Author Topic: How would you design an orbital terrarium?  (Read 2565 times)

Offline Paul451

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How would you design an orbital terrarium?
« on: 03/19/2025 09:26 pm »
Mike's comment in another thread got me thinking:

How would you design a small terrarium intended for low Earth orbit?

Assume this is small-sat scale perhaps even cube-sat scale, self-funded by a moderately wealthy space-nerd mainly for cool-factor, but with science as a stretch-goal.

Needs to be launch-and-forget, with the only ground control being receiving occasional video/photos and some basic data (temp/humidity/etc), re-entry is by natural orbital decay after a few years. Co-launched as a minor payload, so you don't get much choice in orbit, nor will your team get access to it once it's handed off to the launch company.

What's the basic design/layout/materials? What plants? What animals, if any? How do you deal with sunlight/heat?




Has anyone had ideas about any unique advantages of spinning spacecraft when it comes to passive temperature regulation?

I ask because I've noticed my small (1.5 L) bottle garden has been going without any outside interference for nearly 5 years now. It is definitely self regulating (it's going through another phase of foliage growth and the cycle happens several times a year as far as I can tell).

The project I can imagine would was basically be "spinning bottle garden in space", but one major stumbling block I can see is having a (mostly) passive mechanism to regulate temperature in space. Imagine a thermal mass of several hundred kg but with an energy budget of a cubesat. Launch it beyond the Van Allen Belts and observe to see what 10+ years of interplanetary radiation does to small insects/plants/lizards etc.

Offline sdsds

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Re: How would you design an orbital terrarium?
« Reply #1 on: 03/20/2025 02:15 am »
[...] What plants?

Cacti; epiphytes.

Quote
What animals, if any?

No vertebrates. Worms maybe? Don't forget the fungi; yeasts etc.
« Last Edit: 03/20/2025 02:16 am by sdsds »
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Offline mikelepage

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Re: How would you design an orbital terrarium?
« Reply #2 on: 03/20/2025 08:40 am »
Thanks for the new thread  :D

Probably easiest to put it in LEO, but as a legacy thing I think it would be much cooler to put it somewhere where orbital decay isn't an issue. And I think thermal mass/passive temperature regulation is going to put a fairly hard floor on how small this can be.

Whenever I look at this bottle garden of mine, which sits on a windowsill indoors, I'm used to thinking of it as a closed system, with the massive exception that the temperature is constantly buffered by the fact that it's inside a house (and of course the daily input from sunlight).

The reason I asked that question in the rotating space station thread is that I think there might be something clever you can do with radiators in a gravity gradient:

Suppose the entire terrarium is surrounded by a second layer with nothing but water in it (good for radiation shielding but also high thermal mass) and the radiators are metal heat pipes that go from the terrarium, through the water shell, to the outside in an area shaded from the sun.

That water shell can be either ice (opaque) or liquid (clear), so depending how you align the radiator pipes, you could have a situation where when the internal temperature gets too cold, the water shell turns to ice, and the effective radiator area is reduced, and visa versa, when the temperature gets too hot, the water shell turns to water, and the radiator area is increased. Not sure if you would 100% need convection for this to work effectively, but under spin gravity, the ice would float, and the ice:liquid water ratio could be calibrated to keep the internal temperature of the terrarium more or less constant.

Offline Paul451

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Re: How would you design an orbital terrarium?
« Reply #3 on: 03/20/2025 09:05 pm »
Thermal control might be as simple as a reflective coating on the glass/container, with passive radiation handling the rest. There won't be a lot of electronics, so your main issue is absorption of sunlight/Earthlight, rather than internal heat production.

OTOH, light timing might be an issue. Most plants are not going to be bothered by a 90/90min light/shade cycle during their "day" (no different from clouds or dappled light through trees), but what plants can handle a complete lack of a night cycle? (Ditto animals.) Or do you need a sun-shield over half the container and slow-rotate it once-per-day.

Another issue is the water cycle. In terraria, the water condenses on the glass, then runs down and collects at the base, where it's reabsorbed by the plant roots. No gravity, no water cycle. Are there plants that don't absorb most of their water through their roots, but through humidity?

