Quote from: Robotbeat on 08/02/2023 07:24 amHow are you going to get more than 100,000 people to fly to Mars every synod?You'll need thousands of outbound ships over many (tens of) synodes, and because of the very long time span involved, you can't treat the manufacturing capacity or ship design or ship size as constants to be divided by 10 or 20...For those time spans, fabrication capacity will always increase, either by number of ships or size of ships, and 10-year-old designs might still work, but they won't provide the kind of cost savings you're imagining through reuse.Doubling the number of ships produced every synod just means that you keep building more factories. More high bays. Trains more people. Tesla did it, right?This wil be the same, but the cars will all be going to this place that's 2 years away.
How are you going to get more than 100,000 people to fly to Mars every synod?
Except a lot of people already use cars, already hate having to pay for gasoline, already would like really fast and/or advanced tech cars. The addressable market for Tesla is like 2 billion people.How many people want to and can afford to go to Mars? Tesla wouldn’t have had that growth without demand for their product.So it seems to me that finding a way to get the ticket price extremely low has got to be part of this. And having more realistic expectations for demand. Also, think about what stuff Martians could potentially do just as well (or better) as Earth, since Martians will need good jobs and economic activity.
...Later when there like seams [their life seems] like they are doing better than those stuck on Earth, many will want to pay to go there. ...
I actually don’t think Mars will be power starved.We know how to make almost nothing on Mars.The only things we've made on Mars are electricity from solar and nuclear (radioisotope). AND oxygen (and carbon monoxide fuel, I suppose) from MOXIE.Propellant, and the power to produce it, is pretty much the only thing we know how to make on Mars right now with high certainty.<Snip>
<snip>I can imagine SpaceX producing 100 Starships per year... after all, they produce that many Falcon upper stages per year right now (roughly). But much beyond that seems very unlikely. The good news is that 100 starships per year, if reused around 10 times, is ~2000 Starships per synod, maybe half of those available for Mars (and passengers), so you get your 1000 Mars Starships per synod, around 100,000 passengers per synod. That's enough for a sizable Mars city, maybe a million people.<snip>
Quote from: Robotbeat on 08/02/2023 08:52 amExcept a lot of people already use cars, already hate having to pay for gasoline, already would like really fast and/or advanced tech cars. The addressable market for Tesla is like 2 billion people.How many people want to and can afford to go to Mars? Tesla wouldn’t have had that growth without demand for their product.So it seems to me that finding a way to get the ticket price extremely low has got to be part of this. And having more realistic expectations for demand. Also, think about what stuff Martians could potentially do just as well (or better) as Earth, since Martians will need good jobs and economic activity.The first few hundred people won't be paying themselves. The initial colonists will be: Scientists, Engineers, those with vision (and useful skills) a diverse but highly capable crew to establish a colony, start on Mars production of many resources (Probably steel, glass and plastics, to farm (highly efficiently) to cook, to provide medical support, to provide childcare, to teach, to maintain equipment, replace equipment, build the base, tunnel, clean, maintain spacesuits, farm, prospect for resources. There will be a thousand jobs and only a few people to do them.Later when there like seams like they are doing better than those stuck on Earth, many will want to pay to go there. I suspect those paying will be small in number initially, as most will still be those with useful skills.As costs to get to Mars drops, those paying may go up, but will remain a small portion for many synods. As Mars will be very depended on those with skills rather than money.
Quote from: meekGee on 08/02/2023 07:33 amQuote from: Robotbeat on 08/02/2023 07:24 amHow are you going to get more than 100,000 people to fly to Mars every synod?You'll need thousands of outbound ships over many (tens of) synodes, and because of the very long time span involved, you can't treat the manufacturing capacity or ship design or ship size as constants to be divided by 10 or 20...For those time spans, fabrication capacity will always increase, either by number of ships or size of ships, and 10-year-old designs might still work, but they won't provide the kind of cost savings you're imagining through reuse.Doubling the number of ships produced every synod just means that you keep building more factories. More high bays. Trains more people. Tesla did it, right?This wil be the same, but the cars will all be going to this place that's 2 years away.Except a lot of people already use cars, already hate having to pay for gasoline, already would like really fast and/or advanced tech cars. The addressable market for Tesla is like 2 billion people.How many people want to and can afford to go to Mars? Tesla wouldn’t have had that growth without demand for their product.So it seems to me that finding a way to get the ticket price extremely low has got to be part of this. And having more realistic expectations for demand. Also, think about what stuff Martians could potentially do just as well (or better) as Earth, since Martians will need good jobs and economic activity.
