Perhaps counterintuitively, not as good. With 9 Raptors and a 3g limit on acceleration, I'm either throttling back or shutting down engines from the 90 second mark, when the ship is already at 34kms altitude and just over 1km/s. More than 9 engines would just add mass for no benefit. Vacuum engines would have less thrust at low altitude, which is when maximum thrust is most useable.
Quote from: envy887 on 06/01/2019 05:36 pmLift and drag are both shown in the simulation. Hypersonic L/D looks like about 1.1.Isn't that a bit too high? Even shuttle has only a Hypersonic L/D of <1.5
Lift and drag are both shown in the simulation. Hypersonic L/D looks like about 1.1.
Quote from: OneSpeed on 06/02/2019 12:23 amPerhaps counterintuitively, not as good. With 9 Raptors and a 3g limit on acceleration, I'm either throttling back or shutting down engines from the 90 second mark, when the ship is already at 34kms altitude and just over 1km/s. More than 9 engines would just add mass for no benefit. Vacuum engines would have less thrust at low altitude, which is when maximum thrust is most useable.I was picturing them shutting off the sea level engines once they reached a certain altitude and using just vacuum engines from there on. Launch may have to be done with the vacuum engines initially off, which is why I suggested more SL engines, though Space Shuttle style semi-vacuum engines are a possibility to reduce the need for extra SL engines at liftoff.6 SL + 3 semi-vac fireable at sealevel, shutting off the sea level engines over the course of the launch?
Only two engines should be used for the final phase of the ascent to have both reasonable g-forces and good isp. But with 3-way symmetry, this would mean asymmetric thrust, requiring the craft to fly at an angle with engines gimballed quite a lot.And having big nozzles that can gimbal a lot... then the base of the rocket easily runs out of space.
Quote from: hkultala on 07/03/2019 06:59 pmOnly two engines should be used for the final phase of the ascent to have both reasonable g-forces and good isp. But with 3-way symmetry, this would mean asymmetric thrust, requiring the craft to fly at an angle with engines gimballed quite a lot.And having big nozzles that can gimbal a lot... then the base of the rocket easily runs out of space.It would seem plausible to just go right to one engine operation after three, not two.Start out with the engines canted out at 4 degrees as their launch position (mounted slightly inboard of where you would otherwise put them), and be able to gimbal to ~8 in one direction, and modestly less in others.Assuming for the moment you are talking of upgraded non-throttleable 200 ton vacuum engines, and we want to avoid >3g, to make the worst case:This means we have 600 tons thrust with all three lit, and a minimum total mass of 200 tons.If we were then to go to two engines, highly gimballed, this takes the new total mass to 133 tons.This is 1500m/s of flight under this regimen.If we initially cant the vacuum engines out at 4 degrees during boost, they are 99.7% as effective as nominal. If we assume 4450m/s until the point we turn off one engine, that is a loss of ~2m/s or so due to reduced effective ISP.The terminal phase of flight takes ~100s now, not ~50s, but I'm struggling to find a scenario in which this incurs gravity losses.This implies that you can live with a sharply limited gimbal angle - ~5 degrees, not the ~9+ you might want if starting out at 0 gimbal, with essentially no penalty.
This is a speculative simulation of a single stage Starship P2P flight. With 9 SL Raptors, and a full propellant load, the initial T/W is a healthy 1.6. So, throttle back for MaxQ occurs early, at the 36 second mark. If the ship were to continue to a purely ballistic trajectory, re-entry g forces would be prohibitive (~20gs). Instead, I've used negative pitch to flatten the trajectory, reducing the re-entry flight path angle. This allows the ship to skip like a stone on a pond, extending the range out to 10,000kms. The peak g force on the first 'bounce' is just over 4. If the Starship had larger (dragon?) wings, and hence a greater lift coefficient, the peak could be reduced further, and the range extended beyond 10,000kms.
In retrospect, Starship is going to need high TWR at liftoff, much higher than a standard two stage, which stretches the first stage as far as it can while the extra weight of tanks doesn't outweigh the extra fuel they provide. But Starship P2P is single stage, so the extra tankage weight is much more significant. 9 liftoff engines seems reasonable. This puts it at 9 SL, 3 Vac. Let's see if I can whip up a decent layout.
I wondered if you had any estimates on which (if any) of those skipping events would generate sonic booms audible on the ground? But it seems to me it goes subsonic whilst still 25km altitude, which should minimise any complaints on the ground. (Shuttle was still Mach 1.5 at 18km).
Here's a speculative simulation of Starship Mk1 performing a flight to nearly 20kms in altitude, and returning using a 'Skydiver' profile.
Quote from: OneSpeed on 09/27/2019 04:07 amHere's a speculative simulation of Starship Mk1 performing a flight to nearly 20kms in altitude, and returning using a 'Skydiver' profile.Amazing simulation! With this Skydiver profile, how long will the flight be from launching to landing?
Quote from: Jdeshetler on 09/27/2019 04:56 amQuote from: OneSpeed on 09/27/2019 04:07 amHere's a speculative simulation of Starship Mk1 performing a flight to nearly 20kms in altitude, and returning using a 'Skydiver' profile.Amazing simulation! With this Skydiver profile, how long will the flight be from launching to landing?Thanks Jay!You can see the elapsed time in the second row of output. From that, it would take about 1:50 to reach 18.8 kms, and it would land at 5:20, or 3:30 later.
What direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?John
Quote from: livingjw on 09/27/2019 01:29 pmWhat direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?JohnThe zero reference is always the flight path vector, regardless of orientation.
Quote from: OneSpeed on 09/27/2019 10:37 pmQuote from: livingjw on 09/27/2019 01:29 pmWhat direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?JohnThe zero reference is always the flight path vector, regardless of orientation.Then how do you know when you are flying backwards (tail end first)?John
Quote from: livingjw on 09/27/2019 10:40 pmQuote from: OneSpeed on 09/27/2019 10:37 pmQuote from: livingjw on 09/27/2019 01:29 pmWhat direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?JohnThe zero reference is always the flight path vector, regardless of orientation.Then how do you know when you are flying backwards (tail end first)?JohnI hope I'm understanding your question correctly. It's when the angle between the flight path vector and the centreline of the ship (which is the AoA) exceeds ±90°.
Maybe I am missing something, but when you are about to land, the AoA is very near zero. I expected it to be around 180 degrees.