I wonder what's really preventing them from deploying the landing legs earlier. That would save fuel in theory, but maybe it's a question of aerodynamic stability even assuming the legs would stay rigid, but maybe there is a risk that the legs would bend and oscillate.
I think the legs could burn with rocket exhaust if exposed too soon.
Quote from: Jcc on 01/08/2016 12:10 pmI wonder what's really preventing them from deploying the landing legs earlier. That would save fuel in theory, but maybe it's a question of aerodynamic stability even assuming the legs would stay rigid, but maybe there is a risk that the legs would bend and oscillate.I think the legs could burn with rocket exhaust if exposed too soon.
I think a likely required part of the landing burn is correction of targeting errors from using just the grid fins. Unless the grid fins are pinpoint accurate, you want to start the burn early so the rocket has time to adjust for the final targeted location. Even then, upper-layer winds might push the stage off-target and the grid fins might not be able to compensate as much as the engine can. This might be a limiting factor in starting the burn later, however many engines are used.
Quote from: macpacheco on 01/08/2016 12:35 pmI think the legs could burn with rocket exhaust if exposed too soon.If the deploy mechanism would be changed to allow this they could do a partial deploy first. Make it look like an arrowhead. It would provide drag and keep the legs away from the flames. It should cause less stability issues too.
Yes, we saw how badly the metal Grashopper legs got smoked. SpaceX obviously wants to reuse these F9 composite legs which will be more easily damaged by heat than the metal GH legs, and the obvious way to preserve them is to minimize time on the barbecue grill.
I thought we understood the legs required deceleration force to deploy...
Quote from: abaddon on 01/08/2016 02:34 pmI think a likely required part of the landing burn is correction of targeting errors from using just the grid fins. Unless the grid fins are pinpoint accurate, you want to start the burn early so the rocket has time to adjust for the final targeted location. Even then, upper-layer winds might push the stage off-target and the grid fins might not be able to compensate as much as the engine can. This might be a limiting factor in starting the burn later, however many engines are used.That's an unintuitive aspect of landing.The faster the vertical speed, the less winds will affect you (less time exposed to them).
Finally you're assuming sideways control margins are tight. That might be right or very wrong.
And cold gas thrusters add more control authority.
The fact SpaceX allows for 50mph winds for land landings suggest there are plenty of margins.
But more interestingly, how useful is a fuel savings of about 2000kg? or even just 600kg? Is there any reason to expect that SpaceX will attempt to land more aggressively and really push the limits?
It is true that the grid fins have more control authority at a higher speed, but we don't know that they are capable of a pinpoint landing without any engine burn. In other words, I am asserting the engine burn is not just to bring vertical velocity to zero, it is also to target the final landing point. I think this would be difficult to argue against.
Quote from: abaddon on 01/08/2016 03:10 pm It is true that the grid fins have more control authority at a higher speed, but we don't know that they are capable of a pinpoint landing without any engine burn. In other words, I am asserting the engine burn is not just to bring vertical velocity to zero, it is also to target the final landing point. I think this would be difficult to argue against. Actually, it's extremely easy to argue against this. Smart bombs routinely achieve meter-level accuracy using only fins, and have for decades. It's well proven technology.
Actually, it's extremely easy to argue against this. Smart bombs routinely achieve meter-level accuracy using only fins, and have for decades. It's well proven technology.
Is it known that the fins are for guidance and not just stability?
The altitudes where winds are the strongest (above 25k ft) are exactly where terminal speed is still significant (but subsonic), hence grid fins will have maximum effect.
Quote from: LouScheffer on 01/08/2016 03:34 pmQuote from: abaddon on 01/08/2016 03:10 pm It is true that the grid fins have more control authority at a higher speed, but we don't know that they are capable of a pinpoint landing without any engine burn. In other words, I am asserting the engine burn is not just to bring vertical velocity to zero, it is also to target the final landing point. I think this would be difficult to argue against. Actually, it's extremely easy to argue against this. Smart bombs routinely achieve meter-level accuracy using only fins, and have for decades. It's well proven technology. Is it known that the fins are for guidance and not just stability?
Quote from: LouScheffer on 01/08/2016 03:34 pmQuote from: abaddon on 01/08/2016 03:10 pm It is true that the grid fins have more control authority at a higher speed, but we don't know that they are capable of a pinpoint landing without any engine burn. In other words, I am asserting the engine burn is not just to bring vertical velocity to zero, it is also to target the final landing point. I think this would be difficult to argue against. Actually, it's extremely easy to argue against this. Smart bombs routinely achieve meter-level accuracy using only fins, and have for decades. It's well proven technology.Smart bombs have far more control authority and glide capability than a F9R stage.
Warning: Wall of text incoming! tl;dr: Looks like SpaceX could save fuel/weight by landing more aggressively. Could they? Will they? ......So, first off can anyone point out any obvious math errors? (i know "total impulse" for breaking + Gravity losses is probably the wrong terminology) Beyond the feasibility of my scenarios, I would like to know if I didn't even calc the fuel use to within an order of magnitude. But more interestingly, how useful is a fuel savings of about 2000kg? or even just 600kg? Is there any reason to expect that SpaceX will attempt to land more aggressively and really push the limits? I don't want to say that I was disappointed by the landing, but it wasn't exactly as "brown pants" of a maneuver as I was expecting. But maybe my perception betrays just how difficult of landing it already was? Anyway, after doing all these calcs I figured that with how much use I get out this forum, that I should try to give back and hope someone else finds this interesting as well. It is now way too late for me to still be awake please forgive typos.