Or are you better off having a water-filled aquarium instead of a terrarium? At least for the early, simplest version.

Offline sdsds

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Re: How would you design an orbital terrarium?
« Reply #4 on: 03/20/2025 10:31 pm »
[...] Are there plants that don't absorb most of their water through their roots, but through humidity? [...]

Epiphytes, also known as 'air plants.' https://en.wikipedia.org/wiki/Epiphyte

More specifically, Tillandsia: https://en.wikipedia.org/wiki/Tillandsia
« Last Edit: 03/20/2025 10:42 pm by sdsds »
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Offline Twark_Main

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Re: How would you design an orbital terrarium?
« Reply #5 on: 03/21/2025 01:37 am »
Thermal control might be as simple as a reflective coating on the glass/container, with passive radiation handling the rest. There won't be a lot of electronics, so your main issue is absorption of sunlight/Earthlight, rather than internal heat production.

OTOH, light timing might be an issue. Most plants are not going to be bothered by a 90/90min light/shade cycle during their "day" (no different from clouds or dappled light through trees), but what plants can handle a complete lack of a night cycle? (Ditto animals.) Or do you need a sun-shield over half the container and slow-rotate it once-per-day.

Another issue is the water cycle. In terraria, the water condenses on the glass, then runs down and collects at the base, where it's reabsorbed by the plant roots. No gravity, no water cycle. Are there plants that don't absorb most of their water through their roots, but through humidity?

Or are you better off having a water-filled aquarium instead of a terrarium? At least for the early, simplest version.

Water will condense on the coldest surface, so the two topics are more interconnected than they might first appear...

Offline tea monster

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Re: How would you design an orbital terrarium?
« Reply #6 on: 03/21/2025 10:03 am »

Another issue is the water cycle. In terraria, the water condenses on the glass, then runs down and collects at the base, where it's reabsorbed by the plant roots. No gravity, no water cycle. Are there plants that don't absorb most of their water through their roots, but through humidity?

Maybe a slightly more than slow rotation to give a bit of artificial gravity? Just enough to promote water movement?

Offline rfdesigner

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Re: How would you design an orbital terrarium?
« Reply #7 on: 03/21/2025 11:17 am »
Interesting idea, I really like it.

Personally other than designing radio systems and having a keen interest in our expansion into the cosmos, I also grow veg in our garden following organic-no-dig principles, and I have a planted aquarium which I'm running as an eco system, changing water as little as possible, reducing water filtration to the minimum and so on, whilst not killing the inhabitants.

Small is a relative term, IMHO I would want something as big as possible, it gives an eco system stability, it needs to be big relative to the size of the largest element.  I would describe a large ecosystem as one that contains a large number of the highest life form in that system.  A 40gallon aquarium with 100 shrimp as the highest life form is thus bigger than a system that only just manages a single elephant. Even so, a larger system will have less temperature fluctuation, and slower chemical and biological variations which allows the denizens to adapt.  I would also look for creatures with a very short life cycle as it will allow their numbers to track available resources better, which stabilises everything.

I would also start with soil.  All life on land begins and ends with soil.  If we are to progress into the cosmos we will need to be able to grow food in space, we are learning that soil biology is a marvellous thing allowing plants to thrive where your average soil test would tell you it can't.  That's because the soil biology is providing access to micronutrients on a "as needed basis" rather than the plants directly taking nutrients from the soil itself, so if the soil has zero magnesium that isn't a problem if a fungi has found a rock deeper down with that element and can allow a plant that needs it to access it.  I'd want to see that amoeba, fungi, nematodes, arthropods, protozoa etc can all do their thing, and keep a range of plants and small animals alive.  One also needs to control the light availability, not everything likes unrestricted sunlight, a careful measure of that need to be kept, my aquarium needs the lights to be dimmed somewhat otherwise algae takes over.

In an ideal world I'd start with a series of small eco systems, learn all I can with those, then move up to larger ones, maybe ten times the volume, apply the lessons from the small systems to those and observe how the larger ones perform, gradually optimising before going larger again. 
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Offline mikelepage

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Re: How would you design an orbital terrarium?
« Reply #8 on: 03/23/2025 05:46 am »
I was trying to put some numbers around the temperature considerations, and I came up with the following thought experiment. Could someone check my math please?

