x 25,000 -> 200 x 500,000). The only difference I was suggesting was the circularisation, to simplify RPOD. But the 406 + 406 m/s (circ + decirc) cost would be too high to justify it.
If the gap is, say, 50km, then I'd think that the chance of a collision during the burn is negligible. But now we're in the realm of a non-trivial post-burn chase.As Twark will no doubt point out, I'm doing all of this without the benefit of a full-up numerical analysis, because I don't know much about rendezvous techniques, and certainly not techniques for eccentric orbits. I admit I could be wringing my hands for nothing. But if there's a pusher, there's no need to wring my hands at all
the math isn't fancy.A control loop that keeps two ships within a km of each other during a burn is trivial control loop math compared to say landing a booster or a ship on a pair of chopsticks.
I only have the quick-and-dirty formula for only moving the apse line, which isn't what you want to do. (You also want to do TLI in the same burn, and it's not as simple as applying the law of cosines and having done with it.) Here's what I get:ΔvRadial = -tan 6º * μEarth * (eccentricity=0.73) / ((r = 6562E03) * (vTangential=10,245m/s)) = -454m/sSo it's pretty bad.
I suppose in theory, since it's a non-impulsive burn, you could start the burn fully prograde and then tilt negative toward the end of the burn. You pay for some tiny cosine loss, but the tradeoff is that (in case the burn ends prematurely) the instantaneous trajectory never dips too far into the atmosphere.
Quote from: Twark_Main on 10/09/2025 03:04 amI suppose in theory, since it's a non-impulsive burn, you could start the burn fully prograde and then tilt negative toward the end of the burn. You pay for some tiny cosine loss, but the tradeoff is that (in case the burn ends prematurely) the instantaneous trajectory never dips too far into the atmosphere.If you know it's gonna take more than one HEEO orbit, then you set the HEEO's apse line so it'll point at the right spot for lunar insertion during the orbit where the TLI is planned. This is only an issue if some contingency makes the TLI late.
But if you're planning on 2-3 orbits in HEEO, then you have to have some way to dealing with the 2-3x radiation, and some way to mitigate the 2-3x MMOD risk.
You can also choose a higher-energy HEEO, with a higher apogee, so the orbit period is longer. That'll lengthen your time of flight, but so will incurring more orbits. However, that will also increase the delta-v penalty if you miss the TLI. For example, if you double the HEEO apogee altitude to 50,000km, the Moon moves farther in its orbit (7.8º vs. 3.7º for the 25k apogee), and the delta-v penalty increases to 427m/s.
, and some way to mitigate the 2-3x MMOD risk.