Although this may fall outside the primary subject matter, I am indeed familiar with them.
Everybody's an instant artist these days - we're now in an era of art-on-demand, with JIT deliveryhttps://x.com/tedcruz/status/1935380503949090933https://x.com/grok/status/1935385873748738129And with it, we now have cognition-on-demand. Why aren't we generating spaceship-blueprints-on-demand?What are the obstacles?In principle, I should be able to generate the Deathstar on demand, using AI.Building it would be a different matter, since I'd then need lots of AI-controlled bots for that.
At least it shows some atmosphere - if anybody has more like this, please post themhttps://youtube.com/watch?v=3Mepv5MxB88
That was pleasant to watch, with very detailed monitors, large windows, a nice restaurant ambiance, and soothing music. Like many looping videos used to calm and put you into a sleep mode, this video could be one of them. Thanks for posting that. I'm going through something right now that's stressful, and viewing this helps.
While various scenes seem to show a lot of detail, when you look at the detail more closely, it looks to be nonsense.https://youtube.com/watch?v=Q32T6dYaLnc@ 4:16 we see even the curvature of the planet showing discontinuityAI-generation can make scenes and objects that look "spacey" even while fudging a lot of the details
Quote from: sanman on 06/30/2025 05:09 amWhile various scenes seem to show a lot of detail, when you look at the detail more closely, it looks to be nonsense....AI-generation can make scenes and objects that look "spacey" even while fudging a lot of the detailsLike many long-playing scenery videos, this one serves as delightful eye candy and charming wall art for numerous professional offices. The soothing music helps transport you to a calming realm, making time fly by, even when your doctor is running over an hour behind schedule.
While various scenes seem to show a lot of detail, when you look at the detail more closely, it looks to be nonsense....AI-generation can make scenes and objects that look "spacey" even while fudging a lot of the details
This is a fan-made project