Nobody realized that saving 2000 kg of propellant in the landing burn decreases the mass during reentry burn (and boostback burn, if done).Therefore saving could be easily double that, because propellant for reentry burn (and boostback burn) can be less.
...or enable a less lofted trajectory.
Quote from: cambrianera on 01/08/2016 04:35 pmNobody realized that saving 2000 kg of propellant in the landing burn decreases the mass during reentry burn (and boostback burn, if done).Therefore saving could be easily double that, because propellant for reentry burn (and boostback burn) can be less.Not really, because the dominant factor is the 26,000 kg dry mass on the first stage, so carrying 2,000 kg less propellant through boostback and re-entry reduces vehicle mass by less than 10%, and thus gives you less than 10% additional propellant savings for a given deltaV.
Quote from: PreferToLurk on 01/08/2016 08:16 pm...or enable a less lofted trajectory. More loft is more air time, which means less velocity back to landing site required, which means less boostback required.
Time for a smaller analogy. Let's say you have a car that gets 40 mpg. This car has a 10 gallon tank, so for each tank you can go 400 miles. Put another way, to go one mile your car burns about 3.2 ounces of gas. Let's say you think you might save gas by coasting in downhill sections of roadway rather than keeping your foot on the gas. Let's say your calculations show that by doing this you will save 0.5% of your car's tank of fuel, which is 6.4 ounces of gas. This enables you to drive approximately 2 additional miles. Given the car normally goes 400 miles on a tank anyway, is this extra 2 miles going to be worth it?
Landings should be boring, safe, routine, with plenty of margin.
To re-iterate a little more about the projected capability for FT. 1. F9 v1.1 has "demonstrated" an expendable capability of ~ 4,850kg to GTO-1800. Two sets of data compound to that assertion. a. The biggest GTO payload was the 4,707kg TurkmenAlem52E. It was placed in a roughly GTO-1765 orbit (180x36600x25.5)b. Thaicom 6 (a 3,016kg sat) got to a GTO-1500 equivalent orbit (295x90000x22.5). This stretched S2 fuel reserves to almost complete depletion (according to USAF, which evaluated this flight as part of the SpaceX EELV certification procedure). 2. F9 FT as a whole is reported to be around 30% more capable than F1 v1.13. DPL (barging) costs about 15% payload. This means that F9 FT has a theoretical capability of about 6,300kg to GTO-1800Barging moves it to 5,355kg.SES9 is 5330 kg.Its looking very close. Depending on whether the rocket goes to DPL or not, as well as what the end orbit is, we are going to get a lot of info about the current Falcon variant capabilities. If this pans out, and RTLS removes another 15% of performance, F9 FT would be able to RTLS after sending a 4410kg payload to GTO-1800. This number is interesting for some of the following missions (quoting from here):Thaicom 8 3100kg GTO YesABS 2A, Eutelsat 117 West B ~4000kg? GTO Possibly (based on ABS-3A, Eutelsat 115 West B mass)JCSAT-14 ~3400kg? GTO Probably (based on JCSAT-15 mass)BulgariaSat-1 ~3400kg? GTO Probably (based on JCSAT-15 mass, same SSL-1300 bus)JCSAT-16 ~3400kg? GTO Probably (based on JCSAT-15 mass)KoreaSat-5 4465kg GTO PossiblyEs'hail-2 ~3000kg GTO ProbablyIf F9 FT performance upgrade over v1.1 I listed above is correct (some say its more, like 33%), then almost all the missions above would be eligible for RTLS, OR a better orbit than GTO-1800 + DPL.
For RTLS, they can try optimizing boostback burn initiation delay after MECO. Thus far it was quite long, some 30-40 seconds. During this time, S1 distance from LS nearly doubled!
Quote from: gospacex on 03/06/2016 10:38 pmFor RTLS, they can try optimizing boostback burn initiation delay after MECO. Thus far it was quite long, some 30-40 seconds. During this time, S1 distance from LS nearly doubled!Does it really matter? If it's mostly above the atmosphere, then isn't it just delta-V that matters?
Has anyone figured out the T/W ratio of the RTLS F9FT landing through video analysis?
Quote from: Robotbeat on 03/06/2016 11:09 pmHas anyone figured out the T/W ratio of the RTLS F9FT landing through video analysis?Sorry, haven't been paying attention to this section for a few days. But to answer your question, yes. Hrissan did a pretty good analysis of the landing and it is what I used as the basis for all my tinkering in the OP.
A simple model (constant mass, constant thrust, instant start, no air drag, * ) says the landing burn would take 20 seconds (=150/7.5) and start at 1500 m altitude (0.5*7.5*20^2). Gravity loss would be 20 sec *~10 m/sec^2 = 200 m/sec which is more than the terminal velocity. Total velocity killed would be 350 m/secIf this landing used three engines at the same thrust, T:W~ 5.25 and a~42.5 m/sec^2.The simple model says that this would take only ~3.5 sec (=150/42.5) and start at ~265 m altitude. (Talk about BPL!)
