My mental image was of one of those "incoming prop" geysers interacting with the receiver tank prop in such a way as to induce a vortex in the receiver tank, potentially torquing the entire structure in chaotic ways each time. BoE says 1400 ton of prop swirling at 1 rpm is roughly equivalent to a reaction wheel with 1,800,000 Nms of angular momentum, so if that kind of induced swirling is a real problem, then that's a heck of a design challenge for your pump connectors. Presumably there are simple ways to baffle/disrupt these effects, but it could mean pumping slower or increasing tank mass. Maybe you have to pump slower anyway, and not expending a prohibitive amount of prop on linear G acceleration would be the problem a spin-G prop transfer scheme would be solving. I think I'll noodle a bit more.
I just had an off-the-wall thought...
Well, it's really an on-the-wall thought...
Given that we have some evidence that SpaceX is doing something new with combusting gas thrusters, and that combusting gas, if it's available in low enough thrusts or impulse bits, solves the problem, that seems the most likely solution to me. But I'd guess that flow dynamics are a big unknown, and likely one that can only really be known via on-orbit experiments.
It seems to make a lot more sense than learning them using entire Starship upper stages.
The tolerances would have to be pretty tight for something like this to work, but it is completely different than standard pumping in gravity or spinning ships around
I just had an off-the-wall thought; what if you induced the swirling on purpose? If the propellant were swirling around the walls of the tank, at least you'd know where it was; instead of sloshing randomly, it'd be held to the walls by centrifugal force. Between that and the ullage acceleration, that ought to let the depot avoid sucking liquid out of the ullage pipe until the tank really was full.
Quote from: skyflyer81 on 01/12/2023 02:10 pmThe tolerances would have to be pretty tight for something like this to work, but it is completely different than standard pumping in gravity or spinning ships aroundSurely this could be simplified from two moveable baffles down to one moveable baffle and one fixed baffle.
Centrifugal seperation can work in zero G, but has losses due to wall friction so it's really useful if the walls are smooth to reduce friction and turbulence. There's a nifty benefit in that the pumps (and power generation) can all be on the depot and not in tankers, so you don't have to transport that machinery mass every launch, just once for the depot.My feeling is that this could work but might have high energy expense needed to accelerate and maintain that momentum. Of course maybe that's more acceptable compared that to tons of ullage gas used to give microthrust setting. It would be fun to determine the mechanical stability of two coupled spacecraft with huge liquid gyroscope flywheels inside each.
Quote from: Greg Hullender on 01/12/2023 03:45 pmQuote from: skyflyer81 on 01/12/2023 02:10 pmThe tolerances would have to be pretty tight for something like this to work, but it is completely different than standard pumping in gravity or spinning ships aroundThe image looks cool, but I can't quite make sense of it. Can you elaborate a little? :-)Just thinking that some baffles that start on one side of the interior of a tank could rotate around to the other side and "squeeze" out propellant
Quote from: skyflyer81 on 01/12/2023 02:10 pmThe tolerances would have to be pretty tight for something like this to work, but it is completely different than standard pumping in gravity or spinning ships aroundThe image looks cool, but I can't quite make sense of it. Can you elaborate a little? :-)
Quote from: Twark_Main on 01/13/2023 12:37 amQuote from: skyflyer81 on 01/12/2023 02:10 pmThe tolerances would have to be pretty tight for something like this to work, but it is completely different than standard pumping in gravity or spinning ships aroundSurely this could be simplified from two moveable baffles down to one moveable baffle and one fixed baffle.lol, so obvious. definitely would simplify it a ton.
Quote from: OTV Booster on 01/11/2023 07:04 pmConclusion: bottom fill works best and whatever provides the transfer pressure needs to be variable.This was why we stopped thinking very much about dorsal-to-dorsal, nose-to-tail configurations--or inline tail-to-tail configurations for that matter.I still think that equalizing ullage pressures (by physically connecting the two ullage spaces) and using a very low power pump solves all the transfer pressure management problems.One other problem, which is sort of related to your "don't splash" problem: Prop will "geyser" into the receiving tank, even if it's pumped from the bottom. At microgee accelerations, that geysering effect is going to cause all kinds of sloshing. That may be OK, because uncovering the pump outlet on the receiving tank shouldn't be a problem. But if you get blobs of prop bouncing off the receiving tank wallsı, they may mess up microgee ullage accelerations enough to cause sloshing on the sending side, which could uncover the inlet.If you're using low-power pumps with equalized ullage pressures, the pump can probably be made robust enough to work with the sending side's inlet uncovered temporarily. The pump will have to be able to re-prime itself with tiny head pressures, though.Note that this is yet another reason not to use ullage pressure differences to transfer prop: If you ever uncover the sending side inlet, the higher pressure ullage gas will instantly blow through the line, equalizing pressures, and then you have yourself a problem. You can recover from this, but it'll require some combination of venting the receiving side and heating the sending side to restore the pressure differential. It's wasteful, slow, and could potentially happen so often that the system wouldn't work at all._____________ıYet another problem related to geysering: If you have unsettled blobs on the receiving side, they'll occasionally get sucked into the ullage pressure equalization line. That could be made to be OK, but you may wind up pumping some of the prop through the system multiple times. Presumably, as the tank gets full it will geyser less. That's important, because otherwise you could have a case where the recirculated prop problem gets worse just before you're completely full.