Quote from: Robotbeat on 08/01/2023 03:30 amI actually don’t think Mars will be power starved.We know how to make almost nothing on Mars.The only things we've made on Mars are electricity from solar and nuclear (radioisotope). AND oxygen (and carbon monoxide fuel, I suppose) from MOXIE.Propellant, and the power to produce it, is pretty much the only thing we know how to make on Mars right now with high certainty.<Snip>In a sense you're right. We have very little experience with producing anything useful on Mars and even the electrical generation from radioactive isotopes is unlikely to scale well. What is needed is a large scale fusion reactor.There will need to be a good deal of development work with anything needed on Mars, including nuclear power (reduced gravity and cooling differences etc etc), but a vast range of chemicals can be synthesised from simple gaseous components available on Mars using well established chemical technology that "we" are very familiar with. Given sufficient energy, water and the Martian atmosphere a vast amount can be produced. Nitrogen and argon are available direct. Hydrogen and oxygen from water via electrolysis, methane via the sabatier process and carbon monoxide and carbon from direct reduction of carbon dioxide.The Fischer–Tropsch process (in use since the 1930's and still widely used today) can be used with a variety of catalysts to combine carbon monoxide and hydrogen into a wide range of aliphatic carbon compounds including alkenes such as ethylene, propylene and butylene, alkanes such as pentane, hexane, octane and heavier molecular weight solid waxes.Ethylene is probably the most commonly synthesised organic chemical in use on Earth today and can be further converted into a wide range of other chemicals such as ethyl alcohol, acetic acid, ethylene glycol, ethylene oxide, polyethylene and many more. The chemistry won't hold things up BUT it will take an awful lot of energy up front to generate the hydrogen needed at around 40-50MW for each tonne of hydrogen generated.
Quote from: Twark_Main on 08/02/2023 03:21 amQuote from: meekGee on 07/31/2023 05:44 pmMy spreadsheet takes into account:- increasing launch cadence of 2x per synod- reduction of fabrication coat of 0.8x per doubling- reuse lag time of either 1 or 2 synodsJust curious, how does this change if the learning rate (and "doublings") are calculated w/r/t the total number of rockets SpaceX has manufactured, F1 and F9 included?It seems like most of those lowest-hanging discoveries would be found in these very early stages, hence the extremely rapid learning rate. By only counting the total number of Starships in the "doublings," there's a risk overestimating the true (Wright's Law) rate of learning.I suspect the real learning rate is going to fall somewhere in the middle, basically just an all-time-units curve superimposed on a current-gen-units curve, with step discontinuities in between generations. Does that make sense?Did I miss the spreadsheet? Sorry catching upTrue, but the conclusion stands even without a cost learning curve.Just assume a doubling of the outbound fleet size every synod, and then even a super fast 1-synod turn around ship (which IMO is somewhere between plain impossible and just prohibitive) is not that attractive.If it's a 2-synod turn-around, it's basically worthless.
Quote from: meekGee on 07/31/2023 05:44 pmMy spreadsheet takes into account:- increasing launch cadence of 2x per synod- reduction of fabrication coat of 0.8x per doubling- reuse lag time of either 1 or 2 synodsJust curious, how does this change if the learning rate (and "doublings") are calculated w/r/t the total number of rockets SpaceX has manufactured, F1 and F9 included?It seems like most of those lowest-hanging discoveries would be found in these very early stages, hence the extremely rapid learning rate. By only counting the total number of Starships in the "doublings," there's a risk overestimating the true (Wright's Law) rate of learning.I suspect the real learning rate is going to fall somewhere in the middle, basically just an all-time-units curve superimposed on a current-gen-units curve, with step discontinuities in between generations. Does that make sense?Did I miss the spreadsheet? Sorry catching up
My spreadsheet takes into account:- increasing launch cadence of 2x per synod- reduction of fabrication coat of 0.8x per doubling- reuse lag time of either 1 or 2 synods
This is before you factor in Wright's Law, so if you're suspicious of it, just let it be.