Quote from: Comga on 03/10/2016 05:02 amA simple model (constant mass, constant thrust, instant start, no air drag, * ) says the landing burn would take 20 seconds (=150/7.5) and start at 1500 m altitude (0.5*7.5*20^2). Gravity loss would be 20 sec *~10 m/sec^2 = 200 m/sec which is more than the terminal velocity. Total velocity killed would be 350 m/secIf this landing used three engines at the same thrust, T:W~ 5.25 and a~42.5 m/sec^2.The simple model says that this would take only ~3.5 sec (=150/42.5) and start at ~265 m altitude. (Talk about BPL!)I had no idea a 3 engine burn would save that much. Thanks.
if the engines don't light up properly, you can be hitting the barge less than two seconds later.
Quote from: Robotbeat on 03/09/2016 04:01 amLet's say it's a = 50m/s^2 (with respect to the surface, not freefall), and the stage has to be within v=2m/s of zero in order to land safely. How accurate do you have to be within the z-direction?a = v^2/(2*d) becomes: 2*d*a = v^2 becomes d = v^2/(2*a) = (2m/s)^2/(2*50m/s^2) = 4 centimeters (!)You have to be within 4 centimeters in the z-direction in order to stay within your landing velocity constraint when you're hoverslamming with 3 engines. If something doesn't throttle up fast enough or you start too early or late, you're toast. This isn't impossible, but it's DANG challenging.I think this analysis is too pessimistic. It's OK for the ends of the legs to hit the ground faster, provided the body of the rocket reaches 0 vertical speed before the legs run out of travel (or the engine bell hits the ground, whichever comes first). Assuming the legs can absorb one meter of bend before breaking, then you need the lower vertex of the parabola to be between the deck and a point one meter below. Is this practical? With 3 engines, 30 tonnes mass, your acceleration varies from 3.8G at 70% throttle to 5.5G at 100%. Assume you plan your burn for 4.5Gs so you have leeway in both directions. If you are falling at 250 m/s (about what you'd guess from the one engine landings) you'd want the engine to start at 82% throttle at 5.5 seconds before impact, at a height of 694 meters. You get about a 1/2 second of slop since as long as you start before 568 m you can still stop at full thrust.Once (if) your engines start you are in good shape. On this time scale the radar altimeter and calculations should be instantaneous, so you immediately know the desired acceleration to place the vertex 50 cm below the landing pad (or whatever your target). You don't know the exact mass of the stage, nor the actual thrust for a commanded amount, but measuring the achieved acceleration tells you the proportionality constant. Now you start adjusting the commanded thrust to get the acceleration right.At 1 second before landing at 4.5 Gs , you are 22.5 meters up. A 1% acceleration error will move the vertex +- 22 cm. That's about all you can afford, since it's already half your error budget. So you need to have the acceleration right to the 1% level by 1 second to go. You get 4.5 seconds of correction to do this. If the initial error is 20% (say 10% for throttle and 10% for mass) the you need to reduce the error by a factor of 20. Assuming a linear system, this level of correction requires 3 time constants (e^3 = 20) so if your time constant for throttle response is 1.5 seconds or less, it should be possible. Given that the engine can get to (nearly) steady state during either a static fire or the short time before liftoff, such a time constant seems possible.Now this analysis assumes you are coming straight down with the rocket vertical, no attempt to steer horizontally, no errors in the radar altimeter or IMU, etc. But even given these errors, it seems possible to make this work.
Let's say it's a = 50m/s^2 (with respect to the surface, not freefall), and the stage has to be within v=2m/s of zero in order to land safely. How accurate do you have to be within the z-direction?a = v^2/(2*d) becomes: 2*d*a = v^2 becomes d = v^2/(2*a) = (2m/s)^2/(2*50m/s^2) = 4 centimeters (!)You have to be within 4 centimeters in the z-direction in order to stay within your landing velocity constraint when you're hoverslamming with 3 engines. If something doesn't throttle up fast enough or you start too early or late, you're toast. This isn't impossible, but it's DANG challenging.
What would be the issues with a 2 engine landing burn?
Simplistic model in table form Engines T/W Accel t h g-loss ratio fuel (m/s^2) (sec) (m) (m/s) 1 1.75 7.5 20 1500 200 2.33 100% 2 3.5 25.0 6 450 60 1.40 60% 3 5.3 42.5 3.5 265 35 1.24 53% 4 7.0 60.0 2.5 188 25 1.17 50% 5 8.8 77.5 1.9 145 19 1.13 48% 6 10.5 95.0 1.6 118 16 1.11 47% 7 12.3 112.5 1.3 100 13 1.09 47% 8 14.0 130.0 1.2 87 12 1.08 46% 9 15.8 147.5 1.0 76 10 1.07 46% Conclusion: This shows quickly diminishing returns. Most of the fuel savings happens in the first step.It seems obvious why the SpaceX went from 1 to 3 engines. Three engines are rigged to restart for boostback and entry burns.But there is 85% of the fuel savings, with almost twice the time for adjustments, if it uses 2 engines instead of 3. (A symmetric configuration would be the outer 2 of the 3 restarting engines.)What would be the issues with a 2 engine landing burn?
