If the gendering issue does not get fixed, then tankers can never be target fuelers. They can be rovers between two target fuelers, but they can't slurp methalox from an accumulator, rove up to HEEO or LO, and fuel a target.¹
Elon's Orbital Garage! "Best prices for Meth and Lox above the Karmen Line!"
Quote from: TheRadicalModerate on 03/16/2025 10:46 pmIf the gendering issue does not get fixed, then tankers can never be target fuelers. They can be rovers between two target fuelers, but they can't slurp methalox from an accumulator, rove up to HEEO or LO, and fuel a target.¹ Well, not quite. Since there will be two depots, make one male and one female. Make your tankers an even mix of male and female. Make your mission ship female, and fuel it from the male depot, once it's full. Use a male tanker to fuel from the female depot at the same time. Launch them together into HEEO, transfer from the tanker to the mission ship.
Again, that assumes it's trivial to put male vs. female QD hardware on any given Starship and that it's no problem for a launch tower to have two different genders of GSE.
So now you have a male depot for targets that need VLEO refueling, and a female depot for filling rover tankers? What happens when you have a mission that needs an integral number of lifters, but one of the lifter's prop needs to be split between the VLEO depot and the rover?
Well, I've never heard of a problem with cryogenic plumbing leaking after replacing its fittings, so everything should be great.
Quote from: Twark_Main on 03/15/2025 10:59 pmQuote from: Greg Hullender on 03/15/2025 10:28 pmI think you want to put a stake in the ground, insist that depots never boost into HEEO (or fire their engines at all after reaching final orbit), and bend everything else to make that constraint work.How eager you are to transform optimization goals into straight-jackets.Absolutely! It's one of the best ways to explore a space where there are a lot of variables. Fix one or two and see what happens to the rest.I gather you dislike partial derivatives too? :-)Quote from: TheRadicalModerate on 03/16/2025 04:21 amQuote from: Greg Hullender on 03/15/2025 10:28 pmAgain, I don't see why it's that hard for a depot to just have two different QDs...It doesn't solve the problem. If you want tankers to be able to connect directly to target Starships, then every tanker--which is the thing you most want to mass-reduce--needs the double QDs. The plumbing is non-trivial.No, you just need to make some number of male tankers and some number of female tankers. As far as I can tell, the difference amounts to swapping out a plate on the outside of the vehicle. (This may be my fatal misassumption though.) :-)Quote from: TheRadicalModerate on 03/16/2025 04:21 amI agree with Twark in this case. Depots are the cheapest components in the system. If there are restart or burn time limits, they're probably worth finding early. Cheaper than a single metal plate? And the best limit is no limit. Never restarting those engines eliminates a whole class of potential problems--and losing a full depot is very expensive indeed. In fact, having two different ways to drain a full depot is a plus.Quote from: TheRadicalModerate on 03/16/2025 04:21 amIf it's going to be done, it's better to do it before the beginning of the refueling orbital test campaign, rather than the end. Accumulating data on QD reliability is going to be a major requirement for making NASA comfy--and for silencing the naysayers. You want as big a stable sample size as possible.Again, the best change is no change. Use the same connectors you have now. Make the depot hermaphroditic, make the tankers mixed sex. I really do think that solves everything we've been talking about--and it's much simpler in operation. The question is how much does it cost?
Quote from: Greg Hullender on 03/15/2025 10:28 pmI think you want to put a stake in the ground, insist that depots never boost into HEEO (or fire their engines at all after reaching final orbit), and bend everything else to make that constraint work.How eager you are to transform optimization goals into straight-jackets.
I think you want to put a stake in the ground, insist that depots never boost into HEEO (or fire their engines at all after reaching final orbit), and bend everything else to make that constraint work.
Quote from: Greg Hullender on 03/15/2025 10:28 pmAgain, I don't see why it's that hard for a depot to just have two different QDs...It doesn't solve the problem. If you want tankers to be able to connect directly to target Starships, then every tanker--which is the thing you most want to mass-reduce--needs the double QDs. The plumbing is non-trivial.
