Can your simulation figure out a rough estimate how high the hopper can actually hop? Could it break the Karman line and officially reach space similar to New Shepard?
Quote from: jpo234 on 01/13/2019 06:57 amCan your simulation figure out a rough estimate how high the hopper can actually hop? Could it break the Karman line and officially reach space similar to New Shepard?That's a good question. The sim assumes an available ΔV of 5.2 km/s. That's easily enough to reach the Karman line as long as you are happy to go supersonic, but maintaining control while descending might be another matter. If I simply set the throttle to 100% and burn to depletion, then theoretically the ship gets to about 960kms.
How high can it go while staying subsonic, both up and down? How about at a realistic dynamic pressure of perhaps a few psf? Ignoring the control issues of flying backward...
this crude hopper is not designed to go supersonic so the point is moot.
Quote from: philw1776 on 01/13/2019 02:25 pm this crude hopper is not designed to go supersonic so the point is moot.Unless plans have changed (not impossible), the hopper is intended to go supersonic.
That tweet could easily be about Starship Mk-1 - due this summer.
The 'no' is in reference to the (now cancelled) S2 conversion mini-BFS vs. the now-actually-constructed BFS test article (AKA "BFR Test Ship"). That seems pretty definitive that the hopper will go supersonic, and I can see no reason why it could not do so. Its whole purpose is to replicate the supersonic-to-landing regime, with the follow-on Starship test vehicle then expanding that envelope to include the (sub)orbital through hypersonic re-entry regimes (replacing the previously proposed mini-BFS).
Quote from: edzieba on 02/27/2019 12:15 pmThe 'no' is in reference to the (now cancelled) S2 conversion mini-BFS vs. the now-actually-constructed BFS test article (AKA "BFR Test Ship"). That seems pretty definitive that the hopper will go supersonic, and I can see no reason why it could not do so. Its whole purpose is to replicate the supersonic-to-landing regime, with the follow-on Starship test vehicle then expanding that envelope to include the (sub)orbital through hypersonic re-entry regimes (replacing the previously proposed mini-BFS). I think that's an incorrect interpretation since the question asked was specific about hopper practicing the belly flop. His No seemed definitive to me.
This is a speculative simulation of a single stage Starship P2P flight. With 9 SL Raptors, and a full propellant load, the initial T/W is a healthy 1.6. So, throttle back for MaxQ occurs early, at the 36 second mark. If the ship were to continue to a purely ballistic trajectory, re-entry g forces would be prohibitive (~20gs). Instead, I've used negative pitch to flatten the trajectory, reducing the re-entry flight path angle. This allows the ship to skip like a stone on a pond, extending the range out to 10,000kms. The peak g force on the first 'bounce' is just over 4. If the Starship had larger (dragon?) wings, and hence a greater lift coefficient, the peak could be reduced further, and the range extended beyond 10,000kms.
Did you hold AoA constant at 40 degrees? What was your L/D?John
What would a flight with 6-9 SL raptors and 3 vac raptors look like?
Is converting an engine like raptor to use a toroidal aerospike likely to be feasible without a drastic overhaul? Aerospikes have limited utility for normal two stage flight, but again, single stage changes everything.
Quote from: livingjw on 06/01/2019 03:03 pmDid you hold AoA constant at 40 degrees? What was your L/D?JohnLift and drag are both shown in the simulation. Hypersonic L/D looks like about 1.1.