Does anybody have an estimate for how much solar wing and radiator area it would take just to have a depot with bare metal tanks and a brute-force cryocooler that could keep up with VLEO levels of boiloff?
Quote from: TheRadicalModerate on 08/07/2022 10:10 pmDoes anybody have an estimate for how much solar wing and radiator area it would take just to have a depot with bare metal tanks and a brute-force cryocooler that could keep up with VLEO levels of boiloff?Somebody (I thought it was you) said the power to run a cryo cooler would be 2-3 times the power needed to evaporate the propellant. Figure the sun is putting out 1400 W/m^2 at a 55-60% duty cycle. Worst case it's broiling the stainless half the ship. Are we talking about a ship with a heat shield? More options but still nothing worse than stainless flat on to the sun. Stainless has sucko reflectance (I'm not even sure of the term so I can't even look it up) and sucko thermal transmission for a metal. To add only a minor inconvenience to this indeterminant mess the earth will throw back heat that varies from day to night and between landmass and water, plus's a few other variables like snow and cloud cover, rock vs forest etc. Maybe NOAA or NASA has numbers somewhere. If I remember, I'll look for it tomorrow. Bedtime now.Oh, one other thing. ZBO or something less?
but still nothing worse than stainless flat on to the sun. Stainless has sucko reflectance (I'm not even sure of the term so I can't even look it up) and sucko thermal transmission for a metal.
To add only a minor inconvenience to this indeterminant mess the earth will throw back heat that varies from day to night and between landmass and water, plus's a few other variables like snow and cloud cover, rock vs forest etc. Maybe NOAA or NASA has numbers somewhere. If I remember, I'll look for it tomorrow. Bedtime now.
Oh, one other thing. ZBO or something less?
First, even in earth orbit, you can point the nose of the tanker/depot at the sun, which effectively puts the main tanks out of reach of direct heating.
Quote from: OTV Booster on 08/10/2022 02:57 amQuote from: TheRadicalModerate on 08/07/2022 10:10 pmDoes anybody have an estimate for how much solar wing and radiator area it would take just to have a depot with bare metal tanks and a brute-force cryocooler that could keep up with VLEO levels of boiloff?Somebody (I thought it was you) said the power to run a cryo cooler would be 2-3 times the power needed to evaporate the propellant. Figure the sun is putting out 1400 W/m^2 at a 55-60% duty cycle. Worst case it's broiling the stainless half the ship. Are we talking about a ship with a heat shield? More options but still nothing worse than stainless flat on to the sun. Stainless has sucko reflectance (I'm not even sure of the term so I can't even look it up) and sucko thermal transmission for a metal. To add only a minor inconvenience to this indeterminant mess the earth will throw back heat that varies from day to night and between landmass and water, plus's a few other variables like snow and cloud cover, rock vs forest etc. Maybe NOAA or NASA has numbers somewhere. If I remember, I'll look for it tomorrow. Bedtime now.Oh, one other thing. ZBO or something less?Let's assume ZBO.First, even in earth orbit, you can point the nose of the tanker/depot at the sun, which effectively puts the main tanks out of reach of direct heating. There will obviously be some re-radiation from the nose onto the top of the LCH4 tank, but it's going to be dramatically reduced. This will require some small amount of propellant, because tidal forces want the nose to point toward the center of the Earth, but I'd guess that the amount needed over a refueling campaign would be tiny.That leaves you with albedo heating from the Earth, which is non-trivial but nothing like direct insolation.I'm not sure what you're driving at comparing the cryocooler power to the evaporation. If you're saying that evaporative cooling is more efficient, that may be true--but since we're assuming near-ZBO, it's probably irrelevant.TPS tiles should have better-than-average emissivity and of course ridiculously low thermal conductivity, but I doubt that helps very much in steady state. It'll help a bit if you can arrange to have the tiles pointed at Earth on the daylit side and pointed at space on the night side, allowing the heat that piled up on the daylit side (and didn't get conducted towards the bare metal very much, raising the tile surface temperature) to partially radiate away before the next orbit. But I'd think that this effect would be fairly modest.
