However, I'm concerned that a vehicle that regularly uses its engines will have to have maintenance. That rules out ever letting a depot fire its engines once it's in orbit, unless we're actually going to have a manned station to service them.
I do make a distinction between tankers and depots: A tanker can EDL. A depot cannot. A depot can have a lot of extra mass for things like thermal shielding, power generation, etc. A tanker cannot.
Never send a Tanker above VLEO. Always send a Depot instead.
The problem is that we'd really like a "transfer" tanker that can change orbits but still either do EDL or at least deep aerobraking.
Quote from: TheRadicalModerate on 03/14/2025 09:52 pmThe problem is that we'd really like a "transfer" tanker that can change orbits but still either do EDL or at least deep aerobraking.This is for the purpose of maintaining a depot in NRHO or L1?
Quote from: Greg Hullender on 03/15/2025 03:40 amQuote from: TheRadicalModerate on 03/14/2025 09:52 pmThe problem is that we'd really like a "transfer" tanker that can change orbits but still either do EDL or at least deep aerobraking.This is for the purpose of maintaining a depot in NRHO or L1?Yes. At the very least, SLT missions, if the LSS is to be reused, need to refuel in some kind of lunar orbit (NRHO until we hear otherwise). That requires a depot, at least without androgynous QDs. You could fly the depot there, let it loiter, refuel the LSS when the time is right, and then fly it back to a propulsive or (possibly) aerobraked LEO insertion, but it's probably more prop-efficient to return a transfer tanker to EDL or a deep-aerobraked insertion (i.e., a single pass to get the apogee where you want it).I probably should have noted that you can live with a plain ol' lift tanker as the transfer tanker, but only if it has the boil-off characteristics--and tankage--you need. I think that boil-off will be pretty low with the nose pointed at the sun, so the tank walls are only getting tiny amounts of insolation, and there's little albedo or emissive heating from Earth when the tanker is in deep space.
You know, as long as we're playing the nomenclature game again, it seems to me that a really good distinction might be that the difference between a tanker and a depot is that a depot never changes orbit once it goes into operation. Tankers move fuel around; depots merely accumulate it.
Quote from: Greg Hullender on 03/14/2025 05:12 pmWhere did the idea come from that a depot could be in HEEO or FTO? It has been proposed to have a tanker that's filled up from a depot at the same time that a mission starship is fueled and that the two would boost into HEEO/FTO in tandem before a final refueling from the tanker to the mission vehicle.Trying to rendezvous with a depot previously located in HEEO seems like an unnecessary nightmare. Trying to refuel such a depot seems like a really expensive nightmare. Why do it?I could imagine a useful depot in NRHO or at LL1, but, short of that, I don't see any advantages to a depot above VLEO.Other than F9 heavy boosters, have we ever seen rockets boosting in formation?
Where did the idea come from that a depot could be in HEEO or FTO? It has been proposed to have a tanker that's filled up from a depot at the same time that a mission starship is fueled and that the two would boost into HEEO/FTO in tandem before a final refueling from the tanker to the mission vehicle.Trying to rendezvous with a depot previously located in HEEO seems like an unnecessary nightmare. Trying to refuel such a depot seems like a really expensive nightmare. Why do it?I could imagine a useful depot in NRHO or at LL1, but, short of that, I don't see any advantages to a depot above VLEO.
What if the ship doesn't use its engines and keeps the tanks full? In that case the last refueling never happens, and what used to be a tanker is just an almost-departure stage. This keeps all fuel transfers in LEO, between ships and depots.
Quote from: Greg Hullender on 03/15/2025 01:53 pmYou know, as long as we're playing the nomenclature game again, it seems to me that a really good distinction might be that the difference between a tanker and a depot is that a depot never changes orbit once it goes into operation. Tankers move fuel around; depots merely accumulate it.That doesn't work, because you want depots to boost up to HEEOs.
But a transit tanker can't handle servicing HEEO on its own, because it's misgendered.
In a perfect world, you'd have androgynous QDs. Then you could indeed use lift or transit tankers to service higher-energy FTOs, and we'd be done. For some reason, we don't have androgynous QDs. We'll see if they magically appear.
One other dimension we haven't brought into this: Lift tankers want tank sizes to be optimized for maximizing prop to orbit. Depots and transit tankers want tank sizes adequate to provide a full load to a target after worst-case boiloff, which may be further complicated by depots and transit tankers having different boiloff rates (maybe, maybe not).I suspect that the perfect lift tanker has its domes moved forward by about two rings (i.e., 208t of extra prop over the baseline), and then has all additional payload barrel segments removed. But depots and transit tankers want to keep the barrel, but have its domes moved all the way up to the beginning of the ogive, so it maximizes its capacity on-orbit, even if it doesn't launch completely full.
I think you want to put a stake in the ground, insist that depots never boost into HEEO (or fire their engines at all after reaching final orbit), and bend everything else to make that constraint work.
Quote from: Twark_Main on 03/09/2025 11:32 pmQuote from: TheRadicalModerate on 03/09/2025 08:41 pmSo why didn't they build the QDs that way in the first place?Why didn't they build Raptor 3 in the first place? We say "iterative design" a lot, but I think the reality is a lot harder for people to wrap their head around.Iterative design or not, easy things get done right the first time. So it's not unreasonable to conclude that an androgynous QD is not easy, for some reason. It's not like nobody thought about refueling when they designed the interface. Somebody decided that pushing the problem off was the right thing to do.
