Can your simulation figure out a rough estimate how high the hopper can actually hop? Could it break the Karman line and officially reach space similar to New Shepard?
Quote from: jpo234 on 01/13/2019 06:57 amCan your simulation figure out a rough estimate how high the hopper can actually hop? Could it break the Karman line and officially reach space similar to New Shepard?That's a good question. The sim assumes an available ΔV of 5.2 km/s. That's easily enough to reach the Karman line as long as you are happy to go supersonic, but maintaining control while descending might be another matter. If I simply set the throttle to 100% and burn to depletion, then theoretically the ship gets to about 960kms.
How high can it go while staying subsonic, both up and down? How about at a realistic dynamic pressure of perhaps a few psf? Ignoring the control issues of flying backward...
this crude hopper is not designed to go supersonic so the point is moot.
Quote from: philw1776 on 01/13/2019 02:25 pm this crude hopper is not designed to go supersonic so the point is moot.Unless plans have changed (not impossible), the hopper is intended to go supersonic.
That tweet could easily be about Starship Mk-1 - due this summer.
The 'no' is in reference to the (now cancelled) S2 conversion mini-BFS vs. the now-actually-constructed BFS test article (AKA "BFR Test Ship"). That seems pretty definitive that the hopper will go supersonic, and I can see no reason why it could not do so. Its whole purpose is to replicate the supersonic-to-landing regime, with the follow-on Starship test vehicle then expanding that envelope to include the (sub)orbital through hypersonic re-entry regimes (replacing the previously proposed mini-BFS).
Quote from: edzieba on 02/27/2019 12:15 pmThe 'no' is in reference to the (now cancelled) S2 conversion mini-BFS vs. the now-actually-constructed BFS test article (AKA "BFR Test Ship"). That seems pretty definitive that the hopper will go supersonic, and I can see no reason why it could not do so. Its whole purpose is to replicate the supersonic-to-landing regime, with the follow-on Starship test vehicle then expanding that envelope to include the (sub)orbital through hypersonic re-entry regimes (replacing the previously proposed mini-BFS). I think that's an incorrect interpretation since the question asked was specific about hopper practicing the belly flop. His No seemed definitive to me.
This is a speculative simulation of a single stage Starship P2P flight. With 9 SL Raptors, and a full propellant load, the initial T/W is a healthy 1.6. So, throttle back for MaxQ occurs early, at the 36 second mark. If the ship were to continue to a purely ballistic trajectory, re-entry g forces would be prohibitive (~20gs). Instead, I've used negative pitch to flatten the trajectory, reducing the re-entry flight path angle. This allows the ship to skip like a stone on a pond, extending the range out to 10,000kms. The peak g force on the first 'bounce' is just over 4. If the Starship had larger (dragon?) wings, and hence a greater lift coefficient, the peak could be reduced further, and the range extended beyond 10,000kms.
Did you hold AoA constant at 40 degrees? What was your L/D?John
What would a flight with 6-9 SL raptors and 3 vac raptors look like?
Is converting an engine like raptor to use a toroidal aerospike likely to be feasible without a drastic overhaul? Aerospikes have limited utility for normal two stage flight, but again, single stage changes everything.
Quote from: livingjw on 06/01/2019 03:03 pmDid you hold AoA constant at 40 degrees? What was your L/D?JohnLift and drag are both shown in the simulation. Hypersonic L/D looks like about 1.1.
Perhaps counterintuitively, not as good. With 9 Raptors and a 3g limit on acceleration, I'm either throttling back or shutting down engines from the 90 second mark, when the ship is already at 34kms altitude and just over 1km/s. More than 9 engines would just add mass for no benefit. Vacuum engines would have less thrust at low altitude, which is when maximum thrust is most useable.
Quote from: envy887 on 06/01/2019 05:36 pmLift and drag are both shown in the simulation. Hypersonic L/D looks like about 1.1.Isn't that a bit too high? Even shuttle has only a Hypersonic L/D of <1.5
Lift and drag are both shown in the simulation. Hypersonic L/D looks like about 1.1.
Quote from: OneSpeed on 06/02/2019 12:23 amPerhaps counterintuitively, not as good. With 9 Raptors and a 3g limit on acceleration, I'm either throttling back or shutting down engines from the 90 second mark, when the ship is already at 34kms altitude and just over 1km/s. More than 9 engines would just add mass for no benefit. Vacuum engines would have less thrust at low altitude, which is when maximum thrust is most useable.I was picturing them shutting off the sea level engines once they reached a certain altitude and using just vacuum engines from there on. Launch may have to be done with the vacuum engines initially off, which is why I suggested more SL engines, though Space Shuttle style semi-vacuum engines are a possibility to reduce the need for extra SL engines at liftoff.6 SL + 3 semi-vac fireable at sealevel, shutting off the sea level engines over the course of the launch?
Only two engines should be used for the final phase of the ascent to have both reasonable g-forces and good isp. But with 3-way symmetry, this would mean asymmetric thrust, requiring the craft to fly at an angle with engines gimballed quite a lot.And having big nozzles that can gimbal a lot... then the base of the rocket easily runs out of space.