1) Imagine a spherical pressure vessel, containing water, in a high orbit around Earth. It's in geostationary orbit or higher so that it receives constant illumination from the sun, and the amount of Earthshine is negligible.

Let's say the radius of the sphere 0.564 meters - an odd number chosen because this means the surface area of sphere being illuminated is exactly 1 square meter.

At 1 AU the solar radiation on the sphere of 1 square meter is ~1361 Watts.
Assuming the non-illuminated side of the sphere is radiating all of this energy as fast as the sunlit side is absorbing it:
E = σT4 (where  σ = 5.670367×10−8 W·m−2⋅K−4 is the Stefan–Boltzmann constant)

So I think that gives us an equilibrium temperature of 393.6 K or 120.45ºC.
Ye-ouch, let's try some smaller sizes.

a) A sphere with an area of 0.5 square meters (r= 0.399m, 680.5W) gives an equilibrium temp of 331.0 K or 58ºC
b) A sphere with an area of 0.333 square meters (r= 0.326m, 453.6W) gives an equilibrium temp of 299.1 K or 26ºC
c) A sphere with an area of 0.25 square meters (r= 0.282m, 340.25W) gives an equilibrium temp of 278.33K or 5.3ºC

2) The second part of the thought experiment is how the size of sphere (and mass of water) would affect temperature control if the sphere is eclipsed by the Earth for some period of time and no longer receiving solar energy.

Specific heat of water is 4.184 J/gºC

a) So the 0.5m2 sphere has a volume of 0.266 cubic meters (266kg of water), will take 1.1 MJ to raise or lower 1ºC, so the starting temperature change will be a loss of 1ºC every 27 minutes of darkness.

b) The 0.333m2 sphere has a volume of 0.145 cubic meters (145kg of water), will take 607kJ to raise or lower 1ºC, and the starting temperature change will be a loss of 1ºC every 22 minutes of darkness.

c) The 0.25m2 sphere has a volume of 0.094 cubic meters (94kg of water), will take 393kJ to raise or lower 1ºC, and the starting temperature change will be a loss of 1ºC every 19 minutes of darkness.

3) Finally, if we go to a cubesat-sized sphere with a volume of 0.001m3 (1kg water) this will have a radius of 0.062m and have an area of 0.0121m2, that's receiving 16.43W of solar radiation.

Equilibrium temperature would be 130.5K (-142.6ºC), but if for the sake of argument it was being artificially heated to be liquid water, the rate of temperature loss during eclipse would be 1ºC every 4 minutes.

***

In summary: if we want passive temperature regulation that doesn't fluctuate too much, there is a floor to how much thermal mass is needed, but with sufficient thermal mass it shouldn't be a problem, even in LEO where it will be eclipsed by the Earth for half of every orbit. I guess the whole terrarium could reasonably be in the hundreds of kgs payload class, launchable by an Electron-class rocket.

Offline Paul451

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Re: How would you design an orbital terrarium?
« Reply #9 on: 03/23/2025 09:55 am »
Sunlight is about half infrared. If you had an infrared reflecting coating on the glass/plastic ball, that halves the insolation energy. Additional partially reflective optical coatings (presumably gold) can drop the remainder to whatever you want.

That doesn't solve the heat-loss in shadow, since that comes from the outside of the ball. In theory, it does slow the internal heat loss, but conduction between the interior/exterior makes that largely irrelevant.

Annoying. I was hoping to avoid heaters as much as avoid heat exchangers.

Assuming the non-illuminated side of the sphere is radiating all of this energy as fast as the sunlit side is absorbing it:

The whole sphere radiates, not just half.

Offline StraumliBlight

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Re: How would you design an orbital terrarium?
« Reply #10 on: 03/23/2025 11:45 am »
Theres a 2025 NIAC study that might be applicable.

« Last Edit: 03/23/2025 11:46 am by StraumliBlight »

Offline Twark_Main

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Re: How would you design an orbital terrarium?
« Reply #11 on: 03/24/2025 06:52 am »
I was trying to put some numbers around the temperature considerations, and I came up with the following thought experiment. Could someone check my math please?