Again, I don't see why it's that hard for a depot to just have two different QDs...
I agree with Twark in this case. Depots are the cheapest components in the system. If there are restart or burn time limits, they're probably worth finding early.
If it's going to be done, it's better to do it before the beginning of the refueling orbital test campaign, rather than the end. Accumulating data on QD reliability is going to be a major requirement for making NASA comfy--and for silencing the naysayers. You want as big a stable sample size as possible.
A QD plate has plumbing, valving and latching associated. The idea of a variant with two QD plates works if the mass is low enough. Which variants gets them depends on the mission architecture.IMO, subject to change, is over and under would add unwanted complexities. Which leaves ventral/dorsal. Which means ships without heat shields. Known ships are LSS and depot. A speculative super light weight, non EDL transfer tanker would work too.
You fly one extra tanker. Not the end of the world--especially if the prop stays around for a while. (Less good if it tends to boil off between missions.)
Quote from: TheRadicalModerate on 03/17/2025 04:35 amWell, I've never heard of a problem with cryogenic plumbing leaking after replacing its fittings, so everything should be great.It's not like you to make bad-faith comments. You know very well I'm not proposing making changes on the pad.
I just spent a while studying Hungry Hungry Hopper: Starship's Propellant Distribution System, January 3, 2024, by Jax on Ringwatchers. Those (beautiful!) renders make it look as though one could add an additional QD to a Starship with very little additional plumbing, particularly since there will be no header tanks. Can you think of any reason a male QD would cause problems? E.g. could it be more likely to leak? Has anyone looked closely at what happens when they remove the fuel from a vehicle today? Is it a fairly clean process, or does it leak a lot?
Quote from: OTV Booster on 03/17/2025 02:54 pmA QD plate has plumbing, valving and latching associated. The idea of a variant with two QD plates works if the mass is low enough. Which variants gets them depends on the mission architecture.IMO, subject to change, is over and under would add unwanted complexities. Which leaves ventral/dorsal. Which means ships without heat shields. Known ships are LSS and depot. A speculative super light weight, non EDL transfer tanker would work too.I just spent a while studying Hungry Hungry Hopper: Starship's Propellant Distribution System, January 3, 2024, by Jax on Ringwatchers. Those (beautiful!) renders make it look as though one could add an additional QD to a Starship with very little additional plumbing, particularly since there will be no header tanks. Can you think of any reason a male QD would cause problems? E.g. could it be more likely to leak? Has anyone looked closely at what happens when they remove the fuel from a vehicle today? Is it a fairly clean process, or does it leak a lot?The only other thought I had was that it might have air-friction problems during launch, but I'd think there would be a lot of ways around that problem.
You lost me on "no header tanks." Have I missed something?
A v3 LSS with a v3 depot doesn't need to refuel in HEEO at all.
If you change the plumbing on half the Starships but not the other half, then you have to change the GSE half of the time. That requires changing the plumbing on the pad.
The current QD is in the attic, below the LOX dome, and the fill/drain plumbing pierces the LOX tank to get into the LOX and LCH4 sumps. If you were to add a second connector, it needs to be on the mid-line, or the docking gets a lot more complex. So you probably have to pierce the LOX tank itself, which gets a little weird. Cryofluids and electrical and gas lines aren't a great combination.
Note that an androgynous QD is likely reflected about the midline, so you might have something like LOX (male), LCH4 (female), GOX (male), GCH4 (female), etc., in a vertical column on the left side, and then (LOX) (female), LCH4 (male), GOX (female), GCH4 (male), etc., in a vertical column on the right side. Note that you need to do the same thing with other gases, your power/data lines and (most importantly) your grappling/tensioning posts and sockets.In effect, this is all of the plumbing for two connectors. They're just smooshed together in a somewhat more compact form, and they remain in the attic, on the midline. The question is whether the resulting plumber's nightmare in the attic itself is manageable. Lots of joined piping. And of course getting a QD with double the number of connectors still needs to be reliable, which is likely the biggest problem.