Quote from: TheRadicalModerate on 03/09/2025 08:41 pmSo why didn't they build the QDs that way in the first place?Why didn't they build Raptor 3 in the first place? We say "iterative design" a lot, but I think the reality is a lot harder for people to wrap their head around.
So why didn't they build the QDs that way in the first place?
Androgynous is probably the optimal solution here, but we don't know why they didn't go that way to begin with.
If we assume that an androgynous QD is hard for some reason,¹¹Seems obvious to me that, if it were easy, SpaceX would have already done it. That of course doesn't rule out the possibility that it's hard but doable, and they're still working out the bugs before they declare it reliable enough for use.
For some reason, we don't have androgynous QDs. We'll see if they magically appear.
Again, I don't see why it's that hard for a depot to just have two different QDs...
Quote from: Greg Hullender on 03/15/2025 10:28 pmI think you want to put a stake in the ground, insist that depots never boost into HEEO (or fire their engines at all after reaching final orbit), and bend everything else to make that constraint work.How eager you are to transform optimization goals into straight-jackets.
The thing you're forgetting about iterative design is that it's "long pole first."Androgynous QD isn't the long pole, so it's not a priority to get it in the "final state" right now. Androgyny is a quick modification, so the bigger priority up until now has been the harder parts of the design.
I haven't kept up very well, and it might have been covered, but has there been any discussion of defueling a Starship in low orbit? Say, if it flunks checkout or something else goes wrong and it needs to return to Earth.
Quote from: Greg Hullender on 03/15/2025 10:28 pmAgain, I don't see why it's that hard for a depot to just have two different QDs...It doesn't solve the problem. If you want tankers to be able to connect directly to target Starships, then every tanker--which is the thing you most want to mass-reduce--needs the double QDs. The plumbing is non-trivial.
I agree with Twark in this case. Depots are the cheapest components in the system. If there are restart or burn time limits, they're probably worth finding early.
If it's going to be done, it's better to do it before the beginning of the refueling orbital test campaign, rather than the end. Accumulating data on QD reliability is going to be a major requirement for making NASA comfy--and for silencing the naysayers. You want as big a stable sample size as possible.
Quote from: Twark_Main on 03/15/2025 10:59 pmQuote from: Greg Hullender on 03/15/2025 10:28 pmI think you want to put a stake in the ground, insist that depots never boost into HEEO (or fire their engines at all after reaching final orbit), and bend everything else to make that constraint work.How eager you are to transform optimization goals into straight-jackets.Absolutely! It's one of the best ways to explore a space where there are a lot of variables. Fix one or two and see what happens to the rest.I gather you dislike partial derivatives too? :-)
And the best limit is no limit. Never restarting those engines...
...Never restarting those engines eliminates a whole class of potential problems--and losing a full depot is very expensive indeed. In fact, having two different ways to drain a full depot is a plus.
Quote from: meekGee on 03/15/2025 08:59 pmWhat if the ship doesn't use its engines and keeps the tanks full? In that case the last refueling never happens, and what used to be a tanker is just an almost-departure stage. This keeps all fuel transfers in LEO, between ships and depots.Not sure what you mean. Are you assuming StarPusher? Then yes, that works. But StarPusher is unlikely.As for refueling in VLEO only, Block 2 can't do VLEO-BLT-NRHO-LS-NRHO with just VLEO refueling. Block 3 can, though. (Certain boiloff restrictions apply.)
Quote from: Greg Hullender on 03/16/2025 12:58 pm...Never restarting those engines eliminates a whole class of potential problems--and losing a full depot is very expensive indeed. In fact, having two different ways to drain a full depot is a plus.It also eliminates a whole class of capabilities too.For instance you can kiss controlled re-entry goodbye, which means the depot probably can't even (legally) launch under the current space debris regulatory environment.
Did you have any other use case that benefited from mobile depots rather than just using existing tankers?
Quote from: Twark_Main on 03/16/2025 04:50 pmQuote from: Greg Hullender on 03/16/2025 12:58 pm...Never restarting those engines eliminates a whole class of potential problems--and losing a full depot is very expensive indeed. In fact, having two different ways to drain a full depot is a plus.It also eliminates a whole class of capabilities too.For instance you can kiss controlled re-entry goodbye, which means the depot probably can't even (legally) launch under the current space debris regulatory environment.Why would you think that? Depots still need to be able to accelerate for station keeping and ullage control. They just don't use their main engines for that. (Exactly how they do this probably deserves some discussion.) Anyway, they should be able to use those thrusters for controlled reentry, when the time comes. But the Raptor engines clearly cannot be used for this.
Personally, I still favor the idea of avoiding ullage burns entirely by having two depots connected nose-to-nose by a cable ~ 1 km long, relying on tidal forces to settle the propellant. That gives you 2 mm/sec at the noses of the two vehicles, assuming equal masses. This configuration is stable, but it can swing like a pendulum with a period of a few minutes. (I'm assuming something like solar panels to the sides--otherwise it can spin on the long axis.) Given the plan is for two depots anyway, it seems a shame not to try to take advantage of this.