"My dream in this area is that, someday, when we put human boots on the surface of Mars, I want there to be millions of people in attendance for that event," Jeff Norris, Mission Operations lead at NASA's Jet Propulsion Laboratory told Ars in a recent interview. "I want them not just sitting in their living room watching a television screen; I want them standing on Mars in their own holodecks right there beside the astronauts."
SpaceX and Skylon are already obsolete before they even started.
Robotics and VR may very well eliminate the need for HSF altogether.
To me HSF has always been about eventual space settlement and exponential growth of the human race out into the universe.
Quote from: KelvinZero on 10/04/2013 12:13 amTo me HSF has always been about eventual space settlement and exponential growth of the human race out into the universe.That's an unrealistic point of view.
And no, we will never get disinterested in what actually exists in outer space
To some extend, the lack of public interest is already a factor that impacts space agencies budgets quite a bit, I guess.
Well at present its certainly a totally unrealistic point of view. But of course, if humanity discovers a nice planet in another solar system, you can expect humans to settle there (if environmental regulation does not forbid it )
Remember that Bruce Willis movie with the android avatars?
It is only bad sci-fi movies that suggest interstellar travel will become easy while life support and ISRU will remain hard.
Lets try to pull this back on topic. VR is totally relevant without suggesting HSF is just a spectacle, no pun intended.
It's not like there's been some revolutionary breakthrough in VR.. they're just attacking the latency problem.
If they succeed, I expect a few thousand units to ship before the hype wears off any everyone rediscovers that resolution is still king.
I can imagine all sorts of things.. what's actually being done is what you should be interested in.
Well, just imagine that you're actually on Mars - you could still make tremendous use of telepresence technologies (I wouldn't necessarily call them "virtual reality", since the display could be showing a live video feed)Instead of always having people don spacesuits to leave their habitat, they could put on a pair of VR goggles to pilot a robot that will do the hard work outside for them. That minimizes the risks, and yet still allows a personal hands-on approach to doing the tasks at hand. The robot would always be outside, ready to be activated and piloted.
Hi grondilu, let's not derail your thread to a "Whats HSF for" debate, but you really are holding a minority viewpoint here. It doesn't mean the majority is right, but It does mean you need to explain your point of view before people can even guess what it is. At least notice that you are dismissing pretty much every big name in popular science from Elon Musk to Stephen Hawking.
This sounds like a discussion from when I was a teenager (20 or so years ago).It's not like there's been some revolutionary breakthrough in VR.. they're just attacking the latency problem.
Ya know it doesn't exist right?All HMD systems suck. Oculus Rift will suck differently. Quite apart from the fact that output is only half the problem.Don't talk about it like it has arrived. It hasn't.
Huh? Every single person has said "yeah, it's great, are you working on better resolution?"
Not to mention the fact that first person shooter geeks are not "regular dudes".
Who cares what Grandma thinks.
If it's the "advanced concepts" section, why are you talking about stuff from the 80s?
Every time VR is hot we hear the same nonsense. It's not magic,
it's just a crappy screen really close to your face.
Quote from: sanman on 10/06/2013 02:08 amWell, just imagine that you're actually on Mars - you could still make tremendous use of telepresence technologies (I wouldn't necessarily call them "virtual reality", since the display could be showing a live video feed)Instead of always having people don spacesuits to leave their habitat, they could put on a pair of VR goggles to pilot a robot that will do the hard work outside for them. That minimizes the risks, and yet still allows a personal hands-on approach to doing the tasks at hand. The robot would always be outside, ready to be activated and piloted. That is my view, Short range teleoperation will probably replace spacesuits entirely at some point. The list of advantages is huge. Its not clear when this will happen but I personally expect this technology to make leaps and bounds. Teleoperation can potentially surpass human dexterity, whereas a human in a suit can only approach it.