1) Imagine a spherical pressure vessel, containing water, in a high orbit around Earth. It's in geostationary orbit or higher so that it receives constant illumination from the sun, and the amount of Earthshine is negligible.

Let's say the radius of the sphere 0.564 meters - an odd number chosen because this means the surface area of sphere being illuminated is exactly 1 square meter. 

At 1 AU the solar radiation on the sphere of 1 square meter is ~1361 Watts.
Assuming the non-illuminated side of the sphere is radiating all of this energy as fast as the sunlit side is absorbing it:
E = T4 (where   = 5.670367×108 W·m2K4 is the Stefan–Boltzmann constant)

So I think that gives us an equilibrium temperature of 393.6 K or 120.45ºC.

Presumably the entire surface is radiating away energy, not just the non-illuminated side. I believe you're assuming uniform temperature, though in fairness this isn't explicitly stated.

Working your Stefan-Boltzmann calculation backward, A = 1 square meter. Presumably a sphere with a radius of sqrt(1/pi) meters would have a total surface area of 4 square meters, and a hemispherical area of 2 square meters.

Ye-ouch, let's try some smaller sizes.

a) A sphere with an area of 0.5 square meters (r= 0.399m, 680.5W) gives an equilibrium temp of 331.0 K or 58ºC
b) A sphere with an area of 0.333 square meters (r= 0.326m, 453.6W) gives an equilibrium temp of 299.1 K or 26ºC
c) A sphere with an area of 0.25 square meters (r= 0.282m, 340.25W) gives an equilibrium temp of 278.33K or 5.3ºC

The equilibrium temperature is size invariant (this is the classic "Goldilocks Zone" calculation) because the radiating area changes proportionally. Those numbers assume the radiating area remains at 1 square meter.

Case (c) happens to give you the right temperature, because the two errors cancel out.  ;)
« Last Edit: 03/24/2025 08:39 am by Twark_Main »

Offline Bob Shaw

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Re: How would you design an orbital terrarium?
« Reply #12 on: 03/24/2025 07:18 am »
Ignoring the physics for a moment, I’d suggest ‘air plants’  - Tillandsia - would be an interesting plant choice as they absorb water from the air so need no gravity based water cycle.
« Last Edit: 03/24/2025 07:20 am by Bob Shaw »

Offline mikelepage

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Re: How would you design an orbital terrarium?
« Reply #13 on: 03/27/2025 07:05 am »
Not sure that sticking with epiphytes takes us away from needing some form of gravity. We still need to consider the needs of the other organisms in the terrarium which recycle the biomaterial when those plants eventually die.

In any case, there's a good chance that the end state of most attempts at doing this will probably be some form of floating algae / fungi goo puddle. I take it as a goal of the thread is that the ongoing state should be at least somewhat aesthetically pleasing, and/or helpful towards creating a closed loop ECLSS.

The equilibrium temperature is size invariant (this is the classic "Goldilocks Zone" calculation) because the radiating area changes proportionally.

Well drat. I didn't notice the m2 in the constant. So the energy being absorbed rises according the cross sectional area of the sphere (=πr2) and the radiating area increases with A = 4πr2. ~278K at 1AU, got it.

Having said that, it would follow that equilibrium temperature is size invariant, but not shape invariant, right? A torus would have a different equilibrium temperature from an equivalent volume sphere.

<reflective coating>... doesn't solve the heat-loss in shadow, since that comes from the outside of the ball. In theory, it does slow the internal heat loss, but conduction between the interior/exterior makes that largely irrelevant.

Annoying. I was hoping to avoid heaters as much as avoid heat exchangers.


Why would you need either if you have sufficient thermal mass? A few hundred kg is not out of the realms of possibility for the type of mission you described in the OP.
« Last Edit: 03/27/2025 07:07 am by mikelepage »

Offline Paul451

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Re: How would you design an orbital terrarium?
« Reply #14 on: 05/13/2025 04:34 am »
the end state of most attempts at doing this will probably be some form of floating algae / fungi goo puddle. I take it as a goal of the thread is that the ongoing state should be at least somewhat aesthetically pleasing, and/or helpful towards creating a closed loop ECLSS.