Quote from: Comga on 03/14/2016 02:39 pmSimplistic model in table form Engines T/W Accel t h g-loss ratio fuel (m/s^2) (sec) (m) (m/s) 1 1.75 7.5 20 1500 200 2.33 100% 2 3.5 25.0 6 450 60 1.40 60% 3 5.3 42.5 3.5 265 35 1.24 53% 4 7.0 60.0 2.5 188 25 1.17 50% 5 8.8 77.5 1.9 145 19 1.13 48% 6 10.5 95.0 1.6 118 16 1.11 47% 7 12.3 112.5 1.3 100 13 1.09 47% 8 14.0 130.0 1.2 87 12 1.08 46% 9 15.8 147.5 1.0 76 10 1.07 46% Conclusion: This shows quickly diminishing returns. Most of the fuel savings happens in the first step.It seems obvious why the SpaceX went from 1 to 3 engines. Three engines are rigged to restart for boostback and entry burns.But there is 85% of the fuel savings, with almost twice the time for adjustments, if it uses 2 engines instead of 3. (A symmetric configuration would be the outer 2 of the 3 restarting engines.)What would be the issues with a 2 engine landing burn?Another solution for 3 engine landing is to throttle lower. I think I originally calculated that the 1.75 T/W regime of the OG2 landing was with a throttle setting around 90% (though it might have been as high as 95% with slightly different assumptions). We know for a fact that the center engine can throttle at least to 80% of the final thrust setting (based on the first landing burn regime of about 4 m/s^2 deceleration). If all three engines can throttle to the same extent (and there is some consideration that they cannot, or maybe just not as precisely), then you should be able to get a 3 engine landing burn with 31 m/s^2 deceleration. This would net you at least another second of burn time without having to sacrifice much in terms of control authority or fuel.Complicating this is the fact that with a dry mass of around 30000kg, coming in for a landing with 4-6k kg less fuel (assuming saved fuel is burned before meco and assuming a fuel reserve/ballast on OG2 that would also be mostly burned prior to meco) affects the landing T/W in non trivial terms. At the first landing burn of OG2 I assumed 2500kg of fuel reserve plus 5500kg of fuel used in the burns. A 38000kg stage with a 54kgf (about 72% of 75kgf full thrust) will nicely create a 1.4 T/W, but if you pull 3000kg of fuel off the stage, then your 90% throttled engine will produce about 1.93 T/W, not 1.75 which is going to speed up all of your landing assumptions.Anyway, just some food for thought. Personally, I think they could start all three engines at absolute minimum thrust (no throttle down margin), and if they accidentally lit the engines too high up and need to throttle down further just cut either the center engine (after zeroing enough lateral error to let the outer engines gimble range take over) or the outer two if needed. This would allow for the greatest throttle up margin (which apparently is what doomed this last landing) while giving as much time as possible to resolve ignition transients and compute a landing solution. IMHO
So successful 3 engine landing. Presumably they were running somewhere close to full throttle. I've been surprised that the airframe of an an almost empty stage could take the G loading, but obviously it can - at least once. It's diminishing return but I wonder if it could handle a 'we who are about to die' 5 engine burn. Re-plumbing for 5 vs 3 engine TEA/TEB would allow changing both the boost back and landing burns. Did we ever establish for sure that only 1 engine is used for the entry burn 'plasma shield'?
So successful 3 engine landing. Presumably they were running somewhere close to full throttle. I've been surprised that the airframe of an an almost empty stage could take the G loading, but obviously it can - at least once. It's diminishing return but I wonder if it could handle a 'we who are about to die' 5 engine burn. Re-plumbing for 5 vs 3 engine TEA/TEB would allow changing both the boost back and landing burns. Did we ever establish for sure that only 1 engine is used for the entry burn 'plasma shield'? IIRC Elon commented recently that small percentage changes add up in the rocket business.
Simplistic model in table form Engines T/W Accel t h g-loss ratio fuel (m/s^2) (sec) (m) (m/s) 1 1.75 7.5 20 1500 200 2.33 100% 2 3.5 25.0 6 450 60 1.40 60% 3 5.3 42.5 3.5 265 35 1.24 53% 4 7.0 60.0 2.5 188 25 1.17 50% 5 8.8 77.5 1.9 145 19 1.13 48% 6 10.5 95.0 1.6 118 16 1.11 47% 7 12.3 112.5 1.3 100 13 1.09 47% 8 14.0 130.0 1.2 87 12 1.08 46% 9 15.8 147.5 1.0 76 10 1.07 46%
But, if it's already pulling ~10Gs with 3 engines then 5 would push that up to ~16 which is likely beyond the structural limit.
Quote from: Comga on 03/14/2016 02:39 pmSimplistic model in table form Engines T/W Accel t h g-loss ratio fuel (m/s^2) (sec) (m) (m/s) 1 1.75 7.5 20 1500 200 2.33 100% 2 3.5 25.0 6 450 60 1.40 60% 3 5.3 42.5 3.5 265 35 1.24 53% 4 7.0 60.0 2.5 188 25 1.17 50% 5 8.8 77.5 1.9 145 19 1.13 48% 6 10.5 95.0 1.6 118 16 1.11 47% 7 12.3 112.5 1.3 100 13 1.09 47% 8 14.0 130.0 1.2 87 12 1.08 46% 9 15.8 147.5 1.0 76 10 1.07 46% This is up thread. *IF* it could be made to work 5 vs 3 would save a bit more fuel and little bits add up with rocket. But, if it's already pulling ~10Gs with 3 engines then 5 would push that up to ~16 which is likely beyond the structural limit. Although, the published G limit may be more about the payload than the rocket. I guess if they ever try 5 we can surmise that it's higher than we thought. As I understand it, if the the stage was made 'stationary' relative to the surface the terminal velocity it would achieve would be a relatively benign event. The figure ' about 15 seconds' was mentioned in the web cast for the entry burn. I'm sure that produces significant slowing of the stage but comes nowhere close to 'stationary' so the rest of the kinetic energy has to be bled off as drag and the resulting heat. The 'plasma shield' I was referring to is the engine(s) exhaust diverting much of that heating around the stage and keeping it from cooking and ablating the exterior surface. That being the case there might be an advantage of using a single engine since you could run it longer to create an increased protection duration. If that's not true, then there would be no benefit to waiting to initiate the burn once you were out of proximity to S2 and could effectively combine the boost back and entry burns.