Quote from: meekGee on 08/02/2023 04:09 amQuote from: Twark_Main on 08/02/2023 03:21 amQuote from: meekGee on 07/31/2023 05:44 pmMy spreadsheet takes into account:- increasing launch cadence of 2x per synod- reduction of fabrication coat of 0.8x per doubling- reuse lag time of either 1 or 2 synodsJust curious, how does this change if the learning rate (and "doublings") are calculated w/r/t the total number of rockets SpaceX has manufactured, F1 and F9 included?It seems like most of those lowest-hanging discoveries would be found in these very early stages, hence the extremely rapid learning rate. By only counting the total number of Starships in the "doublings," there's a risk overestimating the true (Wright's Law) rate of learning.I suspect the real learning rate is going to fall somewhere in the middle, basically just an all-time-units curve superimposed on a current-gen-units curve, with step discontinuities in between generations. Does that make sense?Did I miss the spreadsheet? Sorry catching upTrue, but the conclusion stands even without a cost learning curve.Just assume a doubling of the outbound fleet size every synod, and then even a super fast 1-synod turn around ship (which IMO is somewhere between plain impossible and just prohibitive) is not that attractive.If it's a 2-synod turn-around, it's basically worthless.Is it possible to get that in numbers, instead of qualitative statements?I'd run numbers myself but I can't find the spreadsheet.Quote from: meekGee on 08/02/2023 04:09 amThis is before you factor in Wright's Law, so if you're suspicious of it, just let it be.I'm not trying to advocate for a particular "side," I'm just trying to explore the shape of the analysis landscape.
Quote from: waveney on 08/02/2023 09:33 am...Later when there like seams [their life seems] like they are doing better than those stuck on Earth, many will want to pay to go there. ...When life underground on a dry, essentially airless and freezing world is perceived as doing better than living on Earth, the people and infrastructure to travel to Mars will be gone.
Quote from: Twark_Main on 08/02/2023 05:14 pmQuote from: meekGee on 08/02/2023 04:09 amQuote from: Twark_Main on 08/02/2023 03:21 amQuote from: meekGee on 07/31/2023 05:44 pmMy spreadsheet takes into account:- increasing launch cadence of 2x per synod- reduction of fabrication coat of 0.8x per doubling- reuse lag time of either 1 or 2 synodsJust curious, how does this change if the learning rate (and "doublings") are calculated w/r/t the total number of rockets SpaceX has manufactured, F1 and F9 included?It seems like most of those lowest-hanging discoveries would be found in these very early stages, hence the extremely rapid learning rate. By only counting the total number of Starships in the "doublings," there's a risk overestimating the true (Wright's Law) rate of learning.I suspect the real learning rate is going to fall somewhere in the middle, basically just an all-time-units curve superimposed on a current-gen-units curve, with step discontinuities in between generations. Does that make sense?Did I miss the spreadsheet? Sorry catching upTrue, but the conclusion stands even without a cost learning curve.Just assume a doubling of the outbound fleet size every synod, and then even a super fast 1-synod turn around ship (which IMO is somewhere between plain impossible and just prohibitive) is not that attractive.If it's a 2-synod turn-around, it's basically worthless.Is it possible to get that in numbers, instead of qualitative statements?I'd run numbers myself but I can't find the spreadsheet.Quote from: meekGee on 08/02/2023 04:09 amThis is before you factor in Wright's Law, so if you're suspicious of it, just let it be.I'm not trying to advocate for a particular "side," I'm just trying to explore the shape of the analysis landscape.See below.I wasn't saying you're taking sides... just that if you're skeptical about the Wright discount, the argument stands even without it so just ignore it.The formulas are self-explanatory, though this doesn't mean I didn't make mistakes The point should be clear even without the table - reuse buys you very little when the volume grows exponentially (as it must, if you want to reach thousands of ships).Exponential growth is possible, as demonstrated by Tesla.So, Instead of ship cost being 10% of nominal (due to 10 reuses), it is is 50% at best, and more like 70%-80%.Then, on top, as noted above, these additional issues exist and are NOT captured by the table:- The ships left on the surface have a huge value, since large storage tanks, in large quantities, are an absolute necessity for a Mars colony, and will have to hold precious fluid, often under pressure, so must be high-quality tanks. Not only do landed one-use ships provide them, they provide them EARLY.- Sending ships back adds a burden on the colony, in term of building the launch infrastructure, and also in terms of ISRU. It's not impossible, but in a new colony, resources are limited, and every burden counts - and again this burden occurs EARLY which makes it worse.- 1-synod reuse adds extra difficulty on both the Mars and Earth sides: More demanding trajectories, heat shielding, and expedited processing times..
