Quote from: Lar on 03/08/2016 10:36 pmBarge is clearly winning by one metric, so far none of the damage has been more than "that'll buff right out", more or less. Meanwhile rockets are reduced to piles of scrap, every time.Build a barge like a rocket and it'll crumple/explode first time you bring it into port and tie up in heavy seas.Build a rocket like a barge and no matter the propulsion it won't get off the ground
Barge is clearly winning by one metric, so far none of the damage has been more than "that'll buff right out", more or less. Meanwhile rockets are reduced to piles of scrap, every time.
They were attempting a 3-engine landing out of necessity. They aren't trying to make an already difficult endeavor even more difficult. Repeatable landings on the ASDS with one engine first. Crawl before you walk.
Quote from: Space Ghost 1962 on 03/08/2016 10:59 pmQuote from: Lar on 03/08/2016 10:36 pmBarge is clearly winning by one metric, so far none of the damage has been more than "that'll buff right out", more or less. Meanwhile rockets are reduced to piles of scrap, every time.Build a barge like a rocket and it'll crumple/explode first time you bring it into port and tie up in heavy seas.Build a rocket like a barge and no matter the propulsion it won't get off the ground “A ship in harbor is safe, but that is not what ships are built for.” ― John A Shedd
Let's say it's a = 50m/s^2 (with respect to the surface, not freefall), and the stage has to be within v=2m/s of zero in order to land safely. How accurate do you have to be within the z-direction?a = v^2/(2*d) becomes: 2*d*a = v^2 becomes d = v^2/(2*a) = (2m/s)^2/(2*50m/s^2) = 4 centimeters (!)You have to be within 4 centimeters in the z-direction in order to stay within your landing velocity constraint when you're hoverslamming with 3 engines. If something doesn't throttle up fast enough or you start too early or late, you're toast. This isn't impossible, but it's DANG challenging.
Quote from: Robotbeat on 03/09/2016 04:01 amLet's say it's a = 50m/s^2 (with respect to the surface, not freefall), and the stage has to be within v=2m/s of zero in order to land safely. How accurate do you have to be within the z-direction?a = v^2/(2*d) becomes: 2*d*a = v^2 becomes d = v^2/(2*a) = (2m/s)^2/(2*50m/s^2) = 4 centimeters (!)You have to be within 4 centimeters in the z-direction in order to stay within your landing velocity constraint when you're hoverslamming with 3 engines. If something doesn't throttle up fast enough or you start too early or late, you're toast. This isn't impossible, but it's DANG challenging.I think this analysis is too pessimistic. It's OK for the ends of the legs to hit the ground faster, provided the body of the rocket reaches 0 vertical speed before the legs run out of travel (or the engine bell hits the ground, whichever comes first). Assuming the legs can absorb one meter of bend before breaking, then you need the lower vertex of the parabola to be between the deck and a point one meter below. Is this practical? With 3 engines, 30 tonnes mass, your acceleration varies from 3.8G at 70% throttle to 5.5G at 100%. Assume you plan your burn for 4.5Gs so you have leeway in both directions. If you are falling at 250 m/s (about what you'd guess from the one engine landings) you'd want the engine to start at 82% throttle at 5.5 seconds before impact, at a height of 694 meters. You get about a 1/2 second of slop since as long as you start before 568 m you can still stop at full thrust.Once (if) your engines start you are in good shape. On this time scale the radar altimeter and calculations should be instantaneous, so you immediately know the desired acceleration to place the vertex 50 cm below the landing pad (or whatever your target). You don't know the exact mass of the stage, nor the actual thrust for a commanded amount, but measuring the achieved acceleration tells you the proportionality constant. Now you start adjusting the commanded thrust to get the acceleration right.At 1 second before landing at 4.5 Gs , you are 22.5 meters up. A 1% acceleration error will move the vertex +- 22 cm. That's about all you can afford, since it's already half your error budget. So you need to have the acceleration right to the 1% level by 1 second to go. You get 4.5 seconds of correction to do this. If the initial error is 20% (say 10% for throttle and 10% for mass) the you need to reduce the error by a factor of 20. Assuming a linear system, this level of correction requires 3 time constants (e^3 = 20) so if your time constant for throttle response is 1.5 seconds or less, it should be possible. Given that the engine can get to (nearly) steady state during either a static fire or the short time before liftoff, such a time constant seems possible.Now this analysis assumes you are coming straight down with the rocket vertical, no attempt to steer horizontally, no errors in the radar altimeter or IMU, etc. But even given these errors, it seems possible to make this work.
Im wondering if the landing legs were given enough time to fully deploy. The Orbcomm video looks to me like they locked in place roughly at the height of the stage...if this one was coming in faster would they possibly have not gotten down in time (not that I think it matters based on the assumed landing spot over the hole)? I give SpaceX the benefit of the doubt that they probably thought of that...it just popped into my head
Have they got landing footage from the ASDS yet? I heard they put one or two GoPros on the barge.
If I had to guess as to what happened with the landing, I'd say that one or two of the three engines didn't start up properly -- or failed to start entirely. Considering the much hotter than normal entry and curtailed entry burn, any damage at all caused by entry heating, if it affected one of the three engines to be restarted, would result in exactly what we saw: a stage coming down with flames coming out of its end, but without enough thrust to slow the stage sufficiently to achieve a safe landing.
Quote from: the_other_Doug on 03/09/2016 09:22 pmIf I had to guess as to what happened with the landing, I'd say that one or two of the three engines didn't start up properly -- or failed to start entirely. Considering the much hotter than normal entry and curtailed entry burn, any damage at all caused by entry heating, if it affected one of the three engines to be restarted, would result in exactly what we saw: a stage coming down with flames coming out of its end, but without enough thrust to slow the stage sufficiently to achieve a safe landing.Only one engine is used for the final landing burn, so this cannot be the cause.
Could they be working on inclination first? Don't you get the most bang for the buck when apogee speed is lowest? As you raise the perigee it will go up
Ergo, one or two of the three engines failed to restart, shut down early, or failed to come up to the specified thrust level.
SpaceX has also has lots of experience with F9s hitting an ASDS now: they are highly unlikely to make a rookie mistake that would allow an impact to destroy their video recordings.