Quote from: Okie_Steve on 05/06/2016 11:21 pmQuote from: Comga on 03/14/2016 02:39 pmSimplistic model in table form Engines T/W Accel t h g-loss ratio fuel (m/s^2) (sec) (m) (m/s) 1 1.75 7.5 20 1500 200 2.33 100% 2 3.5 25.0 6 450 60 1.40 60% 3 5.3 42.5 3.5 265 35 1.24 53% 4 7.0 60.0 2.5 188 25 1.17 50% 5 8.8 77.5 1.9 145 19 1.13 48% 6 10.5 95.0 1.6 118 16 1.11 47% 7 12.3 112.5 1.3 100 13 1.09 47% 8 14.0 130.0 1.2 87 12 1.08 46% 9 15.8 147.5 1.0 76 10 1.07 46% This is up thread. *IF* it could be made to work 5 vs 3 would save a bit more fuel and little bits add up with rocket. But, if it's already pulling ~10Gs with 3 engines then 5 would push that up to ~16 which is likely beyond the structural limit. Although, the published G limit may be more about the payload than the rocket. I guess if they ever try 5 we can surmise that it's higher than we thought. As I understand it, if the the stage was made 'stationary' relative to the surface the terminal velocity it would achieve would be a relatively benign event. The figure ' about 15 seconds' was mentioned in the web cast for the entry burn. I'm sure that produces significant slowing of the stage but comes nowhere close to 'stationary' so the rest of the kinetic energy has to be bled off as drag and the resulting heat. The 'plasma shield' I was referring to is the engine(s) exhaust diverting much of that heating around the stage and keeping it from cooking and ablating the exterior surface. That being the case there might be an advantage of using a single engine since you could run it longer to create an increased protection duration. If that's not true, then there would be no benefit to waiting to initiate the burn once you were out of proximity to S2 and could effectively combine the boost back and entry burns.Given the diminishing returns of 5 engines vs 3 for landing, I think it's more likely SpaceX tries a 5 (or more) engine reentry burn instead. There's a lot more fuel mass onboard (15-20 tons?) when it starts, so a 5 engine reentry burn should give more of a benefit to T/W without pulling too many Gs. The reentry burn for JCSAT-14 was about 15 seconds with 3 engines, so would a 5 engine burn cut that to under 10 seconds? What kind of fuel savings would that give?
The reentry burn for JCSAT-14 was about 15 seconds with 3 engines...
Merlin takes about 3 sec to start so whatever fuel savings gained in reduced gravity losses using 5 engines might get lost in 6 sec of wasting fuel of extra 2 engines start up
Huh? In what way do you think fuel is "wasted" during engine start-up?
Quote from: ChrisWilson68 on 05/07/2016 08:38 amHuh? In what way do you think fuel is "wasted" during engine start-up?The fuel/gases that come out during spin-up are nowhere near the exit velocity of a fully running engine, so they only give little thrust for their mass.
a) What kind of upper stages might one design for a Falcon-3R, or a Falcon-5R?(Is a Falcon-3R with parachute light enough to be caught be a helicopter?)
The numbers are up the thread... 2 engines saves about 40% and three engines about 47% of landing fuel, but sacrifices a lot of control.According to Musk's tweet, the landing thrust goes down to 40% of a single Merlin. That would be about 16% of a single Raptor.That's either a super sporty landing, or an incredibly throttleable engine. But S1 Raptor will probably be overexpanded at sea level. Over expanded engines and super deep throttling don't mix well. Landing a F9 S1 on a Raptor would be quite challenging indeed.
Quote from: envy887 on 05/09/2016 03:23 amThe numbers are up the thread... 2 engines saves about 40% and three engines about 47% of landing fuel, but sacrifices a lot of control.According to Musk's tweet, the landing thrust goes down to 40% of a single Merlin. That would be about 16% of a single Raptor.That's either a super sporty landing, or an incredibly throttleable engine. But S1 Raptor will probably be overexpanded at sea level. Over expanded engines and super deep throttling don't mix well. Landing a F9 S1 on a Raptor would be quite challenging indeed.Not sure if you are responding to my question about a falcon-5R? As you first mention landing on 2 engines which is approximately 1.8 (the ratio of the T/W of landing a Falcon-5 on one engine with : the T/W of landing a F9 on one engine), but then mention landing on a raptor. The falcon-5R I'm imagining is a 5 merlin falcon rocket. The 'R'stands for reusable not Raptor (It would only be able to throttle down to 72% {F9 equivalent} at the end of the landing burn.)
According to Musk's tweet, the landing thrust goes down to 40% of a single Merlin. That would be about 16% of a single Raptor.