Here is a recent article from arstechnica:How gaming tech is making for better interplanetary explorationQuote"My dream in this area is that, someday, when we put human boots on the surface of Mars, I want there to be millions of people in attendance for that event," Jeff Norris, Mission Operations lead at NASA's Jet Propulsion Laboratory told Ars in a recent interview. "I want them not just sitting in their living room watching a television screen; I want them standing on Mars in their own holodecks right there beside the astronauts."I think this is not just a dream. It's what is going to happen. In case you don't know, Virtual Reality is coming. The technology is now here, and is currently demonstrated with thousands of units of the Oculus rift prototype, which has been sold all around the world, and whose consumer, final version should be available next year.By the way, the Oculus rift is not unknown in the space industry. It was mentioned by Elon Musk on the SpaceX channel, for instance. They use it for CAD experimentations:Next month, the Gaia mission will be launched. After a few years, it will have given us a map of a billion stars and other celestial bodies. 3D programs like Celestia or spaceengine, once adapted to VR, will make it possible for the regular Joe to explore the galaxy as never before.Space is a terrible place. It's dangerous, and just staying alive there is extremely costly. Yet we want to know and see what's up there, which is quite a natural consequence of our human curiosity. But , do you think we have to physically be in space in order to satisfy this curiosity?Moreover, when an astronaut is in space, he already looks around him through a helmet. He doesn't touch anything with his own skin. Were he standing on mars, he would not breathe martian air, nor would he feel martian wind. So, there is already quite a thick layer of technology between his senses and the place he explores. Is it so much different with VR?
That is my view, Short range teleoperation will probably replace spacesuits entirely at some point. The list of advantages is huge. Its not clear when this will happen but I personally expect this technology to make leaps and bounds. Teleoperation can potentially surpass human dexterity, whereas a human in a suit can only approach it.
The holy grail is the holodeck from Star Trek Next Generation...
beyond tourism and scientific curiosity there is not much point in sending humans into space
Here is a recent article from arstechnica:How gaming tech is making for better interplanetary explorationQuote"My dream in this area is that, someday, when we put human boots on the surface of Mars, I want there to be millions of people in attendance for that event," Jeff Norris, Mission Operations lead at NASA's Jet Propulsion Laboratory told Ars in a recent interview. "I want them not just sitting in their living room watching a television screen; I want them standing on Mars in their own holodecks right there beside the astronauts."I think this is not just a dream. It's what is going to happen. In case you don't know, Virtual Reality is coming. The technology is now here, and is currently demonstrated with thousands of units of the Oculus rift prototype, which has been sold all around the world, and whose consumer, final version should be available next year.
aerostationary orbit is about 17,000 km above mars's surface.That would put a delay of 56ms. A bit too much for comfortable VR (it is believed that delays become acceptable below 20ms), but usable I guess.
20 ms is motion to photon latency for looking around, if your rover/lander has a panoramic set of cameras, it can record and transmit a 360° view to the orbiter, and then the latency is only determined by the computer you put in the orbiter. If you want to interact with your environment however (with robotic arms for instance), the communication lag becomes an issue but a higher latency (>20ms) could be acceptable since it will probably not make you as sick as visual latency.
Online multiplayer games attempt to deal with network lag with a combination of extrapolation and interpolation.. I guess we have all seen the artifacts of that.I suppose for teleoperation you would have add a bit of paralysis so movements you thought you were applying to one situation are not suddenly applied to the world as it was a second earlier. I can imagine this being very mentally tiring. You are doing some action like screwing a bolt into a hole and a "waiting" icon pops up, and you have to review the situation to realize you are no longer grasping the bolt or some such. I think I would end up thinking in 2 second chunks: pick up the bolt, did I really? No. Pick up the bolt. Did I really? put it in the hole, did I really? etc..
You are doing some action like screwing a bolt into a hole and a "waiting" icon pops up, and you have to review the situation to realize you are no longer grasping the bolt or some such. I think I would end up thinking in 2 second chunks: pick up the bolt, did I really? No. Pick up the bolt. Did I really? put it in the hole, did I really? etc.
Hopefully your avatar would have some basic work related preprogrammed trained ability to aid in carrying out rudimentary steps, "grasping at the bolt" --> pick up the indicated bolt and look at it, "shove the bolt toward the hole" --> place the bolt in the hole and look at it, "grasp and twist the bolt --> screw the bolt into the hole and look at it. Look at it until receipt of the next step directions.Or likely more. It depends on how autonomous you want the avatar to be.