Quote from: hkultala on 07/03/2019 06:59 pmOnly two engines should be used for the final phase of the ascent to have both reasonable g-forces and good isp. But with 3-way symmetry, this would mean asymmetric thrust, requiring the craft to fly at an angle with engines gimballed quite a lot.And having big nozzles that can gimbal a lot... then the base of the rocket easily runs out of space.It would seem plausible to just go right to one engine operation after three, not two.Start out with the engines canted out at 4 degrees as their launch position (mounted slightly inboard of where you would otherwise put them), and be able to gimbal to ~8 in one direction, and modestly less in others.Assuming for the moment you are talking of upgraded non-throttleable 200 ton vacuum engines, and we want to avoid >3g, to make the worst case:This means we have 600 tons thrust with all three lit, and a minimum total mass of 200 tons.If we were then to go to two engines, highly gimballed, this takes the new total mass to 133 tons.This is 1500m/s of flight under this regimen.If we initially cant the vacuum engines out at 4 degrees during boost, they are 99.7% as effective as nominal. If we assume 4450m/s until the point we turn off one engine, that is a loss of ~2m/s or so due to reduced effective ISP.The terminal phase of flight takes ~100s now, not ~50s, but I'm struggling to find a scenario in which this incurs gravity losses.This implies that you can live with a sharply limited gimbal angle - ~5 degrees, not the ~9+ you might want if starting out at 0 gimbal, with essentially no penalty.
In retrospect, Starship is going to need high TWR at liftoff, much higher than a standard two stage, which stretches the first stage as far as it can while the extra weight of tanks doesn't outweigh the extra fuel they provide. But Starship P2P is single stage, so the extra tankage weight is much more significant. 9 liftoff engines seems reasonable. This puts it at 9 SL, 3 Vac. Let's see if I can whip up a decent layout.
I wondered if you had any estimates on which (if any) of those skipping events would generate sonic booms audible on the ground? But it seems to me it goes subsonic whilst still 25km altitude, which should minimise any complaints on the ground. (Shuttle was still Mach 1.5 at 18km).
Here's a speculative simulation of Starship Mk1 performing a flight to nearly 20kms in altitude, and returning using a 'Skydiver' profile.
Quote from: OneSpeed on 09/27/2019 04:07 amHere's a speculative simulation of Starship Mk1 performing a flight to nearly 20kms in altitude, and returning using a 'Skydiver' profile.Amazing simulation! With this Skydiver profile, how long will the flight be from launching to landing?
Quote from: Jdeshetler on 09/27/2019 04:56 amQuote from: OneSpeed on 09/27/2019 04:07 amHere's a speculative simulation of Starship Mk1 performing a flight to nearly 20kms in altitude, and returning using a 'Skydiver' profile.Amazing simulation! With this Skydiver profile, how long will the flight be from launching to landing?Thanks Jay!You can see the elapsed time in the second row of output. From that, it would take about 1:50 to reach 18.8 kms, and it would land at 5:20, or 3:30 later.
What direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?John
Quote from: livingjw on 09/27/2019 01:29 pmWhat direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?JohnThe zero reference is always the flight path vector, regardless of orientation.
Quote from: OneSpeed on 09/27/2019 10:37 pmQuote from: livingjw on 09/27/2019 01:29 pmWhat direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?JohnThe zero reference is always the flight path vector, regardless of orientation.Then how do you know when you are flying backwards (tail end first)?John
Quote from: livingjw on 09/27/2019 10:40 pmQuote from: OneSpeed on 09/27/2019 10:37 pmQuote from: livingjw on 09/27/2019 01:29 pmWhat direction is your zero reference AoA? Zero AoA appears to be measured relative to forward out the nose, but when you land it appears to be aft out the tail? Also positive AoA would normally be measured with windward surface towards the wind. Are you using the opposite?JohnThe zero reference is always the flight path vector, regardless of orientation.Then how do you know when you are flying backwards (tail end first)?JohnI hope I'm understanding your question correctly. It's when the angle between the flight path vector and the centreline of the ship (which is the AoA) exceeds ±90°.
Maybe I am missing something, but when you are about to land, the AoA is very near zero. I expected it to be around 180 degrees.
- Your drag seem low to me. On descent I picked off D=3081kN and q=7.1kPa. From these I calculated D/q=434m^2. This implies that CD is less than 1, since cross sectional area is greater than 434m^2. CD at 90 degrees should track similar to the chart below taken from Hoerner's drag book.- You can use cross flow theory for obtaining CD and CL at any angles between ~55 degrees and ~125 degrees AoA which I believe is a good assumed range for SS. Use equation 23 to calculate CL and CD where CDbasic is the value from the first chart which is the CD at 90 degrees.- Has anyone estimated the planform area? I would guess it is in excess of 500m^2.John
Thanks for sharing that, and nice work!
Can you also do one with booster ASDS landing? I'd expect initial SuperHeavy landings on orbital attempts to be at sea, as indicated in the EA for launching Starship from KSC. ASDS landings have lower environmental impact, lower risk to on-shore infrastructure, which means less insurance cost and better chance of getting a launch license, and also higher performance, which means less liftoff mass and fewer engines, or higher margins.