Quote from: envy887 on 05/09/2016 03:23 amAccording to Musk's tweet, the landing thrust goes down to 40% of a single Merlin. That would be about 16% of a single Raptor.I don't think he quite said that.That's 260kN or so, and with a stage weighing 20 tons, a residual accelleration after gravity of only 3m/s.The rocket would go the last rocket-height in ~6 seconds.That seems rather too slow.I'd think that they'd be up near the top of the thrust range - 80% perhaps, not 40%.If you're at 80%, you can throttle up 20 and down 40%. If you're at 40%, you can't throttle down at all.40% might be desirable to get a human-scale timeline for landing - but it is actively bad to slow down that far IMO.The problem is the slower you are decelerating, the more time you have for wind to blow the stage sideways with limited time to correct, and no authority from the grid fins at all.
The numbers are up the thread... 2 engines saves about 40% and three engines about 47% of landing fuel, but sacrifices a lot of control.
Quote from: envy887 on 05/09/2016 03:23 amThe numbers are up the thread... 2 engines saves about 40% and three engines about 47% of landing fuel, but sacrifices a lot of control.How do they do 2 engines? Both outer engines and no central gimbaled engine? Or is it the gimbaled central engine plus one of the outer ones? (sounds asymmetric)For 3 engines, is it the central gimbaled one and 2 outer engines? Or are all 3 outer engines?
It seems pretty clear that he is actually saying that: https://twitter.com/elonmusk/status/728753234811060224 Context before and after the 40% part is obviously referencing a 3-engine landing burn.How long it runs at 40% is not obvious; it may only be throttled that low for >1 second before touchdown.
QuoteIt seems pretty clear that he is actually saying that: https://twitter.com/elonmusk/status/728753234811060224 Context before and after the 40% part is obviously referencing a 3-engine landing burn.How long it runs at 40% is not obvious; it may only be throttled that low for >1 second before touchdown.Here is one notional scheme for a 3-engine landing burn. The final single-engine throttle-down sequence can be a pre-programmed curve with known total impulse based on engine testing. It's important that the thrust-vs-time curve during throttle-down be well-characterized by engine testing on a thrust stand because there's no room for error that close to touchdown. So that curve can be characterized/optimized by experiment on the test stand and then programmed into the autopilot for repeatability.With the throttle-down curve pre-programmed, the critical variable becomes the time lag between shutdown of the 2 outer engines and initiation of the center engine throttle-down program. This delta-t can be calculated in real time based on altitude, descent speed, and acceleration with the center engine running at 100% throttle (from which stage mass can be derived). Those three variables should be sufficient for the autopilot to determine when to intitiate the throttle-down sequence for a soft landing.
wonder how much fuel reserve is taken into account by the computer. would the most fuel efficient option be to jump directly from 3 engines at 100% to 1 engine at 40%?
One other issue to keep in mind is that the shutoff itself is also a gradual throttledown in thrust, though a more rapid one....
Quote from: dorkmo on 05/12/2016 06:07 pmwonder how much fuel reserve is taken into account by the computer. would the most fuel efficient option be to jump directly from 3 engines at 100% to 1 engine at 40%?It's more fuel efficient to burn at high thrust as long as possible, so if you're going to shut down 2 engines, it's better from an efficiency POV to run the center engine at 100% as long as possible before throttling down to 40%.And the computer doesn't need to know how much propellant remains. It's probably pre-programmed to do an entry burn of specific time duration, and the landing burn is probably pre-programmed to start at a certain altitude/velocity, based on pre-launch Monte Carlo simulations that give them a good idea of how much propellant will be used during the burns. And they would do Monte Carlo runs to calculate the propellant reserves at MECO and verify that the expected reserves at MECO exceed the expected consumption during entry and landing.For SES-9 the results of those two Monte Carlo simulations were probably quite close, resulting in their public prediction that successful landing was unlikely.But the flight computer probably just flies the mission assuming it has enough propellant to land safely. And you wouldn't want it to know if it didn't. QuoteOne other issue to keep in mind is that the shutoff itself is also a gradual throttledown in thrust, though a more rapid one....Yup, my drawing left out a few details...
How it would use that information, what kind of autonomous decision-making ability it has, I wouldn't know. At the very least, it can be comparing its actual performance with that of the pre-flight simulations to help refine future plans. At most, it might be able to make adjustments on the way down to try to optimize its trajectory and touchdown velocity.
QuoteHow it would use that information, what kind of autonomous decision-making ability it has, I wouldn't know. At the very least, it can be comparing its actual performance with that of the pre-flight simulations to help refine future plans. At most, it might be able to make adjustments on the way down to try to optimize its trajectory and touchdown velocity.My point was, the autoilot doesn't need to care or know how much propellant is left. The boostback/entry/landing burn parameters are probably pre-programmed in such a way that the propellant usage is pretty much fixed by the flight profile (subject to the usual dispersions of course) which has been run on Monte Carlo simulations, so they know ahead of time how much propellant will be needed at MECO.All the flight computer is doing is running the boostback/entry/landing burn sequences based on given parameters, and controlling the landing burn throttle-down timing to achieve zero-zero landing. None of that requires knowledge of propellant remaining. Naturally the computer is adjusting throttle based on accelaration and velocity, but that also is a function of stage total mass at any given time and doesn't require derivation of propellant mass remaining.So I was being flip about the flight computer "assuming" it has enough propellant, but it really doesn't need to know anything about remaining reserves. It simply runs its boostback/entry/landing burns until it either touches down or runs out of propellant. Either way, knowledge of propellant reserves wouldn't change its performance, IMHO.