Quote from: OTV Booster on 03/17/2025 09:32 pmYou lost me on "no header tanks." Have I missed something?I thought they were only needed for EDL. Depots don't EDL, of course. Or do they serve another purpose I'm unaware of?
Ive got a dumb question that looks off target but does tie in to refueling.How hard is it to rig a vacuum Raptor to gimbal? A depot, especially a depot awaiting a "depot kit" will be light. Once on orbit it will only need power to boost its decaying VLEO orbit, or in some conops, boost to HEEO or NRHO. Could a depot make orbit with no SL raps and a single centrally mounted vacuum engine? It need not have a full 15deg swing but it will need a skirt extension or an interstage.Would the simplified plumbing and lower weight justify the engineering effort?
Or just have two hoses for each pad.
Sorry. I don't see why it needs to do anything different from what the current one does--just on the opposite side of the depot. Can you elaborate? Remember that the depot has no header tanks (so that plumbing is gone), no flaps, and no heat shield. In SpaceX's drawings, it looks like a long, thin, featureless bullet.
Yes, the androgynous connector essentially doubles everything. Instead of a single LOX port, every ship has to have a male one and a female one, mirrored across the midline of the QD. I always ruled this out on the grounds that it adds a whole lot of extra plumbing to each and every vehicle.
The roaming [depot] solution is nice because nothing changes at all. Only depots are male, so if a mission needs a refill in HEEO (or above), a depot flies out with it, fills it, and then flies back. Trouble is, with a depot, there probably is no "back."
The androgynous solution is nice because everything plugs into everything else, but it adds a per-ship cost in terms of mass and complexity.The hermaphroditic solution is nice because it only complicates the design of depots (and GSE), but it does mean at least a few tankers need to be male.The bisexual solution is nice because it doesn't require any design changes at all, other than letting vehicles be male. But the gender ratio needs to be 50-50, and if even launch pads are gendered, it's pretty restrictive.
Quote from: OTV Booster on 03/17/2025 11:00 pmIve got a dumb question that looks off target but does tie in to refueling.How hard is it to rig a vacuum Raptor to gimbal? A depot, especially a depot awaiting a "depot kit" will be light. Once on orbit it will only need power to boost its decaying VLEO orbit, or in some conops, boost to HEEO or NRHO. Could a depot make orbit with no SL raps and a single centrally mounted vacuum engine? It need not have a full 15deg swing but it will need a skirt extension or an interstage.Would the simplified plumbing and lower weight justify the engineering effort? I suspect it would be easier to build a depot with no vacuum engines. Sea-level engines are probably enough to lift an empty depot to orbit. If the idea is that you'll never fire them again (using some other thrusters for station keeping and ullage), that'd probably be acceptable. Is it worth it, though?
Quote from: Greg Hullender on 03/17/2025 10:12 pmOr just have two hoses for each pad.The hose isn't the problem. You either replace the plate on the QD arm, or you need two complete arms in almost the same place. How are you going to engineer that? Why do you want to engineer that?QuoteSorry. I don't see why it needs to do anything different from what the current one does--just on the opposite side of the depot. Can you elaborate? Remember that the depot has no header tanks (so that plumbing is gone), no flaps, and no heat shield. In SpaceX's drawings, it looks like a long, thin, featureless bullet.Nope, sorry, you're trying to assume the fleet with the split gendering as a predicate, and I don't accept the predicate. The manufacturing, operational, and logistical costs of splitting the fleet in two are huge. They're much larger than taking the hit for an extra 120t of prop to use the depot as the rover--especially when there are two different solutions that eventually mitigate the problem:1) An androgynous QD, so tankers can be rovers.2) A depot that can aerobrake.I sorta had this up-thread, but let's look at three different cases, which are all for v2 hardware, all with a 200 x 26,600km HEEO, which is about the lowest subsync orbit I've seen. (Any lower and you're deep into VAB #2. You can save prop by going for the VAB 1/2 gap at 13,000km, but I'm pretty sure that comes close to maximizing the time you spend in the most intense parts of VAB #1.)Depot goes to HEEO with full propulsive return: 1640t of propTanker goes