Recent comments from Musk suggest the production version of SH might have a center cluster of 8 engines. So a plausible SH prototype might have only those 8, and none on the outer ring. Is it right to think that would change the propellant loading only a little? Would it lead to any significant changes in the flight profile, e.g. conditions at stage sep or downrange distance to the landing location?
Good point: it certainly helps if the rocket can get off the ground!A lift-off T/W ratio of 1.5 seems quite conservative though. 1.15 isn't outside the realm of possibility.
Here is a simulation of the upcoming Starship SN8 flight to 20kms altitude and return, assuming a 120t dry mass, significantly less than the 200t of Starship Mk1. We know SN8 will have three SL Raptor engines, but the sim showed that these would provide much more thrust than necessary to complete the mission. However, by running the engines at roughly 2/3 of full thrust, this mitigates the risk of a single engine failure. If the SN8 dry mass is as low as estimated, then a propellant load of as little as 100t would be sufficient.
Quote from: OneSpeed on 09/24/2020 01:30 pmHere is a simulation of the upcoming Starship SN8 flight to 20kms altitude and return, assuming a 120t dry mass, significantly less than the 200t of Starship Mk1. We know SN8 will have three SL Raptor engines, but the sim showed that these would provide much more thrust than necessary to complete the mission. However, by running the engines at roughly 2/3 of full thrust, this mitigates the risk of a single engine failure. If the SN8 dry mass is as low as estimated, then a propellant load of as little as 100t would be sufficient.What was your subsonic 90 deg drag coefficient?John
What was your subsonic 90 deg drag coefficient?
Quote from: livingjw on 09/24/2020 01:35 pmWhat was your subsonic 90 deg drag coefficient?At 500m altitude in the sky diver orientation it is 0.965 form drag plus 0.002 for skin drag. This gives a velocity of 81m/s before rotation commences, somewhat higher than the 66m/s reached in the 2019 SpaceX simulation. However, my ship dry mass estimate is 120t, and the long term goal for Starship is more like 105t. As well, I'm carrying about 34t of propellant as ullage, and most of this is for ballast. To avoid landing off vertical like SN5 and 6, I'm running the three SL Raptors at 50% throttle for landing (apparently lower than that there is chugging). Even with 34t of ballast, that is a 1.7g hoverslam, quite a bit higher than for the Falcon 9 booster.So, in short, I realise my terminal velocity seems high, but if the upcoming test confirms it, I'll certainly update the model to match.
Attached is a visualization of the possible downrange landing location.
This suggests you're assuming a frontal cross section of 447 m2, correct?
Given the knowledge that Raptor is currently limited to ~90 seconds of continuous operation at 300 bar, it would be interesting to see what the absolute ceiling of performance is if you assume that neither Super Heavy or Starship can burn for longer than that uninterrupted. Or, say, if current longevity permitted several more minutes of operation but only at ~80% throttle or ~250 bar. Basically, what's possible within those known or estimable constraints
Here is a simulation of the upcoming Starship Number 8 flight to 12.5km altitude and return. I didn't post a simulation of the projected 15km flight, because it seemed likely that the ship would go supersonic unless an engine was shut down prematurely, or there was a lot of propellant as ballast.A 12.5km apogee makes a subsonic flight more likely, reducing the risk in what is already a risky enough proposition.
The exclusion area extends a fair amount offshore, and isn't centered on the launch pad. Isn't it reasonable that some amount of fuel would be spent in translating away from the ground infrastructure? Wouldn't that translate into less deep throttling and higher TWR on liftoff?
Quote from: leetdan on 12/04/2020 10:12 pmThe exclusion area extends a fair amount offshore, and isn't centered on the launch pad. Isn't it reasonable that some amount of fuel would be spent in translating away from the ground infrastructure? Wouldn't that translate into less deep throttling and higher TWR on liftoff?It's certainly possible that the flight won't be straight up and down, as per some of the Grasshopper flights. As you can see from the sim, there is still about 40t of propellant remaining after landing. This ballast is required to keep the profile subsonic. So, there should be plenty of prop available to translate offshore a bit if they want, and literally glide back.However, the T/W also needs to be quite low for the three engine hoverslam. From the sim, it will be quite sporty at around 1.7g versus Falcon 9 at around 1.3g. On that basis, I'm expecting a launch quite like Saturn V, as Oersted suggests.
I wonder if they intend to have any significant propellant ballast - 40 t extra would be ~20 t sloshing around in the main tanks during the various flips and flops.
The 50% throttle case max velocity is the same as your simulation despite having 30 t of propellant less and 1 km higher cut off so I guess flightclub has higher ascent drag - I wonder if it might be related to the fact that it has a 9 m radius Starship
Will there be attempts to simulate SN8's actual flight profile? It would be interesting to see how much performance they're holding back due to the need to burn all the way to apogee. I assume it's possible to get rough speed and altitude estimate from some of the amateur videos.
It would also be very interesting to see an updated Starship P2P flight based on what we know so far based on SN8.
