There are a number of challenges:1. Rendezvous -- precision ephemeris data isn't always going to be available, particuarly when ephemerides can only come from external sources. External ephemerides will get you "close", but the vehicle will have to do its own terminal guidance.2. Contact -- whether by docking, harpoon, net, glue, whatever. Derelict satellites and debris won't have active attitude management, and wresting control of a tumbling vehicle will prove difficult -- doing this without generating a large amount of additional debris doubly so.3. Effecting disposal -- after rendezvous and attachment, there needs to be enough propellant to propel the target into a reentry or disposal orbit. This is on the order of hundreds of meters per second, which, even with SEP, will require a substantial amount of propellant. Furthermore, the mass properties of the target either need to be known a priori or figured out quickly, in order to ensure that attitude control can be maintained for the required maneuver to be performed correctly.4. Reuse -- either these vehicles are going to be used on multiple targets, or they will "go down with the ship." Both cases present challenges. Single use vehicles are of questionable economic viability. Reusable vehicles have to somehow recover from the disposal step and repeat the rendezvous, docking, and disposal again on another vehicle. This makes for an enormous propellant budget.5. Launch -- one of the biggest sources of debris is the launch vehicles themselves. It will be a challenge to ensure that launching and deploying these "reaper" vehicles does not itself create more debris.
Make them cheap and light enough that you can launch dozens at a time. This also means you don't need to go for extreme reliability in build and operations. If one fails send another. Or two if you also need to deorbit the failed deorbiter
Quote from: Barley on 06/08/2019 01:26 amMake them cheap and light enough that you can launch dozens at a time. This also means you don't need to go for extreme reliability in build and operations. If one fails send another. Or two if you also need to deorbit the failed deorbiterThe problem here is that without the extreme reliability, you don't reduce debris, you increase it.One errant "harvester" colliding with another vehicle could completely undo the results of hundreds of successful missions.
There's a Starlink thread on this too. Crosslinking them would be helpful(I did that)
Any successful ADR concept must be technologically feasible, economically affordable, and politically acceptable to the international community. In addition, debris removal activities should also be accomplished in a manner that does not unduly increase hazards to people and property on Earth from reentering debris.The June 2010 National Space Policy for the United States of America directs NASA and the Department of Defense to “Pursue research and development of technologies and techniques… to mitigate and remove on-orbit debris…” However, it should be noted that, currently, no U.S. government entity has been assigned the task of removing existing on-orbit debris.
Quote from: SWGlassPit on 06/10/2019 05:31 pmQuote from: Barley on 06/08/2019 01:26 amMake them cheap and light enough that you can launch dozens at a time. This also means you don't need to go for extreme reliability in build and operations. If one fails send another. Or two if you also need to deorbit the failed deorbiterThe problem here is that without the extreme reliability, you don't reduce debris, you increase it.One errant "harvester" colliding with another vehicle could completely undo the results of hundreds of successful missions.The type of collision that makes things worse is a high speed one that produces lots of debris. That's not likely to happen as a direct result of a failure. By the time you're close enough to a rendezvous to have much chance of a non-random collision the relative speed is fairly low.A high speed collision could happen as an indirect result of a failure, after a mission loses control and becomes space junk, but that's just a matter of numbers. If you're over 50% successful you win the numbers game. You should aim for a good deal better than 50% success, but that's a long way from extreme reliability.
While not a satellite, I'm something of a fan of the "suborbital dense gas cloud" approach. Use an Electron or New Shepard or something to send up a glorified weather balloon on an intercept-at-apogee trajectory, fill up the balloon with CO2 or something, and pop the balloon just before impact. Since the balloon's gasses has effectively no orbital velocity, they will "deorbit" themselves in minutes. But before they do, the debris that were intercepted will impart velocity on the cloud- not enough to become orbital, but enough to affect the debris own orbit. (hopefully enough to make the debris themselves suborbital)
Wouldn't dense material stay in orbit longer? Higher ballistic coefficient and all?That sounds like as bad an idea as the Westford Needles project was.
Quote from: SWGlassPit on 06/13/2019 03:07 pmWouldn't dense material stay in orbit longer? Higher ballistic coefficient and all?That sounds like as bad an idea as the Westford Needles project was.Yes you are correct, the effects of drag are less on a more dense and lesser cross sectional area.The only realistic solution is to make satellite owners responsible for deorbiting their satellite within a certain period of end of life. Even if communication is lost.