Quote from: KelvinZero on 02/15/2014 10:21 pm You are doing some action like screwing a bolt into a hole and a "waiting" icon pops up, and you have to review the situation to realize you are no longer grasping the bolt or some such. I think I would end up thinking in 2 second chunks: pick up the bolt, did I really? No. Pick up the bolt. Did I really? put it in the hole, did I really? etc.VR would be absolutely unusable if there was anything close to one second delay between a movement of your body and a visual feedback. Again, it is believed that an acceptable delay must be below 20ms.
Yes thats understood, and thats what I was describing. Im assuming instantaneous feedback because you are operating on a virtual environment, however Im also assuming that robot on mars will frequently mess up. Even humans repeatedly fumble when doing simple tasks like picking up a bolt, we dont even think about it and often begin retrying mid-fumble.
Laser Link to Moon Trumped NASA and MIT Engineers’ Expectations« In October of last year, a team from NASA and MIT’s Lincoln Laboratory made space communications history by beaming data, via laser, at speeds reaching 622 megabits per second, to Earth from a spacecraft orbiting the moon. »This means that a robot on the surface of mars could transmit (presumably also receive) data from an orbiting spacecraft at very decent bitrate. That's quite significant for the prospect of a VR-based teleoperated mission.Just checked: the aerostationary orbit is about 17,000 km above mars's surface.That would put a delay of 56ms. A bit too much for comfortable VR (it is believed that delays become acceptable below 20ms), but usable I guess.
Eh? 2 * (17,000 km) / (300,000 km/s) = .11 seconds
To keep constant line of sight with a mars surface worksite, you'd need a constellation of sats.
You would want the tele operators to have adequate radiation shielding. The easiest way to do this bury them on a Mars moon. But Deimos is even further than aerostationary. Light lag for Phobos to Mars surface and back would be .04 seconds, about twice what you say is acceptable.
Quote from: Hop_David on 02/16/2014 06:11 amYou would want the tele operators to have adequate radiation shielding. The easiest way to do this bury them on a Mars moon. But Deimos is even further than aerostationary. Light lag for Phobos to Mars surface and back would be .04 seconds, about twice what you say is acceptable.It probably is the easiest way to get huge shielding but it would also introduce other issues that we currently have no experience with. floating grit, tiny but not ignorable gravity, whatever operations are involved in such digging so far from home..My guess is version 1.0 would be as ISS-like as possible. Stick near as possible to mars and I guess that would roughly halve cosmic radiation, similar to ISS in LEO? Perhaps additional shielding could be seen as similar to the asteroid capture mission: grab a sealed bag full of regolith robotically. Or perhaps the ISS-like base is firstly used to explore Deimos (without landing) and later it is moved to a low mars orbit for teleoperation. I think Deimos ISRU is meant to be more promising in any case.
It sounds to me like we are talking about the delay in receiving a visual when you glance over your shoulder? If the view is not there until after you look, then it causes motion sickness. Is that right?If so, what is to prevent you from seeing the view over your shoulder from the same time-frame as the front view? That is, the avatar visual sensors capture and transmit a 360 degree view continuously and you look at what ever section of the synchronized visual information you are interested in. It will all be delayed by some large number of ms, but so what?It may take more bandwidth but I must ask, " Is that more expensive than a constellation of low orbiting relay satellites with a high data rate?"
This is something I often wondered. How convincingly can you reproduce or at least simulate microgravity or any arbitrary acceleration field with a controlled trajectory in a constant gravitational field?I guess it depends of the available space of your device. After all, if you have an infinite space, you can reproduce microgravity with a free fall. But in a bounded sphere of any given diameter, how well can it work?
If your small they can do it quite well. Simply spin you across all three axis evenly, works almost perfectly for one point and pritty good for small things like eggs.
wrong. Free fall is the only way. Spinning would not do it. It is still in a one g field. If spinning could do it then there would be a whole industry based on it and there would be no need to fly microgravity experiments.
...the future of emersion.