The other point no one has worked out (as far as I know) is how much ∆v you can get if the tanker reserves some fuel to do an apogee burn to allow it to aerobrake.
Also you are all obsessed with gender. Gender swapping adaptors are ubiquitous and small. A tanker with a gender adaptor that accumulates from several launches in a week before transferring to the mission ship is still a tanker. It's role may be depot, but if every ship in the fleet can perform that role with minimal work it's a tanker.
Quote from: Barley on 09/13/2023 12:47 amAlso you are all obsessed with gender. Gender swapping adaptors are ubiquitous and small. A tanker with a gender adaptor that accumulates from several launches in a week before transferring to the mission ship is still a tanker. It's role may be depot, but if every ship in the fleet can perform that role with minimal work it's a tanker.That's a fair point, although when it comes to cryogenic fluids, you shouldn't be too quick to assume that something is trivial. But it's about more than just gender; the real issues, as I see it are, pumps, insulation, and ullage burns. A depot has to be capable of pumping propellants into/out of other vehicles, and it's going to need something to power those pumps. Even if that's just a modest array of solar panels, it adds weight.
Finally, it's going to need some engine other than a Raptor that's capable of doing very long, very low-thrust burns for the duration of every fueling operation.
Using vis-viva, it's relatively easy to show that ∆v2 = 2 GM [ 1 / (ra + rreentry) - 1 / (ra + rp) ]where rp is the perigee, ra is the apogee, and rreentry is the perigee radius for reentry (or aerobraking).
Ah, but I'm trying to solve for the case where you don't know ra a priori. You know the total impulse of the two burns (i.e. a fixed amount of fuel), and you know rp and rreentry, but that's all. In particular, you don't know how big the initial burn is going to be--you have to compute it.This is still solvable (also using via viva) but not quite so straightforward. However, as you say, the second burn is so tiny that my enthusiasm for the problem has cooled somewhat. :-)
Re: Tanker vs Depot.I see three classes:Launch tanker: EDL capable Starship (with some allowance for early missions if EDL is not solved but SpaceX needs to launch prop for Artemis demo + III.) Extra rings on tank sections, fewer on nose-section. Probably no pumping ability. Visually, it'll look like any other Starship: nose, heatshield, flapperons.Normal depot: Non-EDL-capable. Specialised variant of Starship. Has the extra bits required for propellant accumulation and storage. Perhaps solar arrays, sun-shield, pumps, coolers/radiators, different thrusters, etc. I'm not picking a list now that defines "depot", just "whatever turns out to be required", it will be on this vehicle, with as little as possible on the tanker. On the flip-side, it strips out the equipment necessary for EDL, so it will look quite distinct. Less "shuttle", more "skylab".Orbital propellant transfer depot/tanker: Moves propellant from one orbit to significantly different one. Can be any combination of properties of the pure-tanker and the pure-depot. It has to be able to dock with and transfer prop to a mission ship, but other that that it might be very close to a pure depot, or it might be EDL capable and closer to a tanker, or anywhere in between. It might be accumulation-fuelled by tankers, or it might grab a single load from a pre-filled regular depot. It might be called a "depot" or a "tanker", depending on the specifics of its mission, and the naming is likely to be pretty arbitrary.Using these orbital prop transfer vehicles to try to define what is a depot or tanker is therefore an exercise in futility.
[...] put a female-female adapter on the ground based QD. Put it on and take it off as necessary. Extra mass stays on the ground. Depot launches should be rare enough that this will not be a serious impediment to ops.
Quote from: Paul451 on 09/13/2023 01:25 amRe: Tanker vs Depot.I see three classes:Launch tanker: [...]Normal depot: [...]Orbital propellant transfer depot/tanker: Moves propellant from one orbit to significantly different one. Can be any combination of properties of the pure-tanker and the pure-depot. [...] It might be called a "depot" or a "tanker", depending on the specifics of its mission, and the naming is likely to be pretty arbitrary.Using these orbital prop transfer vehicles to try to define what is a depot or tanker is therefore an exercise in futility.I think a hybrid tanker/depot only makes sense if it's EDL-capable. Otherwise, just use a depot. [...]