Conclusion: bottom fill works best and whatever provides the transfer pressure needs to be variable.
Pumping into a dry tank would face minimum head with geysering at max risk. As the head increases the pump pressure would need to be higher, but not so high as to geyser.
Quote from: TheRadicalModerate on 01/08/2023 10:48 pmIf you intend to fill a depot for a specific mission, then number of tankers is really the right metric, and overall prop efficiency isn't very important. But if you're continuously filling and partially drawing down a depot, as you would in very high cadence ops, then the efficiency becomes more important. Note also that increasing the power of the transfer pumps, and thereby shortening the transfer time, can also change things. As usual, it's a pretty rich trade space.So, to answer your question: In high cadence, there's probably a number where rotational settling makes more sense than ullage thrust. But it doesn't make any sense early on, when low cadence will almost certainly boil the depot dry between missions. And even at high cadence, you'll have to show your work on why the extra complexity is worth it.I didn't respond to this earlier post, but seeing this, as well as your comment about 5mm/s2 being conservative and finding the Kutter research paper had me all but give up on the spin-G prop transfer concept I was noodling with, because I think it probably only comes out on top of linear acceleration in scenarios where you actually need considerably more than 5mm/s2 (like say 1% of G = 100mm/s2).Quote from: TheRadicalModerate on 01/12/2023 03:15 amQuote from: DanClemmensen on 01/11/2023 11:01 pmQuote from: TheRadicalModerate on 01/11/2023 10:33 pmOne other problem, which is sort of related to your "don't splash" problem: Prop will "geyser" into the receiving tank, even if it's pumped from the bottom. At microgee accelerations, that geysering effect is going to cause all kinds of sloshing. That may be OK, because uncovering the pump outlet on the receiving tank shouldn't be a problem. But if you get blobs of prop bouncing off the receiving tank wallsı, they may mess up microgee ullage accelerations enough to cause sloshing on the sending side, which could uncover the inlet.If this is the only use for the fill pipe, they can put diverter such as a mushroom cap over the outlet.At the kind of accelerations and head pressures we're talking about, even turbulence after the diversion is likely to cause some slosh. But it might be enough to prevent blobs of prop from slamming into stuff with enough force to cause slosh in the sending tank. And a mushroom cap would probably help for the "nearly full" case, too....But then I see these posts, and I wonder if 5mm/s2 is really that conservative all things considered? The environment inside those prop tanks sounds like it will be quite dynamic if you want to pump propellant at any significant rate, and fluids are gonna fluid. In your earlier post you were assuming 150 ton of prop transferred in 2000s (75kg/s) which seems more than enough to disrupt surface tension if those 75kg only weigh ~40g, but still have the inertia of 75kg. You wouldn't want to get up there and find you can only pump at 15kg/s if you want to avoid chaotic effects. Playing with your spreadsheet to increase transfer time to 10,000s really does blow out the number of tanker trips.My mental image was of one of those "incoming prop" geysers interacting with the receiver tank prop in such a way as to induce a vortex in the receiver tank, potentially torquing the entire structure in chaotic ways each time. BoE says 1400 ton of prop swirling at 1 rpm is roughly equivalent to a reaction wheel with 1,800,000 Nms of angular momentum, so if that kind of induced swirling is a real problem, then that's a heck of a design challenge for your pump connectors. Presumably there are simple ways to baffle/disrupt these effects, but it could mean pumping slower or increasing tank mass. Maybe you have to pump slower anyway, and not expending a prohibitive amount of prop on linear G acceleration would be the problem a spin-G prop transfer scheme would be solving. I think I'll noodle a bit more.
If you intend to fill a depot for a specific mission, then number of tankers is really the right metric, and overall prop efficiency isn't very important. But if you're continuously filling and partially drawing down a depot, as you would in very high cadence ops, then the efficiency becomes more important. Note also that increasing the power of the transfer pumps, and thereby shortening the transfer time, can also change things. As usual, it's a pretty rich trade space.So, to answer your question: In high cadence, there's probably a number where rotational settling makes more sense than ullage thrust. But it doesn't make any sense early on, when low cadence will almost certainly boil the depot dry between missions. And even at high cadence, you'll have to show your work on why the extra complexity is worth it.