It may be minor, but the total amount of mass remaining would affect its acceleration at a given thrust level. So either it needs to be able to adjust it parameters on the fly, or the preflight predictions need to be very accurate. I'm sure they are.
QuoteIt may be minor, but the total amount of mass remaining would affect its acceleration at a given thrust level. So either it needs to be able to adjust it parameters on the fly, or the preflight predictions need to be very accurate. I'm sure they are.True, but again the instantaneous acceleration at any given time is based on thrust/total mass. It already knows its acceleration during the 100% thrust portion of the landing burn, from which instantaneous total mass can be derived, and it knows how fast it's burning propellant to subtract from that total mass. So it knows how fast total mass is/will be decreasing based on throttle level. Again, you *could* derive remaining propellant mass from that, but it's unnecessary.
That all sounds great in theory, but does anyone know precisely what they'd be basing those mass figures on? To know how fast it's burning propellant, does it use mass flowmeters - or something else? If they use mighty-accurate mass flowmeters, can anyone hazard a guess at a make/model??
Only three engines have plumbing for TEA/TEB reignition, and all three receive a reignition pulse regardless of which ones are lit.
Quote from: sevenperforce on 05/11/2016 07:17 pmOnly three engines have plumbing for TEA/TEB reignition, and all three receive a reignition pulse regardless of which ones are lit. Was this ever confirmed? I remember some speculation on it, but I don't recall if there was ever a source for it. In the Orbcomm 2 landing video there is only one green flash during the landing burn startup. If the igniter was firing in three engines, I would think the green flash would be visible in the other 2 engines as well as the center one. https://www.youtube.com/watch?v=ANv5UfZsvZQ#t=2m35s
That was stated as fact on reddit by someone who seemed to know (u/EchoLogic). And I haven't looked again at the OG2 landing video, but maybe all 3 engines were on line-of-sight to the camera, so the viewer would see only one flash.As it happens, the OG2 stage is the one where we noticed the white TEA/TEB residue on the 2 outer engines and made the conjecture about how the TEA/TEB was plumbed. So it's virtually impossible that there *weren't* three flashes on OG2. Later I noticed what seemed to be authoritative confirmation of the plumbing configuration on reddit by EchoLogic. Hopefully he wasn't just repeating what he read here.
It's likely a carefully crafted sequence developed thru many simulations then just played back and run thru...There is likely code to adjust some things in real time... but mostly just to adjust the timeline playing out...Example... compares timeline expected radar altitude to actual reading...Jumps back or forward in timeline to make equal and continues to monitor...Example... I'm falling faster then I should be at this point on timeline...Applies small plus offset to thrust commands in timeline to attempt to compensate...Point is with a good timeline sequence laid out and then played out... it works...Just has enough wiggle room built in to adjust for the actual deck height before it gets there... The above is very simplified and just my opinion...
Can someone with insight comment on how SpaceX is actually measuring or calculating thrust in flight?
Quote from: envy887 on 05/13/2016 05:20 pmCan someone with insight comment on how SpaceX is actually measuring or calculating thrust in flight?Not claiming insight into SpaceX specifically, but other LV's I have worked on (Pegasus, Taurus, which admittedly are different beasts as solids) don't measure or calculate thrust per se. The IMU just measures vehicle acceleration, etc.For liquid vehicles, the only difference is throttleability, and the thrust characteristics of the engines at given throttle settings are determined in static test firings. Once you have the engine thrust vs. throttle setting curves established through testing, you can program the autopilot accordingly. It can then command a given throttle setting expecting a certain thrust level, and the result is a given acceleration sensed by the IMU. If fine control of acceleration (and therefore thrust) is required, eg in the case of F9 landing burn, the IMU can adjust throttle up or down as needed to obtain the desired acceleration, because of course the vehicle mass is always decreasing. So the IMU ends up "closing the loop" on desired acceleration by adjusting throttle accordingly. But it doesn't need to measure (or calculate) thrust per se, only acceleration.
My question about thrust was more about the data sent home than anything used real-time for control.Isn't engine thrust a metric examined in post mission analysis?
Quote from: envy887 on 05/14/2016 02:34 amMy question about thrust was more about the data sent home than anything used real-time for control.Isn't engine thrust a metric examined in post mission analysis?As I posted earlier, "thrust" can be determined by measuring acceleration of the vehicle in response to control inputs. During post-mission analysis, the mass of the stage at any given time can be determined to a reasonable degree of certainty by integrating along the flight profile. SpaceX knows the empty mass of the vehicle; they know the mass of the payload; the know the mass of propellants loaded; they know the mass flow-rate curves for the engine along the throttle points for the M1D engine. From those starting values, they know all they need to. EDIT: Yeah, what the_other_Doug said.
But the flight computer probably just flies the mission assuming it has enough propellant to land safely. And you wouldn't want it to know if it didn't.
(But not sure if single engine landings will ever be planned again.)
Indeed. There is some value to knowing those things to some extent, but a control loop can be pretty dumb and still work just fine getting you to where you need to go.
Quote from: Robotbeat on 05/14/2016 01:41 amIndeed. There is some value to knowing those things to some extent, but a control loop can be pretty dumb and still work just fine getting you to where you need to go.I think the question wasn't so much about staying on track, but in cases where fuel reserves are at a bare minimum, knowing whether or not there will be enough fuel remaining to complete the landing.