Quote from: OTV Booster on 08/10/2022 02:57 ambut still nothing worse than stainless flat on to the sun. Stainless has sucko reflectance (I'm not even sure of the term so I can't even look it up) and sucko thermal transmission for a metal.Reflectance is the term. Stainless is typically around 50%, not great, but there's plenty of worse materials. However, not-very-special white paint might be between 75-85%, compared to polished silver at around 90%. There are special whites that exceed 90%. And various "whitest whites" that the internet loves vying for the momentary record, but they are notoriously fragile. Nonetheless, you should be able to find a suitable white coating that gets 85% reflectance.Of course, highly reflective materials tend to have awful emissivity, so hold onto their heat once they have it. But there'll be an optimal paint with the right balance of high reflectance and high emissivity. I assume the trade tilts wildly towards preferring reflectance over emissivity for any sun-facing side.So, if a depot doesn't need to re-enter, you should expect at least a white coating. And ideally, IMO, a good white coating over a material with low thermal conductivity. Painting the regular heat tiles might be a quick'n'dirty way to get both. But since you don't need a material that can survive the temperatures of re-entry, there's probably vastly better options for thermal tiles that are robust enough to survive launch. Low conductivity lets you keep the heat on the surface material and let it radiate away on the Earth's night-side before it penetrates to the tank.Quote from: OTV Booster on 08/10/2022 02:57 amTo add only a minor inconvenience to this indeterminant mess the earth will throw back heat that varies from day to night and between landmass and water, plus's a few other variables like snow and cloud cover, rock vs forest etc. Maybe NOAA or NASA has numbers somewhere. If I remember, I'll look for it tomorrow. Bedtime now.Earth's albedo is around 0.3 (30%) and the depot will be in an orbit where it's roughly 50% of the sky. There's no reason to try to get any more precise than that, we lack the necessary details about Starship's thermal properties to calculate anything useful, anyway.Quote from: OTV Booster on 08/10/2022 02:57 amOh, one other thing. ZBO or something less?That's a decision you make after you've worked out the thermal properties of Starship.Similarly, you need to know how much heat you are getting rid of in order to work out radiator area, to know whether you can rely on flat-panel radiator on (or built into) the body, or will need to deploy "wings". And hence where you would put the radiators.Quote from: TheRadicalModerate on 08/10/2022 04:54 amFirst, even in earth orbit, you can point the nose of the tanker/depot at the sun, which effectively puts the main tanks out of reach of direct heating.Reduces exposed area from roughly 450mē (50x9m, ignoring the nose taper) down to roughly 65mē (ignoring the sun's half-degree "width".) A 7-fold reduction while also keeping that direct heat away from the tank walls.It also means you can tune each of the three surfaces (nose, dorsal, ventral) for three separate tasks. Make the nose highly reflective, pointed to the sun. Angle the ventral, heat-shield side to Earth and give it a reflective coating, while the low thermal conductivity of the tiles (or a substitute) provide insulation. Point the dorsal side away from both the sun and Earth, with a highly transmissive and highly emissive coating, to help naturally radiate away heat from the tanks to the deep-space background.And you get all of that before you need to worry about any multi-layered thermal shielding, cryo-cooling, etc. Reducing the amount of energy they have to deal with.
Remember that as well as active cryocoolers and/or added passive heat rejection mechanisms (deployable sunshields, non-reenterable coatings and MLI, etc), both also need to trade against the no-part option of launch more propellant and let any boil-off boil off. Depending on loiter time and final prop load required (which will not always be a full load), that will not necessarily even require an additional launch, and instead mean greater prop loads for any tanker flight(s) topping up the accumulation tanker/depot.At some point down the road, you may end up with enough propellant in orbit over a long enough period of time that the cost of boiloff trades poorly against the cost of developing and operating a low boiloff system. But I suspect that trade point is far further off than the first few years of operation.
Quote from: edzieba on 08/10/2022 02:14 pmRemember that as well as active cryocoolers and/or added passive heat rejection mechanisms (deployable sunshields, non-reenterable coatings and MLI, etc), both also need to trade against the no-part option of launch more propellant and let any boil-off boil off. Depending on loiter time and final prop load required (which will not always be a full load), that will not necessarily even require an additional launch, and instead mean greater prop loads for any tanker flight(s) topping up the accumulation tanker/depot.At some point down the road, you may end up with enough propellant in orbit over a long enough period of time that the cost of boiloff trades poorly against the cost of developing and operating a low boiloff system. But I suspect that trade point is far further off than the first few years of operation. I agree that it's worth at least knowing how bad the boiloff problem is if you do nothing at all, but, as a practical matter, it would seem reasonable to at least do the cheap things to minimize boiloff in the vehicle that accumulates the propellants. That is, keep the nose pointed at the sun, rotate it so the heat shield faces the Earth, cover the nose with Solar White (the paint version, not the tile version), etc. Then see how far it falls short.