Quote from: DanClemmensen on 01/11/2023 11:01 pmQuote from: TheRadicalModerate on 01/11/2023 10:33 pmOne other problem, which is sort of related to your "don't splash" problem: Prop will "geyser" into the receiving tank, even if it's pumped from the bottom. At microgee accelerations, that geysering effect is going to cause all kinds of sloshing. That may be OK, because uncovering the pump outlet on the receiving tank shouldn't be a problem. But if you get blobs of prop bouncing off the receiving tank wallsı, they may mess up microgee ullage accelerations enough to cause sloshing on the sending side, which could uncover the inlet.If this is the only use for the fill pipe, they can put diverter such as a mushroom cap over the outlet.At the kind of accelerations and head pressures we're talking about, even turbulence after the diversion is likely to cause some slosh. But it might be enough to prevent blobs of prop from slamming into stuff with enough force to cause slosh in the sending tank. And a mushroom cap would probably help for the "nearly full" case, too.
Quote from: TheRadicalModerate on 01/11/2023 10:33 pmOne other problem, which is sort of related to your "don't splash" problem: Prop will "geyser" into the receiving tank, even if it's pumped from the bottom. At microgee accelerations, that geysering effect is going to cause all kinds of sloshing. That may be OK, because uncovering the pump outlet on the receiving tank shouldn't be a problem. But if you get blobs of prop bouncing off the receiving tank wallsı, they may mess up microgee ullage accelerations enough to cause sloshing on the sending side, which could uncover the inlet.If this is the only use for the fill pipe, they can put diverter such as a mushroom cap over the outlet.
One other problem, which is sort of related to your "don't splash" problem: Prop will "geyser" into the receiving tank, even if it's pumped from the bottom. At microgee accelerations, that geysering effect is going to cause all kinds of sloshing. That may be OK, because uncovering the pump outlet on the receiving tank shouldn't be a problem. But if you get blobs of prop bouncing off the receiving tank wallsı, they may mess up microgee ullage accelerations enough to cause sloshing on the sending side, which could uncover the inlet.
Quote from: OTV Booster on 01/14/2023 06:54 pmPumping into a dry tank would face minimum head with geysering at max risk. As the head increases the pump pressure would need to be higher, but not so high as to geyser. Is the head pressure going to increase? If the ullage acceleration is just a few tens of micro-g, it doesn't seem like there'll be very much holding the propellants in place. That's why I was thinking about deliberately making them swirl. If you know they're going to slow around, at least be sure they're sloshing the way you expect them to.
I'm assuming that an 'ideal' mature transfer scenario allows 6 hours (21,600 s) for transfer. The depots orbit can be matched up every 12 hours, assuming a single launch site. Figure three hours for approach and docking and the same to undock and clear.
Quote from: OTV Booster on 01/14/2023 07:16 pmI'm assuming that an 'ideal' mature transfer scenario allows 6 hours (21,600 s) for transfer. The depots orbit can be matched up every 12 hours, assuming a single launch site. Figure three hours for approach and docking and the same to undock and clear.Unless you have an extremely well insulated transfer path, you'll have increased boil-off inefficiency during the transfer if you drop to very low rates, because there will be more time for the flow to warm up going from one tank to another. This is probably solvable with more insulation, but that may increase the coupling complexity.The other problem, of course, is that longer transfers take longer ullage "burns". So unless the acceleration requirements decrease sub-linearly with lower flow rates (and I can't see a reason offhand why they would), then longer transfer times don't help.
Quote from: Greg Hullender on 01/12/2023 04:38 pmI just had an off-the-wall thought...Well, it's really an on-the-wall thought...As a meta-observation, note that what we're doing here is trading some combination of ullage propellant consumption and thruster complexity against some combination of transfer time (a proxy for flow rate and the momentum that comes with it) and complexity (in terms of funky inlet and outlet schemes and attitude stability). Seems to me that the KISS solution is to start with higher ullage accelerations and make the flow patterns be either axial and laminar or, alternatively, so turbid that the pool winds up with very few surface tensions breaks that could cause blobs on the receiving side and/or inlet uncovering on the sending side.Things we haven't yet tried to compute and/or don't know:1) What are the actual dynamics of the pool around the inlets and outlets as a function of flow rate? 1a) Would knowing the maximum forward velocity that a blob could leave the pool without hitting the top of tank be a useful figure of merit?1b) Does anybody know how to compute what's needed to break surface tension as a function of laminar flow speed and surface area of the flow? (This doesn't help very much if the flow is highly turbulent, but might be interesting if it stays mostly laminar coming out of the outlet.)2) Are there going to be combusting gas thrusters available?3) A random one: How much hydrostatic head does a pump need to function reliably? I'm tempted to say that the answer to this is "zero", but I'm pump-illiterate. Based on some calculations, zero is a pretty good approximation to the head at the bottom of both tanks, even at 5mm/s².Given that we have some evidence that SpaceX is doing something new with combusting gas thrusters, and that combusting gas, if it's available in low enough thrusts or impulse bits, solves the problem, that seems the most likely solution to me. But I'd guess that flow dynamics are a big unknown, and likely one that can only really be known via on-orbit experiments.