Quote from: su27k on 12/11/2020 02:01 amWill there be attempts to simulate SN8's actual flight profile? It would be interesting to see how much performance they're holding back due to the need to burn all the way to apogee. I assume it's possible to get rough speed and altitude estimate from some of the amateur videos.I've started on one, it's tricky without the telemetry. From the frost lines, does anyone have a good number for how much propellant was on board?
SN8-telemetry.png fails to open unless extension is manually changes to BMP.Also, the G-force meter seems to indicate passengers only experience 1.5G? The maneuver looks scary but might not be all that bad.
Quote from: DreamyPickle on 12/16/2020 05:23 pmSN8-telemetry.png fails to open unless extension is manually changes to BMP.Also, the G-force meter seems to indicate passengers only experience 1.5G? The maneuver looks scary but might not be all that bad.I was trying to imagine what that ride would feel like; would be interesting to hear it described in people terms. You're weightless in orbit; you'd feel some semblance of gravity when re-entering and decelerating(?); back to zero gravity when you're free falling at terminal velocity; then a brief 1.5g as you rotate and back to full g as you land?
Here is a simulation of an orbital Starship launch, updated to have a 28 engine Super Heavy. The payload is 150t to LEO, and I'm assuming Super Heavy has 8 x 210t thrust Raptors with gimbal and throttle, and 20 x 300t thrust Raptors without either.
Excellent work, as always! Out of curiosity, are you able to model performance to inclinations that would require dogleg maneuvers? Namely 53, 70, and 97.6 degrees for Starlink. Unclear if 97.6 degrees is even within the realm of possibility but that would be interesting to see
Quote from: OneSpeed on 03/28/2021 07:29 amHere is a simulation of an orbital Starship launch, updated to have a 28 engine Super Heavy. The payload is 150t to LEO, and I'm assuming Super Heavy has 8 x 210t thrust Raptors with gimbal and throttle, and 20 x 300t thrust Raptors without either.Nice job as always!Have you considered shutting down Raptor SLs on Starship mid flight to gain more Isp? What is your assumption of stage empty mass and residual propellant? I’m also interested in simulation of 21t to GTO and Dearmoon launch without refueling.
Out of curiosity, are you able to model performance to inclinations that would require dogleg maneuvers? Namely 53, 70, and 97.6 degrees for Starlink. Unclear if 97.6 degrees is even within the realm of possibility but that would be interesting to see
I'd love to see a simulation of the same cargo launch but with SH landing roughly 250km downrange (ie launch from Boca Chica, land on downrange platform). The two interesting questions it would answer is 1) what the optimal downrange distance would be and 2) how much extra orbital payload mass it enables.
ISTR Musk commenting on a booster-catching animation once that SH will come in almost vertically, rather than at an oblique angle.
Have you considered shutting down Raptor SLs on Starship mid flight to gain more Isp? What is your assumption of stage empty mass and residual propellant? I’m also interested in simulation of 21t to GTO and Dearmoon launch without refueling.
9 Gs of deceleration for Super Heavy. Is that going to wreck the engines or the engine bay? It takes a lot of hot wind to put the mass of a Super Heavy through 9 Gs.
Quote from: steveleach on 03/28/2021 11:28 amISTR Musk commenting on a booster-catching animation once that SH will come in almost vertically, rather than at an oblique angle.Do you mean this one? If so, then yes, it's coming in like a javelin, not quite vertically, and no sky-diver or late flip like Starship.Tweet Contents: Super Heavy doing the flip maneuverHeavy comes in more like a javelin. Similar to Falcon 9, but caught by the tower vs landing on legs.
Here is a simulation of an orbital Starship launch
Are there any "good" estimates of the glide slope ratio for Starship?Google returns a Reddit article that seems to guess at 1:1, but IANAAE (I am not an aeronautical engineer) so I have no way of telling how wild a guess that is.
L/D should be equal to glide slope in steady state. If the maximum L/D is 1.2 at 25° AOA then the Starship should only be pitched -14.8° when in a gliding configuration because the glide slope should be -39.8° in respect to the horizontal. The trick is getting there because starting pitched -14.8° puts you at an AOA of 75.2° where you're certainly stalled.