Quote from: llanitedave on 05/14/2016 07:13 pmQuote from: Robotbeat on 05/14/2016 01:41 amIndeed. There is some value to knowing those things to some extent, but a control loop can be pretty dumb and still work just fine getting you to where you need to go.I think the question wasn't so much about staying on track, but in cases where fuel reserves are at a bare minimum, knowing whether or not there will be enough fuel remaining to complete the landing.Why does the stage guidance system need to know that? Either there is, and the landing presumably succeeds, or there isn't, and it fails one way or another. Telemetry lets the ground later figure out why it failed (e.g., due to lack of fuel) and they adjust things to hopefully improve odds of success the next time. Or decide landing isn't feasible with that payload and they don't even try further for a payload/mission of that type in the future.
Quote from: Herb Schaltegger on 05/14/2016 07:55 pmQuote from: llanitedave on 05/14/2016 07:13 pmQuote from: Robotbeat on 05/14/2016 01:41 amIndeed. There is some value to knowing those things to some extent, but a control loop can be pretty dumb and still work just fine getting you to where you need to go.I think the question wasn't so much about staying on track, but in cases where fuel reserves are at a bare minimum, knowing whether or not there will be enough fuel remaining to complete the landing.Why does the stage guidance system need to know that? Either there is, and the landing presumably succeeds, or there isn't, and it fails one way or another. Telemetry lets the ground later figure out why it failed (e.g., due to lack of fuel) and they adjust things to hopefully improve odds of success the next time. Or decide landing isn't feasible with that payload and they don't even try further for a payload/mission of that type in the future.You could save yourself the expense of patching holes in the barge.
And the computer doesn't need to know how much propellant remains. It's probably pre-programmed to do an entry burn of specific time duration, and the landing burn is probably pre-programmed to start at a certain altitude/velocity, based on pre-launch Monte Carlo simulations that give them a good idea of how much propellant will be used during the burns.
You would think propellant load could be calculated based on knowing the thrust of the engines and the deceleration it produces. More deceleration for the same thrust means less mass of the stage, subtract the dry mass and you get the fuel. Maybe that can't be measured with enough precision, if so, upgrade the sensors.
Quote from: Kabloona on 05/12/2016 06:34 pmAnd the computer doesn't need to know how much propellant remains. It's probably pre-programmed to do an entry burn of specific time duration, and the landing burn is probably pre-programmed to start at a certain altitude/velocity, based on pre-launch Monte Carlo simulations that give them a good idea of how much propellant will be used during the burns.My impression is that they're not pre-programming control timings such as when to start engine burns, rather they tweak constraint parameters for an onboard algorithm for real-time optimisation of landing trajectory. I.e., the rocket decides in flight when to start / stop or throttle engines. Attached is a nice paper by Lars Blackmore, the person responsible for F9 EDL at SpaceX. It describes an onboard "Powered Descent Guidance" algorithm, which optimise landing trajectory for minimal landing error and fuel use, with given limits set on throttle, speed, position, etc. Continuous onboard optimization during EDL is needed since initial conditions at staging are not known beforehand AND conditions change during flight such as wind gusts, high altitude jet-streams, engine performance, control accuracy, etc.I believe SpaceX is currently in a phase of iteratively adjusting constraints. If SpaceX is very aggressive in finding the constraint envelope, it may be that there's quite a bit more fuel left in the rocket after landing. I.e. the warning that they might crash stage may not be due to "landing on fumes", but rather due to constraint experiments in order to expand the envelope and evaluate the overall performance.
Quote from: Jcc on 06/04/2016 10:50 pmYou would think propellant load could be calculated based on knowing the thrust of the engines and the deceleration it produces. More deceleration for the same thrust means less mass of the stage, subtract the dry mass and you get the fuel. Maybe that can't be measured with enough precision, if so, upgrade the sensors.No. Rocket fuel is notoriously difficult to measure in-flight, especially when in zero-G. It also sloshes, gurgles and bounces around when under thrust, changes density, and will generally seek the 'lowest' point at the end of the flight which may well be different from the 'lowest' point during launch, as the stage may be canted into the wind. You have to have reserves; the saving grace for SpaceX is that the thrust/weight ratio on the F9 is absurd when the tanks are almost empty and there's no second stage/payload on top, so they can get away with murder, eg the infamous hoverslam.
I just want to point out that the Falcon 9 first stage carries approximately 286,400 kg in LOX and 123,100 in RP-1, approximate total of 409,500 kg. Source: http://spaceflight101.com/spacerockets/falcon-9-ft/A savings of 2,000 kg of propellants is about 0.5% of the Falcon 9's total fuel capacity. So more aggressive landings would only help in the most marginal of return scenarios, where the Falcon 9 has already depleted almost all of its available fuel and oxidizer.
And because rocket equation is a highly nonlinear equation, the benefits of these together is much higher than the sum of either done separately.
There seem to be a few factors that optimize fuel use (and thus delivered payload) by conducting a three engine landing burn:1. Extra fuel saved for landing is fuel that could have been used for boost during the most productive final few seconds of the burn -- 5g burn with almost empty tankage. This is the fuel you most want to conserve -- it provides much more than 0.5% of acceleration (I think).2. Landing with minimal fuel also improves the ballistic coefficient, allowing the atmosphere to slow the booster more instead of the landing burn doing that deceleration, and3. Waiting till last seconds allows more deceleration in the thickest portions of the atmosphere. These last two each reduce the amount of fuel needed for landing.