Quote from: Greg Hullender on 08/10/2022 03:49 pmQuote from: edzieba on 08/10/2022 02:14 pmRemember that as well as active cryocoolers and/or added passive heat rejection mechanisms (deployable sunshields, non-reenterable coatings and MLI, etc), both also need to trade against the no-part option of launch more propellant and let any boil-off boil off. Depending on loiter time and final prop load required (which will not always be a full load), that will not necessarily even require an additional launch, and instead mean greater prop loads for any tanker flight(s) topping up the accumulation tanker/depot.At some point down the road, you may end up with enough propellant in orbit over a long enough period of time that the cost of boiloff trades poorly against the cost of developing and operating a low boiloff system. But I suspect that trade point is far further off than the first few years of operation. I agree that it's worth at least knowing how bad the boiloff problem is if you do nothing at all, but, as a practical matter, it would seem reasonable to at least do the cheap things to minimize boiloff in the vehicle that accumulates the propellants. That is, keep the nose pointed at the sun, rotate it so the heat shield faces the Earth, cover the nose with Solar White (the paint version, not the tile version), etc. Then see how far it falls short.Why would Depot have a TPS tiles at all rather than a specialized shield? It will never EDL. IF you are using a Tanker as a Depot, then you don't have a long-term storage problem.
The average albedo OTOH, is not so helpful. VLEO gives such a restricted view of the surface that worst case needs to be explored. It's not impossible that some areas will be so far from the average that mitigation aimed at the average will still allow significant boil off. This may not be, but it should be looked at.
IIUC correctly, tidal forces will not only draw one end of the ship towards the earth but because of gravitational irregularities, the ship will end up tumbling. If a depot is a one campaign accumulator intended to return to earth for reuse, using thrust to counter this would be the way to go. If it's a long term facility, CMG's or reaction wheels would make more sense.
Remember that as well as active cryocoolers and/or added passive heat rejection mechanisms (deployable sunshields, non-reenterable coatings and MLI, etc), both also need to trade against the no-part option of launch more propellant and let any boil-off boil off. Depending on loiter time and final prop load required (which will not always be a full load), that will not necessarily even require an additional launch, and instead mean greater prop loads for any tanker flight(s) topping up the accumulation tanker/depot.At some point down the road you may end up with enough propellant in orbit over a long enough period of time that the cost of boiloff trades poorly against the cost of developing and operating a low boiloff system. But I suspect that trade point is far further off than the first few years of operation.
Quote from: OTV Booster on 08/10/2022 10:16 amIIUC correctly, tidal forces will not only draw one end of the ship towards the earth but because of gravitational irregularities, the ship will end up tumbling. If a depot is a one campaign accumulator intended to return to earth for reuse, using thrust to counter this would be the way to go. If it's a long term facility, CMG's or reaction wheels would make more sense.When working the dynamics remember that a tank full of fluid is not a rigid body. A tank half full of liquid is even less rigid. For a tanker some effects will be orders of magnitude greater than for a rigid body. I'm not sure exactly which effects will dominate, but I have a difficult time envisioning the nose pointing to the sun while it slowly rotates around the long axis to keep one side towards Earth. It really wants to enter an end over end tumble. It's going to take work to stop that. (Also all the attitude control work ends up heating the fluid -- probably not significant but somebody should probably calculate that to confirm it).
The question of a tanker/accumulator vs depot heavy is one I've sunk my teeth into. The accumulator would work well at VLEO. Depot Heavy would need to be higher. The higher up, the less the earth fills the sky and the more the average of the albedo dominates local extremes. Soooo many moving parts.
The thermal time constants will matter here. If they are several days, or hours, an average should be reasonably good. The correct average to use might not be the arithmetic average, and it might not be over the entire Earth, but there should be a single number rather than having to model the ground in detail.OTOH if the time constants are seconds then a pass over the worst case spot could be significant.
Given that you want to recover that tanker (otherwise, you expend one for every lunar mission), you're probably restricted to bare metal tanks and TPS. But then that makes it essential minimize transit boiloff without solar white coatings, sunshields, etc.
Quote from: TheRadicalModerate on 08/10/2022 06:10 pmGiven that you want to recover that tanker (otherwise, you expend one for every lunar mission), you're probably restricted to bare metal tanks and TPS. But then that makes it essential minimize transit boiloff without solar white coatings, sunshields, etc. Table 1 in the article I linked to above said that applying 5 mils (about 1/8 mm) of Solar White paint on top of stainless steel reduced absorption of solar energy from 53% to 8.5%. That seems like a very fine improvement for very little cost. Especially if you only need to paint the nose.