This is a cross post from the Starship Engineering thread, where InterestedEngineer asked:Quote from: InterestedEngineer on 05/03/2021 09:17 pmAre there any "good" estimates of the glide slope ratio for Starship?Google returns a Reddit article that seems to guess at 1:1, but IANAAE (I am not an aeronautical engineer) so I have no way of telling how wild a guess that is.and Pueo responded:Quote from: Pueo on 05/06/2021 06:51 pmL/D should be equal to glide slope in steady state. If the maximum L/D is 1.2 at 25° AOA then the Starship should only be pitched -14.8° when in a gliding configuration because the glide slope should be -39.8° in respect to the horizontal. The trick is getting there because starting pitched -14.8° puts you at an AOA of 75.2° where you're certainly stalled.Another consideration is that when Starship is not powered, it is only controllable by the body flaps in a small range of AoA. I've tried modelling this, and found I needed to limit AoA to no less than 60°, otherwise I lost control of the ship. Perhaps a Kerbal Space Program expert could do better than I did? Anyway the maximum downrange I could get from 12.5km with good control was about 8km, and Starship was completely stalled through the entire descent.Regarding steady state, that only happened once, instantaneously at T+06:16, and I've annotated that frame below. The entire video of the sim is on YouTube:
What was causing loss of control? Seems like there should be plenty of pitch authority.John
This is a cross post from the Starship Engineering thread, where InterestedEngineer asked:Quote from: InterestedEngineer on 05/03/2021 09:17 pmAre there any "good" estimates of the glide slope ratio for Starship?Another consideration is that when Starship is not powered, it is only controllable by the body flaps in a small range of AoA. I've tried modelling this, and found I needed to limit AoA to no less than 60°, otherwise I lost control of the ship. Perhaps a Kerbal Space Program expert could do better than I did? Anyway the maximum downrange I could get from 12.5km with good control was about 8km, and Starship was completely stalled through the entire descent.Regarding steady state, that only happened once, instantaneously at T+06:16, and I've annotated that frame below. The entire video of the sim is on YouTube:
Are there any "good" estimates of the glide slope ratio for Starship?
Great work!Is it reasonable to say that it seems that the timeline of events in the FCC briefing is seemingly incompatible with a full set of raptors on SS + SH?I'd definitely be interested to see how much margin they gain by having a full set of raptors onboard, especially with Chris's report of that being the plan.
SpaceX recently released some details of the first orbital test flight. In particular, they released an event timeline, which I have attempted to model.
Quote from: OneSpeed on 05/19/2021 05:28 amSpaceX recently released some details of the first orbital test flight. In particular, they released an event timeline, which I have attempted to model.Thank you for your great work!I'm sorry, I've got a very stupid question to ask. Acceleration on your graph is measured in dm/s². IIRC 1 dm = 0.1 m, so 1000 dm/s² = 100 m/s² ≈ 10 g. I'm not sure this is right. Am I missing something?
If the flight profile can be met with a significantly sandbagged configuration of Raptors, what size of mass-simulator could be added to Starship with a full complement of Raptors and still complete the mission?
Quote from: edzieba on 05/20/2021 11:12 amIf the flight profile can be met with a significantly sandbagged configuration of Raptors, what size of mass-simulator could be added to Starship with a full complement of Raptors and still complete the mission?Good question! Perhaps not surprisingly, about 150t.Edit: You might want to deploy the mass simulator before re-entry though.
Quote from: edzieba on 05/20/2021 11:12 amIf the flight profile can be met with a significantly sandbagged configuration of Raptors, what size of mass-simulator could be added to Starship with a full complement of Raptors and still complete the mission?Residual fuel to simulate a tanker mission.
This raises the question: what's the maximum velocity a three-engine Starship can reach under its own power on either an expendable or recoverable trajectory?
Small tidbit in the GAO HLS protest denial hints at SpaceX's estimated boiloff during a Starship HLS mission: "tens of thousands of kg," or what I'd peg between 30 and 80 metric tons (and up to 20-90t). Might be useful for modelers/simulators https://twitter.com/13ericralph31/status/1425244027956441093
Quote from: vaporcobra on 08/11/2021 12:45 amSmall tidbit in the GAO HLS protest denial hints at SpaceX's estimated boiloff during a Starship HLS mission: "tens of thousands of kg," or what I'd peg between 30 and 80 metric tons (and up to 20-90t). Might be useful for modelers/simulators Is there more information about this? Since this is a protest, they may be assuming a very pessimistic launch schedule for the tankers that results in an abnormally high amount of boiloff.
Small tidbit in the GAO HLS protest denial hints at SpaceX's estimated boiloff during a Starship HLS mission: "tens of thousands of kg," or what I'd peg between 30 and 80 metric tons (and up to 20-90t). Might be useful for modelers/simulators
The Super Heavy boosters both have 33 Raptor2 engines.
Not suggesting they are made up, just asking how tall they would be. My understanding is that the current boosters are 29 engines, about 70m tall and have 3600t of propellant. OneSpeed had mentioned the 33-engine boosters having an additional 300t of propellant so I assume they would be taller than 70m?
Quote from: Nydoc on 01/09/2022 10:44 pmNot suggesting they are made up, just asking how tall they would be. My understanding is that the current boosters are 29 engines, about 70m tall and have 3600t of propellant. OneSpeed had mentioned the 33-engine boosters having an additional 300t of propellant so I assume they would be taller than 70m?He said the 9 engine Starship as an extra 300t, not the booster.
Here is a CompariSim™ between two Starships with 6 and 9 engines each.The Super Heavy boosters both have 33 Raptor2 engines. However, the 9 engine Starship has three extra Vacuum Raptor2s, an additional 300t of propellant, giving a liftoff T/W of 1.4, and does not throttle back for MaxQ.The simulation suggests that these combined changes increase the payload to a 26° inclination (e.g. Boca Chica) from 150 to 200t.The payload for Starlink satellites to 53° would be about 6% less, or 188t.
