Here is a simulation of an orbital Starship launch, updated to have a 28 engine Super Heavy. The payload is 150t to LEO, and I'm assuming Super Heavy has 8 x 210t thrust Raptors with gimbal and throttle, and 20 x 300t thrust Raptors without either.
Quote from: OneSpeed on 03/28/2021 07:29 amHere is a simulation of an orbital Starship launch, updated to have a 28 engine Super Heavy. The payload is 150t to LEO, and I'm assuming Super Heavy has 8 x 210t thrust Raptors with gimbal and throttle, and 20 x 300t thrust Raptors without either.Nice job as always!Have you considered shutting down Raptor SLs on Starship mid flight to gain more Isp? What is your assumption of stage empty mass and residual propellant? I’m also interested in simulation of 21t to GTO and Dearmoon launch without refueling.
Out of curiosity, are you able to model performance to inclinations that would require dogleg maneuvers? Namely 53, 70, and 97.6 degrees for Starlink. Unclear if 97.6 degrees is even within the realm of possibility but that would be interesting to see
I'd love to see a simulation of the same cargo launch but with SH landing roughly 250km downrange (ie launch from Boca Chica, land on downrange platform). The two interesting questions it would answer is 1) what the optimal downrange distance would be and 2) how much extra orbital payload mass it enables.
ISTR Musk commenting on a booster-catching animation once that SH will come in almost vertically, rather than at an oblique angle.
Have you considered shutting down Raptor SLs on Starship mid flight to gain more Isp? What is your assumption of stage empty mass and residual propellant? I’m also interested in simulation of 21t to GTO and Dearmoon launch without refueling.
9 Gs of deceleration for Super Heavy. Is that going to wreck the engines or the engine bay? It takes a lot of hot wind to put the mass of a Super Heavy through 9 Gs.
Quote from: steveleach on 03/28/2021 11:28 amISTR Musk commenting on a booster-catching animation once that SH will come in almost vertically, rather than at an oblique angle.Do you mean this one? If so, then yes, it's coming in like a javelin, not quite vertically, and no sky-diver or late flip like Starship.Tweet Contents: Super Heavy doing the flip maneuverHeavy comes in more like a javelin. Similar to Falcon 9, but caught by the tower vs landing on legs.
Here is a simulation of an orbital Starship launch
Are there any "good" estimates of the glide slope ratio for Starship?Google returns a Reddit article that seems to guess at 1:1, but IANAAE (I am not an aeronautical engineer) so I have no way of telling how wild a guess that is.
L/D should be equal to glide slope in steady state. If the maximum L/D is 1.2 at 25° AOA then the Starship should only be pitched -14.8° when in a gliding configuration because the glide slope should be -39.8° in respect to the horizontal. The trick is getting there because starting pitched -14.8° puts you at an AOA of 75.2° where you're certainly stalled.
This is a cross post from the Starship Engineering thread, where InterestedEngineer asked:Quote from: InterestedEngineer on 05/03/2021 09:17 pmAre there any "good" estimates of the glide slope ratio for Starship?Google returns a Reddit article that seems to guess at 1:1, but IANAAE (I am not an aeronautical engineer) so I have no way of telling how wild a guess that is.and Pueo responded:Quote from: Pueo on 05/06/2021 06:51 pmL/D should be equal to glide slope in steady state. If the maximum L/D is 1.2 at 25° AOA then the Starship should only be pitched -14.8° when in a gliding configuration because the glide slope should be -39.8° in respect to the horizontal. The trick is getting there because starting pitched -14.8° puts you at an AOA of 75.2° where you're certainly stalled.Another consideration is that when Starship is not powered, it is only controllable by the body flaps in a small range of AoA. I've tried modelling this, and found I needed to limit AoA to no less than 60°, otherwise I lost control of the ship. Perhaps a Kerbal Space Program expert could do better than I did? Anyway the maximum downrange I could get from 12.5km with good control was about 8km, and Starship was completely stalled through the entire descent.Regarding steady state, that only happened once, instantaneously at T+06:16, and I've annotated that frame below. The entire video of the sim is on YouTube:
What was causing loss of control? Seems like there should be plenty of pitch authority.John
This is a cross post from the Starship Engineering thread, where InterestedEngineer asked:Quote from: InterestedEngineer on 05/03/2021 09:17 pmAre there any "good" estimates of the glide slope ratio for Starship?Another consideration is that when Starship is not powered, it is only controllable by the body flaps in a small range of AoA. I've tried modelling this, and found I needed to limit AoA to no less than 60°, otherwise I lost control of the ship. Perhaps a Kerbal Space Program expert could do better than I did? Anyway the maximum downrange I could get from 12.5km with good control was about 8km, and Starship was completely stalled through the entire descent.Regarding steady state, that only happened once, instantaneously at T+06:16, and I've annotated that frame below. The entire video of the sim is on YouTube:
Are there any "good" estimates of the glide slope ratio for Starship?
Great work!Is it reasonable to say that it seems that the timeline of events in the FCC briefing is seemingly incompatible with a full set of raptors on SS + SH?I'd definitely be interested to see how much margin they gain by having a full set of raptors onboard, especially with Chris's report of that being the plan.
SpaceX recently released some details of the first orbital test flight. In particular, they released an event timeline, which I have attempted to model.
Quote from: OneSpeed on 05/19/2021 05:28 amSpaceX recently released some details of the first orbital test flight. In particular, they released an event timeline, which I have attempted to model.Thank you for your great work!I'm sorry, I've got a very stupid question to ask. Acceleration on your graph is measured in dm/s². IIRC 1 dm = 0.1 m, so 1000 dm/s² = 100 m/s² ≈ 10 g. I'm not sure this is right. Am I missing something?