Quote from: meekGee on 08/02/2023 08:52 pmQuote from: Twark_Main on 08/02/2023 05:14 pmQuote from: meekGee on 08/02/2023 04:09 amQuote from: Twark_Main on 08/02/2023 03:21 amQuote from: meekGee on 07/31/2023 05:44 pmMy spreadsheet takes into account:- increasing launch cadence of 2x per synod- reduction of fabrication coat of 0.8x per doubling- reuse lag time of either 1 or 2 synodsJust curious, how does this change if the learning rate (and "doublings") are calculated w/r/t the total number of rockets SpaceX has manufactured, F1 and F9 included?It seems like most of those lowest-hanging discoveries would be found in these very early stages, hence the extremely rapid learning rate. By only counting the total number of Starships in the "doublings," there's a risk overestimating the true (Wright's Law) rate of learning.I suspect the real learning rate is going to fall somewhere in the middle, basically just an all-time-units curve superimposed on a current-gen-units curve, with step discontinuities in between generations. Does that make sense?Did I miss the spreadsheet? Sorry catching upTrue, but the conclusion stands even without a cost learning curve.Just assume a doubling of the outbound fleet size every synod, and then even a super fast 1-synod turn around ship (which IMO is somewhere between plain impossible and just prohibitive) is not that attractive.If it's a 2-synod turn-around, it's basically worthless.Is it possible to get that in numbers, instead of qualitative statements?I'd run numbers myself but I can't find the spreadsheet.Quote from: meekGee on 08/02/2023 04:09 amThis is before you factor in Wright's Law, so if you're suspicious of it, just let it be.I'm not trying to advocate for a particular "side," I'm just trying to explore the shape of the analysis landscape.See below.I wasn't saying you're taking sides... just that if you're skeptical about the Wright discount, the argument stands even without it so just ignore it.The formulas are self-explanatory, though this doesn't mean I didn't make mistakes The point should be clear even without the table - reuse buys you very little when the volume grows exponentially (as it must, if you want to reach thousands of ships).Exponential growth is possible, as demonstrated by Tesla.So, Instead of ship cost being 10% of nominal (due to 10 reuses), it is is 50% at best, and more like 70%-80%.Then, on top, as noted above, these additional issues exist and are NOT captured by the table:- The ships left on the surface have a huge value, since large storage tanks, in large quantities, are an absolute necessity for a Mars colony, and will have to hold precious fluid, often under pressure, so must be high-quality tanks. Not only do landed one-use ships provide them, they provide them EARLY.- Sending ships back adds a burden on the colony, in term of building the launch infrastructure, and also in terms of ISRU. It's not impossible, but in a new colony, resources are limited, and every burden counts - and again this burden occurs EARLY which makes it worse.- 1-synod reuse adds extra difficulty on both the Mars and Earth sides: More demanding trajectories, heat shielding, and expedited processing times..I agree we’ll hopefully get doubling each synod for a while, but I think it’ll asymptote dramatically after reaching 100 or so ships. In fact, the curve might be 1 starship, then 10, then 30, then 60, 100, and then constant at 100 new Mars Starships per year.BUT you can’t just have exponential growth indefinitely without the demand coming from somewhere. Tesla has huge demand for cars for obvious reasons. Falcon & Starship have Starlink. But Starlink doesn’t need 1000 new starships per year!I just don’t see where this is coming from. I don’t think the demand will be there WITHOUT making them reusable.