Yeah, pics of green leaves against alternating space/Earth background, skittering thing(s) occasionally visible. But ball of slime is a more preferred fail-state than sterilised-first-by-boiling-then-exploding-from-steam-pressure.

Why would you need either if you have sufficient thermal mass? A few hundred kg is not out of the realms of possibility for the type of mission you described in the OP.

No, but significantly more expensive. I was hoping that a viable version could be cube-sat scale. For example, 3U means 3kg limit; say 2U for the 200x100mm "dome", 1U for the 100x100mm for the power/electronics. Can that survive for a full year?

Offline Robotbeat

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Re: How would you design an orbital terrarium?
« Reply #15 on: 05/13/2025 04:57 am »
What’s the cheapest smallsat rideshare that SpaceX offers? Pick that as the size.
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Offline Paul451

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Re: How would you design an orbital terrarium?
« Reply #16 on: 05/13/2025 05:25 am »
1U

Offline Vultur

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Re: How would you design an orbital terrarium?
« Reply #17 on: 05/13/2025 07:52 pm »
OTOH, light timing might be an issue. Most plants are not going to be bothered by a 90/90min light/shade cycle during their "day" (no different from clouds or dappled light through trees), but what plants can handle a complete lack of a night cycle? (Ditto animals.) Or do you need a sun-shield over half the container and slow-rotate it once-per-day.

Some plants (and animals) can definitely handle at least a couple months of "no night" since they live in places like northernmost Siberia/Alaska which have months long periods of midnight sun.

Quote
Or are you better off having a water-filled aquarium instead of a terrarium? At least for the early, simplest version.


That would probably be simpler, but maybe less impressive. Depends on what the goal is.

Offline Twark_Main

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Re: How would you design an orbital terrarium?
« Reply #18 on: 05/14/2025 12:49 am »
Interesting idea, I really like it.

Personally other than designing radio systems and having a keen interest in our expansion into the cosmos, I also grow veg in our garden following organic-no-dig principles, and I have a planted aquarium which I'm running as an eco system, changing water as little as possible, reducing water filtration to the minimum and so on, whilst not killing the inhabitants.

Small is a relative term, IMHO I would want something as big as possible, it gives an eco system stability, it needs to be big relative to the size of the largest element.  I would describe a large ecosystem as one that contains a large number of the highest life form in that system.  A 40gallon aquarium with 100 shrimp as the highest life form is thus bigger than a system that only just manages a single elephant. Even so, a larger system will have less temperature fluctuation, and slower chemical and biological variations which allows the denizens to adapt.  I would also look for creatures with a very short life cycle as it will allow their numbers to track available resources better, which stabilises everything.

I would also start with soil.  All life on land begins and ends with soil.  If we are to progress into the cosmos we will need to be able to grow food in space, we are learning that soil biology is a marvellous thing allowing plants to thrive where your average soil test would tell you it can't.  That's because the soil biology is providing access to micronutrients on a "as needed basis" rather than the plants directly taking nutrients from the soil itself, so if the soil has zero magnesium that isn't a problem if a fungi has found a rock deeper down with that element and can allow a plant that needs it to access it.  I'd want to see that amoeba, fungi, nematodes, arthropods, protozoa etc can all do their thing, and keep a range of plants and small animals alive.  One also needs to control the light availability, not everything likes unrestricted sunlight, a careful measure of that need to be kept, my aquarium needs the lights to be dimmed somewhat otherwise algae takes over.

In an ideal world I'd start with a series of small eco systems, learn all I can with those, then move up to larger ones, maybe ten times the volume, apply the lessons from the small systems to those and observe how the larger ones perform, gradually optimising before going larger again.

Yep, generally permaculture-based systems are fun (sounds like you even have the recommended 20% water). Even if we never venture into space, we need it to successfully operate our terrestrial spaceship.

Incidentally it's "permanent culture" (not just agriculture), because you can't have permanent agriculture within an impermanent culture.  :o

Regarding soil and nutrients (basically what you said, except told by a soil scientist):



Regarding permaculture design:




Offline Robotbeat

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Re: How would you design an orbital terrarium?
« Reply #19 on: 05/14/2025 02:21 am »
1U
the cheapest option is 50kg iirc
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