Re: Tanker vs Depot.I see three classes:Launch tanker: [...]Normal depot: [...]Orbital propellant transfer depot/tanker: Moves propellant from one orbit to significantly different one. Can be any combination of properties of the pure-tanker and the pure-depot. [...] It might be called a "depot" or a "tanker", depending on the specifics of its mission, and the naming is likely to be pretty arbitrary.Using these orbital prop transfer vehicles to try to define what is a depot or tanker is therefore an exercise in futility.
If you're going to do HEEO refuelings, then depots need to be [...bunch of stuff about HEEO...]
The ground based QD is male. Tankers and other variants, other than depot, are female to allow mating. To mate with other ships the depot must be male. How to do this?Simplest solution is to build the depot with male QD and put a female-female adapter on the ground based QD. Put it on and take it off as necessary. Extra mass stays on the ground. Depot launches should be rare enough that this will not be a serious impediment to ops.
Quote from: OTV Booster on 10/15/2023 10:46 pmThe ground based QD is male. Tankers and other variants, other than depot, are female to allow mating. To mate with other ships the depot must be male. How to do this?Simplest solution is to build the depot with male QD and put a female-female adapter on the ground based QD. Put it on and take it off as necessary. Extra mass stays on the ground. Depot launches should be rare enough that this will not be a serious impediment to ops.It's not just the inny and outy bits on the connectors, but the compatibility of all the plumbing and hardware behind those connectors.
1) Accumulating prop in a high energy orbit is extremely expensive. It'll always make more sense to return the depot to VLEO for accumulation, even if the return is propulsive, than it will to have all of the tankers waste a substantial amount of prop getting up to the depot.2) While it may be OK to deploy a depot operationally to an HEEO, MMOD risk makes it unwise to store it in that orbit. Note that the depot is simultaneously at risk from MMOD and of becoming MMOD.
Non political thoughts on gender identity.The ground based QD is male. Tankers and other variants, other than depot, are female to allow mating. To mate with other ships the depot must be male. How to do this?Simplest solution is to build the depot with male QD and put a female-female adapter on the ground based QD. Put it on and take it off as necessary. Extra mass stays on the ground. Depot launches should be rare enough that this will not be a serious impediment to ops.The ground QD retraction mechanism and protective dog house may need a redesign to work with and without the adapter, but for SX that should be a minor issue.
Better to use the "pure" examples to define what is a "tanker" vs "depot". But also accept that there are a bunch of potential use-cases that will be somewhere in between, and whose naming will be somewhat arbitrary.
It's not just the inny and outy bits on the connectors, but the compatibility of all the plumbing and hardware behind those connectors.
1) One hybrid and one LSS are launched into the same circular LEO with just a bit of space between them.2) Tankers make as many trips as necessary to fuel them both up.3) When they're both full, they make a single burn at the same time that consumes a bit less than half of their fuel. They are now together in HEEO.4) Before they reach apogee, the hybrid transfers the rest of its fuel to the LSS, saving just enough for EDL. The LSS is now fully fueled and the hybrid is almost empty.
By contrast, a depot in NRHO has a lot going for it. It's a lot easier to keep the propellant cool. (For methalox, passive measures alone may suffice.) And a fully-fueled depot should only have to burn 2/3 of its fuel getting from LEO to NRHO. You can top it up by sending two regular tankers, which fill up at an LEO depot, deliver about 1/3 of their load of fuel to NRHO, and then return to Earth for EDL.
To be more specific, I think the biggest distinction will be pumps. Neither a tanker nor LSS needs to have any pumps to transfer fuel. (Except to the engines, of course.) A depot can pump fuel out of a tanker or into an LSS (or other Starship variant). Nothing else can do this. (Not the way I'd like to define the word, anyway.) In addition, a depot can have big solar panels, active cooling, and whatever else it needs, but it cannot EDL.
I suspect you are overestimating the complexity of pumps.
They'll need significantly less than 100kg of pump/motors to do the transfer in a couple of hours.* Putting pumps in the tanker to do the offload will significantly simplify the rest of the plumbing and pushing rather than sucking fluids should make ullage a lot easier.
They might need more than that in solar cells or batteries, but those can be on the depot.
Pumps are also an option rather than a necessity: you have a free vacuum-sink all around you, and your propellants boil off with minimal effort (i.e. you have to actively stop your boiloff mitigation for a bit). That means you have both a sink-to-vacuum and source of pressurised gas without any energy input beyond that needed to open vent valves. Since the tanks need vent valves already, that means pressure-based fluid transfer can be performed with effectively no additional hardware or energy input.