Quote from: OneSpeed on 01/09/2022 05:15 amHere is a CompariSim™ between two Starships with 6 and 9 engines each.The Super Heavy boosters both have 33 Raptor2 engines. However, the 9 engine Starship has three extra Vacuum Raptor2s, an additional 300t of propellant, giving a liftoff T/W of 1.4, and does not throttle back for MaxQ.The simulation suggests that these combined changes increase the payload to a 26° inclination (e.g. Boca Chica) from 150 to 200t.The payload for Starlink satellites to 53° would be about 6% less, or 188t.[Video link]Around 90s into the simulation, shortly before stage separation, Starship does experience 3g in this simulation. Not sure, it is designed for that kind of load.
Here is a CompariSim™ between two Starships with 6 and 9 engines each.The Super Heavy boosters both have 33 Raptor2 engines. However, the 9 engine Starship has three extra Vacuum Raptor2s, an additional 300t of propellant, giving a liftoff T/W of 1.4, and does not throttle back for MaxQ.The simulation suggests that these combined changes increase the payload to a 26° inclination (e.g. Boca Chica) from 150 to 200t.The payload for Starlink satellites to 53° would be about 6% less, or 188t.[Video link]
Around 90s into the simulation, shortly before stage separation, Starship does experience 3g in this simulation. Not sure, it is designed for that kind of load.
Hi guys, I was wondering about the likely points for beginning and ending of the SuperHeavy entry burn ...
Quote from: RealTimeShepherd on 02/17/2022 08:19 pmHi guys, I was wondering about the likely points for beginning and ending of the SuperHeavy entry burn ...That's a nice video, but why are you sure there will be a SuperHeavy entry burn? A lot of propellant could be saved if the stainless steel fuselage can tolerate deletion of that burn.
Quote from: OneSpeed on 02/22/2022 11:02 amQuote from: RealTimeShepherd on 02/17/2022 08:19 pmHi guys, I was wondering about the likely points for beginning and ending of the SuperHeavy entry burn ...That's a nice video, but why are you sure there will be a SuperHeavy entry burn? A lot of propellant could be saved if the stainless steel fuselage can tolerate deletion of that burn.according to Spacex , deorbit burn , but no entry burn, and then a landing burn
Quote from: daavery on 02/22/2022 01:22 pmQuote from: OneSpeed on 02/22/2022 11:02 amQuote from: RealTimeShepherd on 02/17/2022 08:19 pmHi guys, I was wondering about the likely points for beginning and ending of the SuperHeavy entry burn ...That's a nice video, but why are you sure there will be a SuperHeavy entry burn? A lot of propellant could be saved if the stainless steel fuselage can tolerate deletion of that burn.according to Spacex , deorbit burn , but no entry burn, and then a landing burnNO deorbit for SuperHeavy since NOT orbital.No entry burn either, steel and hardened/simplified Raptor 2 should be able to take it with minimal shielding.
Following a suborbital launch, Starship would have LOX and LCH4 (approximately 10 metric tons)remaining in the tank
Elon said the decision to launch with 30 engines was acceptable based on the "minimum required", but at 90% throttle, that obviously had a big impact on expected acceleration and velocity. Curious what the ultimate booster performance for the mission would have looked like if you re-ran the sim at those launch conditions, making the assumption that the rest of the flight goes as planned from an engine perspective. I'm guessing it would push out the staging later in the flight and further downrange, since fuel consumption rate would be lower? Also guessing a small impact on remaining fuel needs for the RTLS maneuver. But it's not like the Starship didn't have enough fuel to recover if staging is done at underspeed conditions.So a future test flight, even with a 3-engine-out launch, should still be successful, from a orbital perspective, but the launch event timeline would change.
Quote from: daveglo on 05/03/2023 03:26 pmElon said the decision to launch with 30 engines was acceptable based on the "minimum required", but at 90% throttle, that obviously had a big impact on expected acceleration and velocity. Curious what the ultimate booster performance for the mission would have looked like if you re-ran the sim at those launch conditions, making the assumption that the rest of the flight goes as planned from an engine perspective. I'm guessing it would push out the staging later in the flight and further downrange, since fuel consumption rate would be lower? Also guessing a small impact on remaining fuel needs for the RTLS maneuver. But it's not like the Starship didn't have enough fuel to recover if staging is done at underspeed conditions.So a future test flight, even with a 3-engine-out launch, should still be successful, from a orbital perspective, but the launch event timeline would change.Do we know that the engines remained at 90% after the loss of three engines? They could make up the deficit by throttling up to 100% on 30 engines immediately.
No we don't know.
Quote from: RamsesBic on 05/03/2023 04:20 pmNo we don't know. We can calculate the vehicle acceleration from the velocity telemetry display, and SpaceX has published the vehicle's mass and propellant consumption rates, so calculating the thrust is simple. Based on this data, the engines, at least between liftoff and max-Q, remained at 90%.