to HEEO, with EDL return: 1520tDepot goes to HEEO, aerobrakes and circularizes back to VLEO: 1470tDry masses, prop capacities for tankers/depots, Isps, etc. are all open for debate, but these are apples-to-apples numbers. The target is a v2 LSS for Option A.QuoteYes, the androgynous connector essentially doubles everything. Instead of a single LOX port, every ship has to have a male one and a female one, mirrored across the midline of the QD. I always ruled this out on the grounds that it adds a whole lot of extra plumbing to each and every vehicle.It's more complex plumbing, but there's not a lot of extra mass. Every pair of lines would merge together almost immediately. The plate is obviously bigger, with more connectors, which may be a problem. But I'd be surprised if you're adding more than 100kg.QuoteThe roaming [depot] solution is nice because nothing changes at all. Only depots are male, so if a mission needs a refill in HEEO (or above), a depot flies out with it, fills it, and then flies back. Trouble is, with a depot, there probably is no "back."Why? It propulsively went to HEEO when it was heavy, and now it propulsively returns to VLEO when it's light. See the numbers above. Your concern about the Raptors is a non-problem, or at worst an extremely minor problem. (Note that a single RSL will work fine for moving a depot, so you need at least two permanent failures before you have to think about deorbiting the depot.)With the exception of occasional one-off wild and crazy interplanetary missions, HEEO is as far as the VLEO depot needs to rove (and it doesn't even need to go there if it's v3 hardware). Mars missions stage from VLEO, and an increasing number of lunar missions will refuel with a depot permanently stationed in LO, where a tanker can act as a rover between two depots.QuoteThe androgynous solution is nice because everything plugs into everything else, but it adds a per-ship cost in terms of mass and complexity.The hermaphroditic solution is nice because it only complicates the design of depots (and GSE), but it does mean at least a few tankers need to be male.The bisexual solution is nice because it doesn't require any design changes at all, other than letting vehicles be male. But the gender ratio needs to be 50-50, and if even launch pads are gendered, it's pretty restrictive. No, a hermaphroditic depot solution doesn't complicate GSE, because you always use the female QD to fill/drain on the ground. But the problem with it is that it implies the "bisexual" solution, both for rovers (tankers) and targets (LSS, etc.). (And yeah, the nomenclature is getting pretty creepy.)We can agree to disagree on this one, but that just sounds like a terrible burden to carry forward.
AAARRRrrrggghhh! This makes me crazy. RadMod, please, what is VAB (surely not Vehicle Assembly Building)?I have no memory of seeing VAB in this discussion and can not divine its meaning from the context. Acronyms are intended to streamline communication. If the cost of efficiency is incomprehensibility, it's a net loss.Please, please, take pity on us mere mortals.
Yeah, is it worth it. The idea came from noodling optimizations. The reason for noodling a vac engine is the better ISP.
A SL would be a lot easier. And only one to keep mass down if one could get a bare bones depot to orbit.
The idea of a depot never leaving its station isn't settled wisdom. There are reasonable arguments for one somewhere around the moon or HEEO. Best to keep options open while architecture is in flux.
I've a suspicion that with large enough filters the engines can last quite a while. In general, IC and turbine engines' most immediate maintenance consists of changing out filters, replacing heat damaged fluids and decoking where necessary. The little coking raptor faces can be handled procedurally and it doesn't have hydraulics or an oil sump. Propellant contamination is where big filters are needed. A lot is construction crud in the tanks and this should drop way down as star factory procedures tighten up. The combustion ice? Please tell me this is a temporary kludge and will disappear with V3.
QuoteThe idea of a depot never leaving its station isn't settled wisdom. There are reasonable arguments for one somewhere around the moon or HEEO. Best to keep options open while architecture is in flux.
As long as the anomalous shutdown procedures for the engines are good enough to preclude big explosions, that means you don't even have to think about deorbiting a depot until it's already had two RSL failures.
And depots are cheap. If they have even a 10-mission lifetime, that's going to be about $1.5M/mission in costs.