Quote from: envy887 on 05/03/2023 04:50 pmQuote from: RamsesBic on 05/03/2023 04:20 pmNo we don't know. We can calculate the vehicle acceleration from the velocity telemetry display, and SpaceX has published the vehicle's mass and propellant consumption rates, so calculating the thrust is simple. Based on this data, the engines, at least between liftoff and max-Q, remained at 90%.You could use that telemetry, but how accurate is it? How can you see the difference between those that increase their thrust and those who fail? The switching could be fast enough not to show on the telemetry on the screen. I would not trust it too much anyway. So, I will rephrase, we are not sure we know the level of thrust of every single one of the 33 Raptors at any given time. But that is just my opinion.
Do we know that the engines remained at 90% after the loss of three engines? They could make up the deficit by throttling up to 100% on 30 engines immediately.
Here is a simulation of the first Starship Orbital Flight Test (OFT-1), informed by the recently published Flight Test Timeline and Environmental Assessment re-evaluation.Some points of interest:1. The maximum throttle setting will be at 90% of full thrust, and the maximum dynamic pressure (MaxQ) will be at T+0:55s.2. To limit dynamic pressure, the booster will need to throttle back to 70% from the T+0:50s until the T+1:11s mark.3. To limit acceleration, the booster will probably gradually throttle back from about T+2:09s to main engine cutoff (MECO) at T+2:49s.4. The OFT-1 orbital parameters are unusual because the perigee at insertion needs to be in the atmosphere. The simulation orbital parameters are 235km x 80km at an inclination of 26° (the latitude at the Boca Chica launch site).5. Because there is no payload in this simulation, the residual propellant mass is about 150t. From the Environmental Assessment re-evaluation, Starship will vent all but 14t of propellant. This happens in the simulation at apogee.6. The Starship re-entry is performed with 70° of pitch.7. Peak heating is at T+1:21:30, and peak deceleration is at T+1:27:00.8. In the simulation, Starship splashdown occurs at T+1:30:23, quite close to the Flight Test Timeline best case scenario.
What software did you use to run this simulation?
Quote from: aries1b on 05/09/2023 05:09 amWhat software did you use to run this simulation?The program is called SpaceSim, and you can download it from https://github.com/zlynn1990/SpaceSim
Here is a 'CompariSim'™ of two Starship Raptor 3 cargo missions to LEO, hot staging on the left, centrifugal on the right.Both missions utilise the extra performance of the Raptor 3, which in turn enables a higher propellant load, for a GLOW of 6000t.In order to maximise the chances of hot staging improving payload, I've kept the startup sequence as short as possible, to avoid the ship effectively towing the booster for any length of time. Although the Raptor 3 changes have increased the payload to LEO to 170t, and the hot staging has saved the booster some 2.4t of propellant, the benefit of hot staging to the ship appears to be a wash. The ΔV lost towing the booster cancels out the ΔV gained from reduced gravity losses. Perhaps Elon Musk was considering some other factor when he said that hot staging could improve payload to orbit by as much as 10%?Edit: fixed frame.
I suspect restarting the engines after the flip costs more startup gas and tankage than your model is accounting for.
With hot staging there's less engines starting after the flip (if any)
I don't really understand the concept of the Ship 'towing' the Booster, what does this mean?
Quote from: Nevyn72 on 06/28/2023 10:20 pmI don't really understand the concept of the Ship 'towing' the Booster, what does this mean?If the ship engines are running, and most of the booster engines have been shut down, then most of the thrust will be from the ship. The separation point will be in tension, so the ship will be 'towing' the booster.
This is what I don't understand, why at any stage of the ships' engines running would the clamps still be engaged?How long in your simulation do you have this occurring for?
That's super interesting and I wonder how the sim calculates all of that. For that one second of "towing," you have the 3x SL engines firing at 50%? And then what about... cosine losses? How much of the SL Raptor thrust percentage remains after venting out the ports?
Perhaps Elon Musk was considering some other factor when he said that hot staging could improve payload to orbit by as much as 10%?Edit: fixed frame.
I think Tom Mueller (the father of Merlin) is onto something: he tweeted that the likely gain is avoidance of ullage collapse. To fight ullage collapse in a regular SSH staging it could some dozens of tons of extra ullage gas dumped into the tanks. This gas is then wasted mass.
Quote from: OneSpeed on 06/28/2023 04:30 amPerhaps Elon Musk was considering some other factor when he said that hot staging could improve payload to orbit by as much as 10%?Edit: fixed frame.I think Tom Mueller (the father of Merlin) is onto something: he tweeted that the likely gain is avoidance of ullage collapse. To fight ullage collapse in a regular SSH staging it could some dozens of tons of extra ullage gas dumped into the tanks. This gas is then wasted mass.
Quote from: sebk on 06/29/2023 11:19 amI think Tom Mueller (the father of Merlin) is onto something: he tweeted that the likely gain is avoidance of ullage collapse. To fight ullage collapse in a regular SSH staging it could some dozens of tons of extra ullage gas dumped into the tanks. This gas is then wasted mass.Isn't ullage gas required anyway to maintain propellant tank pressures? Hence the interest in autogenous pressurisation?
https://twitter.com/lrocket/status/1673035595231408128
Question: Can you add ullage physics to the simulation?
Once they complete the boost-back burn, a degree of ullage collapse could be a *good* thing.Since the landing propellant comes from the header tanks, they only need enough pressure in the main tanks to maintain structural stability, maybe 1-2 bar?. Reducing ullage through controlled collapse, if practical, means less gas that must be vented/more props recycled after landing.
Quote from: Dancing Dog on 06/30/2023 03:20 amOnce they complete the boost-back burn, a degree of ullage collapse could be a *good* thing.Since the landing propellant comes from the header tanks, they only need enough pressure in the main tanks to maintain structural stability, maybe 1-2 bar?. Reducing ullage through controlled collapse, if practical, means less gas that must be vented/more props recycled after landing.If ullage collapse in main tanks then the question becomes what happens to header tank pressurization?
Wasn't the separation of stages by spin having the side effect of keeping the fuel at the bottom of the booster?
I think ullage collapse is a major issue whenever a rocket cuts its engines and the bigger and emptier the tanks the more significant the issue is.
On 'towing': there should be no reason not to unlatch the clamps immediately on - or even just prior to - upper stage startup to eliminate any towing losses. As there is no engine bell to clear from a retained interstage, as soon as separation occurs the upper stage is entirely free of the booster and would require an immediate and very rapid pitchover or yawover to even come close to recontacting (at which point things have gone horribly wrong and still being latched to the booster would be similarly problematic). The protruding guide pins also aid the upper stage in separating without sliding for the first few hundred mm of travel even after the latches are disengaged, as those guide pins are static and do not retract.tl;dr 'towing losses' should be zero.
Very interesting, it's surprising to see such a low TWR ship lose almost no upmass but gain so much capability once in orbit ...
... What engine configuration are you using for the ship? They could still go up to 9 engines.
Fascinating study, Onespeed! I can visualize SpaceX having done something similar, with a range of SS-to-SH ratios, to see how they optimize. Of course, as they improve the Raptor thrust levels, the optimization changes.But the Baku2 configuration is entirely unexpected! Would they really want to put the vehicle through an extended hypersonic phase like that? VERY ballsy, but then again, kind of their method! Certainly lowers the re-entry impact on the booster. Staging at 15 miles up/downrange will be visually exceptional. And getting a ground-observer view of that hypersonic phase would be a speed-junkie dream! Thanks for doing this!
Quote from: mikelepage on 07/01/2019 12:28 pmI wondered if you had any estimates on which (if any) of those skipping events would generate sonic booms audible on the ground? But it seems to me it goes subsonic whilst still 25km altitude, which should minimise any complaints on the ground. (Shuttle was still Mach 1.5 at 18km).Answering your post here because the answer might have more general applicability. From:https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-016-DFRC.htmlhere are some more data points for supersonic aircraft and the Space Shuttle (STS):AircraftMachAltitude(ft)Altitude(m)Pressure(lb/ft²)Pressure(Pa)SR-71 Blackbird3.280,00024,0000.943Concorde SST252,00016,0001.9493F-104 Starfighter1.9348,00015,0000.838Space Shuttle1.560,00018,0001.2560XB-701.537,00011,0002.5120 <snip>So, for every ricochet, the overpressure felt at sea level will be about 42 Pa, or 0.9 lb/ft², just under that for the SR-71 Blackbird figure above. The impulse will be greatest at the highest velocity, as will the duration. For people on the ground, the overpressure figure is the most important in terms of perceived volume, and would be quite a bit less than for Concorde.
Quote from: niwax on 10/25/2023 09:20 amVery interesting, it's surprising to see such a low TWR ship lose almost no upmass but gain so much capability once in orbit ...Yes, the ability of the Starship to perform a hypersonic glide could be truly revolutionary.Quote from: niwax on 10/25/2023 09:20 am... What engine configuration are you using for the ship? They could still go up to 9 engines.Yep, nine engines. The video displays the Starship SESU event as 3 Centre and 6 RVac. There are a lot of events in quick succession though, it's easy to miss
Quote from: niwax on 10/25/2023 09:20 am... What engine configuration are you using for the ship? They could still go up to 9 engines.Yep, nine engines. The video displays the Starship SESU event as 3 Centre and 6 RVac. There are a lot of events in quick succession though, it's easy to miss
But the Baku2 configuration is entirely unexpected! Would they really want to put the vehicle through an extended hypersonic phase like that?
I think the sonic boom from the "bounce" at 26km and 200km downrange might create unneeded regulatory hurdles for them, but if they keep it > (say) 35-40km, that issue would be much smaller.
my estimate is 113t of fuel per ring and each ring masses about 1.1t dry plus .1t of landing fuel or 1.2t . So the 2060t version has 8 extra rings and non-payload orbital mass increases by ~10t.What are your numbers?
Nifty. Interesting that at these low thrust to weight ratios on the ship, they would lose some abort capabilities. I also wonder how much safety margin they would lose on engines out, etc.
When you refer to the SESU event, to which event are you referring?
Ah, I went by the 3300t mass and TWR which only comes out to ~200t per engine, but I missed the dry mass and payload. With those, it's still only ~225t per engine on average, so I guess there is still a bit to be gotten there but not much.